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  • posted a message on The Shifting Mana Cost Game
    Lightning Arc 2R
    Sorcery

    Lightning Arc deals 2 damage to target creature or player and 2 damage to another target creature or player.
    Posted in: Custom Card Contests and Games
  • posted a message on The Real Card Name Game
    Luminous Angel WWW
    Creature - Angel

    Flying, Protection from black

    When Luminous Angel enters the battlefield, exile target black permanent.

    3/3

    She glows as bright as the sun, chasing the shadows to the edges of the plane.

    Next: Harsh Deceiver
    Posted in: Custom Card Contests and Games
  • posted a message on Work that Name
    Karn, Gold Golem 5
    Legendary Artifact Creature - Golem

    Whenever Karn, Gold Golem blocks or becomes blocked, it gets +3/-3 until end of turn and is indestructible until end of turn.

    1: Target artifact creature becomes a noncreature artifact until end of turn.

    4/4

    Although Urza found that gold was as impervious as silver to the ravages of time travel, he found that gold instilled a certain aggressiveness in his young golem.

    (This is meant to be a planeshifted version of Karn, Silver Golem.)

    Next: Wanderwine Ports
    Posted in: Custom Card Contests and Games
  • posted a message on The Mana Cost Game
    Resurrection Sun 4W
    Sorcery

    Return target creature card from your graveyard to the battlefield. You gain life equal to its toughness divided by 2, rounded up.

    Next: 1B
    Posted in: Custom Card Contests and Games
  • posted a message on *The Common to Rare Game*
    Dewspy Clique 1UU
    Creature - Faerie Rogue

    Flash

    Flying

    When Dewspy Clique enters the battlefield, choose one - scry 3 or fateseal 3.

    3/1

    Next: Basal Thrull
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Cephalid Breakfast UUU
    Sorcery

    Cast Cephalid Breakfast only if you control a Cleric creature and a Cephalid creature.

    Put your library into your graveyard.
    Posted in: Custom Card Contests and Games
  • posted a message on How would you fix it?
    Chateau Haunter 1UB
    Creature - Spirit Horror

    Sacrifice Chateau Haunter: Destroy target creature with power 2 or less.

    Landfall — Whenever a land enters the battlefield under your control, you may return Chateau Haunter from your graveyard to the battlefield.

    1/1

    Next:
    Bant's Judgment GWU
    Instant

    Destroy all artifacts and enchantments. You gain life equal to their combined converted mana cost.

    Draw a card.
    Posted in: Custom Card Contests and Games
  • posted a message on The Alphabetical Card Game
    Siphonbeast Horn 1U
    Artifact - Equipment

    Equipped creature gains trample and loses flying, vigilance, first strike, and hexproof.

    UU: All creatures lose hexproof until end of turn.

    1UU: Attach Siphonbeast Horn to target creature.

    Equip U
    Posted in: Custom Card Contests and Games
  • posted a message on Modern Ooze Combo
    Great news! Another infinite combo has been discovered with Necrotic Ooze, this time involving Kiki-Jiki, Mirror-Breaker and Devoted Druid! Here's how it works:
    • Tap Necrotic Ooze with Kiki-Jiki's ability
    • Make a Necrotic Ooze copy
    • Tap the copy to make another Ooze copy, and so on ad infinitum
    • Untap all but the original with Devoted Druid's ability
    • Infinite hasty 3/2's
    If you think Kiki-Jiki has no synergy with any of the Extended combo pieces, think again! I'll add it to the OP.

    I've also added a Junk decklist and finally added sideboards to my working decklists! Eventually, I'm thinking of making this a primer (as soon as we figure out what colour Ooze Combo decks are viable, from Golgari to Junk to Jund to BUG).

    I may as well reply to shawnofthesled here, too.

    Quote from shawnofthesled
    Let me know if you feel it's worth it. As of right now, I prefer the more synergistic Necrotic Ooze shell that can win off the same number of initial combo cards (Necrotic Ooze in play + Devoted Druid + Fauna Shaman in the yard vs. Necrotic Ooze in play + Kiki-Jiki + Mogg Fanatic in the yard), but this is intriguing. I could see an argument for either, though.


    Since I found the Devoted Druid-Kiki-Jiki combo, I'm trying to figure out how you insta-win with that pile alone. I guess it's like this:
    I guess, since yours has the Extended combo, it looks more like this:
    • Tap Necrotic Ooze for mana with Devoted Druid's ability
    • Untap with Druid's ability (Ooze is now a 3/2)
    • Ditch some card (e.g. Vengevine) and search for Grim Poppet with Fauna Shaman's ability
    • Untap with Druid's ability (Ooze is now a 2/1)
    • Tap a land for G
    • Ditch Grim Poppet and search for Quillspike with Shaman's ability
    • Remove all -1/-1 counters with Grim Poppet's ability (dump it on Tarmogoyf or something)
    • Untap with Druid's ability (Ooze is now a 3/2)
    • Tap Ooze for mana with Druid's ability
    • Untap with Druid's ability
    • Remove all -1/-1 counters with Grim Poppet's ability (be about to dump them on Goyf or something, then tap Ooze for mana in response)
    • Repeat above 3 steps for infinite mana and a one-sided board sweep
    • Ditch Quillspike and search for...I dunno...Scryb Ranger with Shaman's ability
    • Untap with Druid's ability
    • Remove -1/-1 counter with Quillspike's ability and pump Ooze
    • Tap Ooze for mana with Druid's ability
    • Repeat above 3 steps for infinite Ooze pump
    • Untap with Druid's ability
    • Swing for infinity/infinity and pray your opponent isn't sandbagging a Path to Exile
    Whew!
    Posted in: Modern Archives
  • posted a message on [Primer] Warp World
    Sadly, Valakut is banned. Otherwise, I'd be playing UG(r) Scapeshift right now.
    Posted in: Modern Archives
  • posted a message on The Token Game
    Tolsimir's Call GW
    Instant

    Put a legendary 2/2 green and white Wolf creature token named Voja onto the battlefield.

    "He may be no Watchwolf, but we've been buddies since we were both very young!"

    Next: Artifact Enchantment tokens
    Posted in: Custom Card Contests and Games
  • posted a message on [Primer] Warp World
    Leyline of Sanctity works, too. Besides stopping Melira Combo from insta-killing us (it doesn't stop them from sweeping our board, though), it also manages to screw over Ooze Combo, handicap RDW, and keep Dragonstorm from killing us for a turn.
    Posted in: Modern Archives
  • posted a message on [Primer] Warp World
    @Fishumi, Burning Wish is not Modern-legal. The only Modern-legal Wish is Glittering Wish, and it doesn't really fit in this deck, as it's not a permanent card. We're basically stuck playing a combination of Creature Control and Creature Ramp until we can Warp World. (Then again, Turn 3 Siege-Gang Commander makes weenie aggro cry.)

    @Psisous, Realm Razer might be okay to buy time, but pre-Warp World, it sort of sucks, as it exiles our lands, too. Yes, the Realm Razer-Oblivion Ring combo works, though. Here's how it works:
    • Put Realm Razer's ETB ability on the stack
    • Put Oblivion Ring's ETB ability on the stack
    • Resolve Oblivion Ring's ETB ability targeting Realm Razer
    • Exile Realm Razer
    • Put Realm Razer's LTB ability on the stack
    • Resolve RR's LTB ability, returning exactly 0 exiled cards to the battlefield
    • Resolve RR's ETB ability, exiling all lands
    For land destruction, though, I recommend Acidic Slime, Avalanche Riders, Goblin Ruinblaster, and Fulminator Mage.
    Posted in: Modern Archives
  • posted a message on [Primer] Melira Pod / Angel Pod / Junk Pod / Abzan Pod (8/2011 - 1/2015)
    Hi compuchas, you have a decent start there. I'm really not certain about Fauna Shaman being a 1-of, though; with Shaman, you either go big or go home. This is the sort of girl you want to see either a lot of the time or you find doesn't really belong in the deck, as she's a tutor that's only a 2/2. I think this is the type of deck where you go big with Fauna Shaman, though; try putting in 3 or 4 of her.

    Gaddock Teeg being a 1-of is good, though; he's more of a sideboard guy, but if you keep seeing Dragonstorm, Engineered Explosives, and Wrath of God, he can be maindecked.

    I can't see why you'd shoehorn in the Project X combo without actually gaining anything from it. To actually make Project X have a point, I recommend an Essence Warden so you can gain infinite life in yet another way.
    Posted in: Modern Archives - Proven
  • posted a message on [PRIMER] W/R Bust! Control
    Beware; as BaconCat will emphasize, you still have to pay an extra 2 if you cast Dismember with 1 and 4 life. It gets around Chalice at 1, though.
    Posted in: Modern Archives
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