It's my first time here, so I'll give it a shot.
Anoka, Vampire Champion
Legendary Creature - Vampire Minion
Whenever Anoka, Vampire Champion deals combat damage to a creature, its controller sacrifices a non-Vampire creature.
Whenever Anoka, Vampire Champion deals combat damage to a player, destroy target non-Vampire creature. It can't be regenerated.
She's supposed to be rather a warrior, but still under the command of some other cabal.
Next: Saffi Eriksdotter and Crypt Champion (Remember that deck called Project X?)
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Aug 17, 2011Lectrys posted a message on The Unlikely Offspring Thread (Updated Rules in first post)Posted in: Custom Card Contests and Games
Aug 17, 2011Lectrys posted a message on [Primer] Melira Pod / Angel Pod / Junk Pod / Abzan Pod (8/2011 - 1/2015)...which is why Birds of Paradise are in both my decklists. Seriously, getting access to red mana in the Junk version is unreal. Now, I can actually Glittering Wish for two out of three combo pieces, and the maindeck Scarland Thrinax isn't a dead card in hand!Posted in: Modern Archives - Proven
One plan for beating counterspells is Aether Vial (or Bloodbraid Elf, the worst tutor for the deck ever). Another plan is Vexing Shusher in the sideboard. Yet another plan is more maindeck discard.
Aug 17, 2011Lectrys posted a message on [Primer] Melira Pod / Angel Pod / Junk Pod / Abzan Pod (8/2011 - 1/2015)Yeah, there is the dis-synergy with Green Sun's Zenith. I've usually found myself using the GSZ's earlier, though.Posted in: Modern Archives - Proven
Also, at the OP, unless you're using Glittering Wish to find Congregation At Dawn or Wargate, you can't find Melira by Wishing for her.
By the way, I'm female.
Aug 17, 2011Lectrys posted a message on [Primer] Melira Pod / Angel Pod / Junk Pod / Abzan Pod (8/2011 - 1/2015)Posted in: Modern Archives - ProvenModern Melira Pod, Archangel Spike Pod, and Junk/Abzan Pod Primer
Turn 1 Windswept Heath into Temple Garden into Birds of Paradise, Turn 2 Forest into Birthing Pod is one of the most infamous starts of Modern. It quickly leads into tutoring for the creatures that annoy your opponent the most, followed by resilient, big beats. Your opponent tapped out or went Hellbent without hate permanents? Quickly tutor for the remaining infinite combo pieces and kill them without warning...if you bothered to stick a combo in your deck. Your opponent is deathly afraid of the combo and is holding up mana and a bluff card all the time? Tutor for resilient, big beats instead and punish them for sandbagging removal. Your opponent threatens to OHKO you before you can take them down to 0 life? Tutor for the hate bears that your opponent least wants to see. Your opponent may get so annoyed by Birthing Pod that s/he boards in cards that specifically answer only it.
Forgot all your Birthing Pods and Chord of Callings in the middle of your library? Are that opposing Aven Mindcensor and Leonin Arbiter making you rip your hair out? A bunch of Voice of Resurgences, Kitchen Finks, and perhaps Siege Rhinos are a decent beatdown plan that buys plenty of time against aggressive opponents by gaining life.
Melira Pod was around during some of Modern's oldest times, back when Cloudpost was still legal and 12-Post was a premier deck. Angel Pod was born relatively recently with Magic 2014's release, and No Combo Junk/Abzan Pod started being prominent with Khans of Tarkir's release.
It’s a Melira Combo (and/or Archangel Spike Combo, or No Combo) deck. It’s a Birthing Pod deck. Stop looking at me funny; this deck is the real deal. It’s got the combo win with Turn 1 Viscera Seer, Turn 2 Melira, Sylvok Outcast, Turn 3 Kitchen Finks (gain infinite life), and Turn 4 Murderous Redcap (Plague Wind and good game), and it can grind it out past hate with Birthing Pod tutoring for your answers or more creature tutors. Oh, heck, Pod often steals entire games, even if you don’t stick a combo in your deck. What? You’re still suspicious? Here, I’ll answer your questions:
Doesn’t Melira Pod just fold to Meddling Mage naming Melira?
No, it doesn’t. Just because we can’t play Melira doesn’t mean we can’t pop her out with Birthing Pod or a dead Protean Hulk. Besides, we can play a good enough aggro game to force the Mage to block our Finks eventually.
How about Pithing Needle naming Viscera Seer?
We’ve got artifact hate out the wazoo. Qasali Pridemage, Harmonic Sliver, Acidic Slime, you name it. Artifacts like that are no problems for us.
How about Scavenging Ooze naming Persist, Eternal Witness, and Reveillark?
Imagine Deathrite Shaman’s really big brother that Murderous Redcap usually can’t kill. That’s Scavenging Ooze. It’s a prick against us—it stops our combo and recursion plans, walls us to heck, then swings like a massive Goyf.
Luckily, unlike Deathrite, Ooze dies to Shriekmaw and Nekrataal. It also dies to creature removal that we can pack in our 75 such as Abrupt Decay and Dismember. Heck, it gets hosed by Linvala, Keeper of Silence. Kick it out and we’ll probably win eventually...
I hear some builds run Body Double and no blue mana land sources.
Body Double, although it is essential to the Protean Hulk kill, is not always needed for this deck to win. Sometimes, this deck just...you know...combos out. Besides, if all else fails, Birds of Paradise is in your deck, isn’t it?
I’ve got the perfect hate card for you—Grafdigger’s Cage. How do you like that?
We don’t like that card at all. Now, we can’t search for our answers to hate so efficiently. One way to fight that card is to pack Qasali Pridemage, Harmonic Sliver, Abrupt Decay, Maelstrom Pulse, or other Naturalize effects in our 75. There we go—we should be able to pick that card off in a timely fashion...
Why shouldn’t I play Twin Pod instead?
If you’re in a meta full of RG Tron and red board wipes, you’re right—why don’t you play Twin Pod instead? It’s got better match-ups against those decks because of its swifter combo and fatter creatures, and you can read more about it here!
But, if you’re in a meta full of combo decks, Infect, graveyard-abusing decks, and Wraths, you should play Melira Pod because it has better match-ups than Twin Pod against those decks. Our targeted discard doesn’t suck up as much tempo as Twin Pod’s counterspells against combo, Melira hoses Infect (while they may be stuck boarding in Melira), and we play more creatures that survive, make guys after, or come back after a Wrath than Twin Pod does.
...Alternately, you can play both decks, like I do. Each Pod deck has its own different flavour. Even if you’ve found which one you like best, that doesn’t stop you from enjoying both decks.
I hear Twin Pod can assemble their entire combo from a Kitchen Finks and a Birthing Pod. How can you do the same?
Yup, we can do the same, too. Pod Finks into Ranger of Eos and search for two Viscera Seers. Play both Seers and Pod one of them into Melira. Pod Finks again, this time into Murderous Redcap. Win. It takes 3 turns, yes, but I bet those Twin Pod guys take almost as long to get their combo out from the same stuff.
I think that should be good now. What? You want to know why we picked the stuff we did? Here’s a card-by-card guide to everything in Melira Pod and Archangel Spike Pod:
You want in on Junk/Abzan-coloured Pod action now, but you don't know how to start building your Pod deck? Here are the Pod card choices:
The Only Reasons You’re Playing Melira Pod
Persist Dude Polishers
Melira, Sylvok Outcast: Making your opponents’ creatures lose Infect isn’t the reason you play her—the absolutely sick interaction with Persist dudes is. Grab her, a Persist dude, and a sac outlet, and you’ll either win the game or make it that much harder to lose.
Master Biomancer: Not only is this another Melira, it makes your upcoming guys significantly fatter—your late-game mana dorks are now threats! Splashing blue can be ugly, though.
Infinite Sacrifice Outlets
Viscera Seer: He’s 1 cmc. He’s a creature. You can Pod into him by sacrificing a Dryad Arbor. You can find him with Ranger of Eos. He’s the only sac outlet you’ll really need...besides Birthing Pod.
Ranger of Eos: He's only found in Pod decks with Viscera Seers in them, but he's awesome at finding Seers.
Cartel Aristocrat: If you want another sac outlet, she isn’t a bad option. She’s Grizzly Bears-sized on her own, she survives Pyroclasm when your other men don’t, and when you’re stuck chump blocking, she’s a thorn who keeps blocking.
Varolz, the Scar-Striped: If you’re in the market for a third sac outlet, Varolz definitely delivers. Not only does he survive Pyroclasm and Supreme Verdict, but he also refreshes Persist and pumps your other men with his omni-Scavenge ability!
Bloodthrone Vampire: Prefer sac outlets that can get infinitely large? Try this guy...as long as you like 2-mana 1/1’s!
The Only Reasons You’re Playing Archangel Spike Pod
Spike Feeder: You can pop it and gain 4 life in a pinch—that’s why Living End sideboards it—and you can also pop Phantasmal Images and refresh Persist, but really, you’re here for infinite life and power.
Archangel of Thune: Not only does it combo with an infinite sac outlet and Kitchen Finks for infinite life and power, it also combos with Spike Feeder for infinite life and power! It can also grow your army pretty fast when combined with Scavenging Ooze with dead creatures or Courser of Kruphix with fetchlands.
Kitchen Finks: It gains you infinite life with the combo out. It’s found in sideboards of a ton of decks. It gains you 4 life, trades with a Kird Ape, and blocks a Tarmogoyf against Zoo. It makes RDW cry. Run 4.
Murderous Redcap: Want to close out the game with your Persist dude? Grab this guy, and he’ll not only deal infinite damage to your opponent, he’ll also kill Platinum Angel for you. Additionally, he’s removal in a pinch.
Reveillark: Did Melira get countered? Did the Seer get Dismembered? Raise them both (and Murderous Redcap) with Reveillark! Also gives your hate bears another round of fun! Plus, with Body Double, Viscera Seer, and Murderous Redcap, you have a backdoor infinite combo!
Eternal Witness: Returning target anything from your graveyard to your hand sounds pretty nice.
Entomber Exarch: It’s a bigger spare Eternal Witness that only gets creatures or a guy that forces your opponent to discard noncreature cards...a bit late. Well, I guess it’s a spare Eternal Witness that only gets creatures.
Body Double: It’s an essential piece of the Protean Hulk insta-win combo. It also doubles as a final dead combo piece in a pinch.
Sun Titan: Stick this guy and you’ll probably win the game. You can raise Viscera Seer, Melira, and Kitchen Finks endlessly, not to mention all the other fun creatures you can get maximal value from.
Sheoldred, Whispering One: Again, stick her and you’ll probably win, this time with endless Murderous Redcaps and Acidic Slimes in addition to the creatures that Sun Titan can get. Her plus Yosei, the Morning Star and a sac outlet is just brutal.
Havengul Lich: If you can spare the blue mana, being able to pull out every combo piece in your graveyard and every single hate bear has to be pretty good. Stealing your opponent’s creatures is also pretty funny. Shame reviving guys is so expensive, though.
Hex Parasite: It can’t play the role of Melira—it costs too much to take counters off guys—but it makes turning Kitchen Finks into the entire combo much easier. Pod Finks into Ranger of Eos, search for a Viscera Seer and this guy, then play this guy and take the counter off of Finks. Pod this guy into Melira and play the Seer and you’re done.
Athreos, God of Passage: Opponents either keep losing life or you start recurring creatures—which tends to be game over for them when you have Birthing Pod out or those guys have Persist, ETB abilities, or LTB abilities. He’s fairly easily outraced, though.
Timely Hordemate: Think you can attack often? Then get a guy who revives a creature with converted mana cost 2 or less from the dead!
Birds of Paradise: Getting out a Turn 2 Birthing Pod is oh so sweet. This guy also fixes your mana for you.
Noble Hierarch: Need more mana dorks? This guy is the second best at fixing your mana for you. Exalted also helps if you turn into the beatdown.
Avacyn’s Pilgrim: It’s a white mana-producing mana dork with power greater than 0. It could help.
Wall of Roots: It’s the ultimate mana dork—it doesn’t need to tap to produce mana, and it blocks creatures like a king while it does so! It can also count as 2 mana for Chord of Calling, so you can cheat in some unexpectedly large creatures while doing so.
Llanowar Elves: It’s a mana dork with power greater than 0. It could be useful.
Boreal Druid: It’s yet another mana dork with power greater than 0. It could help.
Wood Elves: I guess if you need lands that badly...
Devoted Druid: No, it does not produce infinite mana with Melira out—since you can’t put -1/-1 counters on your creatures, you can’t pay to untap it. However, it is a 2 cmc mana dork that can potentially produce 2 mana in a turn.
Courser of Kruphix: Shoving lands off the top of our library had better virtually draw us cards eventually. The life gain and big rear end are also nifty. Really want that card advantage? Keep shuffling your library with fetchlands and Birthing Pod! ...Hey, the moment you play Birthing Pod, your opponent likely knows what deck you’re on, anyway.
Fauna Shaman: Need answers fast? This girl is a nice creature tutor.
Dark Confidant: Bob likes drawing cards, and we like drawing combo pieces, but flipping Reveillark, Body Double, Sun Titan, or Protean Hulk hurts...
Protean Hulk: Thump this guy down with a way to kill it and you should win on the spot. Kill it with Birthing Pod, for instance, and fetch Body Double (copying Protean Hulk) and Viscera Seer. Sacrifice the Double Hulk to the Seer and fetch Melira and Murderous Redcap. Good game.
Dimir House Guard: When 4 Birthing Pods aren’t enough, this guy is practically a fifth (a 4 cmc Transmute is handy). He’s also a sac outlet in a pinch.
Elvish Visionary: Hey, it cantrips and it can attack.
Restoration Angel: Not only does this chubby Angel save guys from removal, she also wipes -1/-1 counters off Persist dudes, triggers various “enters the battlefield” and “leaves the battlefield” abilities, and flies straight over potential blockers. With her in the deck, the answer to “Should I process that Kitchen Finks with no counters on it through the Birthing Pod?” is always yes. Heck, you can run 4 of her and I won’t complain.
Spellskite: Does removal keep getting aimed at Melira? Stop those shenanigans with this life-eating magnetic wall! Also stop those shenanigans involving Splinter Twin, other Auras, and pump spells with this metallic creature!
Burrenton Forge-Tender: Are Pyroclasm and Firespout getting to you? Only toss one guy in the way instead of everyone with this small but important Kithkin!
Saffi Eriksdotter: Do board sweepers keep eliminating all your creatures? Preserve a combo piece with this self-sacrificing lamb!
Loxodon Hierarch: Can’t decide between gaining scads of life and keeping all your guys alive in the face of board wipes? Try this guy!
Dauntless Escort: Are board sweepers really getting at you? Try this guy on for size! He’ll protect every single combo piece you’ve got.
Mikaeus, the Unhallowed: Besides being the most expensive Dauntless Escort in the world (try Chord of Calling him in response to a board wipe), he’s also another Melira, helps out with the beatdown plan, and lets you recur guys like Fulminator Mage a sick number of times!
Eidolon of Rhetoric: Does Living End or Restore Balance make you gnash your teeth? Is Pyromancer Ascension trying to combo off? Is UR Storm popular? Is Ad Nauseam trying to cast 2-3 spells on one game-ending turn? Is Amulet trying to be unfair with Summoner’s Pact into Primeval Titan? Stop all that and more with this card!
Ethersworn Canonist: Take Eidolon of Rhetoric. Make it easier to find on Turn 3 (requires Turn 1 mana dork, Turn 2 Pod only). Make it have 2 power instead of 1. Make it die to Lightning Bolt, Pyroclasm, Anger of the Gods, Shatterstorm, Ingot Chewer, Drown in Sorrow, and more. Not so attractive now, is it? ...Unless you’re against Ascendancy Storm and they’re threatening to combo off before your Turn 3.
Thalia, Guardian of Thraben: We run like, what, 12 noncreature spells max? She’ll tax the dickens out of them! Yes, she hampers Chord of Calling, Birthing Pod, and our discard and removal, but not as badly as Teeg.
Gaddock Teeg: Does Wrath of God stump all your plans? Is UR Storm trying to resolve Past in Flames? Do Engineered Explosives blow up everything you land? Recruit the best Kithkin ever and you’ll never be foiled again! Shame you can’t resolve Chord of Calling and Birthing Pod with him out, but them’s the breaks.
Spirit of the Labyrinth: Everyone can now draw only one card per turn. Hosing Treasure Cruise, Gitaxian Probe, and Serum Visions is pretty fun. Getting laughed at by Bob, Dig Through Time, Birthing Pod, Ad Nauseam, Sleight of Hand, Darkblast, and half an Electrolyze isn’t. At least it has 3 power for 2 mana!
Sin Collector: Want a worse Duress on legs that eliminates the card forever, no strings attached? Sin Collector can do the job for you. Just keep an eye on how often he whiffs if you want to maindeck 1 of him.
Tidehollow Sculler: Want Castigate on legs? Get this guy on your side! It’ll do the job for as long as it’s necessary.
Kataki, War’s Wage: He’s only really here to shut up Affinity, but he does that job well.
Acidic Slime: It’s artifact and enchantment hate that’s never dead against any deck. After all, isn’t land destruction supposed to be good?
Mangara of Corondor: Boot target permanent? Yes, please. Wait one turn to do that? Not so great. At least he doesn’t require mana to activate.
Necrotic Sliver: Destroying target permanent is very fun. Needing 3 mana to do so is not so fun. At least you can pop it the same turn you get it.
Qasali Pridemage: Got Pithing Needle problems? This guy solves them and doesn’t have a bad body besides.
Reclamation Sage: Got more Pithing Needle problems? Is Pyromancer Ascension getting too big for its britches? Eliminate more of those pesky artifact and enchantment problems with this Elf!
Harmonic Sliver: Think you can copy your Damping Matrix destruction with Phyrexian Metamorph often enough? (Yeah, probably not.) Try this!
Land Destruction, Graveyard Hate, Angel Combo Protection, Etc.
Knight of the Reliquary: She’s mainly here to pull out some graveyard hate in the form of Bojuka Bog, but I’m sure she’s big enough to win games and threatening enough to eat removal. With a Ghost Quarter or Tectonic Edge, she’s also pretty good Tron hate.
Phyrexian Metamorph: Want a valuable creature on your opponent’s side of the field, but can’t afford the blue mana for Sower of Temptation? Want another Birthing Pod? Run this versatile guy, and it’ll do all of that and more...except actually kill legendary creatures!
Phantasmal Image: Are you lucky enough to have access to blue mana? Then you’re lucky enough to have a much cheaper Clone! Copying Persist guys is pretty fun, as it’s bound to come back if it gets targeted.
Siege Rhino: It gains one less life than Obstinate Baloth, but it blocks Goyf better, the Trample can be handy, and that life drain can definitely help you race.
Obstinate Baloth: When four life gain critters aren’t enough, add a fifth larger one to your crew. Against Jund, it’s also not as dead in your opening hand.
Kor Firewalker: Sick and tired of RDW? Want your hate bear to also do something against UR Storm? Try this guy!
Tree of Redemption: So you say that, despite the fact you run 4 Kitchen Finks and at least one Obstinate Baloth in the sideboard, that you still have trouble against aggro. Well, if you do, exchange your life total with this 4-drop’s decent toughness and you just might be able to stall them out for at least another turn.
Spot Creature Removal
Shriekmaw: Podding into this guy is fairly hard, but Evoking it is pretty cheap, and Fear definitely helps you break board stalls.
Nekrataal: It costs 1 mana less than Shriekmaw and takes care of much the same stuff, especially when Podded out.
Skinrender: Are you sick of Shriekmaw and Nekrataal not hitting Bob or Tidehollow Sculler? Try this guy and you won’t be disappointed! It still hits problematic guys like Grim Lavamancer and Pestermite, but it’s a shame it won’t hit Linvala.
Big Game Hunter: Sick of big Scavenging Oozes? Sick of Olivia Voldaren? Sick of Phyrexian Obliterator? Sick of Anafenza, the Foremost? Not sick of Linvala? Try him!
Archon of Justice: If you’ve got a Birthing Pod, a 6-drop, and a large, problematic creature on the other side of the field, this could be the guy for you.
Orzhov Pontiff: Used properly, it’s the love child of Crovax, Ascendant Hero, Elesh Norn, Grand Cenobite, and Curse of Death’s Hold. Killing a field full of Elves or tokens is funny.
Polukranos, World Eater: Want some flexibility between killing multiple X/1’s, X/2’s like Leonin Arbiter, and the occasional X/3? This guy not only kills those weenies, it also walls Goyf and swings with a vengeance. Just beware of removal in response to Monstrosity.
Cloudthresher: Sick and tired of Delver of Secrets, Vendilion Clique, Squadron Hawk, and Spellstutter Sprite? Want more ways to screw token decks before they fly over your blockers? Try this guy for size! You can also Evoke it early as a selective, instant-speed Plague Wind if you get it in your hand early.
Elesh Norn, Grand Cenobite: Are Zoo’s men getting too big? Are Spellstutter Sprite, Vendilion Clique, and Snapcaster Mage spoiling all your fun? Is Exarch Twin trying to stick a man with 2 or less toughness or 2 or less power? Ruin all those decks and more with Elesh Norn!
Ulvenwald Tracker: Grab another guy and smash it into your opponent’s probably smaller men! This guy gets better the bigger your creatures are, can off mana dorks by himself, and can suicide to kill Bob, Grim Lavamancer, Pestermite, or Viscera Seer in a pinch.
Linvala, Keeper of Silence: Shuts up your opponents’ mana dorks, Scavenging Ooze, Grim Lavamancer, Fauna Shaman, Qasali Pridemage, Spellskite, Kiki-Jiki, Mirror Breaker, and more.
Silent Arbiter: Sick and tired of Exarch Twin’s infinite men? Need to patch up a weakness to tokens further? Finally, a hate bear that doesn’t die to Flame Slash!
Windborn Muse: Forcing opponents to pay mana for each attacking creature can make them not attack you at all. Being able to block fliers and evasively swing for the win helps.
Scavenging Ooze: Most graveyards in Modern don’t suddenly fill up in one turn. Scavenging Ooze eliminates our opponents’ slowly filling graveyards pretty well, and it gains life and turns into a fearsome beater to boot.
Anafenza, the Foremost: Rather have restrictive graveyard hate that resembles Loxodon Smiter and pumps your other guys? Try her!
Loaming Shaman: It’s called hosing entire graveyards. With Chord of Calling, you can do that at instant speed. What’s not to like?
Withered Wretch: We wished this guy were Scavenging Ooze. Wishes granted.
Dryad Militant: Biggest 1-drop hate bear ever? Yup! Keeps instants and sorceries from falling into graveyards? Yup! She’s a bit tricky to Pod into, but she’s very cheap to Chord for.
Fulminator Mage: Do you hate Tron? Is that Creeping Tar Pit clocking you faster than you think you’ll be able to get out the combo? Do you just want to keep Teachings off of 4 mana? Get this guy and you won’t be disappointed.
Avalanche Riders: Lucky enough to splash red? Then you can play a land-blasting dude who can blow up basics and not have to die in order to blow up lands!
Realm Razer: So, RG Tron Pyroclasmed your first wave of men and Oblivion Stoned the second. I bet they’re too exhausted to deal with Armageddon on a dude.
Hokori, Dust Drinker: Now Tron decks can no longer afford to tap out—muahahahahaha!
Aven Mindcensor: Screwing with fetchlands, Scapeshift, Gifts Ungiven, Teachings, the mirror, and more is pretty funny.
Voice of Resurgence: Hoses counterspells, end-of-turn shenanigans, and removal on your turn worse than Grand Abolisher, but the body it leaves behind when it dies can be pretty impressive. ...So it's also anti-Edicts.
Grand Abolisher: Hoses counterspells, end-of-turn shenanigans, removal on your turn, and more.
Vexing Shusher: This deck doesn’t need him so much—Birthing Pod gets around so many counterspells—but he could find a spot anyway.
Sigarda, Host of Herons: Liliana of the Veil has now made you sacrifice creatures for the last time. Fogging Emrakul also helps. Being big, evasive, and Hexproof are probably the reasons you play her, though.
Tajuru Preserver: Keep facing off against Death Cloud? Does Living End always find you with zero sac outlets? Is someone swinging with Emrakul? This guy can find a way into your 75.
Yosei, the Morning Star: He fills the crucial role of being often the only 6-drop in the deck. Pod him for a Protean Hulk and your opponent should not be able to aim removal at the game-winning creature.
Tarmogoyf: At 2 mana, it’s the cheapest of big, dumb men. If you like Pod midrange decks, it’s not a bad choice.
Baneslayer Angel: We should do well enough against control, anyway (they need to remove every single combo piece, then they die to Reveillark and Ranger of Eos), but sometimes you really, really need the extra life and a win-con against red-based decks.
Thrun, the Last Troll: Are you up against a deck with a metric ton of spot removal, and do their attackers also look scary? Try Thrun on for size! He’s an absolute thorn to many decks, anyway.
Wurmcoil Engine: Stuck 3 Obstinate Baloths in your sideboard and still have problems with Jund? Try this guy! If Liliana of the Veil wants a sacrifice, sac it and make tiny Wurms. If Birthing Pod wants a sacrifice, same deal.
Grave Titan: Need to break board stalls in style? Get this 6-drop!
The Other Reason You’re Playing This Deck
Birthing Pod: This thing is so useful. Got spare one-drops and need Melira? You’ve got her. Need to blow up that Pithing Needle now? Get Qasali Pridemage, Harmonic Sliver, or Acidic Slime. Love seeing nice Pod chains from Reveillark to Yosei to Protean Hulk? Use this.
Other Fun Stuff
Blasting Station: This is a spare sacrifice outlet that combos with Kitchen Finks (and not just Murderous Redcap) for infinite damage. You can also throw mana dorks to it to kill X/1’s, and if you time playing creatures right, you can kill bigger stuff and burn heads for significant amounts. Just be aware that you cannot search for it with any of your tutors.
Chalice of the Void: If you never want to lose to Burn or Delver again, this is a restrictive but decent sideboard option.
Choke: Keep facing blue-based decks? Now you can keep Gifts from resolving a second board wipe and turn Creeping Tar Pit into a joke, all in one handy-dandy little card!
Stony Silence: Truly desperate to shut up RG Tron? Also want an edge against Affinity? Try this and forget about using Birthing Pod!
Thoughtseize: See a hand with Elspeth, Knight-Errant, Cryptic Command, Spell Snare, Vendilion Clique, and 3 lands and you’ll be glad you cast Thoughtseize. The life loss hurts, though.
Inquisition of Kozilek: It does nearly everything Thoughtseize does, and it doesn’t make you lose life to boot.
Duress: We’re mainly concerned about removal, not the men on the other side, so this is the only other targeted discard spell you should consider.
Slaughter Games: Splashing red? Board in the ultimate in turning combo decks into bad fair decks! Name Scapeshift or Grapeshot or Splinter Twin or Ad Nauseam or Possibility Storm or something and bam, their chances of winning plummet.
Memoricide: Not splashing red? Still need something that turns combo decks into bad fair decks? Try Memoricide and be prepared to see it get countered a few times.
Cranial Extraction: See Memoricide—they’re virtually functional reprints of each other!
Stain the Mind: Like your odds of getting 3 creatures and 2 lands by Turn 3 better than your odds of getting 1 mana dork and 3 lands? Try this instead of Memoricide!
Path to Exile: We’re in white. This boots every single problematic creature we can think of and plenty that aren’t. Why not?
Dismember: Sick of giving your opponent extra lands? Can’t find enough white mana for Path to Exile? Why not play this? We’re in black, anyway, so if we don’t feel like paying life, we can just pay more mana.
Slaughter Pact: Want free removal (well, free on the turn you cast it)? Want creature-based combo decks to think they’re safe when you tap out, then get kicked down by surprise? Not afraid of Bob or Olivia Voldaren? Try this!
Murderous Cut: Sick of paying life? Sick of giving opponents lands? Sick of not being able to boot Anafenza, Bob, or Siege Rhino? Willing to wait a little for your removal to become live? Try this!
Abzan Charm: OK, it’s selective creature removal (it boots Linvala and most Scavenging Oozes, but not Pestermite or Grim Lavamancer), but it also draws cards, saves dudes from red removal, and protects the Archangel Spike combo!
Other Permanent Hate
Maelstrom Pulse: It only gets rid of everything...that isn’t a land. If lands are that problematic, play Fulminator Mage.
Putrefy: Prefer your versatile hate at instant speed? Putrefy is an option.
Abrupt Decay: Want your versatile hate to be uncounterable? Pick this card! Unfortunately, it won’t hit Linvala, but that’s the cost of raising your Exarch Twin match-up.
Gleeful Sabotage: Chord of Calling’s Convoke makes it extremely playable for us, so why not give Grafdigger’s Cage and Relic of Progenitus the middle finger and play an artifact/enchantment destruction spell we can duplicate? We have creatures to spare, after all.
Creeping Corrosion: Kicking Affinity’s butt is fun. Yes, you lose Birthing Pod and artifact creatures, but Pod would have just searched for slower ways to kick out Affinity’s stuff, anyway.
Fracturing Gust: For those who want their artifact sweeper to also kick enchantments’ and Bogles’s butts and gain life.
Chord of Calling: We’ve usually got creatures to spare, and an instant-speed tutor that we can cheat mana on cannot be denied.
Lingering Souls: Anticipate that the game will go long? Think you’ll need to stick a lot of bodies to succeed? This is a pretty good way to grind opponents out.
Forest: Ghost Quarter and Tectonic Edge blow.
Swamp: Blood Moon and Magus of the Moon are evil.
Plains: Splashing white gives you access to so many sideboard options, removal, recursion, and hate bears. It has to be worth it.
Overgrown Tomb, Temple Garden, Godless Shrine: Shocklands fix your mana the best, but the life loss can be terrifying.
Verdant Catacombs, Windswept Heath, Marsh Flats: Fetchlands get you your shocklands, but they cost life. If you’re facing nonbasic land hate, they can also get you basic lands.
Twilight Mire, Wooded Bastion, Fetid Heath: They fix your mana without making you lose life. You need a steady stream of coloured mana for them to be useful, though.
Razorverge Thicket: Finally, a dual land that enters the battlefield untapped during that crucial first turn without costing life in any way! ...It sucks considerably more if it’s your fourth land drop or later, though, but those first few turns are pretty important!
Woodland Cemetery: Love lands that produce both green and black mana? Think you’ll reliably get Forests or Swamps out? Love this land!
Horizon Canopy: Sometimes, you just want to pay 1 mana and sacrifice a land to draw a card. This card also fixes your mana while you wait for that desperate moment.
Gemstone Caverns: It’s a solution to the “Body Double stuck in hand” problem...if you're not going first. I suppose a speed boost is always good, though.
Nykthos, Shrine to Nyx: Want to make scads and scads of mana mid- to late-game, often green but sometimes black or white? Try this card!
Ghost Quarter: Let me guess—manlands are getting at you, and Tron is ramping in your face. This card can help, but the colourless mana production can take this off the list of lands to consider.
Tectonic Edge: See above, except it doesn’t give your opponent a land, but it’s somewhat slower to get active.
Dryad Arbor: If you need to Pod into Viscera Seer, this is the 0 cmc creature for you. Remember, fetchlands can get this card.
Bojuka Bog: Only use with Knight of the Reliquary. It’s good graveyard hate, though.
Gavony Township: It can refresh your Persist dudes if you already had to throw them in front of creatures or they ate removal. Turning your Birds of Paradise into actual threats is also funny.
Banned Olden Goldies
Green Sun’s Zenith: It’d be even better now with Varolz, the Scar-Striped released. It was pretty good and fast at searching for green creatures, whether they be combo pieces or hate, and it was the best Llanowar Elves ever when it searched for Dryad Arbor. Shame Zoo and Elves liked it too much.
Deathrite Shaman: It’s arguably the best mana dork in the game. It makes decks splash both green and black just for it in Legacy and Vintage. It virtually swings for an unblockable 2 power for quite a few turns, gains life, and hates on graveyards. For doing all that for 1 mana, it got banned.
Great, now you want Melira Pod, Angel Pod, and Junk/Abzan Pod decklists. All right, here they are:
Melira Pod Decks
Melira Pod Wins a Daily (Lucindo’s List)
Melira Sees the World (Lukas Jankovsky’s Worlds 2011 List)
Melira Goes to Town (Zwischenzug’s 11th Place MTGO PTQ Barcelona List)
Melira Wins a Tournament (Sam Pardee's 1st Place GP Portland List)
Melira Wins Another Tournament (Seth Manfield’s 1st Place GP Kansas City List)
Melira Reaches the Finals (Jacob Wilson’s 2nd Place Pro Tour Born of the Gods List)
Melira Angel Pod Decks
Melira Rolls a Turkey (Josh McClain’s 1st Place GP Detroit List)
Angel Pod Decks
Archangel Spike Wins a PTQ (Ben Moir’s 1st Place PTQ Khans of Tarkir List)
Junk/Abzan Pod Decks
No Combo Pod Wins a Daily (Lyserg’s MTGO Daily 4-0 List)
No Combo? No Problem! (Magnus Lantto’s 1st Place GP Milan List)
No Combo Deck Wins (Erik Peters’s 1st Place GP Omaha 2015 List)
Melira’s Junky Pod (Lectrys’s List)
You’re still not satisfied? You want to know how well the Pod variants do against the field? Well, read this:
Tested: Post-Theros, pre-Born of the Gods
Pre-board: Even (~50% win rate) (10 wins – 10 losses in playtest)
Give Affinity a decent hand and it will roll you. See Affinity mulligan to 5 cards in hand or less and you will be substantially more likely to win. Pray Affinity can’t mulligan into a decent hand to save its life—it does that surprisingly often.
For your first few turns, aim to survive. Prioritize hitting their most powerful cards (Cranial Plating, Master of Etherium, Steel Overseer, Signal Pest) with your removal, but be prepared to sometimes hit some shifty stuff like Vault Skirge. Be prepared to make your Birds of Paradise block. You’d be surprised how often they fold to your larger swarm beats after your remove their first few guys—that’s consolation for the fact that you won’t often have time to combo off against them.
Beware of Galvanic Blast if you attempt to combo off or extract Persist value out of Melira. Just be thankful that she stops Inkmoth Nexus dead.
MVPs: Kataki, War’s Wage, Qasali Pridemage, Harmonic Sliver, Orzhov Pontiff, Murderous Redcap, Eternal Witness
LVPs: Ethersworn Canonist, Thalia, Guardian of Thraben, Gaddock Teeg, Shriekmaw
Version: Angel Pod
Tested: Post-Khans of Tarkir, pre-Fate Reforged
Pre-board: Slightly favourable (~60% win rate) (12 wins - 8 losses in playtest)
Post-board: Even (~50% win rate) (15 wins - 15 losses in playtest)
Testing Done By: headminerve
Quote from headminerve »Hey ! I spent the whole night playing hardcore against the Burn list that made top8 at the GP Madrid Trial :
Cruise Burn. That list has been surprisingly very good against Angel Pod, Treasure Cruise is tough to beat !
Post-SB, it seems Eidolon of the Great Revel isn't... great as its parallel effect helps us racing.
Against other lists, I noticed Flames of the Blood Hand was good, Rakdos Charm was good, Vexing Devil was bad, Molten Rain was bad or situationnally good. Overall I had a lot of trouble winning matches against that specific list, as I didn't allow any misplay from the Burn side.
Here's my thing, on 30 matches, where some of them were 2-0, that's why the post-SB games stop at 30 games :
Tested: Angel Pod, Post Khans of Tarkir - Nov 2014 - 20 matches.
Pre-board: Slightly favorable (12 wins - 8 losses)
Post-board: Even (15 wins - 15 losses)
With 6-8 lifegain cards in the maindeck, we can safely hope for a decent opening hand and/or good draws. we cannot do anything against an opposing goldfish unfortunately. Treasure Cruise is a strong addition to the deck as it allows Burn to set up pressure past turn 6.
Keep in mind game 1:
- Avoid opening hands with 3+ fetchlands / shocklands,
- Shock yourself the least possible and search for basics or let lands enter the battlefield tapped,
- Play around Skullcrack in all circumstances,
- Abrupt Decay your own Kitchen Finks if necessary,
- Don't hesitate to chumpblock if you have a Scavenging Ooze waiting for food,
- Avoid Birthing Pod turn 2-3, it's not worth the lifeloss.
Game 2-3, Searing Blood and Volcanic Fallout may come in against us, and probably some artifact hate like Smash to Smithereens, Stony Silence, Wear // Tear or Destructive Revelry. We don't have much to bring in here, so these games tend to be harder.
Keep in mind game 2-3:
- Spellskite is under more pressure, use Abrupt Decay or another removal on it if you face Searing Blood (often happens after the redirection of a 1st burn spell) or Smash to Smithereens,
- Eidolon of Rhetoric is a card they can't answer at all.
MVPs: Scavenging Ooze, Spellskite, Kor Firewalker, Eidolon of Rhetoric, Spike Feeder, Courser of Kruphix, Kitchen Finks, Sin Collector, Obstinate Baloth, Siege Rhino, Restoration Angel, Phyrexian Metamorph, Archangel of Thune, Thragtusk.
LVPs: Qasali Pridemage, Orzhov Pontiff, Reclamation Sage, Reveillark, Chord of Calling.
Tested: Post-Magic 2014, pre-Theros
Pre-board: Unfavourable (~30% win rate) (6 wins – 14 losses in playtest)
This match-up is so blazing fast that Birthing Pod and Chord of Calling actually start being a little slow. Use them wisely and creatively in Game 1 and be prepared to board some of them out.
Especially if they play Deathrite Shaman, this match-up is surprisingly tough. You can stick 2 Kitchen Finks in a single game and still lose, and not just to well-timed Skullcracks. They’ll slam Bolt after Bolt in your face (and at your poor Deathrite Shamans), and this deck’s aggro game is often not fast enough to race it.
You generally can’t combo off fast enough—you’re better off trading Melira with their Goblin Guide and recovering her or getting another later. Board combo pieces out afterwards.
If you can avoid playing shocklands untapped without absolutely wrecking your own tempo, always, always do it. You need to conserve as much of your life total as possible.
MVPs: Kitchen Finks, Obstinate Baloth, Deathrite Shaman, Spellskite, Thalia, Guardian of Thraben
LVPs: Reveillark, Fulminator Mage
Tested: Post-Magic 2014, pre-Theros
Pre-board: Unfavourable (~30% win rate) (6 wins – 14 losses in playtest)
This is another blazing fast match-up. Birthing Pod and Chord of Calling also start being a little slow here. Again, use them wisely and creatively in Game 1 and be prepared to board some of them out.
You’ll probably notice one thing in common between all the games you win—you traded off a ton of Kitchen Finks and/or Voice of Resurgence in them. Don’t be afraid to chump with Voice, and don’t be afraid to trade off just about everything in your deck with their guys, including Melira (except for Cartel Aristocrat, Varolz, the Scar-Striped, maybe Scavenging Ooze, and maybe Deathrite Shaman).
Early Ghor-Clan Rampager Bloodrushes tend to swing games and make them keep guys they would otherwise have traded away. Instant-speed removal like Abrupt Decay can turn those into blowouts in your favour, but you won’t always have the removal, even post-board (especially since they’ll start to Bloodrush only when you’re tapped out).
And yeah, if they play at least two Burning-Tree Emissarys on their Turn 2, be prepared to punt anyway later in that game. Their nuts hands are really hard to contain.
MVPs: Kitchen Finks, Obstinate Baloth, Deathrite Shaman, Voice of Resurgence, Scavenging Ooze, Eternal Witness, Cartel Aristocrat, Varolz, the Scar-Striped, Shriekmaw
LVPs: Harmonic Sliver, Gaddock Teeg, Ethersworn Canonist, Aven Mindcensor
Tested: Post-Magic 2013, pre-Return to Ravnica
Pre-board: Unfavourable (~30% win rate) (6 wins – 14 losses in playtest)
This is a tough one. Melira Pod generally cannot win fast enough with beats or the combo, so it has to slow Exarch Twin down with hate bears. Linvala is the most effective one, as she cuts off Kiki-Jiki, Mirror Breaker, Splinter Twin (it grants creatures activated abilities), Spellskite, and Grim Lavamancer, but she is fairly slow to get out. Spellskite is the second most effective, as it hoses Splinter Twin and Grim Lavamancer, but it will not keep Kiki-Jiki from working his magic or opposing Spellskites from protecting him. Qasali Pridemage is not bad, as it hoses Splinter Twin and kills Spellskite, Gaddock Teeg at least hoses Splinter Twin, and Thalia can sometimes slow Exarch Twin down long enough for you to win.
However, the reality is that all those hate bears die to Flame Slash, and most of them die at instant speed to Grim Lavamancer or Electrostatic Bolt. The latter two can also effectively keep you from comboing off yourself. You need a critical mass of hate bears to guarantee a win, and even then, they can just off your most important one and combo off. The most embarrassing situation is when you swing with hate bears and they die to flashed-in spare Deceiver Exarchs or Pestermites.
Tutoring for your hate bears should be your first priority, but be prepared for Chord of Calling eating Dispel, Birthing Pod being Remanded all day, and both being hit by the occasional Spell Pierce.
MVPs: Linvala, Keeper of Silence, Spellskite, Qasali Pridemage, Thalia, Guardian of Thraben, Gaddock Teeg
LVPs: Obstinate Baloth, Loaming Shaman, Withered Wretch
Tested: Post-Magic 2013, pre-Return to Ravnica
Pre-board: Favourable (~60-70% win rate) (14 wins – 6 losses in playtest)
Melira Pod is built to be resilient to spot removal, and it shows in this match-up. Despite Jund’s 9 spot removal spells (4 Lightning Bolt, 3 Maelstrom Pulse, 2 Terminate) and 3 Liliana of the Veils, you’d be surprised how often you win by comboing off. Jund Charm is fairly problematic, though, and you should expect to lose more often if you come up against this card.
This is a match-up of card advantage. Overload them with recursive creatures and Gavony Township shenanigans and you should win. Their Bob is quite possibly the most valuable creature in the deck against you. Grim Lavamancer is very good, too, if they play it. Removing those guys should be your first priority over removing other creatures in this match-up.
Remember that you can royally screw over Liliana of the Veil if she -1’s immediately by sacrificing Murderous Redcap to her and pinging her after it Persists. Also remember every way you can abuse Birthing Pod with your build of the deck.
MVPs: Kitchen Finks, Obstinate Baloth, Reveillark, Eternal Witness, Burrenton Forge-Tender, Dauntless Escort, Spellskite, Restoration Angel
LVPs: Harmonic Sliver, Gaddock Teeg, Ethersworn Canonist
RG Artifact Tron/Karn Tron/RG Tron
Tested: Post-Magic 2013, pre-Return to Ravnica
Pre-board: Heavily unfavourable (~20% win rate) (4 wins - 16 losses in playtest)
This is a pretty ugly match-up. RG Artifact Tron runs around 16 outs to the Melira Combo (4 Pyroclasm, 4 Relic of Progenitus, 4 Karn Liberated, 2 Oblivion Stone, 1 Emrakul, 1 Ulamog), so you can’t count on comboing out to win. Even if you gain infinite life with Kitchen Finks, RG Artifact Tron can still stop you from pulling out Murderous Redcap profitably, stick an Eldrazi to continuously wipe your board, and then it can win by decking you out and discarding Eldrazi to ensure its library is bigger than yours, or it can restart the game with Karn, reduce you to 20 life, and still have an Eldrazi thanks to Karn. (Needless to say, RG Artifact Tron wins that game.)
You need to become hard beatdown to win. You won’t often be fast enough. Delay them for as long as possible with LD bears, Aven Mindcensor, and Thalia. Chord of Calling in Phyrexian Metamorph, Nekrataal, or Shriekmaw to kill Emrakul. Blow up Wurmcoil Engine, exposed Expedition Maps, and Relic of Progenitus with artifact-killing hate bears. Foil Karn with well-timed Restoration Angels or well-placed Spellskites. Nullify Pyroclasm with Burrenton Forge-Tender or Dauntless Escort. It won’t be easy, but you might be able to steal a few games against RG Artifact Tron. (Don’t be afraid to Pod away Melira in this match-up.)
MVPs: Fulminator Mage, Knight of the Reliquary, Realm Razer, Hokori, Dust Drinker, Aven Mindcensor, Thalia, Guardian of Thraben, Gaddock Teeg, Phyrexian Metamorph, Burrenton Forge-Tender
LVPs: Orzhov Pontiff, Ethersworn Canonist, Withered Wretch
UW Restoration Tempo
Tested: Post-Magic 2013, pre-Return to Ravnica
Pre-board: Even (~50% win rate) (10 wins – 10 losses in playtest)
For a deck with only 4-6 removal spells (4 Path to Exile, 0-2 Dismember), UW Restoration Tempo is pretty decent against you. It’s probably the 2-for-1s like Snapcaster Mage, Augur of Bolas, and Restoration Angel that do it. By the time they show up, they’ve already done at least half their job. Then their flying beaters kill you.
Birthing Pod gets around so many counterspells that it isn’t funny. It will win games for you against this deck. Sadly, it’s pretty prone to getting countered itself. Chord of Calling suffers similar problems against this deck, and pushes your tempo back to boot.
Lure their counterspells with everything that costs 3 or more mana and you may coast your way to victory. Turning your mana dorks into an army with the uncounterable Gavony Township is also pretty good against them.
MVPs: Eternal Witness, Reveillark, Ranger of Eos, Restoration Angel, Spellskite
LVPs: Realm Razer, Burrenton Forge-Tender
UWR Wafo-Tapa Control
Tested: Post-Magic 2014, pre-Theros
Pre-board: Favourable (~60% win rate) (12 wins – 8 losses in playtest)
Playtest figures may be deceiving. This match-up is pretty rough and stressful—for both parties, actually. A single mistake can lead to a loss, no matter who makes it.
Prioritize sticking recursive guys like Reveillark, card advantage-making guys like Ranger of Eos, and disruptive guys like Thalia in this match-up. UWR Wafo-Tapa Control has oodles of removal spells, so you probably won’t win with the combo, but stick those guys and they just might die to beats. (Of course, don’t overextend unless you’re sticking only recursive/CA guys.)
Birthing Pod is pretty good in this match-up—turning all your 1-drops into 2-drop hate bears is pretty sick, and they die to goodstuffs Pod chains like Voice of Resurgence-Kitchen Finks-Ranger-Lark. Pod does look fairly silly when you run out of creatures, though.
It’s tough playing your important stuff around Mana Leak—their Cryptic Command back-up is brutal. Speaking of Cryptic, always play around it by attacking, then casting spells. Even if they have Celestial Colonnade up, you’d be surprised how often they don’t block with it. If they do, slam down an important guy while they’re mostly tapped out.
In Game 1, you can lure counterspells by casting Chord of Calling at their end of turn, then casting something important on your turn. However, Chord is an expensive tutor for recursive/CA creatures in this match-up, so board it out for more threats.
If you’re really paranoid, you can try luring Spell Snare by casting other 2-drops first, then casting Voice. This may backfire, though, if they Leak your Voice.
MVPs: Reveillark, Eternal Witness, Voice of Resurgence, Ranger of Eos, Kitchen Finks, Tidehollow Sculler, Thalia, Guardian of Thraben, Gaddock Teeg
LVPs: Harmonic Sliver, Orzhov Pontiff, Aven Mindcensor
Remember, this deck may be good, but it can only get better and better! If you want to add stuff, give a shout in this thread and I’ll add it!
Aug 16, 2011Seismic Swans used Seismic Assault and a maindeck that was 2/3'ds lands. Throw a land at the Swans, draw two cards, pray at least one is a land, then throw that one at the Swans until you either have no lands in hand or enough lands to ping for lethal. It used Cascade spells like Deny Reality, Captured Sunlight, and Bloodbraid Elf to basically tutor for Swans of Bryn Argoll or Assault. It could only use counterspells with 5 cmc or above, though, as a Cascaded-into counterspell would be brutal (I suppose Cryptic Command wouldn't be completely useless, though). Failing all that, Plan C was manland beats.Posted in: Modern Archives
Dakmor Salvage is a brilliant idea, though; it will guarantee that at least one card you draw will be a land. Then, throw it at the Swans or an opponent.
Aug 16, 2011Looking at your OP, I don't know why Inkwell Leviathan isn't even considered as an option. It's a 7/11 with Islandwalk, Trample, and the godly Shroud. It's a 3-turn clock. Granted, it's more useful in Legacy and Vintage with Goblin Welders threatening to turn Blightsteel Colossus into useless Moxen or Great Furnaces, but it should be a legitimate option.Posted in: Modern Archives
Aug 16, 2011I personally wouldn't run 4 combo pieces, counting the Bitter Ordeal. Because of the redundancy involved and our ability to win with aggro men, we can afford to run our current 3-piece combo (Melira, Persist guy, sac outlet), but a 4-piece combo is just impossible to assemble.Posted in: Modern Archives
Aug 16, 2011I've played a whole bunch of games against Dragonstorm (and oddly, none against Zoo so far). It's surprisingly easy to win against it. Well-timed Spellstutter Sprites or Chalice of the Void for X = 0 ruin Lotus Bloom. Countering their mana ramp often means gg. Gaddock Teeg forces them to ride a Bogardan Hellkite for the win, and Ethersworn Canonist obviously ruins Storm. Heck, Trickbind on the Storm trigger makes for anticlimactic endings. Memoricide from the sideboard can exile all the Dragonstorms or Bogardan Hellkites from the deck. Land destruction is surprisingly useful--as long as you can keep them off red, they can do nothing. (As an example, once I exiled all of one player's Mountains (and Ghost Quartered his Shivan Reef) with a Mangara of Corondor lock, that player conceded.)Posted in: Modern Archives
For other combos, I was trying Melira Combo, and a RDW player kept burning Melira, Sylvok Outcast and Viscera Seer to death on sight.
Aug 16, 2011Putrefy and Mortify are fine ideas. I'll add them to the OP. I guess I'll add Culling Sun, too, although I think it's a little expensive.Posted in: Modern Archives
Also, thanks for giving me enough materials to create a "Consistency Issues" section in the OP! Doran, the Siege Tower, Bloodbraid Elf, and tutoring cards like Wargate will definitely go in.
As an aside, I'm personally not fond of building a deck around Glittering Wish. Your Wish card should have natural synergy with the rest of your deck. High Tide uses blue (for obvious reasons) and loves instants, so it runs Cunning Wish. Junk Depths already runs GW for Knight of the Reliquary and wants 7 copies of Vampire Hexmage, so it may as well run Living Wish. Aggro Loam leans heavily on Life from the Loam and already runs red for Countryside Crusher, so it often uses Burning Wish. And, besides, if people can get away with running 4 copies of Yawgmoth's Will instead of 1, they will.
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