I was thinking about my Jund removal, and I'm seeing more and more reason to replace all my Terminates, Abrupt Decays, and Maelstrom Pulses with a full playset of Assassin's Trophys.
From my experience, Path to Exile's drawback didn't matter most of the time (I suspect it mattered 10% of the time or less--white-splashing decks can often withstand a free mid-game ramp spell for the opponent), and Assassin's Trophy's drawback is pretty similar.
Assassin's Trophy hits lands, costs BG, and is an instant. In comparison, Terminate cannot hit non-creatures but costs BR instead (which might save your butt if you draw it late against a Blood Moon deck) and ignores regeneration (which is relevant only against Elves). Abrupt Decay cannot hit lands and cannot hit stuff that's 4 cmc or more but cannot be countered (which is more relevant--cue Spirits being unable to pseudo-redirect it with Mausoleum Wanderer, Merfolk being unable to tax it with Cursecatcher, Kira, Great Glass-Spinner being unable to stop the first one, U/x decks being unable to use counterspells to stop it, and Chalice of the Void on 2 being unable to stop it as a bonus). Maelstrom Pulse cannot hit lands, costs 1BG, and is a sorcery but can hit stuff with the same name (which is dandy against Empty the Warrens, Lingering Souls, Secure the Wastes, and Bridge from Below Zombie tokens but bites in BGx Midrange mirrors).
But eh, I like being able to hit Goblin Electromancer, Primeval Titan, Teferi, Hero of Dominaria--especially while they're tapped out--and Tron lands with the same card.
And if ramping opponents early-game is too unsavoury, there's always Bolt and Fatal Push.
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Sep 10, 2018Lectrys posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern editionPosted in: Modern
Sep 5, 2018IMO, unless the number of Thought-Knot Seers in the format plunges to 0, a split is always optimal, even if you play only 4 targeted discard spells. (OK, fine, play TKS or Tidehollow Sculler yourself and I'll give you a pass because both of them can nab anything Thoughtseize can get.) TKS is probably the most common 4+-cmc card that can be played on Turn 2 (thanks, Eldrazi Temple), thus giving you incentive to eliminate it ASAP.Posted in: Modern
It does feel like the life loss increasingly hurts, though, and the rise of aggro is making targeted discard less useful, anyway. I always split in favour of Inquisition of Kozilek (e.g. 4 IoK-2 TS) (OK, fine, except in Death's Shadow decks), but I dropped a targeted discard spell from my test Jund list recently and I actually haven't regretted it yet.
Jun 19, 2018Posted in: The Rumor MillQuote from lucasbpc »It is much worse than it seems. You can play around it much more easily than Containment Priest and even Hallowed Moonlight, you can fake-out a vial activation and put nothing into play to make the opponent sacrifice it, and it does not stop Sneak Attack at all, at best delays it for a turn.
This person is right--the Sneak Attack player can activate it once, force the sac in response, then activate it one more time in response to the sac and cheat out his/her fatty anyway.
Jun 2, 2018Lectrys posted a message on Zndrspt, eye of Wisdom and Okaun, eye of chaos - throw back to Master BlasterPeople sitting in baskets on others seems commonplace to me. I've already seen a similar arrangement on the Digimon Tuwarmon.Posted in: New Card Discussion
May 21, 2018Lectrys posted a message on Battlebond Mothership Spoilers 5/21 - Doubling Season(!) and othersPosted in: The Rumor MillQuote from Silver_Spellthief »Love that doubling season actually gets a reprint after all this time.
But that is absolutely the worst art the card has ever had based on flavor. What about this is seasonal or growth/abundance based at all?
It's a sports arena. Playing sports have seasons. There are 2 ("double") statues at the entrance. I thought the picture was cute.
"Double your entertainment this year! Twice the competitors, twice the fun! All starting this season at Valor's Reach!"
Mar 26, 2018Posted in: The Rumor Mill
A lot, as unless you have a 1-cmc Wizard by Turn 2, you can't cast Wizard's Retort on Turn 2.
Mar 14, 2018Phyrexian Scriptures looks decent to me. Despite virtually having Suspend 1 for a 4-mana Wrath that is countered by Maelstrom Pulse and fails to kill artifact creatures (this awkwardly includes Hollow One), it's often a one-sided Wrath.Posted in: Modern
I've seen someone else mention pairing it with Hex Parasite. A nigh-Wrath every turn that spares your Parasite and one of your other guys sounds truly evil.
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Sep 10, 2018Lord Seth posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern editionPosted in: Modern
Given that they've been on such a "the opponent searches for a basic land and puts it into play" kick lately (Field of Ruin, Old-Growth Dryad, and now this) I wouldn't be surprised if at some point in the near future they print a 2-mana unconditional counterspell that has the opponent search out a basic land.Quote from AUTUMNTWILIGHT »Well that is some power hopefully other guilds get some good stuff as well lol.
I find it funny though that this is just fine for GB...but a 2 CMC unconditional counter is simply too good and just isn't fair.
Sep 10, 2018idSurge posted a message on [GRN] Guilds of Ravnica previews and spoilers: Modern editionPosted in: ModernQuote from AUTUMNTWILIGHT »Lol its doesn't even say nonland permanents apparently the rules don't apply for Golgari lol.
Thats what pushed it to 'omg what' levels.
Jun 18, 2018This is actually kind of interesting as it's not "bad" in multiples. Shuts off Tron, Valakut, Creature lands, Eldrazi lands, Fetch lands (but i can't see how you'd want to name fetch lands with this). This may also be a safety valve for something that's coming into standard in the near future. Maybe some functional reprints of cards like Lotus Vale/Scorched Ruins.Posted in: The Rumor Mill
Edit: Flavor text by Tamiyo. Hey, look at that.
Jun 17, 2018Would you really play Bolas over another copy of Kolaghan's Command in a Grixis deck? Command has the same discard mode, but is cheaper and more flexible. If you use it to bring back and cast a Tasigur, the Golden Fang, you've spent 4 mana for a discard and a 4/5 mana sink. That's pretty close to 4 mana for a discard and a 4/4 flying mana sink.Posted in: Modern
I think the floor on Bolas is about the same as Command, but the ceiling on Command is a lot higher due to its multiple modes.
Jun 16, 2018orlouge82 posted a message on Vaevictis Asmadi, the Dire and Lathliss, Dragon QueenPosted in: The Rumor MillQuote from Watchwolf »Were the OG elder dragons not all planeswalkers?
No, they all were powerful enough to rival a planeswalker, but only Ugin and Bolas are actually Planeswalkers proper.
Jun 7, 2018I find this relevant so I'm going to post it up. It is from old G-Squintz himself, Gavin Verhey.Posted in: The Rumor Mill
Here are some very telling quotes. If you can't decipher the corporate speak, I will summarize after each.
However, one very, very important element to us was not to fracture the competitive scene. Having Chinese Standard and European or North American Standard look very different would not be good for the game, because it creates discordant information and doesn't allow information and decklists from one place to transfer over to the other. And that's not even factoring in pieces like Magic Online!
Okay, pretty much face value on this.
So, Play Design was very careful to make sure that the cards were balanced so that none of them were cards for Constructed. We're always careful with Planeswalker Decks, but especially here we wanted to be even more careful than normal.
Translation: We nerfed these cards bigly so that no one will ever want or need to use them in Constructed. Planeswalker Decks always suck hard but we designed this one to be even worse than usual.
After all, the most important aspect of these decks is that they teach you how to play. And if it's clear that cards you get in your booster packs are often stronger than these cards, that's actually okay: it's a great pathway to upgrade your deck when you're new. In fact, we've found that when most new players put cards into their deck they actually tend to weaken their deck because they are still learning about deck building! Having some cards that you can obviously take out can be very helpful.
Translation: Again these decks suck hard. Any rube can figure out that a $3.99 MSRP booster pack has more power and playability in it than these $19.99 MSRP constructed Nerf Decks. But that is okay to take advantage of a newb's general dumbness. We put in total chaff that even the biggest idiot can figure out needs to be removed to make these remotely competitively playable.
Even though technically the Standard card pools between China and elsewhere will be different, it should be nearly unnoticeable at the competitive level. We know this is important to players, and we were very careful with how we handled the cards in this set. If, for some reason, an interaction breaks that sets Chinese Standard on a different course than the rest of the world, then we will talk about if any action needs to be taken—but we have very high confidence that should not be the case.
Even though we are purposely creating disharmony of product, this crap is so dang bad that it will never show up in a competitive deck. When we use "very careful" we really mean nerfed hard. If for some reason any of this trash makes its way into competitive Standard in China, we will bring down the ban-hammer. But we are pretty confident that this steaming offal won't make us do that.
Artwork for the most part is great. Some very beautiful cards here. I give it an A.
Playability gets an F-
Monetary Value I'd say D+
And yes, I bet I've opened up a can of worms.
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