Any cards that seem like they should be put into the deck besides the dual lands? What cards would you cut and why?
I'm interested in seeing how far I can take an event deck concept. I have no budget. The only restraint is that it still has to use enchantments in some form.
Throw me some idea's. Once we get a few things suggestions I'll throw up a decklist. Right now I'm very torn as to what my plan of attack should be.
Pretty hard to lose when you are Scrying 3 every turn. Getting it to attack isn't a issue since you can give it hexproof at the cost of a card. Has natural evasion, gets past red burn. Strong card.
I always thought playing with like insect as the tribe could be good.
You have artifact and enchantment removal in Rust Scarab
Giant Solifuge for some speed
Hex Parasite , Mortician Beetle, Scute Mob as super annoying 1 drops.
Skylasher cause haters gonna hate
Descendants has a cute interaction with
Nantuko Shaman
Needlebug for robots hate
Ant Queen could be fun to get out with path
Vorapede because
You could even go down the Mortician Beetle path more.
Play Mortician Beetle
Sac things to Devouring Swarm , Nantuko Husk
Sac things like Ant queen tokens and Moldgraf Monstrosity
The bring back whatever you just threw away with.
Gleancrawler
Thanks for your replies!
Seems that i can't play for my tribal treefolk competitively then
I'm not actually sure on that. I've been messing around casually with treefolk and there are some really strong creatures in the tribal. It's because they are so hard to remove.
You have Dungrove Elder which is unbelievable with rancor, Timber Protector which makes everything really hard to kill with removal support in the form of Lignify which actually seems better then sending the creatures to the graveyard some of the time. You even have card advantage in the form Sapling of Colfenor
It might not be tier 1 but it's playable and it's creatures hit hard while being hard to remove.
Had a look at your list dlekqrb you posted in the op.
Seems like your missing quite a few powerful things. Here are some things to think about. I know you like your list but I think it still could be better.
The only real thing to even play black is Corpsejack + Bioshift. Not only are both outstanding on there own in this list but together do unfair things. If you take off 2 counters you put 4 back at Instant speed. It will often just kill people or get rid of there biggest thing.
Ooze flux is just the nuts in evolve decks as it gives you an out to targeted removal. It's much easier to keep a colorless and a green up then a black and a green. It's also furthering your board state while evolving things even further. You never want to run more then 2 in a list however. It's more of a value card. Good with Undying.
Now speaking of undying, you actually need it. I see your running charm to get around board-wipes but really you could just be running Undying creatures instead or even both.
Young wolf is the nuts with Rapid Hybridization. You can go like turn 1 cloudfin raptor (or whatever). Turn 2 Young wolf, Raptor evolves, combat swing for 1, see if they block, Rapid Hybridization your own young wolf, 3/3 enters and evolves cloud.
So now you have 7 power ready to get in there on turn 3. Rapid is also another way to deal with there creatures. Corpsejack is a 4/4 remember.
Another undying creature that could be really great is Vorapede. He allows you to go on the offense and defensive at the same time, is big enough to evolve all your creatures and has undying.
Lots of people have suggested Increasing savagely but I'd rather play Deathbridge Goliath instead I reckon. Having a body to evolve all my stuff then give something a possible +10/+10 in counters is going to make some people cry.
I'm guessing it wont be playable till M14 but I'm keeping this card in the back of my head. He really suits a ramp deck and I've already picked up some Clan Defiance.
He's also a 7/5 which is nice. Yeva and seance seem like the only viable options to get him into play currently. I like Yeva more then Seance as we want to be building around Zhur-taa ancient rather then Seance.
Exactly this, but he does have a downside and it is his lack of versatility and his 5 toughness.
5 toughness: He dies in a fight with Thragtusk, Obzedat, Wurm Token, and Angel of Serenity which are some of the most played creatures in the format.
Versatility: He has very very little. When you need a cheap 5/5 beatstick, he is a cheap 5/5 beatstick. When you need some card advantage or something to get back into the game, he is still a cheap 5/5 beatstick.
I just want to point out that trading with even a Wurm token isn't that bad as he does stuff from the graveyard where the wurm does not. If hes trading with there 5 drop then on turn 6 you will be able to make something else massive. If you have something with evasion that they cant deal with suddenly trading with a deadbridge can often put them into a game losing position.
You always want to be scavenging this guy for round 2 of the unfavorable blocks championships.
5/5 with no downside. He is easy to cast, isn't going to
hurt you for playing him in anyway, hes easy like that. He's
actually the only one that's been printed ever. The rest are like in 2 colors, are
way color heavy or will make you give up card advatage.
He has a upside! This is like unheard of for a card this aggressively priced.
Putting 5 counters on a creature in this standard is very relevant. Lots of things you can do with that from Fathom mage to Corpsejack menace.
He gets around quite a few of the removal cards of the format.
No Warleaders helix, no pillar of flame, no Renounce the Guilds red based decks have a big problem dealing with him. Even if they do you can use him from the graveyard for value. Putting 5 counters on something with evasion is going to be game very fast.
Hes good in not just one of the guilds. Simic wants him to evolve all there dudes then spray them with counters, Gruul wants him because hes very hard to block profitably on turn 5 or on turn 4 if you ramp into him. Golgari wants him because hes sweet in the graveyard and on the battlefield. Throwing him into there face with Jarad or just throwing the counters onto something with lifelink. He's flexible.
I've actually tested him with another MTGS member in U/G Self Mill and I found him to be nothing but impressive back when I was planning on playing that deck.
Fathom Mage is the nuts in this deck. The idea is that I use Mikaeus as counter storage and a creature that can always trigger evolve rather then a threat.
Even just going turn 2 Sage into turn 3 [[Ajani, Caller of the Pride]] seemed strong. When I had build up a huge mass of counters I'd -2 Ajani and go into doublestrike flying mode.
I'm realistically casting Mikaeus for x = 3 or x=5. However I have cut him down to 3 as having 2 Mikaeus in my starting hand sucked.
What I want to test is [[Simic Manipulator]]. In my colors I have very few sources of creature removal and Mikaeus can always trigger it's evolve. I'm already running Bioshift and Burst of strength. [[Burst of Strength]] seems like a weird card but I needed something that allowed me to attack well. It happens to work great with Sage and Simic Manipulator at a really low mana cost.
That sounds good. You get an extra creature out of it straight off, and in WBG you also get the bonus of being able to Scavenge better.
I'm still sticking to Ready//Willing though. The deck should be playable without Mikaeus.
Maybe a Corpsejack Menace and Bioshifts? Or even Hydras if you want.
If we where going WBG we could play
Corpsejack
Ready & willing
Sin Collector
Golgari Charm
which could be really soild. Just overwhelm them with counter abuse maybe using bioshift (Works REALLY well with corpsejack) to throw the counters on whatever isn't blocked.
The deck would lose blue though which means no drawing cards with Fathom mage or spell rupture or Master Biomancer. Do you think the loss of power and card draw is going to make the deck simply 2 slow?
Does blue/white/green have any way to stop verdict killing all the creatures you control? All I can think of is Council of the Absolute/nevermore type effects as well as Rootborn defense/Ready.
On one hand Council kills verdict, sphinx, planeswalkers, annoying uncountable removal like decay while ready is a huge combat trick however requires you to keep your mana up in a deck that wants to tap out to make the biggest Mikaeus it can. I'm not sure. Council may just be better as it's a huge wall to aggro decks and is annoying to deal with as a control player unless they counter it.
I've been trying to toy around with Mikaeus myself for a while using stuff like Experiment One and Fencing Ace however I felt the deck is too weak against Supreme Verdict, however now with Ready//Willing and Rootborn Defences it could be something.
Bant does seem the right way to go as you get the WG build and all the added bonuses of Evolve.
I imagine he would be fun with Slitherheads and Vorel too.
I'll add Vorel to the list. That seems solid. Doubling Mikaeus's counters so he is legit big seems powerful.
Speaking about Verdict. I don't think Rootborn is where you want to be. What about regenerate? If your playing G/B/W using Golgari Charm or exiling it before they can cast it with say Sin Collector? You could get information as to how to play with Sin Collector then buff him into a threat.
Looking at the Theros event deck, what would you do with it?
Any cards that seem like they should be put into the deck besides the dual lands? What cards would you cut and why?
I'm interested in seeing how far I can take an event deck concept. I have no budget. The only restraint is that it still has to use enchantments in some form.
Throw me some idea's. Once we get a few things suggestions I'll throw up a decklist. Right now I'm very torn as to what my plan of attack should be.
You have artifact and enchantment removal in Rust Scarab
Giant Solifuge for some speed
Hex Parasite , Mortician Beetle, Scute Mob as super annoying 1 drops.
Skylasher cause haters gonna hate
Descendants has a cute interaction with
Nantuko Shaman
Needlebug for robots hate
Ant Queen could be fun to get out with path
Vorapede because
You could even go down the Mortician Beetle path more.
Play Mortician Beetle
Sac things to Devouring Swarm , Nantuko Husk
Sac things like Ant queen tokens and Moldgraf Monstrosity
The bring back whatever you just threw away with.
Gleancrawler
Yeah ok it's janky, I'm just spitballing here.
I'm not actually sure on that. I've been messing around casually with treefolk and there are some really strong creatures in the tribal. It's because they are so hard to remove.
You have Dungrove Elder which is unbelievable with rancor, Timber Protector which makes everything really hard to kill with removal support in the form of Lignify which actually seems better then sending the creatures to the graveyard some of the time. You even have card advantage in the form Sapling of Colfenor
It might not be tier 1 but it's playable and it's creatures hit hard while being hard to remove.
Seems like your missing quite a few powerful things. Here are some things to think about. I know you like your list but I think it still could be better.
The only real thing to even play black is Corpsejack + Bioshift. Not only are both outstanding on there own in this list but together do unfair things. If you take off 2 counters you put 4 back at Instant speed. It will often just kill people or get rid of there biggest thing.
Ooze flux is just the nuts in evolve decks as it gives you an out to targeted removal. It's much easier to keep a colorless and a green up then a black and a green. It's also furthering your board state while evolving things even further. You never want to run more then 2 in a list however. It's more of a value card. Good with Undying.
Now speaking of undying, you actually need it. I see your running charm to get around board-wipes but really you could just be running Undying creatures instead or even both.
Young wolf is the nuts with Rapid Hybridization. You can go like turn 1 cloudfin raptor (or whatever). Turn 2 Young wolf, Raptor evolves, combat swing for 1, see if they block, Rapid Hybridization your own young wolf, 3/3 enters and evolves cloud.
So now you have 7 power ready to get in there on turn 3. Rapid is also another way to deal with there creatures. Corpsejack is a 4/4 remember.
Another undying creature that could be really great is Vorapede. He allows you to go on the offense and defensive at the same time, is big enough to evolve all your creatures and has undying.
Lots of people have suggested Increasing savagely but I'd rather play Deathbridge Goliath instead I reckon. Having a body to evolve all my stuff then give something a possible +10/+10 in counters is going to make some people cry.
He's also a 7/5 which is nice. Yeva and seance seem like the only viable options to get him into play currently. I like Yeva more then Seance as we want to be building around Zhur-taa ancient rather then Seance.
Timberpack Wolf could be fun too.
I'd go like
4x Fathom Mage
4x Increasing Savagery
4x Simic Manipulator
Then go from there.
Maybe add in Master Biomaster?
Trostani's Summoner is also good here. It will trigger evolve pretty hard while providing heaps of bodys. Maybe if your playing white
you could also think about playing Mikaeus, the Lunarch, Ajani, Caller of the Pride and Cathars' Crusade
I just want to point out that trading with even a Wurm token isn't that bad as he does stuff from the graveyard where the wurm does not. If hes trading with there 5 drop then on turn 6 you will be able to make something else massive. If you have something with evasion that they cant deal with suddenly trading with a deadbridge can often put them into a game losing position.
You always want to be scavenging this guy for round 2 of the unfavorable blocks championships.
5/5 with no downside. He is easy to cast, isn't going to
hurt you for playing him in anyway, hes easy like that. He's
actually the only one that's been printed ever. The rest are like in 2 colors, are
way color heavy or will make you give up card advatage.
He has a upside! This is like unheard of for a card this aggressively priced.
Putting 5 counters on a creature in this standard is very relevant. Lots of things you can do with that from Fathom mage to Corpsejack menace.
He gets around quite a few of the removal cards of the format.
No Warleaders helix, no pillar of flame, no Renounce the Guilds red based decks have a big problem dealing with him. Even if they do you can use him from the graveyard for value. Putting 5 counters on something with evasion is going to be game very fast.
Hes good in not just one of the guilds. Simic wants him to evolve all there dudes then spray them with counters, Gruul wants him because hes very hard to block profitably on turn 5 or on turn 4 if you ramp into him. Golgari wants him because hes sweet in the graveyard and on the battlefield. Throwing him into there face with Jarad or just throwing the counters onto something with lifelink. He's flexible.
I've actually tested him with another MTGS member in U/G Self Mill and I found him to be nothing but impressive back when I was planning on playing that deck.
Fathom Mage is the nuts in this deck. The idea is that I use Mikaeus as counter storage and a creature that can always trigger evolve rather then a threat.
Even just going turn 2 Sage into turn 3 [[Ajani, Caller of the Pride]] seemed strong. When I had build up a huge mass of counters I'd -2 Ajani and go into doublestrike flying mode.
I'm realistically casting Mikaeus for x = 3 or x=5. However I have cut him down to 3 as having 2 Mikaeus in my starting hand sucked.
What I want to test is [[Simic Manipulator]]. In my colors I have very few sources of creature removal and Mikaeus can always trigger it's evolve. I'm already running Bioshift and Burst of strength. [[Burst of Strength]] seems like a weird card but I needed something that allowed me to attack well. It happens to work great with Sage and Simic Manipulator at a really low mana cost.
If we where going WBG we could play
Corpsejack
Ready & willing
Sin Collector
Golgari Charm
which could be really soild. Just overwhelm them with counter abuse maybe using bioshift (Works REALLY well with corpsejack) to throw the counters on whatever isn't blocked.
The deck would lose blue though which means no drawing cards with Fathom mage or spell rupture or Master Biomancer. Do you think the loss of power and card draw is going to make the deck simply 2 slow?
Does blue/white/green have any way to stop verdict killing all the creatures you control? All I can think of is Council of the Absolute/nevermore type effects as well as Rootborn defense/Ready.
On one hand Council kills verdict, sphinx, planeswalkers, annoying uncountable removal like decay while ready is a huge combat trick however requires you to keep your mana up in a deck that wants to tap out to make the biggest Mikaeus it can. I'm not sure. Council may just be better as it's a huge wall to aggro decks and is annoying to deal with as a control player unless they counter it.
Maybe main the Council, side the Ready?
I'll add Vorel to the list. That seems solid. Doubling Mikaeus's counters so he is legit big seems powerful.
Speaking about Verdict. I don't think Rootborn is where you want to be. What about regenerate? If your playing G/B/W using Golgari Charm or exiling it before they can cast it with say Sin Collector? You could get information as to how to play with Sin Collector then buff him into a threat.