my prob with stonehewer is maybe you get something, probably you won't. Godo = batterskull/sunforger on the spot, then next turn 3 attks. hewer often dies before you see a return.
godo is better than stonehewer. ETB batterskull, sounds good! next turn swing for a bunch plus lifegain/vigilance. Angelic Field Marshal and Masterwork of ingenuity sound like good additions also.
this deck is hilarious. its like magic fairy land such that you play rakdos, attack and dmg opp, then play creature from hand. after that, 4 chesty women enter the room one at a time while i watch the cowboys win the superbowl.
An arguably better take on rakdos is affinity creatures with sac outlets and draw with dark prophecy and the like. i saw such a build the other day but the post seems to have been deleted.
If you really want to make Ruric Thar shine, i d suggest more enchantments and less creatures. Red and Green have some really awesome enchantments to make sure that when u play a creature its gonna rock the table no matter what.
Note: these are suggestions for multi. for duel i d opt for more uncounterables like thrun and nonbasic and artifact hate blood moon and Shattering Spree respectively.
An arguably better take on rakdos is affinity creatures with sac outlets and draw with dark prophecy and the like. i saw such a build the other day but the post seems to have been deleted.
Examples:
Note: these are suggestions for multi. for duel i d opt for more uncounterables like thrun and nonbasic and artifact hate blood moon and Shattering Spree respectively.
Cards worth considering riding the dilu horse, berserk.
anyway this is a great list please post in the 1v1 forum as well as i have smashed many faces with it.