- Registered User
Member for 6 years, 11 months, and 14 days
Last active Thu, Jul, 19 2018 13:02:27
- 0 Followers
- 787 Total Posts
- 154 Thanks
Aug 12, 2011Merfolk needs Dark Confidant.Posted in: Modern Archives
Aug 12, 2011I never liked that deck. It was really only played because Dragonstorm lost all of its good blue cards when Lorywn came out. The Spinerock Knoll version isn't consistent at all. It definitely got to worlds by surprise factor more than anything.Posted in: Modern Archives
Which is why the Grand Prix RAV-TSP version should be the starting point for any modern Dragonstorm deck.
Aug 12, 2011These bannings are terrible. The whole point of the format is to play Extended before Wizards got rid of Extended.Posted in: Modern Archives
Because Extended was an amazing format.
Seems Wizards just wants to help the players who started with Alara/Zendikar get out of the kiddie pool without properly learning how to swim first.
Aug 12, 2011Posted in: Modern Archives
I made this post before I saw the bans.
Makes Nix much less attractive.
Also, welcome to the premier combo deck thread.
Aug 12, 2011Nix is an absolute must in Dragonstorm sideboard. Auto 4-of. Hell, in any deck that plays blue really.Posted in: Modern Archives
Nix stops Hypergenesis, Dread Return, and Mindbreak Trap
So it counters the one deck faster than us. The one deck that can be faster than us. And the best Storm hate card.
Aug 11, 2011I would like to hear other people's thoughts on Ball Lightning. Seems like it could be 3 drop #5,6,7,8 along with his buddy Hell's ThunderPosted in: Modern Archives
Greater Gargadon has piqued my interest. As has Giant Solifuge. He used to be so amazing. Thoughts?
Also, sideboard wise, I feel that 3 Blood Moon is a must along with Vexing Shusher.
Beyond that, I feel that Tormod's Crypt beats out Relic of Progenitus simply because Tormod's allows us to keep using mana to be aggressive.
So that leaves 6 slots in the SB if you go 3/3/3. I'm thinking Sulfurous Blast for the Faeries and maybe Everlasting Torment or Magma Spray or Smash to Smithereens or maybe just some all purpose land hate Molten Rain.
Aug 10, 2011Posted in: Modern ArchivesQuote from siqatziEarthbound21 - I don't necessarily disagree with your end assessment, but have you tried replacing your manabase with one with shocklands and fetches (as well as the Dakmor Salvages)? It makes Hedron Crab (and to a lesser extent Bloodghast) a lot better - playing a crab and a fetch to mill for 6 on turn 2 is a great play, especially if you played a Drowned Rusalka on turn 1 and can thus start dredging immediately
I have. I agree that the Crab is better than Magus. Makes the deck faster, but hands without the crab are the same as not running him. Having to mull into a hand with Crab for consistency doesn't seem ideal.
Quote from Anharat »Earthbound21: Hi, in your list you are imho missing the best enablers available in the format, namely Hedron Crab (with fetchces it is a beast, on of the best ways to a turn 3 kill, plus is a creature for DR), Zombie Infestation (in some builds it works wonders, in others it doesnt, nevertheless should be considered), Fatestitcher (when you run Magus, you must have these, provide the explosiveness you need).
I have always liked Glimpse the Unthinkable more than Ideas Unbound, to be honest, I prefer Tome Scour even more, because it lets you dredge turn 2 and frees a CC2 play for Magus, Glimpse or Infestation.
The version with self-milling cards is more stable than one with Magus and 'Stitcher, but I personally like this one more for its sheer inevitability - you dont kill my Magus until my next main phase? pray I dont have a 'Stitcher up my sleeve...
I find Glimpse and cards like glimpse are even less consistent than Magus/Crab/Rusalka. The creature enablers are used for their repeatability. For two mana you can get 10 cards in the GY or you can use Ideas and get 15 at best, 12 at worst.
Fatestitcher + Magus seems cool, but the one time it works doesn't make up for the nine that it doesn't.
The problem with Dredge in its current state is that it isn't a reliable turn four win (Dragonstorm) or it isn't fast enough to beat the hate (Hypergenesis).
Aug 9, 2011I have played dredge for a long time. It has been my favorite and "go-to" deck since its inception. I started playing dredge during its brief stint in RAV TSP standard, and I followed it to extended and vintage. Which leads me to my following point.Posted in: Modern Archives
In the modern format, the deck is played similarly to how it was played in standard, using Drowned Rusalka and Magus of the Bazaar as enablers. And if we stroll back a few years this was fine. However, 3(4?) years after its inception, we are going backwards in terms of how to execute the combo. Especially without GGT.
I have tried playing the deck with 4 Rusalka and 4 Magus and its too slow and vulnerable. I have tried with 4 Rusalka and 4 Hedron Crab's, and while it performs slightly better than the Magus, it still feels very lucky when I get the combo.
It feels as though the deck is playing against me.
It is just missing the fluidity and consistency that GGT provides. And while one more dredge over Stinkweed Imp doesn't seem like that big of deal, it really is. Having to rely on dredge 6 and dredge 5 is much more stable than dredge 5 and 4 and even 3.
All that said, the deck has a few things really working in its favor. Life from the Loam has beyond amazing synergy with Bloodghast almost to the point where he is as reliable as Ichorid was. I run a pair of Phantasmagorian's and being able to discard one to the other all the time really allows me to control what is in my graveyard and what is in my hand and can set up some really explosive plays.
But at the end of the day, the deck doesn't seem consistent enough with Imp and Thug doing all the work and Magus, Rusalka, Crab being finicky and fragile engines.
For reference this is what I am currently testing
DredgeMagic OnlineOCTGN2ApprenticeBuy These Cards Land
2x Flooded Grove
2x Sunken Ruins
4x River of Tears
3x Dakmor Salvage
2x Yavimaya Coast
2x Underground River
4x Ideas Unbound
4x Bridge from Below
3x Dread Return
2x Life from the Loam
4x Stinkweed Imp
4x Golgari Thug
4x Drowned Rusalka
4x Magus of the Bazaar
2x Flame-Kin Zealot
1x Akroma, Angel of Wrath
- To post a comment, please login or register a new account.