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Magic Market Index for June 8th, 2018
 
Ravnica: The Living Guildpact
 
Magic Market Index for June 1st, 2018
  • posted a message on [Primer] Gx Tron
    If you weren't to play Wurmcoil Engine, what would you be playing instead?
    Posted in: Big Mana
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from h0lydiva »
    Grishoalbrand is a bit too inconsistent. Though powerful things, it does powerful things.

    While I tend to agree, it's notable that Amulet was once dubbed as "too inconsistent" until Cohen and Black got their hands on it and made it a monster. A big part of the push for these fringe decks is to get them into the hands of people with the monetary incentive to break them.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    Quote from Earthbound21 »
    On the topic of pros breaking the format, Hoogland has earmarked Goryo's Vengeance as the deck he thinks pros will break for the PT. As someone who plays Griseldaddy, I do sort of hope for some innovation. I bought some Time of Needs because it seems so almost good in that deck.


    That seems...an odd choice. Not a deck that's been getting a lot of play, so that'd be a bit out of nowhere. Not impossible, just not where I'd put my money if I were placing a bet. Hoogland's prone to the occasional hyperbole/wild exaggeration.


    Oh I know, I think Hoogland is a grade A tool. But I do think there is refinement available yet for the deck and it is certainly doing enough powerful things to be a contender. If anything I hope the PT showcases more than UWR vs GDS vs Storm vs Tron vs Company vs Affinty or whatever that we already know about. I want the innovation to come.
    Posted in: Modern Archives
  • posted a message on The State of Modern Thread (Rules Update 27/10/17)
    On the topic of pros breaking the format, Hoogland has earmarked Goryo's Vengeance as the deck he thinks pros will break for the PT. As someone who plays Griseldaddy, I do sort of hope for some innovation. I bought some Time of Needs because it seems so almost good in that deck.
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 15, 2018 announcement?
    Of course it's bad. I'm not disputing that or saying it has potential. I'm saying that wizards printing a card with an artifact qualifier that enables a historically powerful effect is just one of many indications that they won't, and never will, unban the artifact lands. The primary and obvious indicator being the current crop of decks they already slot directly into. There is nothing to gain from unbanning them and there are SEVERAL cards significantly above them on the unban pecking order.


    You're assuming they make these cards with older cards in mind. They don't. They have gone on the record saying that they do not.
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 15, 2018 announcement?
    Fun fact: the new rivals of ixalan card storm the vault has hidden text reading "artifact lands now have 0% chance to be unbanned." Aside from enabling current combo decks and potentially slotting directly into affinity, Wizards printing a card like this should (again) firmly cement artifact lands' rightful place on the banned list.

    I'm still pro BBE, pro SFM coming off, but they've essentially already stated there will most likely be no changes.


    Storm the Vault is unplayable garbage and has zero implications for any cards on any ban list anywhere. Just like the bad Cradle is really bad, bad Academy is also really bad.
    Posted in: Modern Archives
  • posted a message on Surge - Modern Dice Factory
    Quote from ellomdian »
    Quote from Earthbound21 »
    I feel like a lot of these decks are unfocused. You have the best cantrip in stirrings and best card draw in thoughtcast available to you. Why not go hard on comboing them.

    ...

    The deck at its core is High Tide or Heartbeat.


    I am certainly inclined to agree with you - see my list above. IME, all-in on Paradox Engine is rough, which is why I run the Reversals/Scepters. Between that and the keys, I can reasonably expect to go off without an Engine some games. The Reservoir is there largely as a main-deck answer to burn and hyper aggro strategies that also represents a wincon in ~25% of games. Most of the time you're just Stroking them or casting a Walking Fireball.

    I just don't like Thoughtcast. I rarely have problems drawing cards between the Bells, Atlases, Stirrings, and Zenith, and the repeatable effects represent the same level of card advantage the turn before you go off (EoT, Untap, Do it again.)


    Thoughtcast costs one mana. Its much better than the 4 mana artifact you're playing. You shouldn't need Reversal at all with 8 Paradox Engines. Reservoir is shut down by one Skullcrack.
    Posted in: Deck Creation (Modern)
  • posted a message on Surge - Modern Dice Factory
    I feel like a lot of these decks are unfocused. You have the best cantrip in stirrings and best card draw in thoughtcast available to you. Why not go hard on comboing them.



    Being fast and consistent is rewarded in Modern. Better to do one thing well then a couple things medium. You could replace either win con with basically any other big mana win con. Banefire, Grapeshot, Blue Sun's Zenith, Maga, Traitor to Mortals etc.

    The deck at its core is High Tide or Heartbeat.


    Posted in: Deck Creation (Modern)
  • posted a message on Creating Mono Black Devotion
    I agree that one mana discard spells are the first thing to get. If we want to keep the deck budget-ish, I recommend Korlash, Heir to Blackblade as a solid four drop that furthers the swamps matter theme. Otherwise, Phyrexian Obliterator I guess? That card has never ever impressed me though.
    Posted in: Modern
  • posted a message on [Primer] Amulet Titan
    Quote from daviusminimus »
    Happy New Year guys!

    Just thought I'd stop by with a few more thoughts on deckbuilding. There's nothing too ground-breaking or even that new, but I've definitely changed my opinion on a few things since I last reported in!

    First, and probably the biggest change of thinking for me personally - the Lotus Bloom deck, if you learn the mulligans and the sideboarding, is actually stronger than I gave it credit. I had issues with Lotus Bloom in theory, and that was making me sideboard in a way that was unproductive (e.g boarding out bloom on the draw vs fast decks etc). It wasn't the right way to view the deck, and using Geedemorris' sideboard guide certainly helped me understand that.


    Do you have a link to the list and sideboard guide?
    Posted in: Big Mana
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 15, 2018 announcement?
    Quote from Shmanka »
    Quote from Earthbound21 »

    Bloodbraid Elf may be perfectly fine in the format, but to say "Collected Company also costs 4 mana and is legal" is a fallacious argument and one we should not accept.


    The argument should absolutely be made, just look at what a joke is legal and what's not. If you don't understand the actual gameplay of the situation, let me list a few point form answers.

    Bloodbraid Elf is not Legal BUT;
    I can Snapcaster Mage my Kolaghan's Command at instant speed.
    I can Snapcaster Mage my Fatal Push for less mana than BBE at Instant speed.
    Heck I can just draw my Snapcaster Mage.
    I can play a 1 mana 5/5.
    I can play Two 1 Mana 5/5's.
    I could even play a 4/5!.
    I could Collected Company into 6 mana of value!
    I could Collected Company and just pick whatever is decent
    I could Collected Company and win the game!
    Heck, I could even play Through the Breach and just Emrakul you for 1 more mana than a Bloodbraid Elf!
    I could even Counter your spell and Draw a card!

    PLEASE PAY ATTENTION;
    Once again, stop saying that cards like Ancient Stirrings, Mox Opal and Collected Company are "deck building restrictions" because they are not, this is Modern, when the card pool is this big they are not restrictions, they are puzzles of optimization. I could say the same joke of a counter argument on cards like Hypergenesis, Treasure Cruise, Dig Through Time, and Deathrite Shaman.


    This argument is still unacceptable. Snapcaster Mage tacks on 2 mana to whatever spell. For 5 mana, you can flashback your Kcommand and get 2/1, for 4 mana, BBE gives you a 3/2 haste and a Kcommand. For 4 mana, whats the best 3 drop you can get with collected company? Knight of the Reliquary? Eternal Witness? Kitchen Finks? None of these are game breaking like Liliana of the Veil. But wait you say, I could play 1 mana 5/5s? Sure, if I'm jamming deck with Street Wraiths and Thoughtscours. Through the Breach only costs one more mana, but hey, you need another card in your hand. What card do you need to combine with Bloodbraid Elf again? Oh, and remind me, how restrictive is Bloodbraids mana cost? 2RG? vs 1UUU? mmmkay.

    Different cards do different things. Bloodbraid Elf has zero cost to play in your already goodstuffpile.dec. Every single other card you mentioned has deck building restraints, or needs other cards to function. This is why the argument of "X also costs 4 mana" is worthless and unacceptable. Ban lists do not have to be consistent, they have to deal with single instances of problematic cards. You cannot apply the same blanket logic to every card.

    You second argument is also fallacious. If Ancient Stirrings had no deck building restraints, it would be in every deck. But its not. Its in Tron, Lantern, and Amulet. Decks that care about colorless cards and/or lands. If Ancient Stirrings it the optimal card to be playing, why isn't Jund playing it? -_-
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 15, 2018 announcement?
    Quote from spawnofhastur »
    Without the level of topdeck control that Legacy has, I don't think that Bloodbraid Elf would be that bad - especially when we're not only considering the best case scenarios. While going BBE into AV or K Command or Lili is very good, there will also be times you BBE into a card that's mostly irrelevant, or even detrimental (and I know you can choose not to cast it, etc.)

    I dislike Cascade as a mechanic, but I don't think BBE would be too powerful in Modern, especially since the decks that would want to run it can't cheat it out faster than normal, and the deckbuilding constraints of Jund (which is where it'd probably go) mean they have to limit the number of 4 drops they can run.


    Bloodbraid Elf may be perfectly fine in the format, but to say "Collected Company also costs 4 mana and is legal" is a fallacious argument and one we should not accept.
    Posted in: Modern Archives
  • posted a message on [POLL] What cards do you want banned or unbanned in the January 15, 2018 announcement?
    Quote from rpanice »
    I honestly think that BBE should be unbanned. But my fear is the interaction with Ancestral Vision some Temur Decks might get, and that would be OP as hell, but... #FreeTheElf lol

    Bloodbraid Elf into Ancestral Vision would happen probably around 1 in every 10 cascades at best. Even then, 2RG for a 3/2 haste and draw 3 is not even that busted in Modern, especially since it's not consistent. If you're playing against Titanshift and you're on the draw, you're probably dead the turn before you could have done the 4 drop Elf.

    Also, when has Temur ever been good in Modern? The best it got was RUG Twin during the Twin days, but eventually players came to the realization that UR Twin was just better and not only because of being able to run Blood Moon. Throw RUG players a bone! (although I personally don't think this deck will ever be a better RUG {I hate the name, Temur} than Eternal Command is.

    *There literally is no reason for Bloodbraid Elf to remain banned when Collected Company is a superior card. The only exception would be if somehow Jund was Tier 1 and no other deck was Tier 1. As it stands now, Jund is Tier 3. Sometimes players underestimate their deck on purpose and call it "worse" than it really is, but in this case, Jund really is currently Tier 3. It's certainly not better, even if I personally think that Rabblemaster Jund is close to Tier 2.


    1) Stop making up numbers.
    2) Collected Company and Bloodbraid Elf do two entirely different things. Company allows you to get up to six mana worth of creatures and requires you to have a substantial number of creatures worth hitting in your deck. Bloodbraid Elf allows you to get up to 3 mana worth of anything, including such blowout cards like Kolaghan's Command and Liliana of the Veil, with minimal deck building restrictions. To think "oh, both are four mana value cards" is to massively misconstrue the abilities of each.
    Posted in: Modern Archives
  • posted a message on Grishoalbrand / Griselbrand Reanimator
    I'm seeing a lot of lists running 1 Collective Brutality, 1 Lightning Axe, 2 Ritual, 2 Reunion and I've recently asked myself, whats the point of those two interactive spells? Which matches are we winning or losing if we draw a singleton Lightning Axe? I think I'm going to test 4 Rituals in their place. It just makes more sense I think.

    On the same note, when is Emrakul in the board ever good? In what scenario is it better to throw the spaghetti instead of Griselbrand or Wurm?
    Posted in: Combo
  • posted a message on U/x Living As Foretold
    JVP does not let you cast the suspend cards with Flashback.

    "It's [Ancestral Vision] a legal target, since Jace's ability only requires an "instant or sorcery card in your graveyard" as its target.

    It would, however, be a waste of the ability's use, because you still cannot actually cast Ancestral Vision this way. Jace's ability essentially gives you permission to cast the targeted card from an unusual place (the graveyard) that you normally cannot cast cards from. But since the ability doesn't say anything about not paying the cost for the spell, you still have to pay normally. Paying normally involves paying the mana cost of the card. But since Ancestral Vision does not have a mana cost, you cannot pay it, and the end result is that you cannot cast it, for the same reason that you normally cannot cast it from your hand." (and suspending a card can only be done from hand)
    http://www.mtgsalvation.com/forums/magic-fundamentals/magic-rulings/magic-rulings-archives/652878-jace-telepath-unbound-ancestral-vision
    Posted in: Deck Creation (Modern)
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