All users will need to merge their MTGSalvation account with a new or existing Twitch account starting Sept 25th. You can merge your accounts by clicking here. Have questions? Learn more here.
Magic Market Index for March 16th 2018
All Sets Are Good: Saviors of Kamigawa
Dominaria Spoiler Digest - Who's Who and What's What from the Release Notes
  • posted a message on Mothership spoilers 11-17 Modular Monstrosity
    So, I'm trying to think about the best strategy here. I made a list of some keywords in five categories: defense, evasion, attacking (outside of evasion obviously), blocking, miscellanous utility. If your opponent has ways to assemble contraptions on board, given that some contraptions are removal spells you should go for defense ASAP. Otherwise you should either go for racing or evasion depending on your opponent's board, and only reach for defense as a reaction.

    I think I've covered most of the good ones. I didn't name every single damage-boosting ability since normally you shouldn't run out in a day.

    The best of the best:
    Protection from everything (defense, evasion)
    Indestructible (defense, blocking, mediocre evasion)
    Horsemanship (evasion)
    Landwalk (evasion)
    Annihilator 6 (attacking, mediocre evasion)
    Triple strike (attacking, blocking, mediocre evasion)
    Lifelink (attacking, blocking)

    Good but not great:
    Hexproof (defense)
    Shroud (defense)
    Flying (evasion, blocking)
    Shadow (evasion)
    Intimidate (evasion)
    Bushido 5 (evasion, blocking)
    Double Strike (attacking, mediocre evasion)
    Squirrellink (attacking)
    Infect (attacking, blocking)
    Trample (attacking)
    Cumulative Upkeep - gain control of a land you don't control (misc)
    Provoke (misc. Don't combine with actual evasion obviously)

    Only if you've exhausted your other options, or in very specific scenarios:
    Fear (evasion)
    Art rampage 2 (evasion)
    Rampage 4 (evasion)
    Undying (defense but causes you to lose all other keywords as it's a new object)
    Persist (defense, same as above but weaker)
    Deathtouch (bad defense, mediocre evasion, mediocre blocking)
    Menace (bad evasion)
    Changeling (misc.)
    Soulshift 7 (misc.)
    Evolve (attacking, blocking)
    Modular (misc, very bad defense. Only if it has +1/+1 counters and you have another artifact creature)
    Vanishing 1 (If you need it to die for whatever reason)
    Myriad (attacking)
    Reach (blocking)
    Skulk (evasion)
    Posted in: The Rumor Mill
  • posted a message on Mothership spoilers 11-17 Modular Monstrosity
    Quote from Leaf »
    Quote from Empathogen »
    Quote from void_nothing »
    "Hold priority"

    *Casts 4 spells*

    "You have 5 seconds, go"

    It took me 1.47 seconds to say "Hexproof, indestructible, triple strike, trample."

    Wouldn't Progenitus' "Protection from Everything" be better than Hexproof in most cases?

    Or maybe you want to Voltron this thing up, in which case Hexproof is better?
    Protection from everything - indestructible - absorb 9001 - trample - rampage 420

    You can't name modifiers that haven't been printed. So no absorb 9001 or rampage 420. Also, absorb is redundant with protection which already prevents damage.

    Unless your opponent has something on board that can deal with it (in which case you probably shouldn't cast this), there is no reason to go with hexproof early. Just pick something that lets it not die in combat, then annihilator 6, triple strike, lifelink... whatever you need. If the opponent plays a kill spell, then you can go for hexproof or indestructible, and avoid wasting them in a game where they don't matter.
    Posted in: The Rumor Mill
  • posted a message on Extremely Slow Zombie and Three-Headed Goblin - Last Strike and Triple Strike!
    Quote from void_nothing »
    I think what keeps "Last Strike" from being a black-bordered keyword is that it is explicitly a drawback keyword, and (if memory serves), Wizards has backed away from doing those (other than Defender, which is basically grandfathered in) for a variety of reasons.

    That is a good reason to not be a keyword, but in this case there's an even better one: It'd be messing with the combat damage step and cause a lot of headaches for the people who write the rules all for the sake of having a drawback.
    More specifically, It makes it harder to have a clean definition for Double Strike and First Strike (currently, Double Strike means that there is a First Strike damage step, and you deal damage at every damage step. First Strike means there is a First Strike damage step, you deal damage in the first, but not in the second unless you didn't deal damage in the first (or you have double strike)). For example, it's not clear what would happen to a creature that had both Last Strike and Double Strike, or both First and Last Strike, etc... While all of this could be written down in the rules, it would be a lot less grokable. A significant rule change would also make things relatively intuitive, but would require errata on all previous cards with Double Strike to make them read "First Strike, Double Strike" instead (basically have Double & Triple Strike call out the steps where they work).
    Posted in: The Rumor Mill
  • posted a message on Ixalan General Discussion
    Seriously this whole time Bolas amnesia could have been cured by a Convenient Head Trauma? This is quite cliché.

    I don't understand why Vraska would be mad at the person who mindwiped Jace. She hated old Jace. She is in love with new Jace. CLearly the mindwipe is an improvement from her point of view.
    Posted in: Magic Storyline
  • posted a message on Four More Pirate Commons - via Paste Magazine
    Quote from AnImAr_ »
    Quote from Courier7 »
    The restriction on Castaways isn't a problem because treasure tokens are going to be so easy to attain--decent stats for a common ground creature. The Hoarder...well, it's a pirate and if it dies then at least you get something for it--this one will actually be better in Standard because it enables revolt push. Same for the Buccaneers--it is a pirate and when it explores I would rather put the counter on it for a hasty 3/3 to enable raid.

    Skulduggery...*sigh* I like the card but I am having a difficult time getting past the fact that it is misspelled.

    Oh God why did you point out that misspelling? That bothers the crap out of me Frown

    Apparently both spellings exist (I didn't know the word before so I just googled it to see how it was normally spelled).
    Posted in: The Rumor Mill
  • posted a message on TCGPlayer preview: Legion's Landing / Adanto, the First Fort
    I think I'm going to have to quote Eddie Izzard every time I play/flip this. "Do you have a flaaag? No flag no country!"
    Posted in: The Rumor Mill
  • posted a message on 9/6 Mothership Spoilers - Dino Updates
    Quote from TomTomato »
    Sad that Deathmist Raptor wasn't updated to "Dinosaur Beast" like the other Beasts (for selfish, super-casual reasons). Frown
    Yeah, same. I currently have it in a deck with Ravenous Baloth and Wirewood Savage. I guess that deck is gonna need a whole lot of tweaking...

    I have good news for you: it's an error in the article, and Clever Girl is still a beast.
    Posted in: The Rumor Mill
  • posted a message on Ixalan General Discussion
    The storyline is really getting better. I think they've really got how a blue character would react to Jace's situation.

    I hope the next story starts immediately after this one end. I wonder how Jace is going to react to the information available (i.e. his rescuer is an old enemy of him and doesn't know the detail of what happened to him). Is he going to try to bluff that he hasn't lost his memory (not too hard given that he's a dehydrated castaway, he could be delirious)? Is he going to go "The old me was your enemy, but I'm a different guy, can I serve on your ship?"? Is his telepahty going to come back to him now that he's got other people to practice it on?

    Coffee came from Arabia not the New World, that's chocolate.

    Actually it's from Ethiopia, but it was indeed introduced to Europe by Arab merchants.
    Posted in: Magic Storyline
  • posted a message on ~Huge Growth Pedestrian (thanks Google Translate - green explore support)
    Quote from tiasian »
    This "translation" is up there with Be Fond Of Nothingness (Nihilistic Glee) for excellence.

    I wonder if they plan this in advance when giving previews to Japanese or Korean websites.
    Posted in: The Rumor Mill
  • posted a message on Channel fireball preview primal amulet
    Quote from wallycaine »
    Kess, Dissident Mage might want this.

    I don't like how you have to copy the spell, sometimes you might not want to (i.e. Toxic Deluge)

    You know copies don't make you pay life again right?
    To be fair, there's definitely corner cases where it matters: You have a 6/6, and they have a 5/5 and bunch of smaller dudes out. If it didn't force you to copy, you could just cast it for x=5, not copy, wipe their board and keep your 6/6. With the forced copy, you can only pick 2 or 3, and thus either leave the 5/5 alive, or kill off your own 6/6.


    Or if Kess, Dissident Mage is out (toughness 4) and you play Anger of the Gods. You wouldn't want to copy it then.

    Then don't use mana from the Wellspring to pay for spells you don't want to copy? It only copies spells cast using mana from it, not all your spells.

    Incidentally this means you can't copy instants you cast from a Gearhulk trigger, which probably limits its standard usefulness.
    Posted in: The Rumor Mill
  • posted a message on Battleship of Dusk Legion
    THis thing is so huge it's ridiculous. Judging by the scale ships, the deck is at least 40m above the water. Unless its draught is at least as big, it will capsize faster than you can say "Didn't learn anything from the Vasa, did you?". That's almost twice as big as the draft of the largest ship ever built, the oil tanker "Seawise Giant". It's also way more water than is likely to be available for navigating between islands and not looking like a big fat target, which a pirate ship should be trying to do.

    And let's not even go into the problem of working the sails when you're up several hundreds of meters on a boat in a rough sea...

    Okay I'm not sure why I'm getting worked up on this given that this is Magic anyway but still... that image is ridiculous.
    Posted in: The Rumor Mill
  • posted a message on Limited Resources spoiler: Uncommon Desert Cycle
    Soo, I guess Matter Reshaper and friends are coming back for one last hurrah?
    Posted in: The Rumor Mill
  • posted a message on Oketra - White God via
    Yes, her ability is worse than Heliod's if you just look at the rate (2/1, with vigilance as long as you keep Heliod, vs 1/1 vigilance), but unlike Heliod, she can turn on by using her ability relatively easily, while tokens don't help at all with devotion.
    Posted in: The Rumor Mill
  • posted a message on Combat Celebrant Trick's Twitter
    Quote from knto »
    Does anyone know when Borderland Marauder rotates? If its still in stanard that seems like a great synergy to have in a rdw. Both are passable on their own and the pair togeter threaten 12 combat damage in one swing. Its a bit Christmas landy, with all of the removal about, but its great to force them to halve the answers.

    Borderland Marauder is not in Standard. It rotated away a long time ago considering it was only legal in M15.
    Posted in: The Rumor Mill
  • posted a message on PureMTGO Preview - Watchers of the Dead
    No one made the joke yet about it being a preview from PurrMTGO ?

    OK, I'll let myself out.
    Posted in: The Rumor Mill
  • To post a comment, please or register a new account.