Quote from rockondonI just got a beta twister for my arcum deck. I don't care how played it is - its beautiful to me.
The 'twister's got some character, but man, is that a pristine looking Workshop.
EDIT: Figure I'll share a smattering of my favourites, too.
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1x Arcum Dagsson Foil
Creatures (17)
1x Blightsteel colossus Foil
1x Etherium sculptor Foil
1x Hangarback walker Foil
1x Hedron crawler Foil
1x Kuldotha forgemaster Foil
1x Manakin Foil
1x Master transmuter Foil
1x Metalworker Foil
1x millikin Foil
1x Myr retriever
1x Palladium myr Foil
1x Phyrexian revoker Foil
1x Phyrexian metamorph Foil
1x Plague myr Foil
1x Silver myr Foil
1x Spellskite Foil
1x Trinket mage Foil
Disruption (12)
1x All is dust Foil
1x Cyclonic rift Foil
1x Flusterstorm Foil
1x Force of will
1x Mana drain
1x Mental misstep Foil
1x Nevinyrral's disk Foil
1x Pact of negation Foil
1x Pongify Foil
1x Spell pierce Foil
1x Spine of ish sah Foil
1x Swan song Foil
1x Basalt monolith Foil
1x Grim monolith Foil
1x Guardian idol Foil
1x Mind stone Foil
1x Lion's eye diamond
1x Mana crypt Foil
1x Mana vault Foil
1x Mox diamond Foil
1x Mox opal Foil
1x Sol ring Foil
Utility cards (10)
1x Darksteel forge Foil
1x Lightning greaves Foil
1x Mycosynth lattice Foil
1x Power artifact
1x Rings of brighthearth Foil
1x Sculpting steel Foil
1x Staff of domination Foil
1x Swiftfoot boots Foil
1x Thousand-year elixir Foil
1x Voltaic key Foil
Card draw/search (15)
1x Brainstorm Foil
1x Fabricate Foil
1x Fact or fiction Foil
1x Memory jar Foil
1x Muddle the mixture Foil
1x Mystical tutor Foil
1x Ponder Foil
1x Preordain Foil
1x Reshape Foil
1x Ring of three wishes Foil
1x Sensei's divining top Foil
1x Tezzeret the seeker Foil
1x Thirst for knowledge Foil
1x Transmute artifact
1x Whir of invention
1x Ancient tomb Foil
1x Blinkmoth nexus Foil
1x Buried ruin Foil
1x Cavern of souls Foil
1x Crystal vein Foil
1x Flooded strand
1x Gemstone caverns
1x Halimar depths Foil
1x Hall of the bandit lord Foil
1x Inkmoth nexus Foil
14x Island Foil
1x Minamo, school at water's edge Foil
1x Mishra's factory Foil
1x Mishra's workshop
1x Misty rainforest
1x Oboro, palace in the clouds Foil
1x Polluted delta
1x Scalding tarn
1x Seat of the synod Foil
1x Strip mine Foil
1x Tolaria west Foil
Budget Decklist
1x Arcum Dagsson
Creatures (18)
1x alloy myr
1x blightsteel colossus
1x etherium sculptor
1x hangarback walker
1x hedron crawler
1x junk diver
1x karn, silver golem
1x kuldotha forgemaster
1x manakin
1x master transmuter
1x myr retriever
1x palladium myr
1x phyrexian revoker
1x phyrexian metamorph
1x plague myr
1x silver myr
1x solemn simulacrum
1x trinket mage
Disruption (12)
1x arcane denial
1x counterspell
1x curse of the swine
1x cyclonic rift
1x dispel
1x negate
1x pongify
1x rapid hybridization
1x nevinyrral's disk
1x spell pierce
1x swan song
1x spine of ish sah
1x basalt monolith
1x grim monolith
1x guardian idol
1x expedition map
1x mana vault
1x mind stone
1x mox opal
1x sol ring
1x thran dynamo
Utility cards (11)
1x copy artifact
1x darksteel forge
1x lightning greaves
1x mycosynth lattice
1x power artifact
1x rings of brighthearth
1x sculpting steel
1x staff of domination
1x swiftfoot boots
1x thousand-year elixir
1x voltaic key
Card draw/search (14)
1x brainstorm
1x fabricate
1x fact or fiction
1x impulse
1x memory jar
1x muddle the mixture
1x mystical tutor
1x ring of three wishes
1x ponder
1x preordain
1x reshape
1x sensei's divining top
1x tezzeret the seeker
1x thirst for knowledge
1x academy ruins
1x ancient tomb
1x blinkmoth nexus
1x buried ruin
1x halimar depths
1x hall of the bandit lord
1x inkmoth nexus
24x island
1x minamo, school at water's edge
1x mishra's factory
1x seat of the synod
1x tolaria west
Any input on how I can improve it are welcome! Correcting any mistakes I made in here is welcome as well.
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There are a few ways to appear impartial yet also persuade people to use their removal elsewhere. if someone casts, say, terastodon, and one of your permanents is one of the obvious choices, then you should be the one to suggest your permanent dies. It will die anyway so you may as well get credit for the decision. And sometimes, if I have half of one combo on the battlefield but I'm looking to win with a different combo, I might mention how dangerous the combo piece I have is since I don't care if it gets removed. Also, encouraging people to attack you early on with weak threats tends to send them swinging at others in subsequent rounds when those threats are more dangerous. All these things make you appear trustworthy, at which time people are more likely to be swayed by you when you suggest they use their removal on things you can't deal with.
Edit: incidentally, when people threaten others about having removal if they get attacked, I always attack them if I can. I don't want their ploy to work and I'm always happy to get people to use up their removal on one of my beaters. Better that than my general. Plus, the other players see me eating removal for the greater good so they're less inclined to keep hitting me, and I'm creating an opening in that player's defenses for others to take advantage of.
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We all played u/x decks and we all started off by casting gilded drake, stealing each other's generals. And we all played decks that were highly dependent on our generals (sliver overlord, edric, and animar).
After that the gilded drakes were copied by clone effects (phyrexian metamorph and the like), bounced and recasted, killed and reanimated, and after an hour and a half, gilded drake hit the board over a dozen times and we spent the entire time playing with each other's generals. It was awesome.
Plus, my favorite play was when I finally got my sliver overlord for a turn, someone borrowed it with zealous conscripts, then paid 3 mana to take control of target sliver, targeting the overlord himself to keep it.
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It doesn't always work out that way though.
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When I built it, it was optimized (imperial recruiter, mana crypt, etc) and wow is it terrible. If I was foolish enough to cast pandemonium/warstorm surge, people would laugh and do way more damage than norin did. The only real threat was confusion in the ranks which was always countered or destroyed instantly. The deck basically sat there every game with hardly any card draw or tutoring, and did nothing. Except lose. Which it was excellent at.
Other norin players I played against basically had no interest in trying to win, they just wanted to ruin the game with stupid chaos type effects. Oh you want to do something? - you better flip coins or spend a few minutes determining a random target first.
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You don't want to make changes based on that experience? That is exactly the kind of experience that should make you want to make changes. When my decks get crushed, I don't make threads complaining about it, I look for weaknesses in my deck and my playstyle and learn from it. Losing is great in a way - those are the games where you learn the most.
Sidisi is a BUG general, which is perhaps the single strongest color combination in edh, and yet you have very few of the cards that make it strong. You admit your deck gets rolling around turn 12, which is extremely slow, so why don't you add green ramp cards and/or more artifact mana. You mentioned you draw/go, so why not add some of the great blue and black sorceries/instants that give you card advantage. And black tutors are nice if you can afford them.
In addition to the deck suggestions you've gotten so far, you might also take a look at the various sidisi threads on here.
Sidisi also happens to be the most common combo general to place top8 in duel commander right now. Here's a link the top sidisi decks: http://mtgtop8.com/archetype?a=500&meta=121&f=EDH
Obviously duel commander has some different rules than regular edh, but those are still a nice guide.