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    posted a message on GoldenEye Mafia Sign-Ups (Closed!)
    /in

    as much as i dislike it
    Posted in: Old Sign-ups
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    posted a message on The Only Way You Leave [The Family] is in a Bodybag (Mafia Theory & Discussion)
    Haven't reviewed too many setups yet, but:

    - I really like your point about splitting up a role into multiple parts - reminds me of the time in Hobbit Mafia where you wished that you changed one of Seppel's abilities to put on Caex or someone else.

    - As a reviewer and moderator, I'm a fan of one/two shot abilities. Decreases swinginess while rewarding player skill. I feel that it really works best in the case of info roles - roles that hard-clear a player, like a cop, should almost always be limited in some fashion.

    - I like to introduce "anchors" in a setup. This was something Megiddo said in the Deathspeaker Mafia Spectator Chat and I really like the idea of it:
    Quote from Megiddo »
    The second major problem with the structure of the game is that you've given players a bunch of toys that they can't play with. The main feature of a mountainous game is that there's no "anchors" for the town work with. An anchor is something that gives the town definitive directions to go in. This could be a cop or other investigative role (literally saying whether or not it's ok to lynch a player) or something like a vig or mason that is confirmable town. The importance of these anchors is twofold. First, the town gets some idea of where to go. "Don't lynch the vig." Easy. "The cop says this guy is scum." Great. When the town has some freebies it gets momentum going for them and they aren't left swimming around at the mercy of the scum.

    Speaking of the scum, the second important piece of anchors is that it forces the scum to play around them. In a mountainous game the scum literally get to kill the smartest player in the game each Night. That makes the mid/lategame town the worst players in the game and makes it even harder to pull out a win. When you have must-kill roles like a cop or roles that force the scum to strategize (like a doc), it forces the scum to strategize and make kills that may not be the best possible for what they are trying to accomplish.


    - It's really important, IMO, for the scum to not immediately die to a D1 massclaim. "Do my scum die to a massclaim" is a question that should be on the list, and required answering for any game moderator.

    - For complex games (Specialties, Minis with lots of roles) I find it extremely helpful to go through a IPOU analysis (Investigative, protective, offensive, utility). This is something I stole from Megiddo who stole it from Iso. The idea is to group up all of your roles into one of these four categories:

    Investigative/Information roles - stuff like cops, trackers, watchers
    Protective roles - doctor, bodyguard, bulletproof
    Offensive - Vig, roleblocker
    Utility - anything that interacts with the game mechanics, or doesn't fit cleanly into one slot

    If you have a JoaT or something then you just list them in the category where they fit best, or in the utility slot. I feel like performing this type of analysis allows you to look at your game from a different point of view, and it lets you view deficiencies (are there too many investigative roles? Too many killing roles?)

    - I also think it's important to determine what kind of game you want to run. For example, I value simplicity and elegance in my games, so in most every game I design I try to figure out a central design "hook" and revolve the game around it. Any game that is just a mishmash of roles without much to tie them together isn't really my forte. However, some other reviewers might delight in balancing role madness games. What I'm trying to say here is - figure out your specialties as a reviewer, and play to your strengths.
    Posted in: Clans
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    posted a message on Ace Attorney Mafia - Signups!
    Ace Attorney Mafia

    Objection!

    Cellular:
    Brrring... Brrrrring... *beep*

    Wendy:
    Who is this?

    ???:
    Hey Wendy, it’s me.

    Wendy:
    …It’s been a while.

    ???:
    I’m sorry, I’ve been rather busy lately.

    Wendy:
    Now now, that’s okay. What use would a big shot like yourself have with an old lady anyways?

    ???:
    It’s not like that-

    Wendy:
    Hah! I’m just yanking yer chain. I’ve got to get my kicks while I’m still around, y’know.

    ???:
    I’ve really missed talking to you.

    Wendy:
    ...

    Wendy:
    Enough sentimental stuff. I’ve had quite enough of that in my life already.

    ???:
    So tell me, how have you been?

    Wendy:
    Oh, you know me. I’ve had my hands full putting these whippersnappers in their places.

    ???:
    You always did have a penchant for sticking your nose in other people’s business.

    Wendy:
    You’re one to talk! Is that all you called me for, to tell me that?

    ???:
    Well no, actually. I called because... there’s one thing that I really need to say to you.

    Wendy:
    And that is...?

    ???:




    “Goodbye.”



    Welcome to Ace Attorney Mafia, a game for 19 players! This game is co-modded by Atogaholic and I, who designed the game with me.

    This game is based on the popular video game series Ace Attorney. This game will span characters from all of the mainline series games and the two Investigations spinoffs. Knowledge of the source material is unlikely to provide an edge, but it will make you enjoy this game a whole lot more.

    Ace Attorney Mafia was reviewed by ZeDorkSlipeur, who put a tremendous amount of time helping us with the setup. ZDS made this setup the best it could possibly be, and I would like to thank him for that.

    The game features some changes to the normal rules. The game is split up into three phases: Investigation, Trial, and Night.

    * During Night, each player may privately vote for players to become Jury Members in the next Investigation and Trial phases.

    * During Investigation, instead of a lynch, the players nominate Defendants to be put on Trial. Jury members converse in a separate QuickTopic and may not participate in the thread.

    * During Trial, only the Jury members may post. The phase ends when they agree on a defendant to declare guilty. That player will be lynched.

    Before signing up, it's important to note that mafia games require an extended time commitment. Please only sign-up if you foresee yourself being able to participate for the next several months, and being able to post during that period, on average, at least once every 72 hours, without many absences of four or more days. Due to the way the game works, I will be very aggressive on deadlines, so keep this in mind.

    To join, type /in
    To replace, type /replace
    To spectate, type /spectate

    I recognize that we might not have the playerbase to sustain three large games going on at once, so if this doesn't garner interest in a reasonable amount of time (say, 1-2 weeks), I will bow out until a large game ends and we can run another Micro or something.

    This game features:
    - Aggressive deadlines.
    - Flavorful roles and mechanics, true gameplay-to-story integration. If you love Ace Attorney, you'll love this game.
    - A game that has been put through the paces. I feel confident saying that this game has been one of the most rigorously reviewed games in recent memory. We worked long and hard on this game; we certainly hope that you enjoy it.
    - Two mods that will provide votecounts every day and will keep the thread updated.
    - No nonsense like "flavor to be included later" and then never adding flavor.

    In the Courtroom (/in)
    1. Megiddo
    2. Rhand
    3. Matowar77
    4. Deaths_Vampire
    5. DoTArchon
    6. Sir Chris
    7. Vaimes
    8. Kayo115
    9. tomsloger
    10. Ghosting
    11. CitricBase
    12. KoolKoal
    13. Seppel
    14. TappingStones
    15. Gentleman Johnny
    16. Anaklusmos
    17. Cyan
    18. Iso
    19. Wheat_Grinder

    Bailiff! (/replace)
    1. Huntzilla
    2. Cythare

    MASON System (/spectate)
    1. Bur
    Posted in: Old Sign-ups
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    posted a message on Saw V: United we Stand SIGN-UPS ............MOVE THIS BLOODY THREAD
    time 2 move
    Posted in: Old Sign-ups
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    posted a message on PCQ 2016 Voting Thread - Winning Setups Selected
    Ace Attorney is basically ready to go barring flavor and stuff (which we can cook up in a day or two).

    It amuses me that the three people who won the PCQ are also people who are currently running games.
    Posted in: Mafia
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