The highest of honors.
Soup That Is Too Hot
Sorcery {U}
Choose one: ~this~ deals 7 damage to each of two target creatures with rampage; or attach target Equipment to target creature. Gain control of that Equipment until end of turn and that Equipment gains '' , Discard a card: copy target spell or ability and you may choose new targets for the copy'' until end of turn; or You and target opponent each untap and gain control of two target creatures the other controls until end of turn. They gain haste until end of turn.
IIW: Put it in the cube.
- Prophylaxis
- Curse Premium
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Member for 12 years, 8 months, and 21 days
Last active Sun, Jan, 8 2023 00:45:11
- 23 Followers
- 9,557 Total Posts
- 321 Thanks
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AsianInvasion posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeoplePosted in: Custom Card Contests and Games -
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AsianInvasion posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleWretched Incantation 6BPosted in: Custom Card Contests and Games
Sorcery {U}
Choose one: two target Clerics get -4/-4 until end of turn and those creatures gain soulshift X, where X is the number of permanents on the battlefield until end of turn; or target player loses 2 life
IIW: Put it in the cube. -
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Gerrard's Mom posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleCharm of the Geese Bit 2WPosted in: Custom Card Contests and Games
Instant (U)
Choose one: all creatures with both power and toughness 7 or less gain ''Whenever a Aura enters the battlefield, target opponent may pay X black mana, where X is the number of black spells with converted mana cost 5 or less cast this turn. If that player does, regenerate target creature with total power and toughness 2 or more and ~this~ deals 7 damage to each of two target attacking or blocking creatures with toughness 3 or more'' (This effect doesn't end); or you may return two Aura cards from your graveyard to hand
Nature delights better than the mightiest drum
Though his riddle harms more impressively than the mightiest bait will
– Scraicych Slig, Wise Druid
IIW: return up to four target Scouts to their owner's hand -
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Sir Karn posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great PeopleAugur Charm 1RPosted in: Custom Card Contests and Games
Sorcery (U)
Choose one -- Destroy target artifact, it can't be regenerated; or two target creatures with power 2 or more get +4/-5 until end of turn.
IIW: Creature abilities for blue. -
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Arn posted a message on Mafia League Scores and DiscussionHere are the final round tallies. Scores are complied by KittyCupCake, Prophylaxis, and Arnnaria:Posted in: Mafia
Checks and Balances Scores
Void: 14 Points
Voxxicus: 14 Points
Cyouni: 13 Points
Cyan: 13 Points
Archmage Eternal: 11 Points
Ahylis: 9 Points
Gricky Timmick: 9 Points
Infectious Baloth: 8 Points
MandersHex: 8 Points
SilverSihhe: 8 Points
Raging Levine: 6 Points
RobRoy: 6 Points
Kpaca: 5 Point
Wheat Grinder: 4 Points
Dancing Mad: 3 Points
SharkFinnigan: 1 Point
Reya Cookiebringer: 0 Points
Death Joey: -2 Points
Foxlet: -4 Points
Jobie: -7 Points
The Ice Man: -8 Points
Emo Pinata: -11 Points
OT2R Scores
The Cold Monarch: +10
SharkFinnigan: +5
Azrael: +4
Voxxicus: +1
Void: +1
Archmage Eternal: -3
SilverSihhe: -4
Chime Scores
Kosakosa: +24
Rhand: +23
Voxxicus: +23
Prophylaxis: +18
Misting: +18
The Most Curious Thing: +14
EtR: +10
Cyouni: +12
Cantripmancer: +7
Archmage Eternal: +5
AtheistGod: +4
Stormblind: +4
Void: +2
The Cold Monarch: +1
SharkFinnigan: -3
Raging Levine: -4
Arianrhod: -8
7hawk77: -9
WWE Scores
Voxxicus: +21
Generic: +14
Taredas: +14
DYH: +13
dkingsland: +12
Rhand: +12
Misting: +11
fadeblue: +10
The Cold Monarch: +8
EtR: +5
Archmage Eternal: +2
Arianrhod: +2
hansanator: +2
LnGrrrR: +2
SharkFinnigan: +2
Zinger2099: +1
Jonpike1: 0
Kosakosa: -2
7hawk77: -3
Apocalypse Scores
swishh: +10
7hawk77: +9
EtR: +9
Voxxicus: +8
Rodemy: +7
Cyan: +6
Generic: +5
Kosakosa: +5
Rhand: +4
Taredas: +3
The Most Curious Thing: +2
dkingsland967: +1
Hansanator: +1
Cyouni: 0
LnGrrrR: 0
Prophylaxis: 0
Archmage Eternal: -1
Cantripmancer: -1
The Cold Monarch: -4
Haiiro Sedai: -4
rezombied: -4
Arianrhod: -4
Star Wars Scores
swishh: +26
7hawk77: +24
Dagaen: +24
Cantripmancer: +23
TK-421: +18
LnGrrrR: +14
Prophylaxis: +14
Hunger: +12
Cyouni: +11
Archmage Eternal: +11
SirGrizz: +9
ITF: +8
Rhand: +3
Shockwave07: +1
RobRoy: 0
Voxxicus: 0
Generic: -2
UA lives: -3
hansanator: -4
Emocakes: -4
With a three game requirement, here are the players that met that quota and their three best scores:
7hawk77: +30 (participated in 4 League Games)
Arianrhod: +6 (participated in 5 League Games)
Archmage Eternal: +27 (participated in 6 League Games)
Cantripmancer: +29 (participated in 3 League Games)
Cyouni: +36 (participated in 4 League Games)
Kosakosa: +27 (participated in 3 League Games)
LnGrrrR: +16 (participated in 3 League Games)
Rhand: +39 (participated in 4 League Games)
SharkFinnigan: +8 (participated in 4 League Games)
The Cold Monarch: +19 (participated in 4 League Games)
Voxxicus: +58 (participated in 6 League Games)
MEANING, THE WINNERS OF THE BETA LEAGUE ARE…. :DRUMROLL:
WINNER
Voxxicus (with 57 League Points)
FIRST RUNNER UP
Rhand (with 39 League Points)
SECOND RUNNER UP
Cyouni (with 36 League Points)
***
Congratulations and thank you to everyone who participated. If you are interested in becoming a league judge or wish to help change the way the league works, please contact me ASAP to join the conversation with the current league judges and the mafia council. Any input, feedback, and suggestions are welcome.
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Chemtrails posted a message on [Clan Flamingo] Lives On Your LawnNobody knows. Maybe the Council died?Posted in: Clans
Change your avatar. Candlejack is la- -
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HookerPunch posted a message on [Specialty Game] Social Engineering Mafia II - Game OverThat was before Tar had even posted! And you were mimicking him really well!Posted in: Mafia -
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Iso posted a message on Mafia League Scores and DiscussionAnnouncement: I am handing over my Mafia League Head Judge title to Prophylaxis, and leaving the MTGS Mafia League as a Judge starting from Season 1 onwards. I'm glad to have taken the reins on getting us started, and want to give a huge thank you to everyone involved in allowing the League to exist in the first place, including our rubric designers, Judges, League Secretary, scorers, hosts, and, of course, the players.Posted in: Mafia
Good luck in the League, everyone! -
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Arianrhod posted a message on [Mini Game] Tales of Xymande I -- Phylaxis Ascendant -- Game Over, Scum Victory!Guessing game should have targetedPosted in: Mafia
busdriver/redirecter roles are pains in the ass for the player who receives them
custom role names for everyone in the future
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Okay, here's my thoughts.
The Neighborhood:
I've noticed that personally, I don't have as much fun in games where I land a vanilla role, and I assume that ti's the same for most other people as well. As such, I tried to avoid having any true vanillas in the setup. The Neighborhood was a way to have people feel like they weren't vanilla, without being overly powerful. Unfortunately, the whole thing got devoured by modgaming on D1, and was probably instrumental to the scum's quick victory.
Lesson: assume the worst-case scenario will always happen. The neighborhood cost the town a lynch and two vig shots to resolve -> unacceptable.
The Undying:
When I originally hatched the idea for the game, I wanted every role in the game to be a variant of undeath...either capable of bringing themselves back, or someone else. I thought it was relatively unexplored territory design-wise, and it seemed interesting to look into. AI and Iso pretty quickly talked me down from that idea, but the 3 core Undying concepts that I was working with stuck around and formed the core of this setup.
Phylaxis (note: the name was derived from Phylactery, as in a lich.....PROphylaxis only pointed out the similarity when he replaced in) was too strong. I underestimated the amount of knowledge that he would have from the rolecop + just being a scum, and that let him get his ability off too early. I was aiming for a Night 3 ultimate scenario.
Al-Jiraq was vastly too weak. His ultimate was bananas, yes, but it wasn't how it needed to be constructed. In a N3 ultimate scenario by 2 or even all 3 Undying, the extra lynch would have never even come into effect because the game would be over on at dawn of Day 4. His ult should have been something that preempted Phylaxis's and/or helped with the scenario of the Nameless leaving the game.
The Nameless was far and away my favorite, and continues to be. I don't think that Kosa quite understood the role (eating Deathjoey's corpse really didn't have any drawback for him, and wouldn't have consumed his N2 action), but some of that is likely my fault....I probably didn't express the role clearly enough in the PM, and Kosa never asked. I will confess to an oversight that Plum pointed out, though -- which is that in an endgame scenario, the Nameless's triggered ability would actually kill him if he even used it once, which accidentally put him all-in on the guess plan and would have made it impossible for him to use any of the abilities he devoured.
Lesson: make sure that "ultimate" abilities are more balanced against each other in the future -- assume that multiple players will unlock their abilities at the same time.
The Guessing subGame:
I made one hardcore fail here. I should have made the Guessing Game target. Ie, if Meg guessed Void and Kosa, then those guesses should have been targeted abilities which could be Watched and busdrove. That would have removed a lot of the swingy power from the Undying roles, and returned some power to the watcher/busdriver slots, which were probably just too weak.
Lesson: make sure that all possible scenarios and synergies between roles are fully considered, lest opportunities be missed.
The Busdriver Problem:
I had this role (also named Busdriver) originally in my first-ever mafia game, so it remains one of my favorites. However, if I'd reflected on it properly, I would've remembered that I had the exact same problem that DJ experienced when I received it: I claimed it, and nobody believed me / everyone considered it a botched claim.
Lesson: from now on, make custom role names for everybody so that this confusion doesn't arise again.
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Other, general lessons:
Lesson: be more aware of how much time has passed on a day, and explore other games run by experienced hosts to see how long a day should last.
Lesson: institute a prolonged Twilight phase to cover either my weekend absences or sporadic incidences of writer's block / real-life syndrome.
Lesson: be better about Night action deadlines. TMCT was perfect with this in Astarte, where he linked to an online clock of some sort with the exact timer for when the deadline hit.
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Other, general thoughts:
This setup would have probably worked much better as a specialty/FTQ with more player slots. Unfortunately, Specialties have approximately infinite queue times, so it would've been a choice between running a better game months/even years in the future or running a lesser game sooner. Considering my lack of experience and the various lessons I learned, I'm okay with my decision. Even if the setup had worked better as a specialty/FTQ, I wouldn't have been a good enough host to pull it off, and learning these lessons now and not then is worth.
The Busdriver was the doc equivalent, and the JoaT was the cop equivalent. These, along with the 2-shot vig, were considerations as a result of having 3 bulletproofs in the setup. iRebel's shots were correct, I think -- but they shouldn't have been necessary. This goes back to the Neighborhood problem as above.
Even despite the various issues that I faced, I had a lot more fun hosting the game than I have had actually playing a game in a while. I've definitely got a few ideas for my next setup, and will be beginning work on it probably by the end of the day. You probably won't see me in many games in the future....I'll save my energy for hosting, since I really enjoyed that.
I still really hate the new forum software. I'm actually writing this post (and wrote all of my flavor) in a text editor program because I can't write any posts of any kind of length at all in the new forum. Only having a "quick reply" sized window is bull*****. I miss the full, go-advanced screen.
I don't even want to talk about the move situation with the PM glitch. I hope that I handled that well enough for all concerned parties, but that was not something I was prepared for in my first hosting game ever. Additionally, while I understand in reflection why Megiddo was mad at me, his comments at the time really hurt. Thankfully it was a misunderstanding on his part, but it still had me running scared for the rest of the game since I didn't want to screw up any more.
That's about it for me -- there's probably specific questions or comments that I'll need to reply to, but these are -my- thoughts on things.
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LnGrrrR posted a message on [League/Normal Game] Star Wars Mafia - Game Over, Jedi Order WinsNot a whole lot to say. Proph has been keepin up his streak of pinning scum early, good Cop shots... Worked out well.Posted in: Mafia
Scum team, why not kill TK or Proph N2? - To post a comment, please login or register a new account.
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I don't like it either, but its the sad reality.
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Orzhov.
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*goes out to eat*
*misses celebration*
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I'm still brainstorming, but I'm probably going for a "deal with the devil" enchantment (enchantments that provide a large initial bonus but worsen you over time)
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Creature - Baloth (R)
When Caged Baloth enters the battlefield, you may have it fight target creature.
Whenever a creature Caged Baloth fights dies this turn, you may have Caged Baloth fight another target creature.
6/6
"Don't let it out of it's--"
random zookeeper, last words
IIW: Final Fantasy
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This is a dead giveaway too.
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Agreed. I left the house today and I was sad because I didn't participate in this spamfest.
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Creature - Bat (U)
Flying
When Baron's Bats enters the battlefield, it fights target creature.
Whenever a creature dealt damage by Baron's Bats this turn dies, put a +1/+1 counter on Baron's Bats.
2/3
IIW:
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These are the greatest words ever preserved in CF history. I'm glad they're still there.
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2. Oh, whoops. I really should put this down in the OP..
You may use up to one reprint and up to three cards from previous rounds.