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    Solitary Shrine W
    Artifact - Fortification (C)
    Whenever fortified land becomes tapped, you may pay 1. If you do, you gain 1 life.
    Fortify 1W

    Alabaster Angel 2WW
    Creature - Angel (C)
    Flying
    Whenever a player casts a white spell, Alabaster Angel gets +1/+1 until end of turn.
    3/3
    The skies of Toraia are never safe for enemies of the Alabaster city.

    Blessings of Renna 1WW
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1 and has first strike.
    If enchanted creature would be destroyed, instead return it to its owner's hand.

    Divine Gift 1W
    Instant (C)
    Target player gains 4 life.
    Purity - If white is the only color among permanents you control, that player gains 8 life instead.
    "Let not your wounds trouble you..."

    Eternal Daybreak W
    Enchantment (C)
    At the beginning of your upkeep, gain 1 life.

    Exemplar of Toraia W
    Creature - Human Soldier (C)
    Purity - If white is the only color among permanents you control, Exemplar of Toraia gets +1/+1.
    1/1
    "By Renna, I will fight to my last breath, and when I die it will be in service to Toraia."
    -Toraian soldier's oath


    Holy Radiance W
    Instant (C)
    Prevent all damage that would be dealt to target creature this turn.
    Just as the volley of arrows closed in, Alestus saw a bright flash, and the arrows disintegrated. Renna had saved him, praise the light!

    Journey to the Heavens 1W
    Instant (C)
    Exile target creature. At the beginning of the next end step, return that card to the battlefield under its owner's control with a +1/+1 counter on it.
    "I go to seek the aid of the Divines."
    Alestus, Champion of Toraia


    Prismatic Immunity 1W
    Instant (C)
    Target white or colorless creature gains protection from all colors until end of turn.
    "Be they from the forests or the mountains, they will not harm us!"

    Renna's Hopebringer 4WW
    Creature - Angel (C)
    Flying
    As long as you have 30 or more life, Renna's Hopebringer gets +1/+1 and has double strike.
    4/4
    A shining beacon of hope.

    Toraian Cleric 2W
    W,t: Prevent the next 2 damage that would be dealt to target creature or player this turn.
    1/2
    Although the Shadaran Horde overwhelmed them three-to-one, the Toraian army held its ground, thanks to the Clerics.

    Toraian Griffin 2W
    Creature - Griffin (C)
    Flying
    Whenever a player casts a white spell, you may pay 1. If you do, target player gains 3 life.

    Toraian Packbeast 2W
    Creature - Beast (C)
    When Toraian Packbeast enters the battlefield, another target creature gains vigilance for as long you control Toraian Packbeast.
    1/5
    A single beast of burden can lighten the load of dozens of soldiers.

    Toraian Watchman 2W
    Vigilance
    2/4
    "Remain watchful. Only Toraians may enter the walls of our blessed city."
    -Alestus, Champion of Toraia


    Alabaster Warpriest 2W
    Creature - Human Cleric (C)
    Whenever Alabaster Warpriest blocks or becomes blocked by a nonwhite creature, Alabaster Warpriest gets +0/+3 and gains lifelink until end of turn.
    2/2
    The clergy of Toraia are often its protectors as well.

    Alabaster Justicar WW
    Creature - Human Cleric (U)
    When Alabaster Justicar enters the battlefield, you may exile another target creature with converted mana cost 3 or less.
    When Alabaster Justicar leaves the battlefield, return the exiled card to the battlefield under its owner's control.
    1/3

    Ascendant Toraian 3WW
    Creature - Angel (U)
    Flying
    When Ascendant Toraian enters the battlefield, another target creature gains flying for as long as you control Ascendant Toraian.
    3/3
    The people of Toraia are never far from Renna's guardian angels.

    Assemble the Host XWWW
    Sorcery (U)
    (Use only W to pay for x
    Put X 1/1 white Human Soldier creature tokens onto the battlefield.
    "Toraians, assemble! Your city needs you!"
    -Jeored, Captain of the Watch


    Benevolent Eidolon 2W
    Creature - Spirit (U)
    Vigilance
    Whenever you gain life, put a +1/+1 counter on Benevolent Eidolon.
    2/2
    "Blessed Renna, hear my plea. Send your spirit to guard me."
    -Common Toraian Prayer


    The Enemy Revealed 4WW
    Sorcery (U)
    Creatures you control gain protection from all colors and get +1/+1 until end of turn.
    The Enemy Revealed costs 2 less if an opponent controls a colorless creature.
    "You're too late! My masters approach already!"

    Expulse 1W
    Instant (U)
    Exile target attacking creature.

    Lone Outrider 1WW
    Creature - Human Knight (U)
    Lone Outrider can block any number of creatures.
    Purity - As long as white is the only color among permanents you control, when Lone Outrider kills a creature or dies, you gain 2 life.

    Prayer of Retribution 3W
    Sorcery (U)
    Return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.
    Purity - As long as white is the only color among permanents you control, you gain life equal to that creature's toughness.

    Toraian Council Chambers 3WW
    Enchantment (U)
    White spells cost 1 less to cast.
    Blue, black, red, and green spells cost 1 more to cast.
    The council chambers in the middle of the city is almost as imposing as the councilers themselves.

    Toraian Proselyte 2W
    Creature - Human Cleric (U)
    Whenever you cast a white spell, put a +1/+1 counter on Toraian Proselyte.
    W, remove a +1/+1 counter from Toraian Proselyte: Tap target creature.
    1/1
    "My faith makes me strong."

    Alestus, Champion of Toraia 2WW
    Legendary Creature - Human Soldier (R)
    T: Put a +1/+1 counter on each white creature you control.
    XWW,T: Up to X target white creatures you control gain double strike until end of turn.
    2/3
    "Tonight, the unclean will bathe in their own blood."

    Deserter's Shame 3WW
    Enchantment - Aura (R)
    Enchant creature
    Enchanted creature can't attack or block, and its activated abilities can't be activated.
    At the beginning of each upkeep, exile enchanted creature unless its controller pays 1
    If Deserter's Shame would be put into your graveyard, you may return it to your hand instead.

    Renna, Herald of Divinity X
    Legendary Creature - Avatar (M)
    (Use only W[mana]toPayfoR[mana]X
    Renna, Herald of Divinity enters the battlefield with X +1/+1 counters on it.
    Flying
    1W,t: For each +1/+1 counter on Renna, you gain 2 life.
    0/0

    Renna's Judgement 4WW
    Sorcery (R)
    Multikicker WW
    For each time Renna's Judgement was kicked, exile target creature. Return it to the battlefield at the beginning of the next end step, then destroy all creatures.

    Renna's Warden 3WWW
    Creature - Angel (R)
    Flying, lifelink
    Purity - As long as white is the only color among permanents you control, whenever another creature you control dies, you may return it to your hand instead.
    3/3

    Ritual of the Blind 2WW
    Sorcery (R)
    Choose one - You gain 2 life for each colorless creature you control; or return target colorless creature from your graveyard to the battlefield tapped.
    "Your bonds are lifted, your shackles broken. Kneel before the true masters of the Blind Eternities."

    Stoic Martyrdom 3WW
    Instant (R)
    Change the target of target spell or ability to a white creature you control. If that creature dies this turn, you gain 10 life.
    Avina's sacrifice saved them all.

    Toraian Supremacy 3WW
    Enchantment (R)
    At the beginning of your upkeep, you may put a +1/+1 counter on up to three creatures.
    Even as their city laid besieged, Toraian morale remained high.

    Typhus, Angel of Fury 4WW
    Legendary Creature - Angel (R)
    Flying
    Typhus can't be damaged by nonwhite spells.
    Whenever Typhus kills a nonwhite creature, put a +1/+1 counter on Typhus.
    5/5

    Zealot of Toraia 1WW
    Creature - Human Knight (R)
    Other white creatures you control get +1/+1.
    WW Target creature you control gains vigilance until end of turn.
    2/2
    Alabaster standards, polished truesilver breastplates, and flashing red. The forces of Toraia are a fearsome sight.


    Thoughtpier U
    Artifact - Fortification (C)
    Whenever fortified land becomes tapped, you may look at the top two cards of your library, then put them back in any order.
    Fortify 1U

    Blinksea Drake 2U
    Creature - Drake (C)
    Flying
    Whenever a player casts a blue spell, you may pay 1. If you do, target player puts the top two cards of his of her library into his or her graveyard.
    1/3

    Blinksea Serpent 3UU
    Creature - Serpent (C)
    Blinksea Serpent doesn't untap during its controller's untap step.
    Whenever you cast a blue spell, you may untap Blinksea Serpent.
    5/4
    The merfolk of the Blinksea are not the only dangers that lie there.

    Blinksea Sorcerer UU
    Creature - Merfolk Wizard (C)
    Purity - As long as blue is the only color among permanents you control, when Blinksea Sorcerer enters the battlefield, return target creature with converted mana cost three or less to its owner's hand.
    1/2

    Floodwaters of Telvan U
    Enchantment - Aura (C)
    Enchant land
    Enchanted land is an island.
    As the waters rose, despair filled their hearts. Soon their valley would be underwater.

    Mind Spike 1UU
    Sorcery (C)
    Target player puts the top seven cards of his or her library into his or her graveyard.
    Trespassers were lucky, for they would never remember their torture.

    Minify UU
    Instant (C)
    Target creature becomes 1/1 until end of turn.
    Purity - As long as blue is the only color among permanents you control, draw a card.

    Petrify 1U
    Instant (C)
    Purity - If blue is the only color among permanents you control, you may tap an untapped blue creature you control rather than pay Petrify's mana cost.
    Tap target creature. It doesn't untap during it's controller's next untap step.

    Taken by the Mists 1U
    Instant (C)
    Return target colored creature to the top of its owner's library.
    "Leave this place, and do not return..."

    Telvan Seashaman 1U
    Creature - Merfolk Shaman (C)
    When Telvan Seashaman enters the battlefield, draw a card.
    1/1
    The merfolk of Telvan relish knowledge, taken from the memories of those unfortunate enough to wander into the Blinksea.

    Telvan Suppression UU
    Instant (C)
    Counter target nonblue colored spell.
    "Only we hold power here!"

    Veilcoast Snapper 3UU
    Creature - Turtle (C)
    Islandwalk
    3/4
    They are sustained by the blue mana of Telvan, unable to be stopped in their native environment.

    Windwalking 1U
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature has flying.
    If enchanted creature would be destroyed, instead return it to its owner's hand.

    Stormborn Spectre 2UU
    Creature - Illusion (C)
    When Stormborn Spectre becomes the target of a spell or ability, sacrifice it.
    Whenever Stormborn Spectre deals combat damage to a player, draw a card.
    2/3

    Adept of the Deeps 2U
    Creature - Merfolk (U)
    Hexproof
    Whenever Adept of the Deeps deals combat damage to a player, that player puts the top two cards of his of her library into his or her graveyard.
    2/2

    Annihilate Memory 2UU
    Instant (U)
    Counter target spell.
    Purity - As long as blue is the only color among permanents you control, that spell's controller puts the top three cards of his or her library into his or her graveyard.

    Fear of the Deeps 3UU
    Sorcery (U)
    Return all creatures with power 3 or less to their owner's hands.

    Intellectual Alacrity XUUU
    Instant (U)
    (Use only U to play for X.)
    Choose one - Untap X target permanents, or tap X target permanents.
    The quick in mind profit in the waters of the Blinksea.

    Manipulation of Mind 3UU
    Enchantment - Aura (U)
    Enchant creature
    You control enchanted creature.
    Enchanted creature is blue.

    Marauders of the Blinksea 1UU
    Creature - Merfolk (U)
    Flash
    When Marauders of the Blinksea enters the battlefield, choose one - draw a card; or return target creature to its owner's hand.
    2/2

    Nullify Essence 2UU
    Instant (U)
    Purity - If blue is the only color among permanents you control, Nullify Essence costs 1 less for each blue permanent you control.
    Counter target spell.

    Telvan Medusozoa 2U
    Creature - Jellyfish (U)
    Defender
    Whenever a creature is dealt damage by Telvan Medusozoa, that creature does not untap during its controller's next untap step.
    2/5

    Thickshell Seacrawler 2U
    Creature - Crab (U)
    Purity - As long as blue is the only color among permanents you control, when Thickshell Seacrawler dies or kills a creature, target opponent puts the top four cards of his of her library into his or her graveyard.
    2/4


    Tome Theft 1U
    Sorcery (U)
    Draw a card.
    Purity - If blue is the only color among permanents you control, draw two cards.
    Knowledge is the most potent weapon.

    Ahne, Memory Thief 2UU
    Legendary Creature - Merfolk (R)
    Other Merfolk creatures you control have hexproof.
    Whenever a spell or ability causes an opponent to put cards from his or her library into his or her graveyard, you may have that player put the top two cards of his or her library into his or her graveyard.
    2/2

    Anthos, the Nullifier X
    Legendary Creature - Avatar (M)
    (Use only U to pay for X)
    Flash
    Anthos enters the battlefield with X +1/+1 counters on it.
    1U,t: Counter target spell with converted mana cost less than or equal to the number of +1/+1 countrs on Anthos.
    0/0

    Bring Down the Beast 3UU
    Instant (R)
    Creatures you control are unblockable until end of turn.
    Bring Down the Beast costs 3 less to cast if an opponent controls a creature with converted mana cost 10 or more.

    Deprive Destiny 2UU
    Instant (R)
    Look at the top three cards of target player's library. Put any number of them on the bottom of that player's library and the rest on top in any order.
    Draw two cards.

    Grip of the Blinksea 2UUU
    Enchantment - Aura (R)
    Enchant creature
    You control enchanted creature.
    Enchanted creature is unblockable and has "Whenever this creature would deal combat damage to a player, put the top X cards of his or her library into his or her graveyard instead, where X is this creature's power."
    The sea hungers for your memories.

    Manafont 3UU
    Enchantment (R)
    If a spell or ability would have you draw a card, you may draw that amount plus one instead.
    If an effect would place one or more counters on a permanent, you may have it place that amount plus one instead.

    Memory Glutton 3UU
    Creature - Elemental (R)
    Hexproof
    U: Exile target instant or sorcery in target player's graveyard. Put a +1/+1 counter on Memory Glutton.
    Whenever a player would put cards from their library into their graveyard, you may draw a card.
    4/4

    Memory Mimic 1U
    Enchantment - Aura (R)
    Enchant creature
    Whenever Memory Mimic enters the battlefield and at the beginning of your upkeep, you may choose a creature in target opponent's graveyard. Until the beginning of your next turn, Enchanted creature is a copy of that creature.

    Solitude 4UU
    Sorcery (R)
    Target player chooses one target creature he or she controls and shuffles the rest into his or her library.

    Well of Memories 1UU
    Enchantment (R)
    2UU You may cast target noncreature spell from a graveyard without paying its mana cost. Exile it as it resolves.
    "Your memories are now my memories. Your knowledge is now my knowledge."

    Zealot of Telvan 1UU
    Creature - Merfolk (R)
    Other blue creatures you control get +1/+1.
    UU: Target creature you control is unblockable until end of turn.
    2/2


    Haunted Ruin B
    Artifact - Fortification (C)
    Whenever fortified land becomes tapped, you may have each player discard a card.
    Fortify 1B

    Arathan Inquision 1B
    Sorcery (C)
    Target player discards a card.
    Purity - If black is the only color among permanents you control, that player loses 1 life and you gain 1 life.

    Arathan Vampire 2B
    Creature - Vampire (C)
    Lifelink
    When Arathan Vampire dies, target player discards a card.
    2/2
    Arathar was a place of beauty in ancient times. Now, all that remain are the vampires, ghouls, and worse.

    Asphyxiate 2B
    Instant (C)
    Destroy target nonblack, colored creature.
    Purity - If black is the only color among permanents you control, you may pay 2 life as you cast this spell. If you do, Asphyxiate costs 2 less to cast.

    Baneful Touch 1B
    Instant (C)
    Target creature gets +1/+1 until end of turn.
    Purity - If black is the only color among permanents you control, target creature gains deathtouch until end of turn.

    Bloodsword Nosferatu BB
    Creature - Vampire Warrior (C)
    1BB: Return Bloodsword Nosferatu from your graveyard to the battlefield tapped.
    1/1
    The more powerful vampires of Arathar use their lesser kin as renewable fuel for their dark sorceries.

    Bloodtracker of Nahral B
    Creature - Vampire Scout (C)
    As long as an opponent has 10 or less life, Bloodtracker of Nahral gets +1/+1 and has lifelink.
    1/1

    Dark Gift 1B
    Instant (C)
    Target creature gets +1/+1 and gains lifelink until end of turn.
    This is your final night. This is your last night. This night is for eternity.

    Decrepify 1B
    Instant (C)
    Target creature gets -1/-1 and becomes black until end of turn.

    Defiled Ground 1B
    Enchantment - Aura (C)
    Enchant land
    When Defiled Ground enters the battlefield, destroy all other auras and fortifications attached to enchanted land.
    Enchanted land is a swamp.

    Desmodus Swarm 3B
    Creature - Bat (C)
    Flying
    When Desmodus Swarm enters the battlefield, if an opponent has 10 or less life, Desmodus Swarm enters the battlefield with two +1/+1 counters on it.
    2/1
    Never let them catch the scent of your blood on the wind.

    Grip of the Damned 2B
    Instant (C)
    Target creature gets -2/-2 until end of turn.
    Purity - If black is the only color among permanents you control, that creature gets -4/-4 until end of turn instead.

    Nahral's Reaper BB
    Creature - Horror (C)
    Flying, deathtouch
    1/1

    Necromantic Deprivation 1B
    Instant (C)
    As an additional cost to cast Necromantic Deprivation, sacrifice a creature unless you control three or more black permanents.
    Target player sacrifices a creature.

    Risen Terrorblade BB
    Creature - Zombie (C)
    BB: Regenerate Risen Terrorblade.
    1/2

    Strength of Nahral 2BB
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature gets +1/+1 and has deathtouch.
    If enchanted creature would be destroyed, instead return it to its owner's hand.

    Animate Hulk 1BB
    Instant (U)
    Put target creature card from a graveyard onto the battlefield under your control. It has haste, is black, and has "Whenever this creature deals combat damage to a player, that player discards a card." Exile it at the beginning of the next end step.

    Arathan Bloodmage 1B
    Creature - Vampire (U)
    BB, sacrifice a creature: Arathan Bloodmage deals 2 damage to target creature or player and you gain 2 life.
    1/1

    Arathan Bloodrider 2B
    Creature - Vampire Knight (U)
    As long as an opponent has 10 or less life, Arathan Bloodrider has "Whenever this creature deals combat damage to a player, that player discards a card."
    3/2

    Arathan Grimlord 1BB
    Creature - Vampire Warrior (U)
    Deathtouch
    As long as an opponent has 10 or less life, Vampire creatures you control get +1/+1.
    1/3

    Bone Wurm 6BB
    Creature - Wurm (U)
    Flying
    3BB: Return Bone Worm from your graveyard to the battlefield tapped.
    7/7

    Grim Isolation XB
    Instant (U)
    (Use only B to pay for x.)
    Exile X cards from target player's graveyard. If X is greater than five, target opponent loses 4 life and you gain 4 life.

    Lingering Grief 1B
    Purity - If black is the only color among permanents you control, Lingering Grief costs B less to cast.
    Target opponent discards a card for each creature they controlled that died this turn.

    Skittering Hematophage BB
    Creature - Insect (U)
    When Skittering Hematophage enters the battlefield, destroy target creature with converted mana cost 3 or less.
    1/1

    Vampire Bloodrazor 2B
    Creature - Vampire (U)
    Whenever a nonblack, colored creature attacks, you may pay 1. If so, that creature's controller loses 2 life unless he or she discards a card.
    2/2



    Desert Ruins R
    Artifact - Fortification (C)
    Whenever fortified land becomes tapped, target creature with power 1 or less is unblockable until end of turn.
    Fortify 1R

    Arnakh's Berserker RR
    Creature - Goblin Warrior (C)
    Purity - As long as red is the only color among permanents you control, when Arnakh's Berserker enters the battlefield, creatures you control gain haste until end of turn.
    1/1

    Arnakh's Flamehound 1RR
    Creature - Elemental Wolf (C)
    1R: Arnakh's Flamehound fights target creature.
    3/2

    Bloodrage 1RR
    Enchantment - Aura (C)
    Enchant creature
    Enchanted creature has "Whenever a player casts a red spell, this creature gets +2/+0 until end of turn."

    Charging Emberspirit 2RR
    Creature - Elemental (C)
    R: Charging Emberspirit gains trample until end of turn.
    4/3

    Ferocious Assault RR
    Sorcery (C)
    Target creature with power 1 or less is unblockable until end of turn.
    If you control at least three red permanents, you may cast Ferocious Assault without paying its mana cost.

    Fires of Shadara RR
    Instant (C)
    Fires of Shadara deals 2 damage to target creature or player.
    Purity - If red is the only color among permanents you control, Fires of Shadara instead deals 2 damage to target player and target creature he or she controls.

    Goblin Assassin RR
    Creature - Goblin Rogue (C)
    R,t: Flip a coin. If you win the flip, Goblin Assassin deals 3 damage to target creature. If you lose the flip, sacrifice Goblin Assassin.
    1/1

    Goblin Boar-rider RR
    Creature - Goblin (C)
    First strike
    Whenever a player casts a red spell, you may pay 1. If you do, Goblin Boar-rider gets +1/+0 until end of turn.
    2/1

    Shattering Blaze 2RR
    Instant (C)
    Shattering Blaze deals 3 damage to target player, then choose one - Destroy target artifact that player controls, or Shattering Blaze deals 3 damage to target creature that player controls.

    Lava Swimmer 5R
    Creature - Elemental (C)
    Purity - As long as red is the only color among permanents you control, Lava Swimmer has :R: Lava Swimmer gets +1/+0 until end of turn."
    4/4
    At home in the fires of Shadara.

    Ogre Harassers 3R
    Creature - Ogre (C)
    Ogre Harassers can only be blocked by two or more creatures.
    3/4
    "Look, supper! We have fun now."

    Shadaran Firesworn R
    Creature - Goblin Shaman (C)
    Purity - As long as red is the only color among permanents you control, when Shadaran Firesworn dies, it deals 3 damage to target creature.
    1/1

    Shadaran Grunt R
    Creature - Goblin Warrior (C)
    Haste
    As long as you control at least three red permanents, Shadaran Grunt gets +1/+1.
    1/1

    Toraia Aflame 3RR
    Sorcery (C)
    Toraia Aflame costs 2 less to cast if an opponent had been damaged by a red source this turn.
    Choose one - destroy target artifact, or destroy target land.

    The Fires of Ending 3R
    Sorcery (U)
    As an additional cost to cast The Fires of Ending, sacrifice X Mountains.
    Choose one - The Fires of Ending deals X damage to each creature; or The Fires of Ending deals X damage to each player.

    Flame Wreath XRR
    Instant (U)
    (Use only R to pay for X.)
    Flame Wreath deals X damage to target creature.
    If X is five or more, Flame Wreath can't be countered by spells or abilities.

    Goblin Elementalist 2RR
    Creature - Goblin Shaman (U)
    T: Goblin Elementalist deals 1 damage to target creature or player.
    Purity - If red is the only color among permanents you control, Goblin Elementalist has haste.
    2/2

    Goblin Swarm 1RR
    Creature - Goblin (U)
    Goblin Swarm's power and toughness are equal to the number of red permanents you control.
    */*
    When it comes to the goblins of Shadara, the odds are never even.

    Landsmasher Ogre 3R
    Creature - Ogre (U)
    Trample
    Purity - If red is the only color among permanents you control, Landsmasher Ogre has "Sacrifice a land: Landsmasher Ogre gets +2/+0 until end of turn."
    3/2
    Rocks, trees... whatever is nearby is potentially a weapon.

    Loot and Pillage 1R
    Instant (U)
    As an additional cost to cast Loot and Pillage, tap target creature you control.
    Choose one - Destroy target artifact; or gain control of target Equipment.

    Lumbering Rocklord 5R
    Creature - Elemental (U)
    Whenever a Mountain enters the battlefield under your control, Lumbering Rocklord deals 1 damage to target creature or player.

    The Path of Shadara 2RR
    Instant (U)
    Target creature gets +X/+0 and gains trample and haste until end of turn, where X is the number of Mountains you control.
    Those who journey through the mountains of Shadara and survive are tempered by the mountains.

    Shadaran Ascendance 4R
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature has flying and has "R: This creature gets +1/+0 until end of turn."
    If enchanted creature would be destroyed, instead return it to its owner's hand.

    Shadaran Invader 2R
    Creature - Goblin (U)
    Whenever Shadaran Invader blocks or becomes blocked by a nonred, colorless creature, Shadaran Invader gains double strike until end of turn.



    Forestwatch Tower G
    Artifact - Fortification (C)
    Whenever fortified land becomes tapped, target creature loses flying until end of turn.
    Fortify 1G

    Aldrean Greenspeaker 1G
    Creature - Elf Druid (C)
    T: Add G to your mana pool.

    Aldrean Might G
    Instant (C)
    Target creature gets +2/+2 until end of turn.
    Purity - As long as green is the only color among permanents you control, that creature gets +4/+4 until end of turn instead.

    Aldrean Skywatcher 2G
    Creature - Elf Scout (C)
    Reach
    2/3
    The incredible accuracy of the Skywatchers keep the griffins of the plains and drakes at the coast of bay.

    Aldrean Soulwolf 2G
    Creature - Spirit Wolf (C)
    Hexproof
    When Aldrean Soulwolf dies, you gain 2 life.
    2/2

    Arrows from the Woods GG
    Instant (C)
    Arrows from the Woods deals 2 damage to each creature with flying.
    If you control at least three green permanents, you may cast Arrows from the Woods without paying its mana cost.

    Deepforest Bulwark G
    Defender
    Purity - As long as green is the only color among permanents you control, Deepforest Bulwark has reach.
    0/4
    The walls of the Deepforest are manned by Aldrean Archers, ready to keep out any who would intrude upon their sacred lands.

    Deepforest Guardian G
    Creature - Elf Warrior (C)
    Whenever Deepforest Guardian blocks or becomes blocked by a non-green creature, Deepforest Guardian gets +1/+1 until end of turn.
    1/1
    The elves of Aldrea are quick to guard their home from any outsider.

    Deepforest Rhino 4G
    Creature - Rhino (C)
    Purity - As long as green is the only color among permanents you control, Deepforest Rhino gets +2/+2 and has trample.
    3/3
    The larger the territory, the more fearsome they become.

    Elven Ambush 1G
    Instant (C)
    Put two 1/1 green Elf creature tokens onto the battlefield.
    The forests of Aldrea are full of surprises.

    One with the Pack 2GG
    Sorcery (C)
    Creatures you control get +2/+2 and gain trample until end of turn.
    "Running through the night. Howling at the moon. Life has never held such joy for me more than it does now."
    -Arana, Daughter of the Wild


    Reclaimed by Growth 3G
    Instant (C)
    Destroy target artifact or enchantment. You may search your library for a Forest card and put it onto the battlefield tapped. Then shuffle your library.

    Serenity of the Forest 1G
    Instant (C)
    As an additional cost to cast Serenity of the Forest, tap an untapped creature you control.
    You gain life equal to that creature's toughness.

    Territorial Wolfbeast 4G
    Creature - Beast (C)
    Whenever a Forest enters the battlefield under your control, Territorial Wolfbeast gets +2/+2 until end of turn.

    Towering Elemental 5GG
    Creature - Elemental (C)
    7/6
    In Aldera, the very feet beneath your feet is alive.

    Aldrean Tranquility XGG
    (Use only G to pay for X.)
    Target player gains X life.
    Purity - If green is the only color among permanents you control, if Aldrean Tranquility would be put into your graveyard from anywhere, its owner instead shuffles it into his or her library.

    Barkskin Dryad 1GG
    Creature - Dryad (U)
    Purity - As long as green is the only color among permanents you control, when Barkskin Dryad kills a creature or dies, you may search your library for a land card and put it onto the battlefield.
    2/4

    Canopy of Mist 2GG
    Enchantment (U)
    Creatures with flying can't block creatures without flying.
    Green creatures you control get +1/+1.
    The mines over Aldrea serve as both a defense as well as a source of sustenance for the forest.

    Deepforest Bladesinger 1G
    Creature - Elf Rogue (U)
    Whenever Deepforest Bladesinger blocks or becomes blocked by a nongreen, colored creature, Deepforest Bladesinger gains deathtouch until end of turn.
    2/2

    Gnarled Guardian 4GGG
    Creature - Treefolk (U)
    Trample, hexproof
    7/5
    The Guardians of the Deepforest are an unstoppable force, immune to the magic of the outside world.

    Savage Growth 3G
    Enchantment - Aura (U)
    Enchant creature
    Enchanted creature gets +3/+3 and has trample.
    If enchanted creature would be destroyed, instead return it to its owner's hand.

    Superiority of the Forest 2GG
    Instant (U)
    Destroy target nongreen, nonland permanent with converted mana cost 3 or less.
    Purity - If green is the only color among creatures you control, put a +1/+1 on target creature you control.

    Wooded Troll 2GG
    Creature - Troll (U)
    Hexproof
    1G: Regenerate Wooded Troll.
    Slowly becoming a part of the forest.

    Wrath of the Wild 2G
    Instant (U)
    Target creature you control gets +1/+1, trample, and "Whenever this creature deals combat damage to a player or kills a creature, you may search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library." until end of turn.


    Elven Longbow 2
    Artifact - Equipment (C)
    Equipped creature gets +1/+1. If equipped creature is green, it gains reach.
    Equip 1

    Goblin Conquerer's Helm 2
    Artifact - Equipment (C)
    Equipped creature gets +2/+0. If equipped creature is red, it gains haste.
    Equip 2

    Aldrean Disciple 1W
    Creature - Elf Shaman (C)
    Aldrean Disciple is colorless.
    When Aldrean Disciple enters the battlefield, tap target creature. It doesn't untap during it's untap step.
    1/1

    Arathan Disciple 1R
    Creature - Vampire (C)
    Arathan Disciple is colorless.
    When Arathan Disciple enters the battlefield, it deals 2 damage to target creature or player.
    1/1

    Bloom 1G
    Sorcery (C)
    Bloom is colorless.
    Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.

    Deny Corporeality 2U
    Deny Corporeality is colorless.
    Counter target spell unless its controller pays 3.
    "They will no longer be the only ones on this plane who can nullify magic!
    -Azam, Prophet of the Blind


    Ethereality G
    Instant (C)
    Ethereality is colorless.
    Target creature gains hexproof until end of turn.
    "Behold! You can be impervious to your enemy's weak magic!"
    -Azam, Prophet of the Blind


    Ghostfire 2R
    Instant (C)
    Ghostfire is colorless.
    Ghostfire deals 2 damage to target creature or player.
    "This is what a taste of the magic my Masters can bring..."
    -Azam, Prophet of the Blind


    Prophesy 1U
    Sorcery (C)
    Prophesy is colorless.
    Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order, then draw a card.

    Revenant Erosion 1W
    Instant (C)
    Revenant Erosion is colorless.
    Destroy target artifact or enchantment.
    "Your enemies will tremble as you destroy their once sacred relics."
    Azam, Prophet of the Blind


    Revivify B
    Sorcery (C)
    Revivify is colorless.
    Return target creature card from your graveyard to your hand.
    "This feels wrong..."

    Savagery 1R
    Instant (C)
    Savagery is colorless.
    Creatures you control get +1/+1 until end of turn.
    The ferocity of the elves was every bit as much as the goblins.

    Shadaran Disciple G
    Creature - Goblin Warrior (C)
    Shadaran Disciple is colorless.
    T: Add 1 to your mana pool.
    1/1
    "Haha! Me make mana!"

    Spirit Rot 2B
    Instant (C)
    Spirit Rot is colorless.
    Destroy target nonblack creature.
    "They'll think twice before entering your forests after you show them your newfound power."
    -Azam, Prophet of the Blind


    Telvan Disciple 1B
    Creature - Merfolk (C)
    Telvan Disciple is colorless.
    Sacrifice a creature: Telvan Disciple gets +2/+2 until end of turn.
    1/1
    Those who followed Azam found abilities far beyond the mana of their native homes.

    Toraian Disciple 1U
    Creature - Human Soldier (C)
    Toraian Disciple is colorless.
    ,t: Draw a card.
    1/1
    "Such insight... the masters of the Blind are truly great!"

    Vivacity W
    Instant (C)
    Vivacity is colorless.
    Target creature gains lifelink until end of turn and you gain 2 life.

    Sanctum of the Blind
    Land (C)
    T: Add 1 to your mana pool.
    t: Add one mana of any color to your mana pool. Spend this mana only to cast colorless spells or to activate abilities of colorless permanents.

    Flimsy Glider 1
    Artifact - Equipment (U)
    Equipped creature gets -1/-0 and gains flying.
    Equip 0
    What it lacks in combat power it makes up for in speed.

    Azam, Missionary of the Blind 5
    Legendary Creature - Cleric (R)
    Colorless spells you cast and abilities of colorless permanents you control can be paid for with any color of mana, regardless of their printed cost.
    2: Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Put the rest on the bottom of your library in any order. Activate this ability only once per turn.
    3/3
    "I bring you the magic of my masters, which supersedes the limitations of your world."

    Herald of Emrakul 12
    Creature - Eldrazi (M)
    You may sacrifice four colorless, nonartifact, nontoken creatures rather than pay Herald of Emrakul's mana cost.
    Protection from colored spells
    Annihilator 2
    As the creature emerged from the rift, they realized the extent of what they have done, but it was too late/

    Indoctrination of the Blind 6
    Enchantment (R)
    Spells and permanents you control are colorless.
    Colorless spells cost 1 less to cast.
    Disciples came from all corners of Caeia, hungry for the magic Azam offered.

    Summon the Masters 2
    Legendary Enchantment (M)
    0: Exile target nonartifact, colorless spell from your graveyard. Activate this ability only during your turn and only once per turn.
    At the beginning of your upkeep, if there are at least five cards exiled with Summon the Masters, you win the game.
    "Behold, they come! The masters of the Blind Eternities!"


    Prismatic Essence 4
    Artifact (U)
    Prismatic
    Creatures you control have Prismatic.

    Prismatic Armory Construct 5
    Artifact Creature - Golem (C)
    Prismatic
    Equipment costs 1 less to equip to Prismatic Armory Construct.
    3/3

    Radiant Jewel 1
    Artifact (C)
    Prismatic
    ,t: Add one mana of the chosen color to your mana pool.

    Mask of Infinite Color 3
    Artifact - Equipment (U)
    Prismatic
    Equipped creature has Prismatic and "This creature cannot be damaged by spells of the chosen color."
    Equip 2

    Longsword of Solidarity 3
    Artifact - Equipment (U)
    Prismatic
    Equipped creature gets +1/+1 and has first strike.
    Purity - As long as the chosen color is the only color among permanents you control, equipped creature gets +2/+2 and has double strike instead.
    Equip 4

    Purification Golem 6
    Artifact Creature - Golem (U)
    Prismatic
    When Purification Golem blocks or becomes blocked by a creature that is not the chosen color, Purification Golem gets +2/+2 until end of turn.
    4/4
    Posted in: Caeia Text Spoiler
  • published the article Dream Wisps - The Magic Wars
    Name: Dream Wisps

    Color: WU

    Description: The Dream Wisps are little pieces of mind that inhabit your dreams. They love to fiddle with them and, if they are powerful enough, can be materialized into reality.

    Physical Description: There are two kinds of Dream Wisps: Nether and Abstract. Nether Wisps are "void space" in your dreams, stuff that help complete the image in your dream but you never encounter. Abstract Wisps fuel the creativity of your dreams and look like my avatar.

    C/B/S: Being a ethereal race, they do not have much cultures or society. All Dream Wisps, however, wish to become reality and escape dreams.

    Additional Information: I have no idea.

    Mechanics:

    1. Flickering - Dream Wisps are ethereal and are supposed to be in dreams. They are often unstable in reality.
    2. Library - Dream Wisps have lots and lots to do with the library. The library is the "dream" and they have abilities that you can activate while in the library or can just bounce back to it.
    3. Vanishing - Dream Wisps are often unversed in reality and so if they do get out, they can only stay for a little bit. Dream Wisps go to zones other than the graveyard, however.
    4. Dreamwalk - Dreamwalk is (This creature is unblockable as long as the defending player controls a tapped creature.) This is to provide an evasion option that differs it from spirits and because it is extremely flavorful.
    5. Off-end mechanics - Tapped creatures matter, suspend, and cascade may be used.
    Nathaniel is almost ready. He puts some tape on his makeshift wings, and examines it. "Wow, it's beautiful." he thinks to himself in his mind. Brimming with excitement, he attaches the wings to his arms, then swings them. Nothing. "Guess that I need a little more wind.." Not containing himself, he dashes off to the cliff where the landscape ends.

    "I'm ready." Nathaniel shouts, and when he hears nothing but his own echo, he smiles. The air is so pristine! He gets a running start on the cliff, spreads his wings, ready to glide...

    And glide he does! He feels a bit scared with gravity working against him, but his wings are very sturdy. He laughs, and, with a foot reached out, he steps onto the ground..

    "Ugh!"

    Nathaniel wakes up. "It was only a dream," he thinks to himself. "It's a dream!" He almost cries. "The dream was feeling so real," he thinks to himself. "It just took place right outside..." He smiles. "Maybe I can do this myself!" he thinks.
    After all, he can almost think of the materials needed to make the wings - leaves, tape, branches...

    Nathaniel spends the whole afternoon gathering the material. "The feeling while flying was so fun," smiling to himself. He assembles a mental blueprint of the wings - branches on the outside, leaves on the inside. Just stick it together with some tape. After sticking the tape, he feels the wings - getting stronger, now..

    He was almost finished building the wings when his sister, Lois, comes in. "What are you doing?" she says, always inquisitive. "Building some wings - ready to fly tonight!" he laughs. Lois was a little suspicious - this was so sudden! He was just complaining about living in the middle of nowhere the night before. "Now he's so cheerful," she thinks to herself.

    Sticking some tape, he takes a step back from his work and admires it. Just like in his dream. He is so excited that he immediately waves it around in the still air. Nothing - just like in his dream. "It's coming true," he thinks to himself, then he attaches his wings.

    "Where are you going, Nathaniel?" Lois taps him on his shoulder. "You'll see." he replies quickly.

    He goes off to the edge of the cliff, then, without warning, jumps it off, grinning broadly to himself. Lois snaps onto his hand - but just misses. Nathaniel closes his eyes and smiles, then realizes - he isn't flying.

    He's falling.

    Lois cries and runs away, a typical reaction for a child. Her face is so choked up when she doesn't hear a thumping sound. Her face recovers for a bit. "What's happening?" she thinks to herself as she makes her way to the cliff.

    Nathaniel's body is still there, just covered in some white light. "What?" Lois thinks. The small orbs of light rise out of the canyon and go up to Lois. Lois puts her hand up to them... Nathaniel?

    The Dream Wisps recover Nathaniel's unconscious body as they scurry around. One more appears out of the cliff. The wings, enveloped in white light, join the wisps. The wisps are evidently having fun, if they could feel the emotion of fun - they then float around into the landscape, into the beyond.




    Posted in: Dream Wisps - The Magic Wars
  • published the article Mafia Role PMs
    These Mafia Stats are abandoned. Check my sig for an updated list.

    Role PMs


    Quote from Shalako »
    Miss Marple-Mafia Goon

    It's seems that everywhere you go there is another murder. It's quite unfortunate how you can't just seem to pass up those thrilling chances to feel that rush. Framing all those people was just an extra boon to shove in the faces of the people who thought of you as just an old chatty lady.

    You may communicate at night/pregame with your group and the mafia may have one player kill another player at night.

    http://www.quicktopic.com/46/H/JS7tG3wZf6X

    You win when the mafia are equal to half the total number of players.


    Quote from AsianInvasion »
    You would be amused if you weren't so angry. The Spartans think they can defeat your vast army? Your worshippers number in the hundreds of thousands. They stand no chance. But you are a generous god, and you would gladly accept the surrender of the Spartans, for they would make invaluable pawns with which to conquer the rest of Greece, and perhaps the rest of the free world besides. Even if they try to assassinate you, your personal bodyguards will surely protect you. But for now, your primary concerns are the naked prostitutes writhing sinuously before you. It's good to be God-King.

    You are God-King Xerxes (Town One-Shot Bulletproof). The first time you would be killed, that kill is prevented instead.

    AI


    Quote from KittyCupCake »
    Aries (Vanilla Town)

    Your Horoscope: Your appetite for adventure will be more than fulfilled as you soon face new and interesting challenges. Your passionate energy will drive you to new heights ensuring you make a real impact.

    Win Condition: You win when all members of the Mafia are Eliminated.

    Abilities: None.


    Quote from Yanni »
    You are Jules Winnfield, town 2 Shot Vigilante
    Once per night, you may choose another player. You will kill that player. This ability may be used twice, but only once per night.
    Jules Winnfield was Marcellus Wallace’s personal assassin. You always were willing to kill for Mr. Wallace, even in the most dire situations.
    You win when all the mafia are dead.
    Please one post confirm in the game thread when it is open.

    If you have any role questions, pleas ask me via pm.


    Quote from Jobie »
    Prophylaxsis:

    You are the Ideal Gas Constant, Mafia Godfather You hate all things random, but have so many different values with all of the different combination of units, so you may as well be random.

    You are mafia with Atlseal. You are free to PM between each other or set up a quicktopic. Just be sure to include me in PMs or the quicktopic.

    Each night, the mafia may submit a kill. Please submit to me who is committing the kill and whom they are killing.

    Abilities: Since you’re “seemingly random” you are able to “blend in”. If you are investigated, you will appear to be town.

    Win Condition: You win when the mafia can control the lynch and equals the number of living townies

    Please /confirm via PM.


    Quote from ganderin_dan »
    Oscar - Vanilla Town

    Why do you still work here?

    You might be the only person in Dunder Mifflin that has an idea of what’s going on in the world. Michael certainly doesn’t (even with Wikipedia up his sleeves… that was embarrassing), and none of your coworkers are much better.

    Actually, come to think of it, how would accounting run without you? Honestly, Kevin? Angela? Nothing would get accomplished!

    You’re surrounded by incompetence and ignorance, but Scranton and the Office have been ok to you. Welcomed when coming out of the closet, for example (despite Michael’s harassment), and the bars aren’t as bad as you would think.

    You owe it to the Office to try and find these conspirators, but using your accounting skills won’t do you much. Demonstrating your logic will show that you have the Office’s best interest at heart, considering all you have is your vote.

    Please confirm by responding to this PM.


    Quote from pinkfloyd »
    Quote from Prophylaxis »
    I am available to replace for Sir Mu.

    You are Winston- Town Gunsmith

    You are a member of the Outer Party and work at The Ministry of Truth, where your job is to rewrite historical documents to match up with what the party has said. Every day you question if being a part of the party and listening to Big Brother is really worth it and you are even cheating on your wife and committing acts of love crime by sleeping with Julia. The Brotherhood seems like the right choice to help bring the party down and give REAL freedom to the people of Oceania. But all you do everyday is write these things down in a diary, committing thoughtcrimes.

    Ability: You are paranoid and want to know who can be trusted within the party to help bring it down. At night you may target someone to find out if they have a gun that they could use to kill someone committing crimes. You will get a result of “Gun” or “No gun”.

    You win when all threats to the Brotherhood are silenced.


    Quote from Zajnet »


    You are Zeratul, Protoss Dark Templar, a member of the Town.

    You are permanently cloaked. This means that most abilities (including kills) will not resolve against you.

    You win when there are no threats to the town alive.


    Quote from pinkys_brain »
    Jay Pritchett - Cop

    Flavor: Being the head patriarch of the whole family, makes you the person who knows everyone, you just can't remember in your old age who was the family members you can trust or not.

    Abilities: During the night you may PM, me the name of a player. You will be told if the player is guilty or innocent.

    Win Condition: You win when all mafia members are evicted from the household
    Quote from Flew »
    Prophylaxis, you are Winston Milton, alias Rich Uncle Pennybags, alias Mr.Monopoly, you're so rich that everything you do now is buying all the streets of the biggest cities of the world and earning even more money theanks to them. However, you should try your best to avoid the Jail.

    From Monopoly.

    You are Mostly Vanilla Town, you don't have any ability. However, everytime you go to the place "Jail", don't pass "GO", don't earn $200 . And you will be protected from any night action that may target you the following night.

    Quote from Seppel »

    You got it. dot dot dot

    Prophylaxis/LenKenneth - TOWN

    Rolename: Fay Mina

    Species: Fox

    Affiliation: Lyscilla's Harem

    Flavor: As one of Lyscilla's slaves, along with Jan Sadi (Lapine), Lai Vara (Feline), Soll Vosin (Feline), and Tir Konai (Squirrel), you faithfully serve Lyscilla. However, you have no knowledge of her plans and have never conspired with her.

    Ability: [Vanilla] You have no abilities.

    Game Thread: http://forums.mtgsalvation.com/showthread.php?t=406167

    Please reply to confirm that you have read this PM.

    Quote from red_0mega »
    You are the Hanged Rustler; Mafia Roleblocker.
    Long before Small Hill existed, Cottonwood Creek was a haven for cattle rustlers. Until the Texas Rangers made an example out several men, hanging them high in the cottonwood trees. One of those men returned as a deranged Wraith. Though dormant in recent years, spectral activity in the area has awoken him from his tree, and he craves screams in the night.

    You are mafia, along with your partners ljossberir, and Jiggernuts. The three of you may discuss the game during the Night phase and submit to me the name of a player that you would like to kill that Night.

    In addition to the mafia kill, you may also submit to me the name of a player and any actions they take that Night will be blocked.

    You win when the mafia outnumbers the town.

    Quote from Charm_Master3125 »
    here's your role PM. Good luck, and have fun out there...
    [box]
    Capt. Takamachi Nanoha – Neutral Ace – Magical Girl Lyrical Nanoha Force
    The Ace of Aces. The White Devil. A crimson-haired Reaper. These are all nicknames you’ve gathered over your illustrious 16-year career. To most, your disarming smile and flowing barrier jacket are synonymous with your penchant for leveling entire city blocks with a simple spell. Sadly this isn’t a quick vacation, but you only have a handful of rogue mages to deal with this time. You figure you can wrap this up with one hand tied behind your back. (as long as it’s your right hand, you need your left to carry your staff after all)

    Divine Buster: Each day, you may submit to me one player’s name. Barring intervention, you’ll send them on a one-way trip to the hospital wing. You really don’t need to worry about collateral damage, so have fun.
    Starlight Breaker: Once during the game, you may bypass your kill for the day and channel magical energy. The next day, you will loose that power on the town, firing at four players of your choice. Since this is your signature spell, you will be able to bypass any protective shielding that anyone happens to be hiding behind.


    Your Win Condition is: Arrest or eliminate the four wanted mages by the end of the game. Of course, because you are the ace of aces, you’ve put an additional challenge on yourself: You must be responsible for at least two of the four kills, either by supporting their lynch or offing them yourself.


    The Wanted Mages are: Shana, Lain Iwakura, Tsukino Usagi/Sailor Moon, and Elspeth Tirel.

    Quote from CrustaceanCrusader »
    [box=220]
    Gardenia

    "Master of Vivid Plant Pokemon"
    Alignment: SCUM

    Pokémon

    Roserade Lv.65
    HP [||||||||||||||||||||||]
    The Bouquet Pokemon

    Toxic (PP 1/1)
    A move that leaves the target badly poisoned. It will faint during the next night. This can't be prevented.
    200
    [/box]

    Quote from KittyCupCake »
    Lachesis, Town Allotter

    You are Lachesis, middle child of the three sister Goddesses and divine leader of the Church of Knowledge. Normally, your powers include measuring life and apportioning destiny. However, the dark essence of Erebos has begun to blanket Deitriptychos, making your direct intervention difficult. You can, however, still bring out these types of powers in mortals who pray to you.

    Post Restriction - Dark Essence
    You may not post in the game thread.

    Ability - Granting Prayers
    During twilight, for every two players who prayed to you during the day, you may select one of those players to gain use of their ability for that night.

    Win Condition
    You win if the Town successfully recovers the three Eyes by killing the scum holding them.

    Quote from creampuffeater »
    Welcome to Vanilla Mafia 2!

    You are a townie (WHAT A SURPRISE), as such you have no additional powers. You win when both the mafia are dead.

    Please confirm via PM.
    Ellemenno P,
    You are Dr. Dinwiddie, AKA “The Bursar,” D.M.(7th), D.Thau., B.Occ., M.Coll., B.F., Mafia Jailer. You are described by many as an idiot savant, and indeed, your insanity is so famous in Ankh-Morpork that a common colloquialism for going insane is “going bursar.” In particular, your belief that you could fly was of concern to many of the faculty at UU. Of course, now you take dried frog pills, which help you hallucinate that you are sane, make you difficult to agitate, and of course, allow you to actually fly around. When Rincewind asked you to help him off the Archchancellor, you quickly agreed, as it seemed a bit of a lark, and you really didn’t understand the consequences. Once per night, you may babble incoherently. (Not in the thread, of course.) This will have no effect, because no one listens to the Bursar anyway, and no one pays attention to where he goes or what he does. You may, however, communicate with your cronies, Rhand and Iso, through the scum quicktopic here. Once per night, you may PM me the name of a player to whom you wish to slip a dried frog pill. The player will be untargetable that night, since you can never predict the movements of someone on dried frog pills, but they will also be unable to act that night.

    Quote from Megiddo »
    You are Kanbei, Mafia Emperor (Advance Wars)

    You gain 1 point at the end of the Day if you have been voted by three different people that Day.

    Any item you purchase has (in addition to any other abilities it might have):
    Overwhelming Forces: Kill target player. This ability can't be used in the same Night as your partner's Stone Spire. Then, your item breaks.

    At Night, you may speak with your partner in this quicktopic: http://www.quicktopic.com/50/H/9BrkRU6uwhQDN

    Please confirm via PM

    Quote from KoolKoal »
    You are Spinda, Untargetable Fighter.
    You have constantly been the target of bullies at the dojo, your squishy exterior even more a target than the other less-liked pokemon in group. But you are quite used to escaping trouble as well, usually by spinning too rapidly to be hit. Unfortunately, that tactic is pretty tiring.
    During the day, you may vote.
    During the night, you may pm the mod to become untargetable until the beginning of the next day. You may only use this ability once.

    You are Charlie MacDuff, The Big Cheese
    You are a Democrat

    Abilities:
    1. You may vote.
    2. You may perform the mafia night kill.
    3. You may communicate with your buddies at Night in this quicktopic: [REDACTED]
    4. You are the leader of the mafia. If there are any disagreements, you have the final word.

    If your party is in power:
    5. You may choose a player. If the President takes an action Tonight, you will redirect that action to the player you chose. You won't learn anything (you won't even know if your ability was successful). Actions with no targets are unaffected.

    If your Party is not in Power:
    6. Your fingers reach far and wide, but you yourself are untouchable. When the opposition takes control, you can tighten the strings and make yourself immune to all nonlethal Night actions Tonight.
    You are a Pink Platypus.

    Yep. Imagine that.

    Pink Platypus.

    You try to help the town and such, but I mean, c'mon.

    Pink Platypus.

    At least you look fabulous.

    You are Vanilla Town

    You win when all threats to the town are eliminated.
    Ongoing
    Ongoing
    Posted in: Mafia Role PMs