I'm excited. It's finally the excuse to buy a 3DS that I've been searching for. Every generation I hope for a Psychic-Fighting-Dark starter trio, and it looks like my hopes of that have been dashed right away, but I already find these starters more appealing than last generation's.
I have to say, I hope there aren't any super crappy designs like Vanilluxe and its line, but I have a feeling my hopes will be dashed.
Funny how this border keeps moving. Way back when, people were saying the original 151 were the only good ones.
Can you imagine, in ten years? "Ugh, I remember when there were only 459 Pokemon! We had ice cream and Garbage! Now I see these kids with their Mountain and human-shaped Pokemon, and it maies me sad.
A friend of mine has declared that the 1.5 generation on this will be pokemon Z. Doesn't fit the supposed Genetics theme, but it does fit the 3D theme. As in, axis.
Doubt it. Why is their a double helix in the logo?
The original 151 were by far the best designed ones, but the designs starting going off the deep end after the 3rd gen I'd say, with even some of the 3rd gen looking pretty hokey.
Disagree. Remember Voltorb? Ugh. Personally I really like Johto and Sinnoh designs.
I think Gold/Silver would have to be the best games(In my opinion). Later games tended to suffer under a weight of bloat from previous generations, while Gold/Silver had an interesting plot with some genuinely unexpected moments. The pokemon designs still felt 'pokemon-ey', and acquisition of all the pokemon still felt possible without cheating.
See, I think Johto introduced the most or the best, but the it's not like the newer games don't have it, so I like them a lot. Sinnoh is my favorite. I mean, here's what each generation introduced:
Gen I:
Everything
Gen II: Color, "shiny" pokemon, breeding, less glitchyness, baby Pokemon, more types of Pokeballs, the split of special attack and special defense, roaming, Steel and Dark (which stopped Psychic from being OP)
Gen III: A complete rehash of IVs and EVs, weather, natures, a new way of finding shinies, dual-battles, Hidden Bases
Gen IV: The GTS - hell, Internet connectivity in general, a complete overhaul in graphics, a second screen, the Pokewalker, Masuda Method breeding, chaining for shinies
Gen V: ability to sort-of check IVs at birth, GTS negotiations (thank god)
Wha'd I miss?
On another topic, how would you feel if the typing of the final evolutions of the starters are
Hey guys; I've been playing a U/B aggro deck for a while, and it's been working pretty well, so I decided to ask you guys what you think. The idea behind the deck is basically to cast small creatures that are either unblockable or have flying, suit them up with auras and equipments, and then turn them sideways for massive life swings. Here are some of the options:
Creatures:
Invisible Stalker: Automatic 4-of, the deck's namesake. With Hexproof you can stop yourself from losing massive card advantage to an opponent's Searing Spear or Murder, and unblockability guarentees a solid connection. If you're considering not running four, then you're doing this deck wrong. It really is that simple.
Tormented Soul: Honestly, I like this card, but I feel a little underwhelmed. One mana for unblockability isn't that bad, but I feel like we have better one-drop options. It also can't block, which can be a major problem in practice when you're wanting to stall off your opponent in the later game.
Judge's Familiar: Another card with which I have a love-hate relationship. Judge's Familiar is actually really good. It has flying, and in this format there are like two fliers, so it will usually connect. It also has the sacrifice ability. That's not so good in this deck because usually we'll be suiting up our creatures, and sacrificing it means sacrificing the enchantments that it has, but it can stall the opponenet's board sweep until they get another land drop.
Delver of Secrets: Another underwhelming one-drop. I recommend it in any list that runs high on instants or sorceries, but if less than that I don't reccomend it. It's not as good of a card as it is / was in other decks.
Overall, I recommend maybe nine to twelve creatures. I personally run ten.
Spells:
Think Twice: Probably the best draw spell in the format. I like it.
Sign in Blood: Another powerful draw spell. It makes you lose life though, which is annoying against aggro. I won't lie; I've cast this targeting an opponent before when they were at just two life. I like it too.
Thought Scour: I personally don't use this card, but it's a very realistic option. The two mill cards help your spear and might hit Think Twices. A strong choice.
Mizzium Skin: Good against removal-heavy decks. It's not the best. I personally run three in the sideboard.
Murder or Ultimate Price: Murder is a cute little card that's easily playable. Ultimate Price is also good, but misses a few key things. Keep in mind it misses artifacts!
Syncopate and Dissipate: I don't like these cards in favor of a more aggresive build, but you can use them if you like. I like that Syncopate exiles Think Twices from the opponent.
Suit:
Dark Favor: I really, really, really love this card. It's so good. Turn one Judge's, turn two Dark Favor is one of the deck's strongest plays. It's really good. Three or four of them makes a build!
Curiosity: Probably my second-favorite card, after Stalker himself. Massive card advantage.
Spectral Flight: It's okay. Not one of the stronger suits, but not that bad either. Very usefully puts our 1/1s outside of the reach of our opponents' Pillar of Flames. Also allows for blocking Resto Angels and other fliers.
Runechanter's Pike: A solid late-game drop. Turn twelve it's the perfect top-deck. Also, first strike is noteworthy if you're on the defensive.
Mark of the Vampire: AWW YEAH LIFELINK AWW YEAH SUCK IT SUCK IT TWENTY-TWO POINT LIFE SWINGS 420 BLAZE IT AWW YEAH AWWW YEH YEA YEA YYEAAAAHHH CAN'T TOUCH THIS CAN'T TOUCH THIS CAN'T TOUCH THIS #YOLOSWAG
Splashes:
Green: Rancor is a card, and a good one. It's probably my favorite card in the format. Farseek is also playable-ish, but generally once you hit two mana you don't need any more. But I mean hey, it's mana fixing. You could feasibly run Titanic or Giant Growth.
Run about twenty lands. Four duals, sixteen basics.
So what do you think should be added? I'm sure there are things that I'm missing but I don't have my list in here. I will definatly edit this in the future. Things to add: splashes of other colors, banner, more cards that I've probably missed.
Hey guys! Been a while. I'm wondering if I can get a banner for a primer I'm working on. The cards would be (from left to right)
Dark Favor, Sign In Blood, Invisible Stalker, Ring of Evos Isle
I'd like some text on the banner: an arcane-looking blueish font that spells out "Now you see me, now you don't..."
Thanks a lot!
I've been running something similar; I'll link you to it when the post is up. It has been working fine without Cipher, but will only get better with the coming set. Go ahead and splash green.
I realize the general consensus here is to play Gaea's Cradle, but the enviornment in which I play is so incredibly Wasteland that I just can't. Wirewood Lodge isn't really even a land, rather another way to untap an engine. SB not yet formed.
Well of course I'm going to run her through combat situations and spellcasting and such first; this is just for when we're at a level of playing the actual game. Thanks for the advice guys!
Shut your pie hole. Mr. Mime is a boss.
A lot of people on /vp/ and reddit are saying that. So it's possible.
Can you imagine, in ten years? "Ugh, I remember when there were only 459 Pokemon! We had ice cream and Garbage! Now I see these kids with their Mountain and human-shaped Pokemon, and it maies me sad.
Doubt it. Why is their a double helix in the logo?
Disagree. Remember Voltorb? Ugh. Personally I really like Johto and Sinnoh designs.
See, I think Johto introduced the most or the best, but the it's not like the newer games don't have it, so I like them a lot. Sinnoh is my favorite. I mean, here's what each generation introduced:
Gen I:
Everything
Gen II: Color, "shiny" pokemon, breeding, less glitchyness, baby Pokemon, more types of Pokeballs, the split of special attack and special defense, roaming, Steel and Dark (which stopped Psychic from being OP)
Gen III: A complete rehash of IVs and EVs, weather, natures, a new way of finding shinies, dual-battles, Hidden Bases
Gen IV: The GTS - hell, Internet connectivity in general, a complete overhaul in graphics, a second screen, the Pokewalker, Masuda Method breeding, chaining for shinies
Gen V: ability to sort-of check IVs at birth, GTS negotiations (thank god)
Wha'd I miss?
On another topic, how would you feel if the typing of the final evolutions of the starters are
I've considered it, but haven't tested it. I'll test some white cards later and add that to the primer.
Is anyone else on board for actually helping th figure this deck out?
SHH
NO SPOILERS
but seriously. This deck was designed before cipher was spoiled, and when it was spoiled I got so excited.
Why?
Creatures:
Invisible Stalker: Automatic 4-of, the deck's namesake. With Hexproof you can stop yourself from losing massive card advantage to an opponent's Searing Spear or Murder, and unblockability guarentees a solid connection. If you're considering not running four, then you're doing this deck wrong. It really is that simple.
Tormented Soul: Honestly, I like this card, but I feel a little underwhelmed. One mana for unblockability isn't that bad, but I feel like we have better one-drop options. It also can't block, which can be a major problem in practice when you're wanting to stall off your opponent in the later game.
Judge's Familiar: Another card with which I have a love-hate relationship. Judge's Familiar is actually really good. It has flying, and in this format there are like two fliers, so it will usually connect. It also has the sacrifice ability. That's not so good in this deck because usually we'll be suiting up our creatures, and sacrificing it means sacrificing the enchantments that it has, but it can stall the opponenet's board sweep until they get another land drop.
Delver of Secrets: Another underwhelming one-drop. I recommend it in any list that runs high on instants or sorceries, but if less than that I don't reccomend it. It's not as good of a card as it is / was in other decks.
Overall, I recommend maybe nine to twelve creatures. I personally run ten.
Sign in Blood: Another powerful draw spell. It makes you lose life though, which is annoying against aggro. I won't lie; I've cast this targeting an opponent before when they were at just two life. I like it too.
Thought Scour: I personally don't use this card, but it's a very realistic option. The two mill cards help your spear and might hit Think Twices. A strong choice.
Mizzium Skin: Good against removal-heavy decks. It's not the best. I personally run three in the sideboard.
Murder or Ultimate Price: Murder is a cute little card that's easily playable. Ultimate Price is also good, but misses a few key things. Keep in mind it misses artifacts!
Syncopate and Dissipate: I don't like these cards in favor of a more aggresive build, but you can use them if you like. I like that Syncopate exiles Think Twices from the opponent.
Suit:
Predator's Gambit: I haven't tested it but it looks really good
Curiosity: Probably my second-favorite card, after Stalker himself. Massive card advantage.
Spectral Flight: It's okay. Not one of the stronger suits, but not that bad either. Very usefully puts our 1/1s outside of the reach of our opponents' Pillar of Flames. Also allows for blocking Resto Angels and other fliers.
Runechanter's Pike: A solid late-game drop. Turn twelve it's the perfect top-deck. Also, first strike is noteworthy if you're on the defensive.
Mark of the Vampire: AWW YEAH LIFELINK AWW YEAH SUCK IT SUCK IT TWENTY-TWO POINT LIFE SWINGS 420 BLAZE IT AWW YEAH AWWW YEH YEA YEA YYEAAAAHHH CAN'T TOUCH THIS CAN'T TOUCH THIS CAN'T TOUCH THIS #YOLOSWAG
Splashes:
Run about twenty lands. Four duals, sixteen basics.
So what do you think should be added? I'm sure there are things that I'm missing but I don't have my list in here. I will definatly edit this in the future. Things to add: splashes of other colors, banner, more cards that I've probably missed.
Mod text removed.
Dark Favor, Sign In Blood, Invisible Stalker, Ring of Evos Isle
I'd like some text on the banner: an arcane-looking blueish font that spells out "Now you see me, now you don't..."
Thanks a lot!
And maybe Pokemon.
Sig or avatar. Your choice.
14 Forest
1 Wirewood Lodge
Mana Dorks:
1 Dryad Arbor
3 Elvish Archdruid
4 Elvish Visionary
2 Fyndhorn Elves
4 Heritage Druid
4 Llanowar Elves
4 Nettle Sentinel
4 Priest of Titania
3 Quirion Ranger
4 Wirewood Ranger
1 Regal Force
1 Emrakul, The Aeons Torn
4 Genisis Wave
4 Glimpse of Nature
3 Green Sun's Zenith
1 Staff of Domination
I realize the general consensus here is to play Gaea's Cradle, but the enviornment in which I play is so incredibly Wasteland that I just can't. Wirewood Lodge isn't really even a land, rather another way to untap an engine. SB not yet formed.
Any advice would be HIGHLY appreciated.
I feel like I would rather have a standard deck. That way they can get familiar with the cards and take their albeit bad decks to FNM.