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Aug 11, 2014I honestly don't agree, guys. We have a lot of decks like you said, but mostly they suck!Posted in: The Rumor Mill
Look, I love playing Tron, it's one of my favorite all time decks, but it honestly sucks! It's soooo dependent on the matchups and the sideboards! And you can replace Tron with almost every deck, except for Jund variations and Pod, and that is why most pros play that. In a format of decks that fall to sideboard pieces, the decks that don't are kings!
I have no problem with metagame formats. Sometimes I play Pokemon TCG and that's as "metagamy" as it gets. Every deck falls to something else, it's really an issue of choosing right. What I have a problem with is having such a format and then having decks that are not like that at all.
Quote from TequilaFlavor »
The latest Modern GP, GP Boston, was really fine in terms of how many different decks did well (Burn, Soul Sisters, Blue Tron, Infect, Scapeshift, Junk, The Rock, UWR Twin/Control, Twin, Living End, Melira Pod and a few others all did reasonably well), there's not much more you can ask for in terms of diversity for a non-rotating format.
You had Blue Moon, Amulet of Vigor and Ad Nauseum shake up the meta game this year aswell, so I really would't call Modern "stale", like Forsythe did - a non-rotating format will never change as drastically as a rotating format does after rotation, that just comes with the territory.
I do not agree with your metrics if you claim Burn, Soul Sisters, Blue Tron, Scapeshift, Living End did well. I also don't agree that The Rock and Junk are different decks or Twin variants, for that matter. I also have a real issue with Blue Moon, Amulet and Ad Nauseam having "shaken up" the meta. THEY CHANGED NOTHING! Maybe in LGS people started winning with them? Not even sure. They make almost no difference in PT environments going forward. Infect is the only real exception, imo. It's a good aggro deck that works really different from affinity. Best surprise of the last half year of jund and pod.
Aug 11, 2014I used to play Modern almost exclusively (because Legacy events are rare where i live). I'm still not happy about the format.Posted in: The Rumor Mill
While upset, I understood when they decided to cancel Modern PT. Its still a little boring for coverage. As the matches are played through the day, the number of similar decks starts getting out of hand.
Them cancelling the PT was kind of a terrible move in that it signalled lack of support. At the same time, the PT being back doesn't fix the format. Maybe they should spend some R&D resources developing for Modern in new sets? Even if they do, we'll only see the results in, what, two years?
Also, the lack of reprints is really surprising, imo. It blows my mind that MMA went over so well and there's still $250 goyfs and fetches that are more expensive than duals.
Feb 17, 2014Posted in: Legacy (Type 1.5)Quote from Xequecal
There was no nic-fit or lands in the top 16. It was 60 copies of Brainstorm and a deck running six Red Elemental Blasts maindeck. (with more in the sideboard) This is evidence of a massively messed up format.
For what is worth, the deck running 6 Red Elemental Blasts maindeck has Painter's Servant in it, so...
Also, nic-fit sucks and lands did indeed top16
Jan 17, 2014rahzark posted a message on [Primer] U/B/x Tezzeret, Agent of Bolas Control (12/2013 - 5/2014)Tezzewrath — PrimerPosted in: Modern Archives - Deck Creation
The idea for this build came when Bloodbraid Elf was banned. I thought that wrath effects could potentially make control viable (at the time RWU wasn't really a thing) so I backwards engineered a wrath deck:
This was the main starting point of the deck. Since I was ramping to a turn 4 wrath, I also decided to try a gifts package, since Gifts Ungiven also costs 4 mana.
- 8 Azorius Signet
- 3 Wrath of God
- 2 Supreme Verdic
- 1 Day of Judgment
- 4 Gifts Ungiven
- 1 Unburial Rites
- 1 Elesh Norn, Grand Cenobite
- 1 Wurmcoil Engine
Tezzeret was the next step, the glue that holds the deck together. It's a massive card advantage engine, makes creatures and also ends the game on itself, sometimes the very next turn after it comes into play.
The addition of Tezzeret basically crafted the rest of the deck, from the mana (Citadel, Inkmoth) to card draw (Thirst for Knowledge) and answers (Spellskite).
This is my current list. For the original (which I sent to Caleb) check the article http://www.channelfireball.com/articles/legacy-weapon-modern-brew-contest/
Wrath effects: wrath often and wrath good. Sometimes you wrath to clear the path for a gifts without Deathrite Shaman in play. Othertimes you just 2 for 1 and be happy
Path to Exile: I hate to play this card, but it's really good, specially to deal with man lands. Deathrite Shaman is also fine, if you gifts on the same turn and then unburial on your main phase, or if you think he'll play a turn 2 Liliana. Plus, its always live versus Twin, Tron, Pod.
Detention Sphere: Generally one is enough on the main deck. The two on the board get in versus Jund (to deal with Lilianas most of the time) and Tron.
Creeping Tar Pit: Mainly to deal with Liliana of the Veil. One of our few 1-drops.
Inkmoth Nexus: BFF with Elesh Norn and Tezzeret, these lands allow some pretty fast combo wins out of nowhere.
Ghostly Prision: They come in versus Twin and Kiki Pod, but they are also pretty cool versus Affinity and Living End!
Aven Mindcensor: I added them because of the Skapeshift matchup (haven't seen that many Scapeshift decks around anymore) but they are even better versus Pod. Also useful in the Tron matchup.
Vendillion Clique, Negate: Combo decks.
Yes, I know this deck has a weird curve. No real 1-drops (only Creeping Tar Pit and Path to Exile) and almost no 3 drops.
At first I was forcing myself to play Thoughtseizes to fill in the curve, but after a lot of testing time I am confident saying we don't need that. Its ok against combo, but in most cases I'd rather just play my land and not take damage from it.
This is a tap out control deck, so most of the times you should be tapping out (unless you want to gifts end of turn). This is the reason I don't play more counters. The Negates on the sideboard are there versus combo decks where we don't really want to play stuff on our first turns anyways.
I'll rate the match ups as favourable, unfavourable and fair. Don't want to go really deep on the rating because this deck has a lot of outs and really rewards good experienced players that know when it's better to draw with Tezzeret or pump the Inkmoth Nexus, for example.
Most of the stuff is already in the main deck. I'd probably take out the 2 Spellskite and 1 Gifts Ungiven to add 2 Detention Sphere and 1 Path to Exile. Most of the games we lose, it's because of an early Liliana without a quick answer. Don't be afraid to path their Deathrite Shaman on their turn 2 upkeep if you smell a Liliana!
I'll rank this fair, because the first game is hard to beat. You can punish slow hands by gifting Elesh into play, but that's about it. The sideboard really helps crushing them — a resolved Ghostly Prision generally seals the deal. Be careful, though, they are sneaky and can win out of nowhere. That said, I don't think I ever lost a match against twin on a tournament.
Wrath soon and you should have no trouble. Save those Paths and Quarters for their Inkmoths and you should be fine. Tell them Elesh Norn says hi!
UWR Control: Fair
They can burn you out while dealing with the Wurncoils. Other than that, Tezzeret awesome here. I hate hard rules, but you should rarely minus the Tezzeret. Just let it grow and keep drawing.
This deck really crushes Pod. Wrath soon, don't be afraid to hit only one guy early if it's a mana dork.
This deck struggles against decks with bigger game. This is one of them. The best you can do is delay them and win fast, either with Tezzeret or with Inkmoth. Almost every card on the sideboard comes in (leave those Ghoslty Prision Out)
Concede the first game. Seriously. The other games, close the door with Mindcensor, Clique, Negate.
Living End: Favourable
My favourite play against this deck is using Gifts in response to Living End. Only works one time, though The second game they grow wiser, but it's still hard for our deck to lose with a couple Wurmcoils in the graveyard. Ah, and Negate, Vendillion Clique, Ghostly Prision…
- 8 Azorius Signet
Jan 17, 2014rahzark posted a message on [Primer] U/B/x Tezzeret, Agent of Bolas Control (12/2013 - 5/2014)Posted in: Modern Archives - Deck CreationQuote from BatHickeydid anyone see the caleb durward article on CFB? seems like the best tezz list ever and he tells you why:
Hey guys, that's my deck I can explain any card choice you want (or maybe write for the primer?)
I'm obviously not a pro player, but I have put a lot of time into this list and I think it's really competitive. If you guys like Tezz you should try it out!
Nov 8, 2013rahzark posted a message on [Primer] Mono Green Devotion - Nykthos Green (10/2013 - 7/2014)Posted in: Modern Archives - Established
Nov 8, 2013rahzark posted a message on [Primer] Mono Green Devotion - Nykthos Green (10/2013 - 7/2014)I built a deck with a similar idea the other day and got really surprised it was working (Jund had a really hard time dealing with it, mostly because of the creatures being really hard to kill).Posted in: Modern Archives - Established
I'm not a great deck tuner, so I need someone that really knows how to play to take this to the next level. Anyway, my list is this:
The deck plays by overwhelming the board with hard to kill creatures. Because they are hard to kill, they stick around for a middle-late game Nykthos, Shrine to Nyx + Regal Force, which just throws everything over the top.
The glue that holds the deck together is Domri Rade. It buys you cards, kills opposing creatures (when you really need it, which is fairly rare) and actually kills with it's ultimate.
The mana dorks allow this deck to play as many three drops as it does. Deathrite Shaman is super strong, gains life, sometimes even steals game wins, when you're hiding behind a bunch of oozes and undying creatures. Noble Hierarchs help in the early attacks, although I admit they become the worst of the dorks pretty fast (not even being able to attack like the normal elves do).
Oct 22, 2013Finally, an exciting deckPosted in: Deck Creation (Modern)
My version has no Nykthos (pretty weak, I think, especially since a lot of games are attrition wars).
Phyrexian Arena is awesome, apart from Abrupt Decay, no one really has a lot of main deck answers to it. Not sure about Gatekeeper of Malakir. Sorin Markov seems good in the control matchups but that's it, maybe I'll move it to the sideboard.
EDIT: tested versus UWR Control, Jund and Affinity. The UWR matchup is good, made me feel optimistic. vs.Affinity, couldn't beat Inkmoth Nexus. Against Jund, had some trouble with Lingering Souls. Also, Terminate on Phyrexian Obliterator makes me a sad panda. Not so happy with my deck after all.
Oct 21, 2013Isn't the werewolf deck the new dragon stompy? http://www.wizards.com/magic/magazine/article.aspx?x=mtg/daily/deck/1213Posted in: Legacy (Type 1.5)
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