Because she didn't specify, you technically lied, as well. That mana does go away (next step or phase), which means your answer was just as wrong as it was correct - in fact, more so because you said it with intent to conceal or deceive. I don't know how this would go over in a tournament, but I know if someone pulled that crap to trick less experienced players in my group, they would lose a lot of credibility and probably be targeted (advantage of multi-player - keeps people honest). Even in a duel, I'd stay honest, and after the game, I would explain that they should activate it during upkeep or prior to passing through a phase/step just to prevent such shenanigans. Seriously, it's pretty petty to try to trick a less experienced player just to win one game. then again, I prefer to lose a well-played game than to win because the other player doesn't know the rules.Quote from 6jerfz »She then asks "Does that go away?"
Because she didn't specify when and didn't mention going into combat or her next main phase, I said "no".
And in marriage.Quote from VegaTDM »Communication is key, in both casual and competitive play.
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Personally, I would find it hilarious if they just reprinted Revised without the RL cards in modern or frontier borders (with their original arts obviously).
What Magic player today wouldn't want to draft something so nostalgic and win games with a craw wurm for ol' time sake?!
Ironically, while Shivan Dragon and Serra Angel may be remembered as the best beat-sticks of their time, I can't help but feel that no card image from that era was more iconic than Hurloon Minotaur. It may be vanilla, but suffice it to say that if that Minotaur somehow doesn't make the final cut for Iconic Masters, those designing the set haven't been playing long enough or don't even know what the word 'Iconic' means.
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It seems ridiculous for them to even consider banning a staple like sol ring in Commander when it was printed in the first and every subsequent commander set (albeit with inferior art) specifically so everyone (especially new players) would have easy, equal, and affordable access to it. If anything, they should ban mana crypt first which is much less affordable and more broken in a high-life format, and should really only be legal in vintage (and for the record, I'm not saying this as a "have-not" as I already have five mana crypts to help boost some of my slower commander decks which
needwant it more than others).1
You're my new best friend.
I swear, every time they ban something in whichever format, I'm almost always left confused and wondering why they can't open up an equally strong previously banned option for another color to balance the power in the format by raising it overall instead of always lowering it. Realistically, couldn't they have just unbanned say ponder or preordain in modern instead of banning pod, bbe, dts, or twin? dts was the perfect card to keep opposing goyfs in check which everyone agrees is overpowered in virtually every green deck. I get why decks like eggs get banned as do cards like sfm and jtms, but do we really need several cards in standard now, especially when they rotate out and new cards to compete against them rotate in so regularly, even quicker for some sets than previously? Maybe I'm just getting old or being nostalgic, but Magic, especially standard surely ain't what it used to be.
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Wow indeed!... Godwin's Law strikes with fewer than 75 posts? Seems a bit premature to say the least given the title and nature of this thread. In my opinion Leovold isn't even an oppressive card or hard to deal with. The very comparison alone is actually quite offensive and completely inappropriate. Is that really who this fictional cardboard game character reminds you of first and foremost? You should be ashamed and take a history lesson along with a sensitivity training class because I think you're spending too much time playing cards while not fully understanding and ignorantly minimizing the events and objectives of the third reich. How anyone could imply or even facetiously suggest that losing a card game under any circumstance is even remotely comparable to being rounded up, relocated, dehumanized, tortured, enslaved and used for forced labor, then slaughtered en-masse genocidally is beyond my comprehension. Alas, I digress. *sigh*
Back on topic...Even if I could understand how you could ever draw such a parallel, I probably still couldn't understand what the problem apparently was with Leovold to begin with. Talk about a banning decision that was capricious and arbitrary! Should I even bother to ask "Was he really that bad?" As per who or whom? What playgroups? which judges weighted in with their opinions? Confused, I'm so curious. What opposing Generals seemingly had the most difficulty against him? And were there sufficient attempts to understand why and adapt? Was one (or more) poll(s) taken before making a final decision? I certainly never got to vote, play as much commander as the next Magic player if not more, and wouldn't be biased in my oversight or dismissal of his potential. I never even built him despite getting my copy early on but wanted to eventually (my current bug deck is Mimeoplasm, I like all my decks optimized, and I only have so many duals). My friends and I also aren't intimidated to play against him (albeit with some decks more than others). I suppose we still can, but it's annoying that I could never play it outside my own living room if I were to build it. So yeah, what was the issue again? Can someone enlighten me? It's not like he's indestructible or has hexproof making him difficult to remove. Can't run prophet. Could he enter on turn 1? Sure, but it's unlikely without a perfect opening hand and still can't do too much damage (literally or metaphorically) before he's taken off the field as far as I'm concerned. Hell, I've had Kaalia in play with greaves and a big friend attacking on turn 2, not to mention various other equally powerful opening turns with other decks when starting which make it extremely difficult for opponents to catch up and gain tempo (if at all possible). Call me naive, but I don't even see how their justification for banning Leovold holds water when Grand Arbiter Augustin iv (amongst others) is much more annoying to play against, especially when he comes out on turn 2 after a turn 1 sol ring or mana crypt + medallion. Ever play a 3-color deck well against a turn 2 Purphorus or blood moon? It's usually a much quicker scoop-fest. What about players who drop an early mishra's workshop or cheat in an early Vorinclex? Those dropping ban-hammers should see how broken countless other generals
can beare (when playing first) with ideal opening hands while opponents' hands are only good to average. EDH has so much variance and politics as a singleton multiplayer format that I think people all too often seem to forget that circumstantially, virtually any (finely tuned) deck can beat any other. Top-deck tutor a terminus or use a chaos warp, problem solved. My point is that every deck should have a 'plan b', or at the very least a few answers to deal with almost every type of threat, disadvantageous situation, or general, because let's face facts...if all your deck does is focus on its own strategy while completely ignoring what your opposition might be doing, you'll always get caught being helpless in situations which are fairly easy to anticipate and should be just as easy to react to and neutralize at least some of the time. My personal conclusion can only be that an omission of sufficient removal or otherwise inability to deal Leovold is careless negligence at best if not intentionally poor deck building by his opposition. If anything, they should only have banned him in duel commander as a test since players in multiplayer games naturally team up against presumably more threatening generals/decks to offset and counterbalance their strengths.One can't help but wonder if perhaps the players (who were) having trouble against Leovold just weren't starting games as often, had sub-par cards in their own decks or opening hands, have bad match up pairings against him at no fault of their own (as some generals and archetypes inherently have slight to moderate advantages and/or disadvantages compared with others), poor luck (not drawing the right answers in time as needed while opponents seemingly hit theirs more often), and/or simply need to upgrade their sideboards with better suited and more versatile top-tier staples. Regardless, he's certainly not "Rofellos broken", and honestly, protean hulk combos still seem more degenerate that I wouldn't be at all surprised if they reverse their decision within the year. I'd have sooner unbanned Braids.
As for the Top ban in legacy, I'm not sure how to feel yet. I have many copies already, want more for edh, but don't even anticipate much of a price drop if any. Of course as time goes on we'll have a better picture of it's impact on the game and market price as the meta adapts. Sorry, I wrote a bit more than I initially anticipated. Thank you for your patience and understanding.
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Whilst the others who responded are correct, I just want to point out that Archon of Justice is an Archon not an Angel (unless of course it was enchanted with angelic destiny, call to serve, or equipped with angelic armaments and you simply forgot to mention that in your aforementioned scenario).
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*gasps*
Two words: Reserved List
(...and I sincerely hope this "Masterpiece series" doesn't have a hidden agenda, and isn't some clever attempt or ploy to circumvent the policy)
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Wouldn't we all!
In all not-so-seriousness though, unmake can't target Jace, the Mind Sculptor
A time machine would be good for getting rid of the ante cards which probably never should have been printed.
Seriously, just imagine the other bulk rares we could've had in their stead!