First pick, first pack I would probably take Dauntless Onslaught. great combat trick and great way to protect against burn/fight.
Voyage's End, I think is pretty strong. good tempo play early on and late game you can really mess up someones monstrosity.
Shipwreck I agree is pretty amazing but I don't like locking myself into 2 colours on my first pick, where dauntless Onslaught and Voyage's End is at the very least splashable in whatever deck you decide to build.
Just out of interest, I have a thread here and it's perfectly open for plain aggro style Sliver decks, or any style, really. I know you've seen it, but the thread is not just for Beck.
It would be nice if we kept all sliver discussion in the same thread, it could keep the forum clean and make it easier for anyone who wants to keep up with the development of the deck.
Seems like a good time to post what I've been working on. The idea here is to pump out 4/4 Angels from Angelic Accord triggers. There are a few ways to do this like Warleader's Helix and trading post. The Chandra's Pheonix might seem out of place but they actually work quite well as discard fodder and you have multiple ways to get them back into your hand. With all the life gain, you can take a few hits early and hopefully stabilize midgame while keeping the board clear with your removal.
Just wondering, if you cast quicken and play EpEx at the end of your opponents turn and you flip sorceries over, can you cast those sorceries since its not at a time when you can cast sorceries normally.
Ghoul is just a bad card and does nothing in your hand unless you have 2. To actually win games, all playsets in the deck need to do something to affect board state or delay until the combo hits. This is really the only deck that Sphinx of the Chimes fits in IMO.
Yes I completely agree with you, Ghoul is terrible. Maybe too terrible to counteract the interaction with Sphinx, but that's what this thread is trying to figure out (hopefully). But yes, it could just be as simple as Ghoul is bad, move on.
That list you linked is very interesting. Thanks for the share.
I've recently been thinking of brewing a UB control deck that uses the interaction between Sphinx of the Chimes + Veilborn Ghoul to generate more CA over the opponent and hopefully grind out the game. Drawing 4 cards at instant speed repeatedly is pretty powerful, that being said the individual cards used in this engine are pretty bad. A 5 mana 4/1 that can't block is not what you want in a constructed deck. The Sphinx has a decent body for its cost but it is mono coloured so it will have to pay the ultimate price (sorry but how could not make that pun. ;p) and following the major theme in magic now, it doesn't do anything when it enters the battlefield. Still I feel like the interaction between these 2 is at least powerful enough to be considered. Has anyone tried a deck built around this? or at least including this engine? Any input would be nice.
I like the token version of this deck, however I find that it often generates a lot of red mana and no blue mana so I can't cast a second EpEx. This is why I've switched over to the boundless realms version for now.
Not sure if I like the cipher spells. I have trouble cutting down cards in my deck already, I don't know how it would be possible to add the cipher spells and enough creatures to hold them.
I was a very early adapter to the Burn at the stake deck back when we had kuldotha rebirth and I haven't really touched the deck since then. I want to give it another try now after such a long time. The title pretty much says it all but I'll ask anyways.
Is it possible to make token version of Burn at the Stake that can add populate into its suite of spells (and maybe mid combo?) to push it ahead. Now populate is only in GW so the deck will have to be RW or GR. I'm leaning towards white since it already gives us so many token generators.
I don't expect the deck to be T1 or anything, but it would be fun to bring to an FMN every now and again. if you haven't tried this deck I suggest looking it up, its very fun to play.
I'm at school at but I just remembered village bell-ringer existed and had to share my excitement since this means we can use tap effects more than once per reward now.
I solitaired a few rounds with Narvuntien's list and it seems like a good place to start brewing. I hated Dawntreader elk, i found it completely useless all the time and wished it was anything else anytime i drew it. Alchemist apprentice is pretty good in this deck since he digs and can sac himself so he isn't reliant on other cards. I also noticed that I did not have enough basics to keep the ghost quater combo going after a few times. Also did anyone manage to get large amounts of mana with Burning-Tree Emissary? I was not able even after 4 rounds of solitaring.
Now, I would like to offer my take on the deck. I like the idea Mcpatches had about using deranged outcast to pump cartel aristrocrat and swing for the win. The only problem was getting all that mana for outcast triggers, so I decided to use Gyre sage in combination with Timberland Guide to make large amounts of mana. Here is my current draft.
Originally I wanted to run grisly salvage and mulch to mill all my creatures into the yard and go off with an immortal servitude but that didn't work out so well so this is what I'm working with now. The idea is to bring back a Gyre Sage bonded with lightning mauler and a bunch of Timberland Guides all pumping the sage. Then you tap the sage for mana sac everything and cast faith's reward and repeat until you had lots of mana to use for Deranged Outcast triggers. The problem I have with my deck at the moment is not having enough faith's rewards. I am trying to find a way to bring it from my yard back to my deck. (hopefully some 2cmc creature =D a guy can dream). anyways here is my take, at the very least I think the Gyre Sage + Timberland Guide combo is quite effective here.
EDIT: forgot to ask TheTennesseeFireman how jar of eyeballs was working out. you seem to be able to get lots of mana, maybe i should try your list
For reference, the card that brandon was mentioning is Prophetic Prism. Which is actually kind of perfect for this deck.
This is actually really interesting, I think that if we have a way to sac artifacts then this deck could be playable since we could use the keyrunes for mana. I did a quick gatherer search and I found torch fiend as a way to get rid of artifacts but I don't know if that will be any good or not.
Voyage's End, I think is pretty strong. good tempo play early on and late game you can really mess up someones monstrosity.
Shipwreck I agree is pretty amazing but I don't like locking myself into 2 colours on my first pick, where dauntless Onslaught and Voyage's End is at the very least splashable in whatever deck you decide to build.
It would be nice if we kept all sliver discussion in the same thread, it could keep the forum clean and make it easier for anyone who wants to keep up with the development of the deck.
3 haunted plate mail
1 Ratchet Bomb
2 Gideon, Champion of Justice
2 Chandra, Pyromaster
4 Chandra's Pheonix
3 Warleader's Helix
4 Shock
4 Mizzium Motors
3 Flames of the firebrand
2 Blind Obedience
4 Sacred Foundry
4 Clifftop Retreat
6 plains
8 mountains
Yes I completely agree with you, Ghoul is terrible. Maybe too terrible to counteract the interaction with Sphinx, but that's what this thread is trying to figure out (hopefully). But yes, it could just be as simple as Ghoul is bad, move on.
That list you linked is very interesting. Thanks for the share.
Not sure if I like the cipher spells. I have trouble cutting down cards in my deck already, I don't know how it would be possible to add the cipher spells and enough creatures to hold them.
Is it possible to make token version of Burn at the Stake that can add populate into its suite of spells (and maybe mid combo?) to push it ahead. Now populate is only in GW so the deck will have to be RW or GR. I'm leaning towards white since it already gives us so many token generators.
I don't expect the deck to be T1 or anything, but it would be fun to bring to an FMN every now and again. if you haven't tried this deck I suggest looking it up, its very fun to play.
Now, I would like to offer my take on the deck. I like the idea Mcpatches had about using deranged outcast to pump cartel aristrocrat and swing for the win. The only problem was getting all that mana for outcast triggers, so I decided to use Gyre sage in combination with Timberland Guide to make large amounts of mana. Here is my current draft.
Gyre's Sunrise v1
3 Cartel Aristocrat
3 Deranged Outcast
3 Lightning Mauler
4 Timberland Guide
4 Elvish Visionary
3 Gyre Sage
4 Faith's Reward
4 Ghost Quarter
4 Immortal Servitude
3 Faithless Looting
4 Mountain
4 Plains
4 Swamp
Originally I wanted to run grisly salvage and mulch to mill all my creatures into the yard and go off with an immortal servitude but that didn't work out so well so this is what I'm working with now. The idea is to bring back a Gyre Sage bonded with lightning mauler and a bunch of Timberland Guides all pumping the sage. Then you tap the sage for mana sac everything and cast faith's reward and repeat until you had lots of mana to use for Deranged Outcast triggers. The problem I have with my deck at the moment is not having enough faith's rewards. I am trying to find a way to bring it from my yard back to my deck. (hopefully some 2cmc creature =D a guy can dream). anyways here is my take, at the very least I think the Gyre Sage + Timberland Guide combo is quite effective here.
EDIT: forgot to ask TheTennesseeFireman how jar of eyeballs was working out. you seem to be able to get lots of mana, maybe i should try your list
This is actually really interesting, I think that if we have a way to sac artifacts then this deck could be playable since we could use the keyrunes for mana. I did a quick gatherer search and I found torch fiend as a way to get rid of artifacts but I don't know if that will be any good or not.