I was talking about lava storm, sorry for the confusion.
I do run rock slide, it's not bad.
I used to run pyrotechnics too, it's just a matter of space and how many/which kinds of burn spells I want. Rock slide can go in the Ux "as much of my stuff as possible can be done at instant speed" deck I (try to) support.
However, rock slide's inability to hit fliers is really lame.
This is actually very true. In fact, I always forget that and try to cast it on fliers. And i actually forgot it while discussing the card just now haha
It's probably in reference to Lava Storm. But if not,Rock Slide is definitely not as strong as Pyrotechnics but Pyrotechnics is a pretty solid sweeper and certainly a staple, so being worse isn't that big of a deal.
I really don't think it's that much worse. It's pretty clear that utility creatures are few and far between and dealing with them isn't very difficult. It's the reason no one runs arrest anymore. The ability to deal with utility creature's just isn't needed most of the time. However, being able to cast Rock Slide for 3 or 4 mana can be a big deal in getting you to the late game. Even casting it as a 3 mana more conditional Fire/Ice is still very good for pauper.
I guess if you're in the market for an awful version of pyrotechnics for some reason?
If this is in reference to Rock Slide, I would have to disagree. It's actually been really good. It's a bit more versatile than Pyrotechnics since it can be cast for any amount of damage at instant speed. It's only downside is that you can't use it to kill utility creatures, but those aren't incredibly common and red has a lot of other resources to deal with those. You should give it a try, you might be impressed.
I'm actually sort of surprised some of those cards weren't in there from the start. Some of those cards I would consider staples even at 360. I think the only card's in that list I'm not too keen of would be Gorilla War Cry and Lava Burst.
I've always loved the "Free" Urza spells but pauper cube doesn't have the cards to support them where they are really good, which is draw go control. They're amazing when you can Snap your opponent's creature during combat and then keep up counter magic, flash in a creature, or EOT draw spell but pauper's instant speed options aren't quite there yet.
Rock Slide has been very solid in my Pauper Cube. Had some pretty big blowouts for just 3-5 mana by spreading damage to a bunch of x/1 and x/2s but obviously you guys might have access to better spells.
Grim Harvest is a card that seems like it would have so much upside. But I haven't seen anyone play it in so long because you have to work pretty hard to get there with it unlike Disturbed Burial or Death Denied.
Hmmm never had that problem with Grim Harvest. It should be your opponent that has to work hard to get rid of it. At instant speed, your opponent has to kill one of creatures EOT while you're tapped out to be able to get rid of it. Late game, you cast Grim Harvest EoT (opponents). On your turn, you get to attack into your opponent and if they block and kill something, you get to pay the 3 mana to get the spell back. Depending on your mana situation, you can either cast a creature or keep up 2 mana to cast it on their EOT again. If your opponent declines to kill one of your creatures, even better.
Blightning - Is this really what aggro decks want? Mind rot is awful and flame jet is awful. I honestly have no idea how good blightning is in pauper cube. Blightning shone in standard jund decks because those decks were all about getting incidental card advantage while putting on pressure. I feel like pauper aggro decks don't really care about card advantage for card advantage's sake.
Also, morgue burst is strictly for BR control! I know it's overcosted but I still love it.
I think that train of thought (the cost of two cards added into one card) actually works heavily in favor of Blightning, especially when compared to Morgue Burst. Using their lowest cost scenarios:
Blightning = Mind Rot + Lava Spike. Essentially you come out ahead -1 mana than these effects would normally cost and it comes in one card instead of 2. Morgue Burst = Raise Dead + (given the color combination) would more often than not be Chain Lightning. You are essentially paying 4 more mana than you should for the same effects while getting the value of 2 cards instead of 1.
I'm also with Al in that Mind Rot is actually a playable spell. Discard spells have always been solid in aggro strategies. Denying your opponent resources is a great way for you to falter your opponents curve/ability to deal with your curve. They have to decide between discarding their lands or the cards they were going to cast with those lands that they decided to keep. It's still a +1 in card advantage on your opponent even though it does not directly affect the board state. Tack on a "free" Lava Spike and you've got your self an incredibly solid card.
This is actually very true. In fact, I always forget that and try to cast it on fliers. And i actually forgot it while discussing the card just now haha
I really don't think it's that much worse. It's pretty clear that utility creatures are few and far between and dealing with them isn't very difficult. It's the reason no one runs arrest anymore. The ability to deal with utility creature's just isn't needed most of the time. However, being able to cast Rock Slide for 3 or 4 mana can be a big deal in getting you to the late game. Even casting it as a 3 mana more conditional Fire/Ice is still very good for pauper.
Edit: I have no idea how to link split cards ><
If this is in reference to Rock Slide, I would have to disagree. It's actually been really good. It's a bit more versatile than Pyrotechnics since it can be cast for any amount of damage at instant speed. It's only downside is that you can't use it to kill utility creatures, but those aren't incredibly common and red has a lot of other resources to deal with those. You should give it a try, you might be impressed.
If you're looking for that type of card, Rock Slide has done very well for people here.
I've always loved the "Free" Urza spells but pauper cube doesn't have the cards to support them where they are really good, which is draw go control. They're amazing when you can Snap your opponent's creature during combat and then keep up counter magic, flash in a creature, or EOT draw spell but pauper's instant speed options aren't quite there yet.
Hmmm never had that problem with Grim Harvest. It should be your opponent that has to work hard to get rid of it. At instant speed, your opponent has to kill one of creatures EOT while you're tapped out to be able to get rid of it. Late game, you cast Grim Harvest EoT (opponents). On your turn, you get to attack into your opponent and if they block and kill something, you get to pay the 3 mana to get the spell back. Depending on your mana situation, you can either cast a creature or keep up 2 mana to cast it on their EOT again. If your opponent declines to kill one of your creatures, even better.
I think that train of thought (the cost of two cards added into one card) actually works heavily in favor of Blightning, especially when compared to Morgue Burst. Using their lowest cost scenarios:
Blightning = Mind Rot + Lava Spike. Essentially you come out ahead -1 mana than these effects would normally cost and it comes in one card instead of 2.
Morgue Burst = Raise Dead + (given the color combination) would more often than not be Chain Lightning. You are essentially paying 4 more mana than you should for the same effects while getting the value of 2 cards instead of 1.
I'm also with Al in that Mind Rot is actually a playable spell. Discard spells have always been solid in aggro strategies. Denying your opponent resources is a great way for you to falter your opponents curve/ability to deal with your curve. They have to decide between discarding their lands or the cards they were going to cast with those lands that they decided to keep. It's still a +1 in card advantage on your opponent even though it does not directly affect the board state. Tack on a "free" Lava Spike and you've got your self an incredibly solid card.