It seems like control just needs a good hard counter and a decent card advantage spell and that should help a lot. WotC is listening far too much to the scrubs that complain having things countered isn't fun. Learning how to bait and play around counters has been part of the game for nearly 20 years. Fine, neuter it in standard, but it's comical to me that the eternal format set up to be accessible to everyone has no decent counter spell in it. You don't need to ban a bazillion cards to preserve the "turn 4" rule if an effective hard counter is around. As mentioned before, what keeps those kind of decks in check in legacy? The presence of the best hard counter ever printed in FoW.
Getting your super powered bear countered is part of the game. You know what isn't fun? Watching my opponent durdle for 4-5 turns playing solitaire to set up his combo where I just instantly die regardless of board state.
Wasn't TL:DR. Thanks for the input. I just feel like decks need to have consistent answers, and Roast will hit more often than miss. I appreciate the examples you gave concerning the fliers, but you left off quite a few other non-flying threats that see tons of play. I don't want to get in to a debate about how many flying vs non-flying targets Roast hits (hint: There are more non-fliers) but that's what having a diverse deck is for. No card ever answers every threat there is. That's why I've been advising people to run 2-3 Roast mainboard (depending on the deck), but not a full set. If I were running a more creature heavy build, I'd probably run 1-2 Roast mainboard, with maybe 1 Roast sideboard. For burn heavy decks (like mine that I posted a few pages back), I'd run 2-3 mainboard. I don't run a full set because I don't think the card warrants it. Again, Game 1, the goal is to push damage through. Game 2 is about refinement.
I'd still only SB Roast. Let's not forget that the core principle behind RDW decks is redundancy. The core goal is to get as close to 40 lightning bolts and 20 lands as possible. Obviously that gets harder in standard but you never want dead cards, and roast is going to be a dead card a good amount of time. Roast is going to slow down your consistency main board as there are going to be times it's a dead card for you, and you need anything else to get that last bit of damage through.
To clarify further, I don't care about the power level. I'm fine with that increasing. What I want is more accessibility. I feel that the intent, and the execution of Modern should be Legacy for the masses. It should be the eternal format for everybody. Again, reprint the expensive stuff. It looks like WotC is doing a decent job with this reprinting Thoughtsieze in a standard set. They need to reprint Goyf in standard, in one of the blocks that will only be legal for 18 months instead of 24. At first I thought Goyf is too powerful, but the trend for years is for stupid powerful creatures to dominate standard so I don't see the problem. Just reprint Mana Leak with it.
So the power level can be whatever since it's meant to replace Legacy anyway. So I don't mind if it's a powerful format. But it needs to be everyone's eternal format. None of this well I'm only playing burn because it's all I can afford.
I'd like it a little closer to standard in the sense that a good standard deck should at least get you a starting point into a deck. I think the problem with Modern is that there are too many "format staples" that most decks need to have to be competitive. This leads to the $800 elephant in the room in that you need a playset of a $200 card in order to run half the competive decks in the format. Modern Masters is not enough. Since the whole point of Modern is there is no reserve list, all the expensive stuff needs to be reprinted to bring prices down. At least they are getting better at it with the fetch reprintings. The presence of Tarmagoyf severally limits aggro, because there just isn't a better 2 drop creature in the format. There aren't many viable aggro decks in the format. Anything resembling aggro is really midrange. Make aggro a viable plan, with control powerful enough to keep it in check.
Problem is wizards listens to much to the counters isn't fun crowd since control can't even a Mana Leak in standard and is mostly neutered in Modern too. People above are right, apparently WotC wants games to be about who swung with the best creatures.
Good point, but I got nothing for tonight. Guess I could wait a week. I've always been an RDW kind of guy was wondering if that's still a thing. Or Red and White or whatever. Just to get me started. But I'm open to other options.
Last played before Theros dropped so all my stuff I don't think is standard legal. Decided last weekend while I was bored out of my mind to get back into MTG to give me something to do. Had some money set aside to splurge on cards and build whatever deck I wanted, then I got a call this week for a job interview Monday for something better than my current gig and I just dropped $700 on a new suit and what not to make sure I'm looking good Monday. There went the get back into MTG budget. I could still scrounge up another $100 or so. Planning on just getting an intro deck tonight taking my lumps and then ordering some stuff this weekend. So best plan of attack for creating a deck that can at least hang at FNM for a few weeks? What would the best intro deck to get be? Hopefully it has a couple useful parts to start a better deck.
I appreciate any feedback and good luck to you gents tonight at your FNM's
Brings me back to the days when we all thought Mana Drain was a bad card and people wouldn't use Sol Ring for 1 mana because you wouldn't dare give up a life point for anything back then.
Basically it's PSZ Bant but with the PSZ and AoS replaced with Advent of the Wurm and a land shaved off since my curve now tops out at 5. Seems like we would still want to bounce Swagtusks. We'll see how this deck does tonight.
Getting your super powered bear countered is part of the game. You know what isn't fun? Watching my opponent durdle for 4-5 turns playing solitaire to set up his combo where I just instantly die regardless of board state.
I'd still only SB Roast. Let's not forget that the core principle behind RDW decks is redundancy. The core goal is to get as close to 40 lightning bolts and 20 lands as possible. Obviously that gets harder in standard but you never want dead cards, and roast is going to be a dead card a good amount of time. Roast is going to slow down your consistency main board as there are going to be times it's a dead card for you, and you need anything else to get that last bit of damage through.
So the power level can be whatever since it's meant to replace Legacy anyway. So I don't mind if it's a powerful format. But it needs to be everyone's eternal format. None of this well I'm only playing burn because it's all I can afford.
Problem is wizards listens to much to the counters isn't fun crowd since control can't even a Mana Leak in standard and is mostly neutered in Modern too. People above are right, apparently WotC wants games to be about who swung with the best creatures.
I appreciate any feedback and good luck to you gents tonight at your FNM's
4 Loxodon Smiter
4 Restoration Angel
4 Thragtusk
4 Advent of the Wurm
4 Farseek
3 Azorius Charm
3 Selesnya Charm
2 Detention Sphere
2 Supreme Verdict
2 Syncopate
3 Sphinx’s Revelation
1 Dissipate
3 Sunpetal Grove
4 Breeding Pool
3 Hinterland Harbor
3 Hallowed Fountain
4 Glacial Fortress
1 Forest
1 Cavern of Souls
1 Gavony Township
2 Dissipate
1 Negate
2 Jace, Memory Adept
1 Garruk, Primal Hunter
1 Sigarda, Host of Herons
2 Supreme Verdict
2 Centaur Healer
1 Silklash Spider
3 Rest in Peace
Basically it's PSZ Bant but with the PSZ and AoS replaced with Advent of the Wurm and a land shaved off since my curve now tops out at 5. Seems like we would still want to bounce Swagtusks. We'll see how this deck does tonight.