You need to deal with the Eldrazi and milling ~250-350 cards. Traditional mill is difficult. Not to mention that you might accidentally give a random Karador deck the win....
As for the Eldrazi, no one in my play group owns one except me. So they aren't an issue. And Karador isn't played in it either. I just want to be able to mill more effectively
Biggest thing about milling is do you have a commander that can benefit? While it can be a win con all by itself I feel that it thrives if you run it beside say Wrexial, the Risen Deep or Oona, Queen of the Fae. While Wrexail gets the benefit of borrowing spells Oona can simply go infinite with mill if you run some combo pieces.
Everyone hates Oona in my playgroup and I'm not a fan of Wrexy. So I wanted to take advantage of green and went with Mimeo. I definitely need a Jace, but the other ones are a bit pricey. $$$.
Edit: I mean I cant drop like 100$ at once so I can do Jace, but the other ones have to be less.
Undead Alchemist is pretty awesome with enough mill support, although not so much in a Mimeoplasm contex. Mindcrank is great as well, as it makes everyone else help your win condition and combos with Bloodchief Ascension.
I have kind of stayed away from that combo due to the fact I either swing for lethal with my commander or basically due no damage at all.
There is a bit of a back story to this post. My favorite Magic Card of all time is Traumatize. The art is awesome, the ability is awesome, it just makes me feel.....well awesome. I used it in the typical Traumatize + Haunting Echoes deck and I loved it. Winning while someone still has 20 life was a good feeling. I now strictly play EDH and I still LOVE Traumatize. Hitting someone for 30+ cards if it lands is probably the funniest thing ever. I play it in my Mimeoplasm EDH and I just want to know hidden gems for milling. I don't care if it self-mills because I have stuff I want to pitch into the yard too.
I like Tragic Slip alot, but it's only a one time thing. I want my targerting abilities to be long-term and/or reusable. Also Shizo is a card I was looking into. Also Eldrazi Monument in combo with Bitterblossom would be hilarious in this deck.
So I have been playing EDH for awhile now, but most of my decks were based for multiplayer. SO I thought I would make a 1v1 commander that is as brutal as 1v1 can get. My choice was Horobi, Death's Wail.
Essentially with him I turn EVERY jank target spell/ability into a massive threat to my opponent.
Well essentially all the Combos in this deck deal with Horobi being on the field. So, take that for what it's worth. I know I need to throw in an Eldrazi Monument to basically make him unstoppable. Or any other cards to protect him. (Help needed in that department)
Help would be appreciated and I hope to finish this deck soon!
Cant remember what its called., but there is a blue ench that makes the first spell of every turn be countered iirc. that + a few counters to protect it may be the best way. Darksteel plate is a must. And if you ask me, lightning greaves and swiftfoot boots too. they have to waste some removal on all of those to get rid of your creatures and plate is indestructible too.
Yeah, can't remember it myself either, but it would fit the bill nicely. Instead of protection I am looking for a counterspell type of control though.
One thing to remember, means it never left the battlefield, the replacement effect will still exile the creature when it eventually leaves the battlefield. The exile effect never stops with phasing. so you DO have to exile it if it dies.
Yeah, that's the only problem I have found with this deck, I need answers to removal spells.
I have a Sedris the Traitor King deck running and I just need some tweaking help to finalize the whole thing. The object of this deck is to get Sedrid out as fast as possible, (i.e Mana Rocks, and other jazz), and then stock my GY with sacrifice outlets. Then use the Teferi's Veil/Unearth combo to wreck my opponents.
Bojuka Bog: (GY hate) Dimir Aqueduct (Helps multicolor) Drowned Catacomb (Duh) Command Tower (Also Duh) Grixis Panorama (Fetches if I need it) Crumbling Necropolis (Nerfed Command Tower) Halimar Depths (Set myself up) 7 Island (Wins Games)
Jwar Isle Refuge (Nerfed Drowned Catacomb) Magosi, the Waterveil (Ridiculously good early game) 6 Mountain (Wins Games)
Rakdos Carnarium (Helps mulitcolor) Rhystic Cave (No one ever pays 1) Rupture Spire (Good early game) 7 Swamp (Wins Games)
What I am trying to do with this deck is control the board until I can unload my Unearths in 2 or 3 turns. That's the one part I am having trouble in. Help would be fantastic. Thanks everyone.
I have been running a Sedris, the Traitor King deck and I just don't get the cards I need frequently enough. Are there any good tutor cards that I can get without spending $5+ per card?
Any tutor is good, creature specific, artifact or enchantment stuff, but just cheaper than 5 dollars.
As for the Eldrazi, no one in my play group owns one except me. So they aren't an issue. And Karador isn't played in it either. I just want to be able to mill more effectively
Everyone hates Oona in my playgroup and I'm not a fan of Wrexy. So I wanted to take advantage of green and went with Mimeo. I definitely need a Jace, but the other ones are a bit pricey. $$$.
Edit: I mean I cant drop like 100$ at once so I can do Jace, but the other ones have to be less.
I have kind of stayed away from that combo due to the fact I either swing for lethal with my commander or basically due no damage at all.
This is what I have so far:
Mind Funeral (Foil)
Mind Grind
Shared Trauma
Mesmeric Orb (Foil)
Consuming Aberration (Foil)
Grisly Spectacle
Traumatize (If anyone has a sweet version of this for trade I would GLADLY trade for it)
Like I said before, a list of hidden gems for milling in EDH would be VERY appreciated. Thanks so much!
Essentially with him I turn EVERY jank target spell/ability into a massive threat to my opponent.
Here is what I've got.
Commanding General:
Horobi, Death's Wail
Targeting Cards:
Avatar of Woe
Belbe's Armor
Bounty Hunter
Cauldron of Souls
Consumptive Goo
Curse of the Cabal
Dismember
Distorting Lens
Drana, Kalastria Bloodchief
Nefashu
Profane Command
Scuttlemutt
Shambling Swarm
Shriekmaw
Sick and Tired
Sorin Markov
Tendrils of Corruption
Tribute to Hunger
Trigon of Corruption
Word of Binding
Graveyard Control:
Chainer, Dementia Master
Diabolic Servitude
Dread Return
Grimoire of the Dead
Reanimate
Sheoldred, Whispering One
Withered Wretch
Utility Creatures:
Ashling, the Extinguisher
Butcher of Malakir
Grave Titan
Hidden Horror
Mortivore
Reaper from the Abyss
Reassembling Skeleton
Sangromancer
Scavenger Drake
Steel Hellkite
Board Resets
Consume the Meek
Living Death
Life's Finale
Plague Wind
Reiver Demon
Ramp/Tutor/Draw
Beseech the Queen
Bloodgift Demon
Caged Sun
Dark Ritual
Demonic Collusion
Demonic Tutor
Diabolic Tutor
Increasing Ambition
Journeyer's Kite
Liliana Vess
Otherworld Atlas
Phyrexian Arena
Plunge Into Darkness
Rune-Scarred Demon
Seizan, Perverter of Truth
Sensei's Divining Top
Syphon Mind
Lands:
38 Swamp
Crystal Vein
Crypt of Agadeem
Ghost Quarter
Combos:
Well essentially all the Combos in this deck deal with Horobi being on the field. So, take that for what it's worth. I know I need to throw in an Eldrazi Monument to basically make him unstoppable. Or any other cards to protect him. (Help needed in that department)
Help would be appreciated and I hope to finish this deck soon!
The issue with things like that are the price. I am on a limited budget. Erayo fits, but definitely not Kira.
Yeah, can't remember it myself either, but it would fit the bill nicely. Instead of protection I am looking for a counterspell type of control though.
Yeah, that's the only problem I have found with this deck, I need answers to removal spells.
-1 Ashenmoor Leige, +1 Sage Owl
-1 Sadistic Sacrament, +1 Rain of Tears
-1 Chain Reaction, +1 Dark Ritual
Dimir Aqueduct (Helps multicolor)
Drowned Catacomb (Duh)
Command Tower (Also Duh)
Grixis Panorama (Fetches if I need it)
Crumbling Necropolis (Nerfed Command Tower)
Halimar Depths (Set myself up)
7 Island (Wins Games)
Magosi, the Waterveil (Ridiculously good early game)
6 Mountain (Wins Games)
Rhystic Cave (No one ever pays 1)
Rupture Spire (Good early game)
7 Swamp (Wins Games)
What I am trying to do with this deck is control the board until I can unload my Unearths in 2 or 3 turns. That's the one part I am having trouble in. Help would be fantastic. Thanks everyone.
Any tutor is good, creature specific, artifact or enchantment stuff, but just cheaper than 5 dollars.
Help would be greatly appreciated.