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  • posted a message on Archester: Frontier of Steam - DESIGN IS DONE! Starting Development - (Post 3821)
    Hey all, nice to see you going strong. I had to cut out of CCL stuff for the past few months due to work/personal stuff, but I'll try to throw in some 2 cents where I can.
    Posted in: Custom Set Creation and Discussion
  • posted a message on After the Midnight Prerelease...Your Thoughts?
    Rootborn Defenses is an awesome card. The Populate cards in general are quite good, especially the ones that pop out a token first.
    Posted in: New Card Discussion
  • posted a message on Based on prerelease, which guild felt superior?
    Quote from Icarus599
    Ouch... That happened to one of my Izzet opponents too. Even though Selesnya was their best pool, it was still pretty poor. But luck is a huge factor here. One of my friends pulled two Armada Wurms and an Angel of Serenity, for instance. Having a lot of bombs like that go a long way.


    My rares:
    Counterflux (Guild Pack)
    Nivmagus Elemental
    Palisade Giant
    Deadbridge Goliath
    Dreadbore
    Pithing Needle

    I was a sad panda. At least I got a good offer on my Dreadbore.
    Posted in: New Card Discussion
  • posted a message on [Community Featured Game] Candy Capers ★ Signups & Round I Submissions
    Sure, I'm in.

    Deck of Omens 3
    Artifact (U)
    At the beginning of each player's upkeep, you may look at the top card of their library.
    "What does your future hold for you? Only Madame Xenu knows!"
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Moon-E, thank goodness. I was really struggling with that one. Smile

    Down 2U
    Instant (U)
    Tap up to three target creatures.
    ///
    Out 2W
    Instant (U)
    Exile target creature.

    IIW: Teenagers, mutants, ninjas, turtles or some combo thereof.
    Posted in: Custom Card Contests and Games
  • posted a message on [Daily Card Contest] September 30, 2012
    Hidden Allegiance 2RR
    Sorcery (R)
    Gain control of target creature you don't control until end of turn. Untap that creature. It gains haste until end of turn.
    Overload 4RRRR
    Posted in: Monthly Contests Archive
  • posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Mana Burst UG1
    Sorcery (MR)
    Until end of turn, all lands that tap for mana produce twice as much of that mana instead.
    1: Untap target land you control. Use this ability only while Mana Burst is on the stack. Any player may use this ability.

    IIW: Teenagers, mutants, ninjas, turtles or some combination thereof.
    Posted in: Custom Card Contests and Games
  • posted a message on Based on prerelease, which guild felt superior?
    I bombed out at my prerelease... My Izzet pool was so bad I had to go Selesnya...
    Posted in: New Card Discussion
  • posted a message on [[RTR]] Opened all the Guild Boxes :)
    Quote from Volrath
    Oh Lurd. I hope this isn't the case. Can someone confirm this?


    Not for me... I'm going Izzet Smile
    Posted in: The Rumor Mill
  • posted a message on Ral Zarek in RtR block?
    I will really be disappointed if they don't make Gideon a hybrid Pwalker. It will somewhat keep happy all the fanbois who are saying, "He'd never be red!"... because if you want, he doesn't have to be! He can still be mono-white. Or maybe your Gideon has let rage take him over, and he's mono red. Or a little of both.

    It works on too many levels for it not to happen.
    Posted in: Speculation
  • posted a message on Orzhov charm
    It's too bad lifelink was used on Azorious, as it would have been fun to see "gains lifelink/gains deathtouch" on the Orzhov charm.

    I'd like the third ability to be useful at any time, so I'd probably change the third ability. Maybe a simple, "you gain 2 life, opponent loses 2 life."
    Posted in: Baseless Speculation
  • posted a message on Boros Ability?
    They mentioned in the newest flavor article that the Boros are now more militaristic instead of law enforcement (which was given to Azorius.)

    So I think any mechanic the Boros get will have to reflect a "militaristic" feel. (Then again, Unleash really has nothing to do with the theme they've got now, but they admitted that their original "Paincast" mechanic, which was in flavor, had to be discarded.)

    I'd like to see a "tactics" flavored ability, in the same vein that Odric's mechanic is very flavorful. Perhaps something like "Overpower - If you control more creatures than your opponent, add +X/+0 to this creature, where X is the amount of creatures more than your opponent that you control." (Yes, the formatting on this sucks, but you get the idea.)

    Given that red/white is the weenie color, I'd be surprised if there wasn't something reflecting that in the mechanics. They already stated that "Radiance" was a poorly received keyword, and I think that's because the keyword didn't really fit with the guild.
    Posted in: Speculation
  • posted a message on Why is Corpsejack Menace black?
    Thanks for some of the answers all! Some good posts. (For all those who brought up that black gets +1/+1 counters, they usually seem predicated on either combat damage or something dying, rather than ETB.)
    Posted in: New Card Discussion
  • posted a message on Irrelevant topic: new guild marks
    Italo, they talk about introducing insects as a subtheme for the Golgari... hence references to the Swarm.
    Posted in: New Card Discussion
  • posted a message on Why is Corpsejack Menace black?
    I was reading MaRo's comments about color pie in his newest sets of articles, and he mentions how Collective Blessing only works in a GW shell.

    Given that, why is Corpsejack Menace black? Duplicating +1/+1 counters is very green, and helping your other creatures is green, but neither part feels black. Lotleth troll requires a discard, and has regen, so that feels black. Corpsejack? Not so much.
    Posted in: New Card Discussion
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