2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on Sultai Midrange
    Quote from Simto »
    So roughly half of Modern Horizon has been spoiled so far. What do you guys think about Sultai in Modern with the new additions? Anything you want for this deck?

    Force of Despair looks cool, but another removal piece for a deck that's got tons of removal already? doesn't look like much impact hehe. Still a very cool card.
    Midrange ain't getting too much so far.
    .

    Very different from normal builds but I’m wondering if it’s possible to make something reasonable using Noble Hierarch, Scryb Ranger, Spellstutter Sprite, Coatl, and some of the new Ninjas (not sure which yet), alongside a bunch of instants.
    Posted in: Midrange
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from OceanTidal92 »
    Looking to buy Chalice of the Void, is it a good idea to buy at current price?

    Well, the price isn't going to go down anytime soon without reprint opportunities on the docket, and it might spike if the London Mulligan gets officially implemented.


    It could also drop because it gets easier to deal with. We’re about to get not just one, but two Forces that deal with Chalice on T0, and those also get better with a London Mulligan.

    I predict the opposite actually in that prison strategies are about to get a lot weaker.
    Posted in: Modern
  • posted a message on [MH1] Modern Horizons Discussion Thread
    Quote from Ym1r »
    Quote from Aeonsz »
    I understand that many of you will disagree, but I have yet to see a single main deck playable level card spoiled from MH1, excluding the slivers and the canopy land cycle.
    You mean that cards like Archmage's Charm Ranger-Captain of Eos, Force of Negation, Giver of runes, Fact or Fiction, Prohibit, Scale Up, Lava Dart, Wrenn and Six, Fallen Shinobi, Eladamri's Call, Ice-Fang Coatl, and Mox Tantalite, and that's just from the top of my head, are not maindeckable?


    What am I missing with Mox Tantalite? That is one of the few cards so far that seems unplayable.
    Posted in: Modern
  • posted a message on [MH1] Modern Horizons Discussion Thread
    Quote from ktkenshinx »
    Ouphe is excellent. Full stop. It's a maindeckable bullet in toolbox decks and a solid SB plan for everyone else in green. Claim doesn't touch it and Explosives doesn't either. Just watch out for Blast Zone in decks that can support it.

    Yaegmoth seems very strong. Draws lots of cards with two Undying creatures in play. Definitely a sweet, Bolt-proof engine that also wrecks opposing creature decks: sign me up. I need izzetmage to tell me if this is good in aristocrats decks.

    EDIT: And we get Eladamri's Call. Instant speed 2 mana tutor seems EXTREMELY playable.


    I’m extremely interested in Yawgmoth. I don’t know if Aristocrats is the deck for it, I was thinking Humans oddly enough, but that might not be it either. Yawgmoth is exactly what you want out of 4 drops in this format in that it makes blocking damn near impossible for the opponent, and while you can’t proliferate right away even a swing back after you play it can be massively screwed up with just blocks, 1/1 counters, and then drawing cards.
    Posted in: Modern
  • posted a message on [MH1] Modern Horizons Discussion Thread
    Paying 2WW over 2 turns (and it being vulnerable to removal halfway through), for a 1/2 plus a Batterskull is in no way all that powerful. TKS already comes down on the same turn (and sometimes earlier), and plays with far more synergies. Tasigur and Angler also come down that early.

    I do think Jitte is a card that shouldn't be in the format, but I have a hard time agreeing that SFM is doing broken things.
    Posted in: Modern
  • posted a message on Jund

    What third card would we lose for the third Wrenn?


    I think 2 Wrenn is good. I like the idea of 2 Wren + 1 Ramunap Ruins for some free reach, or possibly with some of the Canopy lands instead.
    Posted in: Midrange
  • posted a message on [MH1] Modern Horizons Discussion Thread
    I know the bear stuff sounds like a meme, but several of them are actually quite playable.

    The enchantment is very good, as is the Mother Bear. Don’t underestimate either of these backed by Loam.
    Posted in: Modern
  • posted a message on [MH1] Modern Horizons Discussion Thread
    Quote from Illinest »
    I think Wrenn and Six is a Land Destruction card. It improves on Crucible in multiple ways and goes nicely with Boom//Bust, and the emblem allows you to recycle land destruction.

    I won't say it'll be a good deck but I think the skeleton is shaping up. I wonder if a Naya version is possible to take advantage of Flagstones and other white goodies?


    The PW is completely and utterly broken in Legacy. Slightly less broken in Modern but still really good.
    Posted in: Modern
  • posted a message on [MH1] Modern Horizons Discussion Thread
    I hope that list is wrong, been really wanting Cloud of Faeries.
    Posted in: Modern
  • posted a message on [WAR] War of the Spark Previews: Modern Discussion
    Quote from Lectrys »

    You need X = 10 or more in order for anything you tutor for with Finale of Devastation to get Haste (or a pump). That's reachable only in big mana decks and infinite mana combos (e.g. the Devoted Vizier package).


    Oh, I had read the card wrong. I thought the pump was at 10 and the haste was always there.

    In that case, it is considerably worse.
    Posted in: Modern
  • posted a message on [WAR] War of the Spark Previews: Modern Discussion
    Quote from Bearscape »
    Quote from Ym1r »
    Quote from Bearscape »
    Quote from The Fluff »
    Slightly more expensive green sun zenith, but can get any color creature and from the yard as well.


    Was down on this card until I realized it read AND/or. You can get two creatures. If modern slows down to where fair green creaturedecks don't die on turn 3 anymore it might have some potential, although Sorcery speed probably means Chord of Calling is better.
    Nope, you can't get two creatures. It reads "Search your library and/or graveyard for A creature". The and/or means that you can search your library, search your graveyard and then decide.


    Thanks for clearing that up, very oddly worded if you ask me

    Paying two more for your single creature means whatever you get should win on the spot then I'd say.


    Paying 2 more for haste, and any creature in the deck is a pretty good rate. Chord of Calling is already paying similar once you factor in Convoke, if you consider instant speed to be similar to haste, and it has very good selection. I think the card is pretty fair honestly. It's good, but not broken.
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from tronix »
    my guess is the biggest difference will be seen between these decks racing to get a specific combination of cards when they play against eachother. the value of any one piece of disruption should go up proportionally if the opponent has fewer resources because of aggressive mulligans. so that should offset the difference in benefits, or relative lack thereof, for decks that play plenty of it (somewhat).

    right now im feeling like the potential influence of the london mulligan is being oversold. mostly because, outside of serum powder shenannigans, major differences between the new rule and the current one dont start to show until you get to the sub 5 range. if you are going that low i find it hard to see how you arent doing so out of desperation.

    if im wrong and the format gets noticeably worse, then its whatever. i already feel that high powered nut draws vs. the ability to play back against them is imbalanced enough; and that is what this rule would be shining a light on if anything.


    It will cause some changes, but I don't see that as an issue. For every combo deck that gets better, every other deck winds up with better tools to fight the combo. Maybe combo game 1's go up across the board, but combo games 2 and 3 certainly go down. In the end, while the exact good/bad decks may shift I don't think the format percentages by archetype will adjust by much.
    Posted in: Modern Archives
  • posted a message on Reddit Leak: Gideon's (SPOILER ALERT)
    Quote from Couver »
    I think he somehow manages to switch Liliana's contract with his invulnerability. The question would be if that is a permanent upgrade to Lili.



    I'm curious about that as well. Could be get an orzhov Liliana then?

    This is sad though. I liked Gideon. Not a huge Liliana fan so I would have preferred her story end here but that seemed highly unlikely.

    WOTC could never really win since all of the Gatewatch have fans. Characterwise at least it makes sense for Gideon to do this.


    Maybe, they've been trying to make Liliana less of a pure black character for the past several sets now. Probably because black gets seen as evil and they want her to be seen as a hero for marketing reasons.
    Posted in: The Rumor Mill
  • posted a message on Liliana dies in War of the Spark
    Quote from Teia Rabishu »
    Release date for the original Avengers movie in the US: May 4, 2012

    Battle for Zendikar release date, where the Gatewatch became an official thing: October 2, 2015

    We know that Magic set design is about a 2-3 year process. If anyone seriously thinks that the Gatewatch wasn't an attempt to cash in on the superhero franchise, well, there's not much else that can be said.


    Mark Rosewater said as much, and with his comic book love as well that's even more evidence. Avengers hit pop culture, so turn Magic into the Avengers.
    Posted in: Magic General
  • posted a message on The State of Modern Thread (B&R 11/03/2019)
    Quote from tronix »
    im not sure which decks it will help the most, because i think that is a rather complex deckbuilding question. however we can be sure that it will be a net increase in consistency for all decks across the board, which is arguably better for the game as a whole.

    if there is any flaw in modern that ends up seeing more light is the prevalence of the low probability highest powered draws (ie the nuts) that many modern decks seem to feature, yet that nothing is actually balanced around. though ill admit that i think people are overblowing the extent.

    for example on the last scg coverage, the commentators mentioned one of the well known amulet titan players telling them that turn 2 'kills' happened roughly 10%. i havent done the math (maybe someone has), but just based on intuition i dont believe that number is going to jump up past 20% or anything thanks to the london mulligan. however in the context of 'how often can these decks do these explosive things its nearly impossible to deal with', it might be something where they increase in frequency by 20-30 percent - which amounts to only a few percentage points overall.

    this is then offset by whatever improvements decks looking for responses see, as well as a general reduction in games where the disparity between an above average draw and a mediocre one create 'non-games'.

    though if it is a bigger change than i believe and ends up shedding light on one of the crappier aspects of modern, to where some action by wizards is warranted, then you wont see me complaining.


    I think that turn 2 kill percentage comes from the pre ban deck, and the person who came up with the 10% number was later found to be cheating extensively.

    No one has simply updated it since, because people are bad with percentages in general, and the number 10% translates more to meaning very uncommon, than 1 in 10 games.
    Posted in: Modern Archives
  • To post a comment, please or register a new account.