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Magic Market Index for Dec 7th, 2018
 
Magic Market Index for Nov 30th, 2018
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from cfusionpm »

    I'm sad the value of my bolts is falling, but then I remember that I only paid $35 a piece and never intend to sell anyway. :p


    About 6 months ago I picked up a set of foil textless bolts...
    Posted in: Modern
  • posted a message on The State of Modern Thread (B&R 26/11/2018)
    Quote from SCP7 »
    They will introduce a new non-rotating format next year when the cards from Ixalan rotate out from Standard so people can keep playing their cards on Arena.
    This future format will take some share from Modern because it's playable on Arena and Modern isn't.


    I'm not so sure they will, there's still the issue that for most players any non rotating Arena format would still require 75 wildcards to build a deck, especially as the format grows and new players enter.
    Posted in: Modern
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from ktkenshinx »
    If you want to invest in MTGO to play Modern or other non-rotating formats, it's not dying and it's actually a great time to buy in. If you want to make value from your collection or support a long term investment with your MTGO cards, it's absolutely dying and you are taking on significant financial risk in doing so. The odds of MTGO value rebounding from this current slump given its trajectory is extremely low. A bundle of my cards sold in 09/2017, if sold today, would fetch only 57% of the sale price. That's a horrible 43% drop in only 14 months. MTGO value was dropping even before Arena, and Arena has only hastened the inevitable. This may be doomsaying in the sense that I am foretelling the doom of a product's financial side, but it's not hyperbole. I'm simply reading clear signs that I have been tracking for over 12 months and have been trending that way for even longer.


    I got into MTGO about a year ago. I've put roughly $2000 into it. My account today is worth $1100.
    Posted in: Modern
  • posted a message on Modern Humans
    Haven't posted here for a bit. Been continuing to play Humans off and on. I've got a couple months in with Wingcrafter now, I've been playing 1-2 in the mainboard (made room by cutting a Militia Bugler and something else), and I have to say it has continued to impress.

    What are peoples thoughts on Bugler lately? I've been thinking about going back to big Thalia.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from 13055 »

    Nope, they were supposed to be glimpses into potential futures. We ended up getting the filter lands, but there's no promise the other four "cycles" will be completed. Honestly, the River of Tears cycle would be wonky as hell, and having a bunch of Horizon Canopies is probably not the best idea for a standard set (lands that cantrip, even with the downside of paying life for mana).


    I disagree. I think they're all great land cycles. The Nimbus Maze cycle is probably the most likely to show up while shocklands are around, but the game would be a lot better with all of those lands having complete cycles.
    Posted in: Modern
  • posted a message on [Primer] Affinity
    In the frenzy builds I could see going shrapnel blasts over steel overseer, it’s not an artifact but 5 off the top after combat or during blockers is probably enough reach once you’re in frenzy mode


    Maxing out Galvanic Blast first would be better if you wanted to use that strategy. The big problem however is in the number of red sources you have available. You want to make sure that you don't get gated on the cards you can play because of not having colored mana. Since many of the sideboard cards are red, this becomes a big concern postboard and in G1's you would rather have the creatures.
    Posted in: Aggro & Tempo
  • posted a message on Jund
    Quote from wtyyy »
    G3, Jadine Klomparens v Caleb Scherer demonstrates why I shy away from 25 land builds...


    There is very little difference between 24 and 25. I posted some results a few months ago (if you're curious, dig through my post history and find them). You're almost as likely to flood out on 24 as on 25.
    Posted in: Midrange
  • posted a message on Jund
    Quote from FlyingDelver »

    I don't think we can afford loosing a SB slot for a land, SB slots are way to precious.


    You're not losing the SB slot though. Putting spells in your sideboard is certainly important, but you've got 24 lands in the deck. Having the ability to sideboard your manabase into a less damaging configuration in certain matchups (even without the spell) is a very reasonable thing to do. It's also something that will more than likely come up, because it becomes relevant with any fetchland rather than just if you draw the card. So a sideboard land can be a good strategy.
    Posted in: Midrange
  • posted a message on [Primer] Affinity
    Had my first bad showing with Frenzy tonight at 2-2. The meta ended up preparing quite a bit for Affinity since I was dominant the past two weeks, Frenzy was never bad (minus getting munched in a G1 by Knight of Autumn) but the rest of my cards got hated out pretty hard.
    Posted in: Aggro & Tempo
  • posted a message on [[Official]] Modern Prices Discussion
    Quote from ktkenshinx »
    Quote from tronix »
    yeah mtgo prices were expected to drop (ptq season over, new standard, etc), but its even more dramatic because of arena. its a good time to get in because its basically confirmed that arena won't support modern or beyond for at least a few years (as well as some features in line with facets of competitive magic). so if you assume that modern remains remotely as popular as it has been, then the prices will rise again at some point. maybe not as high as their various peaks, but rise nonetheless.

    just make sure to temper your expectations for return on investment. the mtgo market is volatile/fickle since its all digital.

    I would doubly caution to expect absolutely no return on investment. I sold cards a year ago for a value that they only returned to once. They never exceeded that sale value, and now they are at 50% of it. MTGO value has declined significantly for a variety of reasons, which is great for players who want to try decks but terrible for anyone who wants to recoup value or make money.


    I'm about $2000 into my MTGO account, over buying stuff for the last year. When I priced it out about 2 weeks ago, it was down to $1400 in value.
    Posted in: Modern
  • posted a message on Jund
    Quote from FlyingDelver »

    As this decision might not be that easy, here is what is implied by them:

    • When you cut the Twilight Mire and add a 9th fetchland, your manabase is as consistant as it gets. You have your 18 red sources and you will have the least awkward opening hands with this manabase. However, this manabase is more painful than the other options, as you often have to fetch + shock to get red, and you also have no twilight mire to get painfree double green or double black. Against aggro this matter.
    • When you cut the second forest and add a mountain, your manabase is as painfree as possible (in the realm of being consistant at least) which means you can have red with only 1 point of life fetches, you can have your twilight mire to get painfree double green and double black and that is very good agaisnt aggro. However, Mountain and Twilight Mire make your opening hands worse, as you will more often have to mulligan any hands with a Ravine and one of those lands in hand. Its a lower consistancy overall.
    • You could also just leave your manabase as is. This is the "middle way" to say, as you dont have your mountain for awkward opening hands, but still have the twilight mire. So its a balance of painfree and consistancy, however, the consistancy is worse concerning the red mana, because like already mentioned you have only 17 red sources this way.
    • Another option is to play a mountain as well as no twilight mire, 9 fetchlands. Being able to fetch for red for 1 mana also helps to prevent lifeloss and you have only mountain that way to have in awkward opening hands.


    I think there's a 5th option that doesn't get enough consideration. Anger mana is typicaly something you only need in the sideboard, and an opponents interaction with you in a match where you want Anger is going to be different than in game 1's or in non Anger games. What you could consider is putting a fetchable red land in your sideboard (probably Mountain to conserve life?), and sideboarding it in over a different land (Treetop perhaps?), in the games you want Anger.

    Quote from FlyingDelver »

    Which means, in the past he was fine with 90 % consistancy for every card. However, I think it is absolutely right to have a gradient in consistancy increasing upon increasing mana cost. Which means the higher the manacost, the more consistancy should be aimed for.


    I think this is backwards. The earlier you play a card, the more consistent you need it to be. If a game goes long, you can often afford a turn or two for something bigger to come online. But if you stumble early you won't recover. Also, it gets easier in most situations to make a later card more consistent, so by aiming for a consistent early game, you will usually cover later game consistency without having to try.
    Posted in: Midrange
  • posted a message on The State of Modern Thread (B&R 01/10/2018)
    Quote from The Fluff »
    know there's a much better chance for Preordain once people get over their fears


    Just speculating.. WoTC might be testing things with Discovery // Dispersal. As Discovery is basically a preordain that costs 1 more. If Discovery does not break anything, they could consider releasing Preordain from ban...


    The difference between 1 and 2 mana for a reasonable cantrip is huge.
    Posted in: Modern Archives
  • posted a message on [Primer] Affinity
    A few people have been playing Frenzy Affinity lately, I've heard about it on a couple streams now and gotten questions from some people playing it in person. So I wanted to give a couple tips on the deck.

    First is Bomat Courier. A lot of times it seems like an unassuming card and an easy thing to cut, but it's quietly the glue that holds everything together. When you don't have a Frenzy, due to the curve of the deck, you will quickly empty your hand. In these situations, Bomat generates card advantage. If the opponent has lifelink creatures Bomat is also a good blocker, helping you keep ahead. Where Bomat really shines though is with Frenzy. Not only can you swing with it for library manipulation (now with a known card) but in situations where you're light on board, a Bomat followed by a Plating/Ravager can give you a lot of damage out of nowhere while being less of a strain on your mana than a creature land is, where an activation+swing will take 2 mana out of your Frenzy while Bomat only takes 1.

    Next is Steel Overseer. In most Affinity lists, Steel Overseer is the strongest of the two mana bombs. In a Frenzy list that's not true, it's actually the weakest of the trio. The reason for this is that it takes a full turn before it does anything. On a good Frenzy turn you're looking for some board impact right away. Essentially, you take a turn off to Frenzy, and then a turn off to Overseer. One turn for a large impact is ok, but two turns is not. That's why there's only two in the deck, it can be good on a non frenzy hand but you don't want to see too many of them. I've been tinkering with the idea of one of the cards with Affinity in that slot instead but haven't really figured out anything I like yet.

    Now, for the sideboard. I want to say up front that I strongly suggest building your own sideboard, don't take just my word for things. But I will say why certain cards are in there, and hopefully give some advice as to what to look for in potential cards.

    Etched Champion - It's a tough to deal with threat. Everyone sees where this card is good so I don't need to say much.

    Whipflare - Similar situation to Etched Champion, however I don't think you need this in every meta, I find it to only be ok right now rather than great. If you take this out, consider some other form of low mana damage. Additional Galvanic Blasts can be really solid.

    Ghirapur Aether Grid - I primarily run this to deal with cards like Ensnaring Bridge, but I've been finding it to not be very good right now. It can probably come out. If you remove it, look for some other way to generate reach.

    Legion Loyalist - Tried these out since I'm mono red. They've been all stars. Not being artifacts has been a little annoying, but these are there to deal with go wide strategies and especially Lingering Souls. I suggest only including them when on the play, except against Lingering Souls or random token builds.

    Relic of Progenitus - Primarily graveyard hate, but it also serves another purpose. It is also library manipulation with Frenzy.
    Pyrite Spellbomb - Removal and library manipulation. Sometimes you will have games without anything great to bring in, and a few cards that you would really like to take out. In those situations cantrip artifacts can be alright to bring in. They get really good once Frenzy comes down. If you find yourself looking for more of this effect, a Chromatic Star or two wouldn't actually be the worst thing in the world (be sure to use Star since you can pull off some tricks with Ravager with it).

    Smash to Smithereens - Artifact destruction. I'm not convinced that this card is the right card to be using. Feel free to experiment. You definitely need some though, and you probably want it to cost two in order to best deal with Chalice of the Void.
    Throne of Geth - Used to deal with Chalice, and provide some additional utility. If you don't like this, it's pretty interchangable with the types of things you're bringing in Smash for.

    Blood Moon - Against a lot of decks I don't like this, but when it's good it's great. Since you're mono red in Frenzy there's not much opportunity cost in your colors, but you do lose access to a few threats. Redundant 3 drops aren't really where you want to be mid Frenzy either (but if your opponent is locked behind a Moon and you have Frenzy, you're already winning). Don't bother with Moon unless your opponent wins on turn 4. If they can do that, you'll want it, but if they can't do that it's a better strategy to just race them.
    Posted in: Aggro & Tempo
  • posted a message on Jund

    In short, is LtLH almost always a one-of in Mainboard or is there benefit to considering upping her to x2 to attempt to "poor-mans" replace LoTV?


    I think you're not asking the question the right way. Sure, they're both 3 mana Lilianas, but they do very different things. Liliana of the Veil fights opponents going tall while Liliana, the Last Hope fights opponents going wide. So if you run for example a 3/2 split you'll also want to adjust other cards in your deck. A second last Hope might mean less Pulse and more unconditional kill for example.
    Posted in: Midrange
  • posted a message on Jund
    I haven't figured out how much Trophy I like. 4 has been really nice in some matchups, but there's merit to 3 as well. What I ended up doing initially was cutting Abrupt Decay, Maelstrom Pulse, Terminus, and Dreadbore (each a 1 of) for 4 Trophy. As time has gone on though, I've been finding certain situations where either Decay or Pulse has value, but I think running both with just 2 Pulse isn't good enough.
    Posted in: Midrange
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