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  • posted a message on [AVR] Misthollow Griffin (Scandinavian communities spoiler)
    This is upsetting. As others have said, exile shouldn't be a deeper graveyard. If something is exiled, it should be removed from game. Forever.
    Posted in: The Rumor Mill
  • posted a message on Helvault during Pre-Release Event (Avacyn Restored)
    I actually like this a lot. It seems to heavily enforce the idea that these cards were intended for EDH. This means that WotC clearly wants to still have influence in the format.

    This gives credence to the idea that EDH will be around for some time. To EDH players, like myself, this is surely good news.
    Posted in: The Rumor Mill
  • posted a message on Win Conditions for WUB Control
    Esper colors allow you for the greatest range of "steal" effects (as your general suggest). Bribery, Acquire, Commandeer, Eternal Dominion, Gather Specimens, Geth, Lord of the Vault, Memory Plunder, Nezumi Graverobber.

    Alternatively, you can make a mill strategy. Usually a single Oona can be devastating.
    Posted in: Commander (EDH)
  • posted a message on Tibalt, the Fiend-Blooded
    I like him as a checks and balances in multiplayer games against players who like to go infinite, whether through cards or creatures. Tibalt serves well as a perfect information, two - mana, two - pronged attack.

    As he sits on the field, with one player in a group of 4 focusing on infinite draw, the other players regard Tibalt as a threat to that player only. They won't attack him, unless they themselves are playing infinite draw.

    The assumptions of this are that there are less infinite - style players than non - infinite, and that he lives long enough to have enough loyalty counters to activate his latter two abilities.
    Posted in: Commander (EDH)
  • posted a message on Tuck Effects
    I personally do not care for "tuck" effects when the general is sent to the deck, and agree that they are against this so - called "spirit of EDH." "Tuck" effects that put creatures into their owner's hand can be a detriment (think Vendilion Clique). In addition, bouncing effects can be a technical counterspell to any form of control magic.

    That being said, I believe that it's a necessary evil, and they won't ever go away (just like how there will always be THAT guy who plays Armageddon or Luminarch Ascension).
    Posted in: Commander (EDH)
  • posted a message on So, Tezzeret hasn't gone up.
    I think everyone is just waiting on Innistrad. If it's as heavily a graveyard set as been hinted, he may not be as useful. That is, if we're stuck with only the artifacts we have now, and Innistrad doesn't have many good ones, then I believe he'll lower.

    It all depends on Innistrad.
    Posted in: Market Street Café
  • posted a message on Pile A vs. Pile B
    If wanting for value, Pile B.

    If wanting for use, Pile A. Lots of good Commander cards.
    Posted in: Market Street Café
  • posted a message on Query
    I think it really depends on the people you have the opportunity to trade with.

    If you are near people who know the value of cards, what they're worth, and trade frequently, I think the Grim Tutor would be a better keep, given that it is worth more.

    However, everyone knows Maze of Ith, and the Judge Foil is rarer, and so newer / more casual players may trade much higher than what it's worth (ideally higher than what the Grim Tutor is worth).

    All this assuming that both cards are NM.
    Posted in: Market Street Café
  • posted a message on Generals You Want To Build, But Can't.
    I also would like to have a Scarecrow tribal deck with Reaper King, but it simply doesn't seem viable due to the few number of good Scarecrows.

    And the best one (Painter's Servant) being banned.
    Posted in: Commander (EDH)
  • posted a message on Turbo Fog Primer
    Not to mention that against Splinter Twin, Blunt the Assault gives you a free turn.
    Posted in: Standard Archives
  • posted a message on Is this 2nd place monoblack list for real?
    This deck seems like it might work well in some metas with heavy aggro.

    The 2x Creeping Tar Pit and 4x Drowned Catacomb seems real loose though. He must've had some great draws.
    Posted in: Standard Archives
  • posted a message on When was the last time that aggro was good?
    Boros, RDW, Goblins, Kuldotha, Vampires (arguably) have all had tournament wins over the past year.

    Always at least once will an aggro deck win a major tournament per season. I say this because the usual trend seems to be that aggro decks win when their opponent has an unprepared / poor sideboard for the deck. Everyone remember the first time Kuldotha Red won a major tournament? Nobody had a sideboard to counter it. However, following that, it's presence in the meta is recognized and sideboards are prepared (remember, there was a time when Kor Firewalker was NOT being played, even in sideboards).

    Plus, they're more fun (in my opinion).
    Posted in: Standard Archives
  • posted a message on Venser, the Sojourner + Invader Parasite
    If Invader Parasite didn't have such a low toughness, it might be viable if your meta is extremely slow.

    And the only thing to really GIVE your opponent lands would be Oath of Lieges, which doesn't seem practical.
    Posted in: Standard Archives
  • posted a message on "Your life total is now 10."
    For black, Repay in Kind (although in multiplayer this may make you a huge target).

    For white, Arbiter of Knollridge, or Leyline of Sanctity (prior).

    For blue, Willbender.

    For multicolor, Tainted Sigil.


    There are many options, and far more terrifying cards than something that makes your life total equal to 10. EDH was created to be a casual format, meaning that "broken" or "overpowered" things ought to happen on occasion. The only good response is to do something just as powerful.
    Posted in: Commander (EDH)
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