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  • posted a message on Prime Speaker Vannifar, Birthing Pod on a Stick
    I think I'd rather run Elvish Rejuvenator in the District Guide / Skittering Surveyor slot, as it gets and land and puts it directly into play, rather than just basics (not going to be alot to fetch in an 4-color deck) and into your hand. Also, putting cards on the bottom isn't that a big deal since if all goes to plan you are searching multiple times with Vannifar.
    Posted in: Standard New Card Discussion
  • posted a message on Yennett, Cryptic Sovereign - Let's Brew!
    Quote from Macabre »
    Well since the attack trigger goes on the stack and can be responded to, then the three default cards in the deck will be vampiric tutor, mystical tutor, and enlightened tutor. Their slower and/or sorcery speed variants could also be used (imperial seal, personal tutor, etc).

    From there just pick what you want the deck to do and find the odd cards. void winnower would be a fair card, but yennett is in the color of twincast, so expropriate seems like the go-to game ender.

    Don't forget Cruel Tutor. In a similar vein, Lim-Dul's Vault and Diabolic Vision. Also, you probably want all the 1-drop blue card selection:

    Sleight of Mind
    Serum Visions

    Scroll Rack is solid, and I'm sure there's a new Doomsday stack that you can win with.

    I'd imagine it'll be a lightning rod for removal, so you're going to want ways to protect the commander, via counterspells or stuff like:

    Diplomatic Immunity
    Gift of Immortality
    Lightning Greaves
    Alexi's Cloak
    Cloak and Dagger
    General's Kabuto
    Mystic Veil
    Pemmin's Aura
    Protective Bubble
    Robe of Mirrors
    Spectral Cloak
    Posted in: Commander (EDH)
  • posted a message on BW Control: A New Approach
    Thought's on adding Lich's Mastery? It lets you redraw your Approach as soon as you cast it.
    Posted in: Standard Archives
  • posted a message on Masters 25 Name and Number Crunch
    Quote from Melkor »
    So do Bridge and Chalice at Mythic rule out Karn/Ugin/Emrakul? or do artifact and regular colorless not take up the same slots

    Think there is one slot left for multicolor/colorless mythic
    Posted in: The Rumor Mill
  • posted a message on RIX draft. Here, let me take this L.
    Draft more 2-drops. Also, merfolk can only really support 1 person per draft pod. I have mostly been having success with R/G midrange dinos, but make sure you have answers for flyers if you're going this route.
    Posted in: Limited (Sealed, Draft)
  • posted a message on [Let's Brew] Kumena, Tyrant of Orazca
    Some other cards to consider that weren't mentioned yet:

    Deepchannel Mentor - makes a lot of your guys unblockable
    Archmage Ascension - if you're going to be drawing a bunch of cards, might as well take a bunch of turns
    Beastmaster Ascension - for merfolk swarms
    Sigil Tracer - a lot of merfolk also happen to be wizards; gets silly with untap effects
    Grimoire Thief - help against combo decks
    Mind Over Matter - easily lets you draw through your deck if you're searching for a specific card
    Posted in: Commander (EDH)
  • posted a message on [[Official]] Trade Evaluation -- Pile A versus B
    Pile A:
    Capture of Jingzhou - judge promo
    NPH Surgical Extraction
    AP Llanowar Wastes - lp/mp
    NPH Gitaxian Probe
    WWK Comet Storm
    US Duress x 4 ( 2 nm, 2 lp)
    Sage of Epityr
    Faerie Impostor
    Wretched Gryff

    Pile B:

    Lightning Greaves (masterpiece)
    Pithing Needle (masterpiece)
    Spell Pierce (invocation)
    Posted in: Market Street Café
  • posted a message on The Commander Price Discussion Thread
    Quote from crimhead »
    Most likely due to the recently spoiled Blood Sun, Lotus Vale and Scorched Ruins are spiking pretty hard. Watch Lake Of The Dead, I think.

    Lake of the Dead is a glorified Swamp with Blood Sun out. You can't use the second mana ability because it also requires sacrificing a Swamp.
    Posted in: Market Street Café
  • posted a message on The Commander Price Discussion Thread
    Quote from Stoogeslap »
    Anyone think there will be any Un- or silver border Holiday promo spikes now that (for a month [or maybe longer?]) silver boardered cards are legal in Commander? I am guessing Super-Secret Tech will get an upswing (sorry, typing on a cell & no option to link said card is available).

    Looks like it's already started (see Jack-In-the-Mox, Frankie Peanuts, etc.)
    Posted in: Market Street Café
  • posted a message on Getting Value from Inalla
    What good support cards would there be for the rest of the deck to support the Wizards tribe?

    I think Attrition would be a good addition, so every token you make can take another creature with them from the battlefield.

    Also, Gravepact and Dictate of Erebos can be really good IF you have enough sacrifice outlets for the tokens (the tokens themselves go to exile EOT, so they don't trigger these all by themselves).

    I have not spend a lot of time brewing yet but the main concern I have is about keeping my opponent's creatures at bay. With their puny stats, making favorable blocks is nearly impossible.

    If you're going to add sacrifice outlets, might I suggest Faces of the Past?
    Posted in: Commander (EDH)
  • posted a message on The Locust God [Let's Brew!]
    Nobody's mentioned Credit Voucher yet?
    Posted in: Commander (EDH)
  • posted a message on Aetherworks Marvel Decks
    What does everyone think of the Sultai Marvel lists that are floating around now?
    Posted in: Standard Archives
  • posted a message on Humans
    Quote from Thallax »
    I've been testing a similar plan, going 2/2 with Glorybringer/Avacyn, though. I can't decide which one I like seeing more,

    I'm also not sure about Town Gossipmonger, especially as a 4-of. If we need another option as a 1-drop, I'd rather see Village Messenger. It gives us something to do with red on T1, has haste native so it can start swinging, comes in as a human to get a counter from Mimic while placing a counter on Lieutenant, still gets buffed by Crop Captain and Always Watching when flipped, and when flipped gets +1/+1 and menace. Menace has proven extremely useful vs control, since it can't be blocked by the lone flashed-in Gearhulk, while also tying up aggro decks by forcing double blocks.

    My only other change to this list would be swapping Garrison #4 for a singleton Combat Celebrant.

    I would rather run Bloodlust Inciter over Village Messenger, especially since that list is running the full playset of Hanweir Garrison.
    Posted in: Standard Archives
  • posted a message on Humans
    Finally did some testing with AKH last night on cockatrice, some thoughts:

    -Bloodlust Inciter is great; he gives you more nut draws and makes your topdecks better (Hanweir Garrison, Honored Crop-Captain). Removal spell for your turn 2 Mimic felt so bad before, at least this way it gets in for 2 damage before eating the dust. Makes me want to test slotting in some copies of Kari Zev and possibly Aether Chaser (likely cutting some copies of Nerd Ape).

    -Think I want to move the Needle Spires to the side along with a package of bigger stuff (maindeck curve tops out at 3) - 4 mana Gideon and Chandra, possibly Glorybringer (though it would require running Always Watching which I am currently not doing, opting for 16 1-drops along with full set of Reckless Bushwhacker)

    -List probably needs more MD removal.

    -Current list (from memory):

    4 Bloodlust Inciter
    4 Thraben Inspector
    4 Expedition Envoy
    4 Inventor's Apprentice
    4 Metallic Mimic
    4 Honored Crop-Captain
    4 Thalia's Lieutenant
    3 Hanweir Militia Captain (probably should be Glory-Bound Initiate, but thoughts on this guy?)
    3 Hanweir Garrison
    4 Reckless Bushwhacker

    2 Outnumber

    4 Inspiring Vantage
    4 Needle Spires
    rest mix of Mountains / Plains (20 total lands)

    SB (can't remember specifics, but some Gideons, couple artifact hate cards, additional removal, Saheeli hate).

    Posted in: Standard Archives
  • posted a message on Humans
    I would rather run Town Gossipmonger over Soul-Scar Mage, especially since you are running very little burn and non-creature spells to take advantage of both prowess and his -1/-1 counters effect.
    Posted in: Standard Archives
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