Quote from Macabre »Well since the attack trigger goes on the stack and can be responded to, then the three default cards in the deck will be vampiric tutor, mystical tutor, and enlightened tutor. Their slower and/or sorcery speed variants could also be used (imperial seal, personal tutor, etc).
From there just pick what you want the deck to do and find the odd cards. void winnower would be a fair card, but yennett is in the color of twincast, so expropriate seems like the go-to game ender.
Quote from Melkor »So do Bridge and Chalice at Mythic rule out Karn/Ugin/Emrakul? or do artifact and regular colorless not take up the same slots
Quote from crimhead »Most likely due to the recently spoiled Blood Sun, Lotus Vale and Scorched Ruins are spiking pretty hard. Watch Lake Of The Dead, I think.
Quote from Stoogeslap »Anyone think there will be any Un- or silver border Holiday promo spikes now that (for a month [or maybe longer?]) silver boardered cards are legal in Commander? I am guessing Super-Secret Tech will get an upswing (sorry, typing on a cell & no option to link said card is available).
Quote from Ertai Planeswalker »What good support cards would there be for the rest of the deck to support the Wizards tribe?
I think Attrition would be a good addition, so every token you make can take another creature with them from the battlefield.
Also, Gravepact and Dictate of Erebos can be really good IF you have enough sacrifice outlets for the tokens (the tokens themselves go to exile EOT, so they don't trigger these all by themselves).
I have not spend a lot of time brewing yet but the main concern I have is about keeping my opponent's creatures at bay. With their puny stats, making favorable blocks is nearly impossible.
Quote from Thallax »I've been testing a similar plan, going 2/2 with Glorybringer/Avacyn, though. I can't decide which one I like seeing more,
I'm also not sure about Town Gossipmonger, especially as a 4-of. If we need another option as a 1-drop, I'd rather see Village Messenger. It gives us something to do with red on T1, has haste native so it can start swinging, comes in as a human to get a counter from Mimic while placing a counter on Lieutenant, still gets buffed by Crop Captain and Always Watching when flipped, and when flipped gets +1/+1 and menace. Menace has proven extremely useful vs control, since it can't be blocked by the lone flashed-in Gearhulk, while also tying up aggro decks by forcing double blocks.
My only other change to this list would be swapping Garrison #4 for a singleton Combat Celebrant.