- mslano
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Member for 12 years, 9 months, and 7 days
Last active Wed, Jan, 3 2018 18:02:00
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metalevolence posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant Discussion -
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metalevolence posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant DiscussionQuote from Al_Z_Heimer »The Honor guards are simply a common Spellskite.
Oh my god I never thought of it that way.
Guys I am super blazed rn -
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ntDars posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)Posted in: Pauper & Peasant DiscussionQuote from mslanoboxian, I think both of those archetypes are supportable in a Pauper cube.
The UR Spells Archetype is certainly doable as there are already a higher number of powerful spells in these colors, so all it takes is the creatures that benefit from spells, which are all at least playable if not already cubable. There are creatures that benefit from casting spells: Kiln Fiend, Wee Dragonauts, Nivix Cyclops, Prescient Chimera, and creatures that benefit from having spells: Delver of Secrets, Goblin Electromancer, Archaeomancer, Izzet Chronarch, Anarchist, Scrivener.
Seconded. Don't forget Mnemic Wall either. It's a really solid shell, even without the Cyclops. It's pretty much the only reason why I keep Delver in nowadays.
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boxian posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)About archetypes:Posted in: Pauper & Peasant Discussion
I was thinking about them earlier, does Pauper have the card support for a steal and sac themed archetype in RB via Act of Treason and Fling/Carrion Feeder, for example? I know we don't get Barrage of Expendables or Goblin Bombardment unfortunately, but something to kind of stand in for that might be all that archetype needs to be a strong aggro archetype with a kind of synergy flair. And for UR, can Spells Matter be a proper archetype yet? We have Kiln Fiend, Wee Dragonauts, Nivix Cyclops, Goblin Electromancer and play a high density of good spells in U and R - even without a spells matter theme. I think that will be something that I will try to test more, especially if I move from 360 cards to anything more (though maybe those should just be my 3 UR cards and see what happens). - To post a comment, please login or register a new account.
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Once you've added the number of tribal cards you want, add other commons that nearly match the power level of what's already included. Most tribal limited formats have weaker instant speed removal to let interactions between creatures come about more often, so depending on what creatures you include for the tribal component, you may need to be careful about what removal you include. It will take a good bit of testing to see where that balance lies, but seeking that balance from the beginning will help.
Hopefully that gives you some direction. I like your idea for your cube and I'm eager to see how it turns out.