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  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Man, it's almost like people have different preferences based on their personal playstyle and their playgroup. Weird.

    Quote from k_alk »

    One interesting topic that might be worth discussing is how designing for draft vs. sealed vs. other formats might impact card choices. It's hard enough for me to get more than 4 people together to draft; it's so much easier for me to do sealed round robins or fringe draft variants. I definitely design my cube for sealed, but I haven't noticed any negative impacts while drafting it. Another thing I've been working on recently is building two-color "intro decks" from my cube and using those to help teach some people to play Magic. I need to refine the lists, but so far people seem to like them quite a bit.


    Personally, I sometimes am lucky enough to get 8 people together for a draft, which makes it easier for archetypes to come together, but there's enough powerful cards in the cube that even without the full set of cards, people are doing interesting and fun things with their decks. I think including individual cards that lend themselves to being built around works best for smaller groups of people. It can be easy to go overboard with these, as I have done in the past, but testing with cube tutor helps to see how often these sorts of cards appear and how it affects a sealed pool.

    I've also done the same sort of deck-building exercise as you from time to time. I usually try to build them 10 at a time to cover each color pair. I've largely used them for testing purposes, to see how the colors work together in order to see how I might further emphasize the synergies I like with more cards, but they also worked quite well as an introduction to what the colors do in the cube. Green paired with Red will play differently than Green paired with White, which is easier to see with decks illustrating the difference.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from MagicFever »
    After seeing the great success of Gx tokens in Modern Masters 2015 I was wondering about some cards. I am well aware that in MM15 some of the following cards work that good because the formats supports them. Nevertheless what do you think of the following cards?
    Nest Invader
    Scatter the Seeds
    Kozilek's Predator

    Especially the Predator is ranked very low by Al-Z-Heimer and some of the pros say that this is the best green common in MM15.


    Both the Eldrazi spawn makers are very strong in my experience. The spawn themselves are valuable as one-shot ramp effects, chump blockers, or equipment carriers. If you have cards to support swarms of creatures (Raid Bombardment, Fortify, etc.) then they get very strong.
    Posted in: Pauper & Peasant Discussion
  • posted a message on The Kiln Fiend Deck
    Quote from Brainz »
    People keep playing this as a UR deck, while the WR has so much more potential with all the instant speed token cards, combined with Kiln Fiend, Foundry Street Denizen, Kruin Striker. White offers protection spells and it has cards like Dragon Bell Monk + a combination of Suture Priest and Hissing Iguanar is deadly.


    Similarly, RB makes a good home for Kiln Fiend as well, just as it did in ROE. You have removal to clear the way, discard to disrupt the opponent, recursion to get back the Kiln Fiend, and spells like Aphotic Wisps and Dirge of Dread to grant evasion.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Humphrey »
    we played my tier1 last week to test the latest additions and changes. i think im going to write a short report about it if someones interested.
    but i got the feedback, that the overall powerlevel of the cards is to dense, since you end up with ~40 playables and only need ~25 for your deck and there are no filler cards like in usual limited.
    So for some players it might be more interesting to fill your cube with niche cards for certain archetypes.


    That's always been part of my logic for including cards that others don't for the sake of creating archetypes. Cutting down from a ton of playable cards is difficult to do, especially for the people I drafted with. Having some shape to your deck dictated by a few archetype enablers helps make that process easier because it's less about "which great card do I cut now?" and more about "what cards do I include in my deck to support cards X, Y, and Z."
    Posted in: Pauper & Peasant Discussion
  • posted a message on Dragons of Tarkir Spoilers
    Quote from Night_Hydra »
    Quote from Merovingiann »
    Yeah, I'm with Humphrey on Ojutai's Summons. I like the card. It's not a plain 4/4 flying for 5 because the second token doesn't attack on your next turn, but in exchange it isn't killed by terror-like stuff, and is a noncreature spell that triggers twice. With Mnemonic Wall stuff is really cool.

    And I think we can start speculating about white token generators with rebound. What do you Expect?

    2WW
    Instant
    Put 2 1/1 warrior tokens. Rebound sounds too powerful?


    Rebound exiling itself is a non-bo



    Rebound exiles the spell on the initial casting, then when it gets cast from exile on the next upkeep, goes to the graveyard upon resolution. Hopefully that's how you've been using Staggershock all this time or you've been missing out on some value.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I've been playing with a swarm archetype in my cube a long time and it was one of the better decks each time we drafted. Eventually, people in my group considered Cenn's Enlistment to be the best card in my cube because of the support around it.

    As for Squadron Hawk, I've thought about including it, but couldn't figure out a way to make them work. Having just 4 in the cube seems like they'd be dead picks too often. Even if you always have enough people to draft the whole cube every time, the draft has to go just right for one person to get them all. I've also thought about including them as cards where you draft 1 and get 4 to build your deck with, but that seems really strong. I've tried this a while back with Aurochs Herd and it was a bit much (though I still want to try with other cards like Myr Servitor, Kjeldoran War Cry, Accumulated Knowledge, and Kindle).
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Angelic Renewal is pretty good for supporting Blink as a forced "Seal of Flicker", but much better for supporting Sacrifice in BW with sacrifice creatures to trigger it at the ideal time.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from Merovingiann »
    For those who have tried the swarm archetype more... It is a attrition archetype, right?


    As Runner said, it can be either. Usually it comes out ahead of the opponent and swarms around blockers, sacrificing tokens in chump attacks to the noble cause of damage. Sometimes, however, it's a little slower out of the gates and uses the first few tokens to chump block and buy time to build up a force. In the cases where the deck has to play this role, it turns the corner to aggression very quickly.
    Posted in: Pauper & Peasant Discussion
  • posted a message on Fate Reforged spoilers
    I wouldn't say "literally" as I've had Double Cleave in my cube for years. It's been key to combinations with many different cards/effects: Kiln Fiend, Scorchwalker, Immolating Souleater, Stealer of Secrets, Aura Gnarlid, Aven Squire, Wingsteed Rider etc. Naturally, I'm very excited to include Temur Battle Rage and double up on the effect!
    Posted in: Pauper & Peasant Discussion
  • posted a message on Fate Reforged spoilers
    There's a lot of cards I'll be picking up to try out in my cube, but besides those, the one card I'm most amused by is Bathe in Dragonfire. It's nice to get an updated figure for how development thinks effects should actually cost so we realize how good we've got it. Let's hear it for Rise of the Eldrazi creating a context that let Flame Slash exist!
    Posted in: Pauper & Peasant Discussion
  • posted a message on Izzet possible to support U/R Affinity?
    You'd have to go pretty deep to make Artifact decks have enough fodder to function. Alternatively, you could include Myr Servitor as a card where you can draft 1 and get 4 to push the idea without diluting the cube too much (I used to do this with Aurochs Herd to push ramp without including a bunch of expensive dorks).
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    I can't find the article I was thinking of where he talked about the Un-set ideas that eventually made it into regular sets, though there's some mention of a few of those here: http://magic.wizards.com/en/articles/archive/mm/team-building-2014-10-13 I'm pretty sure I read this article and triggered a memory of reading him say that elsewhere, but that could be in any of his 100s of articles.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    At this point, some of the stuff printed in Unglued and Unhinged is more "a part of Magic" than cards printed in Future Sight. Mark Rosewater often speaks of these sets as his testing grounds for ideas that would be hard to pitch for a normal set, but then play well enough that they provide evidence to back up designing new cards of that sort that make it into Magic "proper" from that point.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    All of those aforementioned silver-bordered cards are ones I've run, but my favorite card from those sets is The Fallen Apart, which is basically a 4/4 Can't Block for 4 in most cases.
    Posted in: Pauper & Peasant Discussion
  • posted a message on [[Pauper]] The Pauper Cube Discussion Thread (Commons Only)
    Quote from metalevolence »
    RE: deathtouch, deep enchantments

    I've been running all that ***** for months and you should too. Look at my cube.

    And yeah, you can draft a whole deck around deathtouch+ping.


    I know what you're feeling. I've seen people just recently come around to some of the ideas I've been running for a while. People just have to realize the sweetness of these cards on their own.
    Posted in: Pauper & Peasant Discussion
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