Thanks for the suggestions; I don't know if what you said about drana not being good enough to head a deck is true but that's what I'm going to try to find out. I really want to atleast try out Onyx because she seems good with drana having FS and all but the rest could probably go out I'll cut some of the other cards you mentioned and try out some of your suggestions.
The problem is vindicate can't hit nimble mongoose nor can it hit true name nor can it hit emrakul, this can; it can also hit multiple permanents garnering 2 for 1's at times.
Sorry if this has been done before but I think this card would be really cool:
Sacrificial Lamb
B
Sorcery
As an additional cost to cast ~ sacrifice a creature
Name a card. Target opponent reveals their hand and discards all cards with that name.
Maybe tack draw a card on there but otherwise that is what I would like to see.
Thanks for the kind words guys, also yea I might try to go BUG with this I was even thinking about a little bit before I posted this so yea I'll definitely try that out, I don't know what to cut(Bottle Gnomes? since like Badabing said it doesn't synergize with pod,but hten what to do about fast aggro and burn decks?) for the space but yea I'll see what I can do.
So Decktags aren't working for me right now, sorry, but the deck is separated into sections at least.
*Edit: So for some reason I had Faerie Macabre in my list I changed that to Faerie Mechanist as that is what was supposed to be in that slot also changed the two P Meta I had listed to two P Revoker, boy I must have been tired when I posted this list:\
I literally voted for everything BUT: Umezawa's Jitte and Skullclamp as those cards are ridiculously above everything else on the list up to and including JTMS, however most of the rest of the list is utter garbage that should have never been banned in the first place.
Yes I know there is already a thread up for Thassa well,multiple, however I believe my deck is different enough from those builds that it should have it's own thread also I will be converting this thread to a primer once I get the write up for it done.
Yea I think if you want to play suppression field the best place to put it would be into the Enchantress deck as that deck has almost no cards in it that the field hurts and it fits into the theme of the deck.
I'm not playing Kavu I mean there are a lot of things that the deck can play but I don't have room for everything and I don't think Kavu gets a nod over other things the deck could play.
What are your thought's on Hero of Bladehold it seems that card could do things here.
For one thing, I like having both Moon cards in there since it annoy a lot of decktypes.
I do know that the moon effects shut down certain decks , however it also hurts us too much to play as we are a 3 color aggro deck that typically wants to cast gg, rr and ww spells on curve so it's important that we run more non-basics then other aggro decks, so this is a problem for us as well to add onto that fact moon costs 3 mana meaning it takes up 1 whole turn cycle for us and if they have any answers at all is a timewalk, magus of the moon does the same thing to us however because he is a 2/2 he offers more aggression then blood moon meaning that if he does successfully shut them down with no other creatures available to us he can kill them by himself this is a huge benefit that makes the card worth it in my mind tl;dr: magus of the moon adds to the decks game plan blood moon doesn't.
I really want to add Mirror Entity in there since it makes those pesky 1/1 tokens into whatever power we want... plus it's a good way to use Saffi.
This card might be good but I don't know if he's worth it by himself I generally prefer critters that are good by themselves otherwise you could be stuck in a position where you only have the card that isn't and are banking on it to win you the game. not a place I want to be in.
And you definitely need to add Price of Progress in your deck. And how's Ruric Thar performing with your deck?
I do like price as a burn spell however it can't hit creature's which is an important factor in the card and is the reason they don't run it in legacy zoo
it can also be a dead card at times as if they aren't running non basics all it will do for you is 4-6 points in your face. On Ruric: I haven't actually drawn him yet and I haven't drawn anyway to tutor for him but I have been in positions where I wished he were on my board so I suppose I like him alright.
[/QUOTE].
This is my version of the aggro list, I removed some things that were too slow like kiki,imperial,saffi and a few other things for more aggressive cards that I thought fit better, you have to remember this is an aggro deck it cares about card advantage if it can get it,but it doesn't really want to slow down just to be able to do so that would fit with a more midrange version, which could be a good deck but I wanted this version to be as aggressive as possible.
1 Vampire Hexmage
1 Gatekeeper of Malakir
1 Brain Maggot
1 Dark Confidant
1 Mesmeric Fiend
1 Onyx Mage
1 Herald of Torment
1 Lifebane Zombie
1 Vampire Nighthawk
1 Erebos, God of the Dead
1 Mer-Ek Nightblade
1 Phyrexian Obliterator
1 Knight of Infamy
1 Puppeteer Clique
1 Gray Merchant of Asphodel
1 Malakir Bloodwitch
1 Okiba-Gang Shinobi
1 Shriekmaw
1 Needle Specter
Sorcerys and Instants
1 Profane Command
1 Victim of Night
1 Hymn to Tourach
1 Geth's Verdict
1 Thoughtseize
1 Inquisition of Kozilek
1 Duress
1 Demonic Tutor
1 Diabolic Edict
1 Go for the Throat
1 Smother
1 Dismember
1 Hero's Downfall
1 Sudden Death
1 Snuff Out
1 Distress
1 Doom Blade
1 Chainer's Edict
1 Consuming Vapors
1 Ultimate Price
1 Night's Whisper
1 Imp's Mischief
1 Sign in Blood
1 Drown in Sorrow
1 Read the Bones
1 Toxic Deluge
1 Damnation
1 Disfigure
1 Grasp of Darkness
1 Bitterblossom
1 Dystopia
1 Curse of Death's Hold
1 Underworld Connections
1 Oubliette
1 Phyrexian Arena
Artifacts
1 Umezawa's Jitte
1 Lashwrithe
1 Nightmare Lash
1 Sword of Feast and Famine
1 Sword of Fire and Ice
Planeswalkers
1 Liliana of the Veil
Lands
1 Wasteland
1 Urborg, Tomb of Yawgmoth
1 Nykthos, Shrine to Nyx
1 Hall of the Bandit Lord
1 Mutavault
1 Mishra's Factory
1 Cavern of Souls
32 swamps
1 Vampire Hexmage
1 Stromgald Crusader
1 Knight of Stromgald
1 Highborn Ghoul
1 Gatekeeper of Malakir
1 Dauthi Slayer
1 Vampire Lacerator
1 Tormented Hero
1 Prickly Boggart
1 Nightshade Stinger
1 Gnarled Scarhide
1 Diregraf Ghoul
1 Carnophage
1 Bloodsoaked Champion
1 Brain Maggot
1 Child of Night
1 Dark Confidant
1 Dauthi Horror
1 Mardu Skullhunter
1 Mesmeric Fiend
1 Onyx Mage
1 Wei Scout
1 Vault Skirge
1 Herald of Torment
1 Lifebane Zombie
1 Vampire Nighthawk
1 Mogis's Marauder
1 Erebos, God of the Dead
1 Mer-Ek Nightblade
1 Foul Imp
1 Black Knight
1 Phyrexian Obliterator
1 Profane Command
1 Victim of Night
1 Sinkhole
1 Hymn to Tourach
1 Geth's Verdict
1 Thoughtseize
1 Inquisition of Kozilek
1 Duress
1 Disfigure
1 Demonic Tutor
1 Go for the Throat
1 Smother
1 Dismember
1 Diabolic Edict
1 Hero's Downfall
1 Sudden Death
1 Snuff Out
1 Distress
1 Doom Blade
Enchantments
1 Sarcomancy
1 Retribution of the Ancients
1 Bad Moon
1 Bitterblossom
1 Chains of Mephistopheles
1 Dystopia
1 Umezawa's Jitte
Planeswalkers
1 Liliana of the Veil
Lands
1 Wasteland
1 Urborg, Tomb of Yawgmoth
1 Nykthos, Shrine to Nyx
1 Hall of the Bandit Lord
1 Mutavault
1 Mishra's Factory
1 Cavern of Souls
32 Swamps
The commander for these decks is the new Drana from the BFZ spoilers on this site.
I know these decks could probably use a lot of work and that's where you guys come in so any help that anyone gives is very appreciated:)
Sacrificial Lamb
B
Sorcery
As an additional cost to cast ~ sacrifice a creature
Name a card. Target opponent reveals their hand and discards all cards with that name.
Maybe tack draw a card on there but otherwise that is what I would like to see.
4Birthing Pod
1Lightning Greaves
1Mindslaver
Creatures
1Blightsteel Colossus
2Bottle Gnomes
1Duplicant
1Faerie Mechanist
1Kuldotha Forgemaster
3Lodestone Golem
1Myr Battlesphere
1Phyrexian Metamorph
2Phyrexian Revoker
1Platinum Angel
1Precursor Golem
2Solemn Simulacrum
4Spellskite
1Steel Hellkite
1Sundering Titan
1Treasure Mage
2Wurmcoil Engine
Instants
1Thirst for Knowledge
Land
2Academy Ruins
2Breeding Pool
3Cavern of Souls
4Darksteel Citadel
1Forest
8Island
4Misty Island
1Tectonic Edge
Planeswalkers
2Teezeret, the Seeker
Sideboard
1Brittle Effigy
1Engineered Explosives
2Ensnaring Bridge
1Graffdiger's Cage
1Mindlock Orb
1Pithing Needle
1Relic of Progenitus
1Sylvok Lifestaff
1Duplicant
1Lodestone Golem
1Phyrexian Revoker
2Trinket Mage
1Hurkyl's Recall
So Decktags aren't working for me right now, sorry, but the deck is separated into sections at least.
*Edit: So for some reason I had Faerie Macabre in my list I changed that to Faerie Mechanist as that is what was supposed to be in that slot also changed the two P Meta I had listed to two P Revoker, boy I must have been tired when I posted this list:\
Someone look at my list and tell me if there's something I could be doing better?
[Deck]
Artifacts
1 Aether Vial
1 Bident of Thassa
1 Umezawa's Jitte
1 Vedalken Shackles
Creatures
1 Coralhelm Commander
1 Cursecatcher
1 Grand Architecht
1 Kira, Great Glass-Spinner
1 Lord of Atlantis
1 Master of Waves
1 Master of the Pearl Trident
1 Merfolk Looter
1 Merfolk Sovereign
1 Merfolk Reejery
1 Phantasmal Image
1 Phyrexian Metamorph
1 Phyrexian Revoker
1 Riptide Pilferer
1 Scroll Thief
1 Silvergill Adept
1 Sower of Temptation
1 Spiketail Hatchling
1 Tidal Warrior
1 Tidebinder Mage
1 True-Name Nemesis
1 Vendilion Clique
1 Venser, Shaper Savant
1 Wake Thrasher
1 Waterfront Bouncer
Enchantments
1 Coastal Piracy
1 Control Magic
1 Encrust
1 Opposition
1 Parallax Tide
1 Rising Waters
1 Spreading Seas
1 Standstill
1 Treachery
1 Brainstorm
1 Counterspell
1 Cryptic Command
1 Daze
1 Deprive
1 Dispel
1 Force Spike
1 Force of Will
1 Memory Lapse
1 Mental Misstep
1 Misdirection
1 Remand
1 Snap
1 Spell Pierce
1 Spell Snare
1 Stifle
1 Trickbind
1 Vapor Snag
1 Wipe Away
Lands
1 Cavern of Souls
1 Cephalid Coliseum
1 Dust Bowl
1 Flooded Strand
1 Minamo, School at Water's Edge
1 Mishra's Factory
1 Misty Rainforest
1 Mutavault
1 Polluted Delta
1 Rishadan Port
1 Scalding Tarn
1 Tectonic Edge
1 Tower of the Magistrate
1 Wasteland
Planeswalkers
1 Jace, the Mindsculptor
Sorceries
1 Ancestral Vision
1 Ponder
1 Preordain
*I fixed it up with deck tags and separated the cards into sections by type now
1 Stifle
1 Sinkhole
1 Spell Pierce
1 Vendilion Clique
1 Capsize
1 Savage Beating
1 Ghastly Demise
1 Runechanter's Pike
1 Bitterblossom
1 Spellheart Chimera
1 Brainstorm
1 Telling Time
1 Tombstalker
1 True-Name Nemesis
1 Grim Lavamancer
1 Thoughtseize
1 Inquisition of Kozilek
1 Duress
1 Demonic Tutor
1 Fervor
1 Temporal Manipulation
1 Time Warp
1 Ninja of the Deep Hours
1 Young Pyromancer
1 Ponder
1 Preordain
1 Misdirection
1 Unmask
1 Stone Rain
1 Rain of Tears
1 Pillage
1 Molten Rain
1 Hymn to Tourach
1 Serum Visions
1 Mystical Tutor
1 Ancestral Vision
1 Lightning Greaves
1 Delver of Secrets
1 Cryptic Command
1 Cruel Ultimatum
1 Mizzium Mortars
1 Arid Mesa
1 Badlands
1 Blood Crypt
1 Bloodstained Mire
1 City of Brass
1 Command Tower
1 Darkslick Shores
1 Dragonskull Summit
1 Drowned Catacomb
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Polluted Delta
1 River of Tears
1 Scalding Tarn
1 Shinka, the Bloodsoaked Keep
1 Steam Vents
1 Sulfur Falls
1 Sulfurous Springs
1 Underground River
1 Underground Sea
1 Verdant Catacombs
1 Volcanic Island
1 Wasteland
1 Watery Grave
1 Wooded Foothills
1 Shizo, Death's Storehouse
1 Cavern of Souls
1 Capture of Jingzhou
1 Crosis's Charm
1 Hammer of Purphoros
1 Icequake
1 Lim-Dûl's Vault
1 Psychatog
1 Rise // Fall
1 Upheaval
1 Blackcleave Cliffs
1 Shivan Reef
1 Tidings
1 Personal Tutor
1 Into the Roil
1 Impulse
1 Read the Bones
1 Night's Whisper
1 Sign in Blood
2 Swamp
2 Island
1 Riptide Laboratory
1 Spell Snare
1 Temporal Mastery
1 Snapcaster Mage
1 Dismember
1 Recoil
1 Stupor
1 Probe
What are your thought's on Hero of Bladehold it seems that card could do things here.
I do know that the moon effects shut down certain decks , however it also hurts us too much to play as we are a 3 color aggro deck that typically wants to cast gg, rr and ww spells on curve so it's important that we run more non-basics then other aggro decks, so this is a problem for us as well to add onto that fact moon costs 3 mana meaning it takes up 1 whole turn cycle for us and if they have any answers at all is a timewalk, magus of the moon does the same thing to us however because he is a 2/2 he offers more aggression then blood moon meaning that if he does successfully shut them down with no other creatures available to us he can kill them by himself this is a huge benefit that makes the card worth it in my mind tl;dr: magus of the moon adds to the decks game plan blood moon doesn't.
This card might be good but I don't know if he's worth it by himself I generally prefer critters that are good by themselves otherwise you could be stuck in a position where you only have the card that isn't and are banking on it to win you the game. not a place I want to be in.
I do like price as a burn spell however it can't hit creature's which is an important factor in the card and is the reason they don't run it in legacy zoo
it can also be a dead card at times as if they aren't running non basics all it will do for you is 4-6 points in your face. On Ruric: I haven't actually drawn him yet and I haven't drawn anyway to tutor for him but I have been in positions where I wished he were on my board so I suppose I like him alright.
[/QUOTE].
1 Avacyn's Pilgrim
1 Elvish Mystic
1 Llanowar Elves
1 Basking Rootwalla
1 Experiment One
1 Kird Ape
1 Mother of Runes
1 Wild Nacatl
1 Flinthoof Boar
1 Gaddock Teeg
1 Qasali Pridemage
1 Scavenging Ooze
1 Stoneforge Mystic
1 Thalia, Guardian of Thraben
1 Voice of Resurgence
1 Aven Mindcensor
1 Eternal Witness
1 Knight of the Reliquary
1 Magus of the Moon
1 Silverblade Paladin
1 Bloodbraid Elf
1 Hellrider
1 Ranger of Eos
1 Reveillark
1 Thundermaw Hellkite
1 Vengevine
1 Primeval Titan
1 Sun Titan
1 Elesh Norn, Grand Cenobite
1 Green Sun's Zenith
1 Char
1 Destructive Revelry
1 Path to Exile
1 Swords to Plowshares
1 Worldly Tutor
1 Chained to the Rocks
1 Oblivion Ring
1 Survival of the Fittest
1 Sylvan Library
1 Skullclamp
1 Sword of Fire and Ice
1 Umezawa's Jitte
1 Birthing Pod
1 Ajani Vengeant
1 Elspeth, Knight-Errant
1 Xenagos, the Reveler
4 Snow-Covered Forest
2 Snow-Covered Mountain
4 Snow-Covered Plains
1 Plateau
1 Sacred Foundry
1 Savannah
1 Stomping Ground
1 Taiga
1 Temple Garden
1 Arid Mesa
1 Bloodstained Mire
1 Flooded Strand
1 Marsh Flats
1 Misty Rainforest
1 Scalding Tarn
1 Verdant Catacombs
1 Windswept Heath
1 Wooded Foothills
1 Clifftop Retreat
1 Sunpetal Grove
1 Rootbound Crag
1 Command Tower
1 Gaea's Cradle
1 Rugged Prairie
1 Wasteland
1 Mishra's Factory
1 Mutavault
1 Raging Ravine
1 Treetop Village
1 Lightning Bolt
1 Fiendslayer Paladin
1 Fiend Hunter
1 Banisher Priest
1 Grim Lavamancer
1 Boros Charm
1 Chain Lightning
1 Loxodon Smiter
1 Loam Lion
1 Fires of Yavimaya
1 Mirran Crusader
1 Restoration Angel
1 Kitchen Finks
1 Batterskull
1 Natural Order
1 Ruric Thar, the Unbowed
This is my version of the aggro list, I removed some things that were too slow like kiki,imperial,saffi and a few other things for more aggressive cards that I thought fit better, you have to remember this is an aggro deck it cares about card advantage if it can get it,but it doesn't really want to slow down just to be able to do so that would fit with a more midrange version, which could be a good deck but I wanted this version to be as aggressive as possible.
Fires of Yavimaya
Chain Lightning
Lightning Bolt
Boros Charm
Grim Lavamancer
Also as has been mentioned and because it is a zoo style deck:
Kird Ape
Loam Lion
are musts.