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  • posted a message on Mutate on a temporary creature
    My biggest question is about the difference between mutating on top of an animated manaland vs. mutating underneath one.

    Reading the mechanics article, it seems obvious that mutating underneath an animated manland means it stops being a creature at the end of the turn, and you can animate it again later to mutate it more. But if you mutate on top of the animated manland, does it stay a creature permanently?

    Considering we'll be back in Zendikar soon, where a new set of manlands will surely appear, this is an important question to answer. It may not be answerable until the CR is updated for Ikoria, though.
    Posted in: Magic Rulings
  • posted a message on Exile cards before Muldrotha
    Quote from Rezzahan »
    And in the case of an instant or a card with flash, you won't be able to snatch it period even if it's not a main phase or the stack isn't empty.
    Excepting of course that Mulfrotha doesn't let you play instants :p
    Posted in: Magic Rulings
  • posted a message on Obscure cards
    This is awesome, who's the commander?
    Kynaios and Tiro of Meletis. List.
    Posted in: Commander (EDH)
  • posted a message on Obscure cards
    Splintering Wind is a blast in my enrage deck. Every time I play the deck and make people afraid of what should be a legitimately bad card is a good game.

    But 2G: ping a creature, make a flying blocker, then later trigger all of my enrage creatures and take a damage is so good in that deck.
    Posted in: Commander (EDH)
  • posted a message on Zedruu the Greathearted and losing control of permanents
    The Jinxed Idol is still a card you own (Zedruu would be a bit useless otherwise, wouldn't she?), but since you no longer control it you cannot target it with Zedruu's activated ability.
    Posted in: Magic Rulings
  • posted a message on Tuck rule
    Quote from Randuir »
    Every deck will run at least some removal, but not every deck can run creature tutors.
    There are colorless cards that can tutor creatures. Literally every deck can run creature tutors. Citanul Flute, Ring of Three Wishes, Planar Portal, Planar Bridge just off the top of my head.

    Every color has at least one card capable of tutoring for an arbitrary commander, as well: Thalia's Lancers, Long-Term Plans, Demonic Tutor, Gamble, Worldly Tutor. (Hell, with the exception of Worldly Tutor, those options can also all tutor planeswalker commanders.) For certain commanders, more tutor options are available (for example, Imperial Recruiter can get Kiki-jiki, Mirror Breaker, but not Lathliss, Dragon Queen).
    Posted in: Commander (EDH)
  • posted a message on Captive Audience and Protection
    Quote from Rezzahan »
    Now, if that player is also enchanted with Paradox Haze and thus has another upkeep after the first one, and resolves Teferi's Protection during the first upkeep, I don't know. I think, that you can still choose that option and it will just fail to do anything, though.
    If they have two upkeeps and resolve Teferi's Protection during the first one, they will not control Captive Audience during the second one (it'll be phased out) and they won't have to pick anything because nothing will trigger.
    Posted in: Magic Rulings
  • posted a message on So, I saw this on another forum. Figured I would post it here and see what we could do with it.
    Quote from Xenozfan2 »
    Closest card to winning would be the new 6 mana Chandra.
    You could certainly resolve Awakened Inferno through this board, but her -3 doesn't kill anything (Meddling Mage is a 6/6 thanks to at minimum two Elesh Norns, on top of all of their permanents being indestructible), her -X can't even target anything thanks to Privileged Position (not to mention the board being indestructible), and while you can hand out emblems all day like candy, Platinum Angel means you can deal all the damage to them you like, they still won't die.

    (And even without the Platinum Angel, they're dealing 2 damage/turn with Purphoros, making an additional Elesh Norn each turn, and can attack you, while you're waiting 6 turns to cast Chandra in the first place.)
    Posted in: Magic General
  • posted a message on Kusari-Gama and Repercussion Combined with Myriad in Multiplayer
    Only the original Viper has Kusari-Gama. Only the original will be a 10/3, while the myriad copies will be 3/3s. Only the original will deal damage to other creatures defending player controls (assuming the player being attacked by the original blocks in the first place).
    Posted in: Magic Rulings
  • posted a message on Repeating Saga's Final Ability
    Quote from cyberium_neo »
    Is it possible to remove a chapter counter in response to the final trigger, to prevent it from being sacrificed. Example: The Birth of Meletis/Thrull Parasite?
    Yes, this absolutely works.
    Posted in: Magic Rulings
  • posted a message on Infinite Mana in Any MONO COLOR DECK
    Rings of Brighthearth enables a number of infinite mana combos in any color.
    Ashnod's Altar and Nim Deathmantle combo with a number of creatures in every color and in colorless to produce infinite colorless mana. In many cases, you also get infinite creature tokens or infinite damage/life loss to your opponents. A smaller set of creatures in every color (and colorless) can also use Phyrexian Altar instead of Ashnod's. Some example creatures include Evangel of Heliod, Master of Waves, Abhorrent Overlord, Chancellor of the Forge, Hornet Queen, and Myr Battlesphere.
    Posted in: Commander (EDH)
  • posted a message on Wich Ulamog is more powerful?
    As a removal spell, Ceaseless Hunger is the clear winner; hits two targets instead of one, for one less mana, and exiles instead of destroys them.

    As a permanent, Infinite Gyre is the winner, though the race is closer than comparing them as a removal spell; a single attack by either is usually not a game-ending threat, but letting either live for very long can end up a serious issue. Gyre becomes a problem much more quickly than Ceaseless Hunger, though.

    As a card in the library, Ceaseless Hunger does absolutely nothing while Infinite Gyre can protect you from mill and can be involved in some combos (for example, Syr Konrad, the Grim+Basalt Monolith+Mesmeric Orb).
    Posted in: Commander (EDH)
  • posted a message on Acornelia, Fashionable Filcher - Squirrels in the artwork?
    Scryfall tagger can let you search by artwork. The data used by tagger is input manually by users, so there will be some lag behind new things being spoiled and isn't 100% perfect, but it's and extremely useful resource for a project like this.
    Posted in: Magic General
  • posted a message on [UND] All 16 new cards and the decklists.
    Yes, casting costs or activated ability costs or triggered ability costs (such as Steamflogger Service Rep, although I think that's the only silver-border card with a triggered ability that has a mana cost, and it's generic so Underdome's colorless mana ability would work too)
    Posted in: The Rumor Mill
  • posted a message on New to MTG.
    Quote from Wag »
    Are there any rules on what cards you can and can't use within a deck that you build from scratch?
    There are a number of different game formats, each with slightly (or highly) different rules on what cards are allowed. Some formats are:
    • Standard: Only permits some of the most recently-released sets, and excludes some sets that are not meant to be part of Standard. Old cards rotate out of Standard each fall, with sets being released throughout the year. https://whatsinstandard.com/ keeps you updated on what's legal, what's coming up, and when things will rotate out.
    • Extended: Not really played much any more. Basically the same as standard, but kept cards for longer.
    • Modern: Does not rotate like Standard or Extended, but excludes sets released before 8th Edition (July 2003). For the most part, this means the cards in the format are those with the "Modern" card frames, although the Time Spiral set and some promos with "Old" card frames makes it not a hard-and-fast rule.
    • Legacy: All sets are legal, but a ban list prevents the use of some of the most busted stuff.
    • Vintage: Not really played much any more, in large part because some of the staple cards cost thousands of dollars to obtain real copies of. All sets are legal, but a ban list prohibits cards which fall afoul of gambling laws (the very old "ante" mechanic), require manual dexterity (Falling Star and Chaos Orb), or cause serious problems with tournaments (Shahrazad). A restricted list limits the use of some of the most busted stuff.
    • Commander: All sets are legal, but a ban list prevents the use of some of the most busted stuff. Commander also has special deckbuilding rules not present in the above formats, and is targeted at multiplayer free-for-all gameplay rather than 1v1.
    Quote from Wag »
    Is there a difference between the paper version of the game and the Arena version, could you learn the game on Arena and then be able to go and play the paper version?
    As far as the rules of the game go, yes you could learn with Arena and then go play paper. Strategy and deckbuilding are a little bit different, though.
    Posted in: Magic General
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