In a similar vein, sticking them underneath manlands means you can keep them safe from sorcery-speed removal.
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Apr 6, 2020Lithl posted a message on Golos, the tireless pilgrim and Sunbird’s invocationSunbird's Invocation triggers when you cast any spell from your hand.Posted in: Magic Rulings
Golos, Tireless Pilgrim's activated ability exiles three cards and then gives you permission to play them from exile.
Exile is not your hand.
Apr 6, 2020The original question asked, what happens if my Mutate target ceases to be a creature before the mutate spell resolves, is also answered in themechanics article:Posted in: Magic Rulings
The mutate spell has a target of a non-human creature you control. If you target Thassa and she stops being a creature before the spell resolves, your mutate spell enters as a creature, instead of mutating.if a mutating creature spell tries to resolve but can't because its target is illegal or has gone missing, the mutating creature spell will simply resolve and enter the battlefield.
Apr 4, 2020My biggest question is about the difference between mutating on top of an animated manaland vs. mutating underneath one.Posted in: Magic Rulings
Reading the mechanics article, it seems obvious that mutating underneath an animated manland means it stops being a creature at the end of the turn, and you can animate it again later to mutate it more. But if you mutate on top of the animated manland, does it stay a creature permanently?
Considering we'll be back in Zendikar soon, where a new set of manlands will surely appear, this is an important question to answer. It may not be answerable until the CR is updated for Ikoria, though.
Mar 9, 2020Posted in: Magic Rulings
Excepting of course that Mulfrotha doesn't let you play instantsQuote from Rezzahan »And in the case of an instant or a card with flash, you won't be able to snatch it period even if it's not a main phase or the stack isn't empty.
Mar 5, 2020Splintering Wind is a blast in my enrage deck. Every time I play the deck and make people afraid of what should be a legitimately bad card is a good game.Posted in: Commander (EDH)
But 2G: ping a creature, make a flying blocker, then later trigger all of my enrage creatures and take a damage is so good in that deck.
Mar 5, 2020Lithl posted a message on Zedruu the Greathearted and losing control of permanentsThe Jinxed Idol is still a card you own (Zedruu would be a bit useless otherwise, wouldn't she?), but since you no longer control it you cannot target it with Zedruu's activated ability.Posted in: Magic Rulings
Mar 4, 2020Posted in: Commander (EDH)
There are colorless cards that can tutor creatures. Literally every deck can run creature tutors. Citanul Flute, Ring of Three Wishes, Planar Portal, Planar Bridge just off the top of my head.Quote from Randuir »Every deck will run at least some removal, but not every deck can run creature tutors.
Every color has at least one card capable of tutoring for an arbitrary commander, as well: Thalia's Lancers, Long-Term Plans, Demonic Tutor, Gamble, Worldly Tutor. (Hell, with the exception of Worldly Tutor, those options can also all tutor planeswalker commanders.) For certain commanders, more tutor options are available (for example, Imperial Recruiter can get Kiki-jiki, Mirror Breaker, but not Lathliss, Dragon Queen).
Mar 4, 2020Posted in: Magic Rulings
If they have two upkeeps and resolve Teferi's Protection during the first one, they will not control Captive Audience during the second one (it'll be phased out) and they won't have to pick anything because nothing will trigger.
Feb 24, 2020Lithl posted a message on So, I saw this on another forum. Figured I would post it here and see what we could do with it.Posted in: Magic General
You could certainly resolve Awakened Inferno through this board, but her -3 doesn't kill anything (Meddling Mage is a 6/6 thanks to at minimum two Elesh Norns, on top of all of their permanents being indestructible), her -X can't even target anything thanks to Privileged Position (not to mention the board being indestructible), and while you can hand out emblems all day like candy, Platinum Angel means you can deal all the damage to them you like, they still won't die.Quote from Xenozfan2 »Closest card to winning would be the new 6 mana Chandra.
(And even without the Platinum Angel, they're dealing 2 damage/turn with Purphoros, making an additional Elesh Norn each turn, and can attack you, while you're waiting 6 turns to cast Chandra in the first place.)
Feb 24, 2020Lithl posted a message on Kusari-Gama and Repercussion Combined with Myriad in MultiplayerOnly the original Viper has Kusari-Gama. Only the original will be a 10/3, while the myriad copies will be 3/3s. Only the original will deal damage to other creatures defending player controls (assuming the player being attacked by the original blocks in the first place).Posted in: Magic Rulings
Feb 24, 2020Posted in: Magic Rulings
Yes, this absolutely works.
Feb 18, 2020Rings of Brighthearth enables a number of infinite mana combos in any color.Posted in: Commander (EDH)
- Any lands that taps for 4+ mana with Deserted Temple gives you infinite land untaps. (Scorched Ruins can do that in any deck, and Nykthos, Shrine to Nyx can do it in any deck except colorless.)
- Any artifact that taps for 4+ mana with Voltaic Key gives you infinite artifact untaps. (Everflowing Chalice, Astral Cornucopia, and Doubling Cube can do that in any deck, and Nyx Lotus can do it in any deck except for colorless.)
- Basalt Monolith with 2 additional mana from any source gives you infinite colorless mana; add Voltaic Key and you have infinite artifact untaps without needing a single artifact tapping for 4.
Feb 18, 2020As a removal spell, Ceaseless Hunger is the clear winner; hits two targets instead of one, for one less mana, and exiles instead of destroys them.Posted in: Commander (EDH)
As a permanent, Infinite Gyre is the winner, though the race is closer than comparing them as a removal spell; a single attack by either is usually not a game-ending threat, but letting either live for very long can end up a serious issue. Gyre becomes a problem much more quickly than Ceaseless Hunger, though.
As a card in the library, Ceaseless Hunger does absolutely nothing while Infinite Gyre can protect you from mill and can be involved in some combos (for example, Syr Konrad, the Grim+Basalt Monolith+Mesmeric Orb).
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