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  • posted a message on Bant Eldrazi
    Went 4-1 fnm today.

    R1: bye

    My opponent... Bye

    R2: Burn (win 2-1)

    G1 i'm on the play. Relatively slow start And Eidolon deals me 6 dmg or so. Not nice. G2 i go as usual playing reshapers And TKS gets me there.
    G3 i mull to no lander. My 6 is very slow but i fear to mull into oblivion And hope i draw some action. I didnt. My hand was something like 3 lands 1 noble 2 smashers. I get to stabilizise on 2 And smashers got me there after stripping Deflecting Palm with a TKS, i cant say much i really dont know How i won there. The Palm would have won he the game but playing around it And finding TKS off Stirrings was a very good play by me.

    R3: Bogles(win 2-1)

    G1 mull to 5 by me gg. G2 explosives And smashers ftw. G3 i keep a very good hand with noble And temple, my op mulls to 5 gg.

    R4:Dredge (lose 1-2)

    G1 i missplay by exploding his two drops with 3 bridges on the gy, that one was lame i havent played against dredge not one time in my life. Only know some theory. I was playing to drowner/displacer lock. He got me.
    G2 turn 2 TKS getting his faithless looting gg. G3 again, i keep a slow hand And collective brutality kills my noble And does other absurd stuff. He wrecked me.

    R5: Burn( win 2-1)

    G1 temple And reshapers are mvp. G2 i keep a good hand much like the first one. This time on the draw And didnt draw sideboard so a tight race ends in his favor the turn i was going for lethal. G3 another race which i own because of Timely reinforcents. Displacer And drowner seal the deal.

    Overall deck felt very powerful and probably the best deck in the format to be honest.

    Played a stock list without Skyspawners And with 1 BoP.

    Whats the thing with dredge? Can someone give a line of play/sequencing?

    Thanks And Sorry if it was kinda rushed im on the phone.


    If you want to beat dredge, you need 3 pieces of grave hate in the board, and you need to draw 1-2 of them and work to Drowner + Displacer
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Quote from jbhmickey »
    Quote from Aceanddeuce »
    Hi guys, this is an article I wrote on the deck if you wanna check it out: http://www.numotgaming.com/a-complete-guide-to-bant-eldrazi-in-modern/


    I really enjoy your article! Seems like you have a really good handle on the intricacies of the deck. I think Boreal Druid could be brilliant, I didn't even know it existed.

    Not having played the deck personally, I'm always curious whether the fifth removal spell and the fifth mana dork are really worth it main deck. Would you consider them essential to the deck functioning properly or a matter of preference?


    Thanks! And as for the 5th of each, I really think that they are necessary currently, but if the format were to slow down, and the linear aggro decks were less prevalent, then cutting them would be okay.
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    Hi guys, this is an article I wrote on the deck if you wanna check it out: http://www.numotgaming.com/a-complete-guide-to-bant-eldrazi-in-modern/
    Posted in: Midrange
  • posted a message on Bant Eldrazi
    I cut BoP for Boreal Druid, cut a windswept heath for a misty rainforest, and I cut a forest for an island (playing 2 Spawner 2 EDF). Have been very happy with the changes.

    Boreal Druid being able to attack really matters, and lets you use the uncounterable part of Cavern on 3 without a painland.
    Posted in: Midrange
  • posted a message on [Primer] Amulet Titan
    Quote from kanister »
    They are not that oudated, because hey, blom lists hasn't changed very much since then, neither did twin lists. To be fair, they even play fewer blood moons right now. Twin matchup is bad if you are inexperienced, but you can gain a lot of percentage points if you are good. I believe you can't say the same about the matchup from Twin's perspective. Twin wins if they slam early combo or blood moon without an anwser from bloom; rarely with clique beats; and then it gets trumped hard once the bloom player gets to the late game. UR can't even reliably kill Pmeval Titan so you are free to search for disruption to effectively lock them out of the game.

    Dismember in the board is golden because they will always go for a t4 combo if the see that you can't pay for your slaughter pact.

    I'd rather play against Twin than against Jund, to be honest. I believe that both matchups are closer to 50/50 than the modernnexus article indicates, but jund can just draw unbeatable hands, and their unbeatable hands beat ours unbeatable hands. You should still be favored if they don't draw the nuts but they draw them often enough.




    Not getting a black source before turn 4 against twin is an error. You should always bluff the ability to pay for slaughter pact when possible. Playing dismember is silly, you can't search it up, and if you want any sort of reliability in being able to mulligan for it, you need to dedicate at least 3 valuable sideboard slots. Jund's "unbeatable hands" are 3 discard spells into Liliana. That is stifled by Leyline of Sanctity, something that you can afford to mulligan to 6 for if you don't have a very good 7.
    Posted in: Big Mana
  • posted a message on [Primer] Amulet Titan
    I did a lot of testing for GP OKC to help prepare for my friend, and I absolutely crushed him on Jund, a deck he knows fairly well, and he's a consistent GP Day 2 competetor. The key to the matchup is to realize your role. You have a better midrange gameplan than they do, since your big green threats get your other big green threats. I always feel slightly unfavored against UR Twin pre-board, and even more so post-board. It's rough when their combo interacts favorably with your combo. I think something to remember is that Amulet is a deck that it is very telling when a player is unskilled. Jund is definitely a matchup that is an example of a scenario that would reveal an Amulet player's lack of gameplan flexibility.
    Posted in: Big Mana
  • posted a message on [Primer] Amulet Titan
    Some things I have learned while playing amulet bloom for the past year:

    1. Engineered Explosives does what Pyroclasm does but better
    2. Temple of Mystery is a waste of a land slot, I would rather play another basic land
    3. The second Vesuva really smooths out the combo, and makes drawing essential combo lands less of a liability
    4. The midrange creature plan is really overrated. I play 1 Hornet Queen and 1 Mortuary Mire in the sideboard and this lets you grind out any midrange matchup
    5. Simian Spirit Guide is more of a liability than it is a beneficial card. It makes your lines of play more narrow since you have to cut a land for it, and it is largely just a turn 1 win gimmick.
    6. Ghost Quarter and Bojuka Bog just slow you down, and don't buy you enough time to make a big enough difference in the matchups where it matters.
    7. Tendo Ice Bridge is just hot garbage. I would rather play another Mana Confluence
    8. Sigarda, Host of Herons is unnecessary, you should be able to fight through sacrifice abilities without it, and it's too slow against Living End since it requires you to find double white.
    Posted in: Big Mana
  • posted a message on [Primer] UR Storm (5/2013 - 7/2014)
    Quote from Niv-Mizzet324 »
    Hey all been reading the thread for a long time now and play storm constantly so i have a question that im looking to try out. What is everyones thoughts on Ignite Memories?? im looking at a singleton in my SB against like Tron and other high CMC decks. I think it may have a place as another out as Empty the Warrens can get outted fairly easy.


    Too much luck involved. There is no way to know for sure if it will win you the game. Also, the difference between 4 and 5 mana is pretty big
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] UR Storm (5/2013 - 7/2014)
    You always want to cast Pyromancer's Ascension on turn 2 unless you want to use Goblin Electromancer as a blocker.

    I would say 9 out of 10 games, I can combo off turn 4 with 3 lands, and 2 out of 10 games on turn 3 with 3 lands, and 99 out of 100 games on turn 5 with 3 lands.



    Also, Desperate Ravings is very important to the deck. The fact that it has flashback is actually very relevant, and since you are trying to accumulate a critical mass of spells rather than sculpt a perfect hand, it is almost always better than Faithless Looting in this deck. The spells in this deck have so much redundancy that you hardly ever care about what you discard, and the fact that you can chain in to Past in Flames makes it extremely powerful.



    Also, I almost always side out Desperate Ravings and/or Thought Scour, so saying that it may discard my outs is hardly relevant.
    Posted in: Modern Archives - Proven
  • posted a message on [Primer] Soul Sisters
    Quote from gibbousm
    I believe the general consensus was that Spear of Heliod makes a much better 5th Honor than Path. While the life gain is nice, its the +1/+1 thats much more important, being a conditional pump really hurts it.

    If I can either pick up a copy or get someone to lend me one, I plan to run a singleton Horizon Canopy at my next Modern FNM which is at the end of the month. Its hard to say no to a cycle land, especially when we have such a low curve. My only wish is that like Grove of the Burnwillows it had the ability to tap for colorless mana without pinging you. I also hope that we visit Pyrulea next that way it can get a reprint. It really shot up in price over the past few months because of how well Legacy Death & Taxes have been doing (most lists run a singleton).


    Also just something I'm curious about. Does anyone play in a creature-combo heavy meta (twin and pod) and use Linvala, Keeper of Silence as a sideboard card or would it be too slow? Vs Twin I bring in my extra Auroik Champions and Suppression Fields. Vs Pod I bring in the Fields, Rest in Peace, and Leyline of Sanctity.



    I used to have 2 Linvala, Keeper of Silence in my sideboard. It was actually really good for me. You just need to play the right lands
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Norin the Wary (9/2011 - 2/2015)
    Quote from SovietOlga
    Currently, I'm still testing out BWR version; magus would not work in a 3 colour deck. I have thought about this myself in the WR version. However, my reasoning for going with the enchantment version was that lightning bolt is very common, and making all your opponent's lands red might make it easy for them to bolt him, losing tempo. I'll have to test it still. However, I still think the enchantment might be better for its resilience.


    I was thinking a 3/2 split. It's okay to have multiple Magus of the Moon because they are, at worst, a Gray Ogre.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Norin the Wary (9/2011 - 2/2015)
    Thoughts on using Magus of the Moon in here? It powers up Champion of the Parish and it seems to fit well on the curve.
    Posted in: Modern Archives - Deck Creation
  • posted a message on [Primer] Soul Sisters
    Quote from somekidonfire
    For those of you running Spear of Heliod as a fifth honor, how to you like it?


    That extra W in the mana cost makes it so that it doesn't fit well on the curve. I would suggest against playing it
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Quote from Rinin
    This was just addressing some guy who says you should always MB bloodmoon. Period.

    I was simply pointing to some match-ups that are less than perfect with bloodmoon MB'ed.


    That would be me. What I was saying was that Blood Moon deserves a main deck slot in RW Soul Sister lists, not every deck. I should have clarified.
    Posted in: Aggro & Tempo
  • posted a message on [Primer] Soul Sisters
    Quote from Rinin
    Splintertwin. Affinity. RG Scapeshift, RB delver. And possibly RB storm (Never played it) None of those are auto-wins by any means and I know many of them that SB Bloodmoon. The Splintertwin player in my meta mainboards bloodmoon, the affinity players SB it. Scapeshift can go off and kill us, and delver runs plenty of basics as well as removal for our sisters to keep our kitties babysized.


    Also did I see some comments a few pages ago advising to run 0 flagstones? What is the reasoning behind that?


    I have never lost to Splinter Twin, and I played against several of them at GP Oakland's side events. The thing about Blood Moon is that is vastly improves our worst match ups, not that it is good against every deck.
    Posted in: Aggro & Tempo
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