- BOVINE
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Member for 12 years, 9 months, and 14 days
Last active Tue, May, 18 2021 00:54:25
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void_nothing posted a message on {COMMAND TOWER} - Commander Format ResourceThis is well-made. Will sticky if it winds up being popular.Posted in: Custom Card Creation -
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ISBPathfinder posted a message on Token Art with [cardimg] Tag? + other thingsPosted in: Community DiscussionQuote from Ruggley »Is it possible to use the cardimg tag for tokens?
If so, can you choose they set?
Can you choose which version? If there are 3 Treasure arts from same set can I choose a specific one?
Where is the cardimg tag getting the images from?
Thanks
The cardimg tag pulls images from our card database. We generally do not store tokens in our card database as they are not actual magic cards. You can choose sets with the cardimg tag as well. Just get the name and edition right and it should be fine.
[cardimg]Doran, the Siege Tower|Lorwyn[/cardimg] = -
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WizardMN posted a message on A few replacement wording and exiling checks1) I would say "Whenever an instant or sorcery card is put into a graveyard from anywhere...". Other than that, it seems fine.Posted in: Custom Card Rulings
2) You can't really do that. It needs to be a trigger in order to have a target, but it can't be a trigger to prevent the damage.
Maybe something like "If damage would be dealt to ~, instead remove a counter from it" and then a separate trigger that says "whenever a counter is removed from ~...".
3) A token's owner is always the player who controlled it as it entered. Yes, you are having one person create it under another player's control, but that is confusing with regards to the actual rules and your wording doesn't actually change anything. Why not something like "create a token and then target player gains control of it" (obviously worded a little better). This works within the rules and does what you want. -
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Boros_Blendo posted a message on Commanders that just make you want to play with themPosted in: Commander (EDH)
Actually, I get it. Myself, I would play Karlov, but still a fun tax on Kambal.Quote from Ruggley »Kambal, Consul of Allocation. Don't laugh at me. There's just something about this guy that I find so fun.
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Lumovanis posted a message on *Impossible Creature Type Game*Posted in: Custom Card Contests and GamesQuote from Ruggley »The Nutty Confessor
I genuinely laughed out-loud!
Soratami Shadow 2UB
Creature - Moonfolk Shade
(U/B) : Soratami Shadow gets +1/+1 until end of turn.
2, Return a land you control to its owner's hand; Soratami Shadow gains your choice of flying or fear until end of turn.
2/3
Next:
Phelddagrif Assassin
Rebel God
Cyborg Goat -
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Thought Criminal posted a message on Giving temporary trampleThe first wording and third wording are fine. The only difference is whether or not you want an effect that checks whether a creature actually has trample returns true or false.Posted in: Custom Card Rulings
The second wording doesn't work, because the second line tries to be a spell ability that generates a continuous effect, but the resolution of enchantment spells have nothing to do with spell abilities, so that spell ability doesn't do anything. -
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molsonkiko posted a message on Nicol Bolas, God-PharaohGahhhh! It was a pyramid scheme all along!Posted in: Nicol Bolas, God-Pharaoh
(Yes, I've been waiting since Amonkhet was released to make this joke) -
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Doombringer posted a message on [PRIMER] How to playtest your cards both on paper and onlinePosted in: Custom Card CreationPlaytesting
A primer on the step by step instructions on how to test your custom card creations
Hi Everyone I've written yet another primer for custom card creation on a topic that I believe to be super important. Playtesting!
If I had to name one thing which I believe is undervalued and underused in the mtg custom card community it would be playtesting.
I've seen dozens of talented designers create and iterate on great designs for mechanics, duel deck and whole sets. But when asked what playtesting has been done all to often the answer is "very little." I understand why this is, playtesting is hard, time consuming and it isn't exciting like creating the next cool card. This is then exacerbated by the difficulties of getting lots of players together and a lack of step by step resources on how organize these playtests.
In this guide I'm going to run step by step on how to coordinate your own both physical or online playtest sessions so you can improve your custom card designs.
Physical Playtesting
Doing physical playtests involving proxy cards, creating boosters and then playing draft or sealed events is by far the most rewarding and productive method. However it can be difficult to setup, expensive and time consuming and thus I usually only rely on this method as my custom set is getting closer to completion.
The general setup of my paper playtests is to do draft or small sealed events of 6-10 players with high quality color proxies that are sleeved in front of a regular magic card to give it weight and rigidness. I then sort these by rarity and arrange these into booster packs to create events as similar to a regular MtG event as possible.
NOTE: The MSE2 templates are designed to have a resemblance to normal magic cards but deliberate are have differences to real MtG cards to prevent the program being used to create fake cards. This is also why high res templates are not available to the public. Don't worry the normal templates work great for playtesting, just don't expect them to ever hold up to close scrutiny.
Note that there are actually many different ways to do this kind of playtest such as stickers, unsleeved cards or manually creating lower quality proxies. However I'll be going step by step on how I personally do it so you have a guideline to follow.
24 booster packs and sleeved lands for my Dreamscape playtest
What you need:
- Your cards on Magic Set Editor
- PDF printing software (such as CutePDF)
- Lots of card sleeves
- Old magic cards to use as sleeve backing
- Rubber Bands
- Basic Lands
- Several hours spare time
- Friends or LGS players to play with
Printing
The first thing I need to do is make PDF documents of the card sheets for easy printing. To do this use the print option of MSE2 with CutePDF writer, this takes a bit of time to render but I end up with clean sheets like THIS ready to be printed professionally. If your doing a lower quality playtest or you have access to a high quality printer you can use the MSE2 print option directly and cut out the need to create PDF documents.
For a full print run to create 24-30 boosters I usually print two or three copies of each common (202-303 cards) + 50-150 random commons, 120 uncommons and 30 - 40 rares/mythics. This gives me enough cards for all the packs plus a little extra for variance. Also be sure to print extra copies of cards that you want to test specifically if they have undergone major changes recently or are on your watch list as potentially unbalanced or unfun cards. Another reason I print extra cards is that the random generator inbuilt into MSE2 isn't the best and creates clumps of the same card while giving you no copies of others.
Once I have PDF's of all the cards I want printed I take them to a printing shop like Officeworks and have them do color printouts and guillotining. For my cards I use 200gsm bond paper which is slightly thicker than normal paper to make them easier to sleeve and harder to damage.
Now be sure to get a test sheet printed if possible as I always have to have the printer lightness settings increased by 10% otherwise the cards turn out too dark, however this will change depending on the printer. Finally Officeworks also guillotines them for me, saving me a huge amount of time cutting out cards for only a few extra dollars.
In total printing of this quality and quantity as well as the guillotining will set me back about $40-$60 but will save me huge amounts of time. Printing and cutting a set for a full draft by yourself will not only give you a lower quality product but also can take days of work.
A scattering of card printed, guillotined and ready to be sleeved
Creating Boosters
The next step is to sleeve all our custom cards. I just buy the cheapest sleeves I can, put a junk common normal magic card in them and then slip the custom card in front of the real magic card. This can be somewhat time consuming but can be done while watching TV or other activities. Be sure to do this about a week before hand so that If you see any mistakes or haven't printed enough then you have time to print a new small batch.While sleeving your custom cards sort them into piles based on rarity, this will make creating your booster packs easier.
Once all the cards you need are sleeved and sorted simply shuffle the rarity piles and then lay out the top 10 commons, then the top 3 uncommon, and then a rare or mythic. This will give you a very rough booster pack which you then want to check against a couple of simple rules that will help simulate how WOTC creates print runs and prevent color imbalances.
- A pack must never have more than 4 commons of the same color
- A pack must have at least 1 common card of each color
- A pack must have at least 1 common creature
- A pack must never have more than 2 uncommons of the same color
- A pack must never have repeated cards
Once the packs are completed tie them up with rubber bands, put them in a bag or box with any spare cards, plenty of spare sleeves and sleeved basic lands. Now you ready for the fun part of organizing an event and then getting to play your cards.
Online Playtesting
Online playtests use the Cockatrice card client and take far less time and money to setup compared to a paper draft. However it can take more technical knowledge to setup, but once done once you can easily playtest with nearly anyone.
The power of online playtests is how quickly you can iterate on your designs, quickly testing mechanics you are unsure of. For example I nearly always start my projects with online playtests as doing several weeks worth of work only to find your cards are absolutely unfun at the first playtest is a disaster. Quick online sealed playtests allow you to avoid this, are easy to setup (as you often only need two people), and you can ever prebuild the sealed decks to make this process even faster.
Recently playtesting custom cards online has become far easier due to the creation of the custom Webdrafter site by CommanderZ. What was once a tedious and technical process to setup sealed decks has now become easier and it even allows you to draft your sets online which was nearly impossible previously.
What you need
- Your cards on Magic Set Editor
- The latest version of Cockatrice
- The MSE -> Cockatrice exporter
- The MSE -> Webdrafter exporter
- A Google Drive account
- Internet Access
Packaging your set
The first thing we need to do is create a zip file package of our set that we can share with others to easily play our cards on Cockatrice. This package will contain a .XML card file, a folder of card renders, and a read me to give directions on how to use the package.
The first thing to do is make sure we have both the MSE exporters correctly added to MSE. Make sure you have downloaded the exporters and extracted them to the MSE's data folder found at: C:\Program Files (x86)\Magic Set Editor 2\data
After restarting MSE, go to File -> Export -> HTML and export your set with the Cockatrice Exporter, being sure to enter your set code and leave the "images location" field blank.
Exporting Dreamscape with the exporter
The exporter will save a your .XML file for Cockatrice to read but you still need to export your card images, in MSE File -> Export -> All Card Images... is the option you want.
Export all the card images to an empty folder with the same name as your set code, using cad.name.full.jpg in the card format field. This will ensure that your images correctly import into cockatrice at the best quality.
Finally zip both the image folder and the .XML file together an add a readme for others to follow, as well as any credits or notes.
You can find an example readme here which you can use as a template.
To install your set onto cockatrice put the folder full of card images into the cockatrice pic directory
This is usually in the app data location:
C:\Users\USER\AppData\Local\Cockatrice\Cockatrice\pics\downloadedPics
or in your main cockatrice folder
....\Cockatrice\pics\downloadedPics
Then put the .xml file in the customsets folder usually found at:
C:\Users\USER\AppData\Local\Cockatrice\Cockatrice\customsets
When you restart cockatrice it should mention detecting a new cardset, accept the prompt and your cards should now be available in cockatrice.
Uploading to Webdrafter
While we now have a custom set package we can share with others it is still very difficult to use this for playtesting any limited environment. So we need to now upload the set to Webdrafter which means players can play draft and sealed with our custom cards
Read this detailed tutorial on how to upload your set to Webdrafter
If you need help you can often find the developer or myself on the /custommagic IRC Channel where we can help you if you have any issues. Otherwise comment on the article if anything is unclear.
Once your set is uploaded you can go to "Browse sets" to double checked it worked and then login and Host a Game. Their you can choose different limited formats to host and then export your decks to cockatrice and play online using the package you made earlier.
Remember that no amount of theory crafting will beat frequent and varied playtesting. You will discover mistakes, imbalances and unfun mechanics, but in the end this iteration will improve your designs dramatically.
Further Reading
Adventares: Creating custom booster packs
https://adventares.wordpress.com/2014/07/23/creating-custom-booster-packs/
Webdrafter set import tutorial
http://webdrafter.geogen.cz/tutorial
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grimafacia posted a message on Edric Tokens, Hug, and Steal. Need ContributionsPlay cards like Akroan Horse, Hunted Troll and Hunted Phantasm. Then you will see your Primal Vigor pay off.Posted in: Multiplayer Commander Decklists
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Kaiyla Han posted a message on (Rant) - To all the crybabies out there!!!Whine whine whine!!! Pitch and moan!!! Whine some more! Shut up people! Seriously, you're taking things far too seriously and need to go sit in the corner for a timeout. And while I hate painlands myself, I'm actually impressed with how the set is turning out. And people fasten on one single object like some single issue voter out there saying I hate Bob because he said he'd lower the price of burgers for 50 cents but all he managed was to get them to lower the price of the fries that gets ordered with a burger lowered by a dollar.Posted in: Magic General
Whine about standard, when standard's supposed to be the fair and balanced format.
Standard - For fun, fair, balanced games.
Modern - Games are almost broken with broken cards and broken combos.
Legacy - Even more so, especially when certain cards meet other cards.
EDH - Casual format where anything goes and you see some of the most insane combos out there.
Then you whine and moan about why they didn't reprint X card or Y card and keep pitching a fit about one thing or another. Yes, we all know Jace sucks, some like me silently thinks this is cool and he should fade into the background to allow another blue dude to come into the picture.
Then you whine about how some cards need to be reprinted, I name you Tarmogoyf, Fetches, Jace the Mindraper, Titans. You want overpowered, we all get it.
Then you whine about power creep making a former rare like Serra Angel worthless as Baneslayer takes her place.
I think you whine just to whine. Want some cheese with that?
Seriously people, grow up! Take a chill pill, relax, do some yoga, have a beer, eat some ice cream, or smoke questionable drugs where it's legal. Go play in a different format if it's so bad for you. Or take a break from magic, go outside, enjoy the world. Take a bath, nice hot bath with bath salts. Just relax, it's not the end of the world and MtG is just a game. It's JUST a game. If you still can't find peace, then quit altogether because you're going to blow a few pistons if you keep it up...
As Dory says it, just keep swimming just keep swimming!!
Warned for Flaming/Trolling. ~parinoid - To post a comment, please login or register a new account.
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I, and many other players that trade often, use TCG Mid prices. I am not sure if I am allowed to link to it but you can just Google TCG Player and go from there.
I do hope you stay up with MtG. It is so much fun especially when you build on a limited budget. It forces you to come up with new and creative ways to beat your opponents. That being said, there is a reason the "good" decks cost so much.
I feel like adding R into these colors is a healthy choice and you should definitely go for it when expenses permit.
You're getting into Magic at an exciting time and I wish you the best. I am a Commander player mainly but I enjoy doing budget standard decks every now and then so I hope to see you around more.
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This Titan is good but really only in the right deck and against the deck, but I guess that is the lazy opinion because that can be true for a lot of cards. Getting him out early, and at multiple copies, could really be hazardous for the health of any opponent. I think I'm going to say that this probably does not belong in Mono G, to be effective.
Phytotitan
Vengevine
Sprouting Phytohydra
Sylvan Caryatid
Utopia Tree
Wall of Blossoms
Overgrown Battlement
Coat of Arms
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All of that being said, whatever is fun for you personally I guess
(If there is money on the line, it might be a different story)
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It's just the mindset that people have to win to have fun, and it's really not supposed to be like that. People will always rip on whatever deck they aren't running and claim how their deck has all of this interactivity and how your deck is just autopilot. Those are the lame kids who can't have fun without winning lol