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    posted a message on {COMMAND TOWER} - Commander Format Resource
    That art is sweet! I touched up the wording a little bit. I hope it's correct.

    Posted in: Custom Card Creation
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    posted a message on Salvation's SCCT/OCaaT - Single Card Ideas By YOU!
    This is either going to win you the game on the spot or just the opposite. Mass haste enabler, Beastmaster Ascension and co., Craterhoof obviously. I think that it's a card that, while being nuts, doesn't lead to a fun time at the table. I blow you out around turn 6 or I lose around turn 6. Scoop, shuffle, start over. Not the most entertaining game but squirrel death does have a certain appeal Wink


    Cache Retriever 1GU
    Creature – Human Scout (U)
    When Cache Retriever enters the battlefield, you gain 2 life and draw a card.
    2/3

    Kitchen Finks Filigree Familiar Rogue Refiner

    I'm not sold on the name. Maybe: Intuitive Survivalist?
    Posted in: Custom Card Contests and Games
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    posted a message on The Great Designer Search 3
    You must have replied before I started editing the part where I suggested waiting until after the 21st
    Posted in: Custom Card Creation
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    posted a message on Club Flamingo ☆ Exclusively for Custom Card Connoisseurs and Great People
    Dragon Totem 5
    Artifact
    Whenever you cast a white or red noncreature spell, Dragon Totem becomes a 5/5 white and red Dragon creature with flying until end of turn.
    2WR: That next instant or sorcery spell you cast from hand this turn gains rebound.

    IIW: Nonwhite Timely Reinforcements variants.
    Posted in: Custom Card Contests and Games
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    posted a message on Reminisce
    Interesting. I like Neglected Monument quite a bit. Not sure I like "if you reminisced about a land" on Storytelling Ritual. Perhaps just "if you reminisced a land card."

    Overall, I don't dislike reminisce, and I find it flavorful, but I definitely want to see more cards and understand the rest of the environment in which they would live.

    Also, Storytelling Ritual could use a templating adjustment.
    Posted in: Custom Card Creation
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    posted a message on 6 Temur Lands + 1 Other
    Wanted to try some various designs for the Temur Frontier. Looking for your thoughts on these.

    Whispering Canyon
    Land
    Whispering Canyon enters the battlefield tapped.
    T: Add G, U, or R to your mana pool.
    GUR, t, Sacrifice Whispering Canyon: Create a 4/4 green Elemental creature token with "When this creature dies, manifest the top card of your library.

    Shifting Treeline
    Land
    Shifting Treeline enters the battlefield tapped.
    T: Add G to your mana pool.
    2UR, t: Draw a card if you control a creature with power 4 or greater. Otherwise, draw a card, then discard a card.

    Qal Sisma Refuge
    Land
    Qal Sisma Refuge enters the battlefield tapped.
    T: Add G, U, or R to your mana pool.
    FormidableT: Target creature you control gains indestructible until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

    Frontier Crossing
    Land
    Frontier Crossing enters the battlefield tapped.
    T, Pay 1 life, Sacrifice Frontier Crossing: Search your library for a Forest, Island, or Mountain card and put it onto the battlefield. Then shuffle your library.

    Temur Borderlands
    Land
    T: Add C to your mana pool.
    FerociousT: Add GG, GU, or GR to your mana pool. Activate this ability only if you control a creature with power 4 or greater.

    Valley of the Hunt
    Land
    T: Add C to your mana pool.
    GUR, T: Target creature you control with power 4 or greater fights target creature an opponent controls.

    +

    Expanding Empire
    Land
    T, Sacrifice Expanding Empire: Search your library for a nonbasic land card, reveal it, and put it into your hand. Then shuffle your library.
    Posted in: Custom Card Creation
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    posted a message on The Mighty Morphin' Magic Card
    The Blighted God + Heroes Remembered

    God of Eternal Blessings 3WWU
    Legendary Creature – God (M)
    When God of Eternal Blessings enters the battlefield, if it was cast, scry 3, then draw three cards.
    When God of Eternal Blessings dies, exile it with five time counters on it and it gains suspend.
    Whenever a time counter is removed from God of Eternal Blessings, you gain 4 life.
    5/7
    Posted in: Custom Card Contests and Games
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    posted a message on JANUARY 11TH, 2017
    Groove, Void

    Dead Reckoning | 3G
    Sorcery (R)
    Search your library for up to X basic land cards, where X is the number of lands you control with different names, and put them onto the battlefield tapped. Then shuffle your library.
    Posted in: Monthly Contests Archive
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    posted a message on No Blue Control (Bruse Tarl & Ikra Shidiqi)
    Just finished reading through your write up. This deck looks fun as hell to play! I will be copying this list to use for myself. I doubt I'll make many if any changes
    Posted in: Multiplayer Commander Decklists
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    posted a message on January CCL Round 1 - Support the Unsupported
    Willows
    I picture creatures going on the attack through a forest in order to get to you and because of that, those creatures stir up some Dryads. Simple enough. Is it the type of support Dryads are looking for? That's hard to answer definitively. Yes, you want more cards to play more cards but every tribe wants that and so it has a slight generic feel to it. I would have like to have seen the word "forest" used somewhere on the card. Something akin to Lost in the Woods would feel more like a Dryad ability.


    Sheoldred
    Great job on this. I love everything about it except the name. It's super close to capturing the design but, for me, it's not quite there. If the name is going to be my only nitpick then I think you designed a pretty good card. It functions perfectly as a support card for Germs. Granted, more Germs need printed but that doesn't take away from the possibilities this card brings to the tribe. Spawning Engine also hides the design challenge behind it's simplicity. I don't see any sign of forcing the challenge through. Nice!

    JimmyGroove
    I was this close from choosing Surrakar over Mercenaries. I'm glad someone did. Even though there are only 4 of these creatures, I do feel like there are enough of them as well as enough wikiable info on them to have landed on more appropriate modes for this charm. The closest mode to an existing Surrakar effect is mode 3 part 2 with being unblockable as one of them has intimidate.

    Ava
    A few templating and typo issues here and Gremlins have a little support already but not much. Gremlin Problem is a useful card but this design doesn't wow me.

    Kjsharp
    Definitely don't see a lot of support for these guys and your flavor design is one the money. Everything fits great together in terms of flavor but this ability, even at 5 cmc and 3 colors, would be busted by someone...and I love that!! It's perfect for this whole mythic design. A clear pleasure went into this design.

    TheDrB
    You've captured the challenge requirements but the card could use a few more rounds of changes.

    1. Sheoldred
    2. kjsharp
    3. Willows

    A fun challenge. I've learned a lot from the entries that reach a higher quality and I've learned just as much from the weaker designs. Thanks to everyone for educating me a little more this week!
    Posted in: Monthly Contests Archive
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