Incensed Arynx |2RR Creature – Cat Beast R
Haste
Whenever Incensed Arynx attacks, you may have target creature defending player controls untap and block it if able. Formidable — If creatures you control have total power 8 or greater, Incensed Arynx has first strike.
Corrosive Mitosis4GG Instant R
Destroy each Equipment and Aura you don't control. For each permanent destroyed this way, create a 2/2 green Ooze creature token with “When this creature dies, create two 1/1 green Ooze creature tokens.”
Unyielding SwarmWUBRG Instant R
Slivers gain indestructible until end of turn.
Whenever the fourth Sliver you own enters the battlefield in a turn, you may return Unyielding Swarm from your graveyard to your hand.
Now that's a badass card. The art possibilities for both this and the token are swirling in my mind! This could just get amazingly fun to go uncheck in a game. I was just designing some Spellshapers and this gives me some fun ideas.
The Realm of No Respite Plane — Weirdworld
When you planeswalk to The Realm of No Respite, draw two cards, then each player manifests the cards in their hand.Whenever you roll , manifest the top two cards of your library.
iiw: creature or spell that represents something about yourself
Gotta love those card dreams. I don't think I like infect here or maybe I do but the LTB self wipe clause is neat. I think wither needs more use but it also needs a name change
I really liked what I was reading until I got to the point where you decided to tack the artifact thing onto Duplicate, at which point I went "wut." You're repeating the exact same mistake you made when you tried to drag artifacts into your RW color pair.
Unless the whole set has an artifact theme, like with Kaladesh and Aether Revolt, mono-green cards have no business with artifact synergy because artifact mechanics are so low of a priority in green's color pie that they require a high level of set-wide saturation to be justified. Unless you want your GU color pair, particularly mono-green cards, to have artifact synergy of its own completely independent from other color pairs, I would not recommend having Duplicate make artifact copies.
Inter-pair wedge synergy is great, but you want to achieve it via organic means, not by having one color pair take over its neighbors. Artifact creatures with duplicate are a good solution, but green creatures that spit out artifacts for the sake of red cards are not.
WotC knows there isn't any G on this creature but what aspect of design pushes them to print this anyway? Is it specifically and exclusively the wedge/shard theme of a set (or block)? Are there other times where they do this? I didn't play during Time Spiral but they did the weird color things there but I'm talking more multicolored aspects.
Targrad, Irate Exile7R
Legendary Creature – Giant Warrior R Eminence – Whenever a creature deals combat damage to you or an opponent targets you with a spell or ability, if Targrad is in the command zone or on the battlefield, you get an experience counter.
First strike, trample, haste
Targrad gets +1/+0 and costs 1 less to cast for each experience counter you have.
6/6 "Please "Do not disturb."
– sign outside cave entrance
iiw: Treat a wedge as if it had be isolated like a shard from the other two colors. Create a legendary creature or from there or a representative mythic spell
Gela, Intruders' Bane2GG
Legendary Creature – Human M
When ~ enters the battlefield, create a 2/2 green Hound creature token with haste for each creature that attacked you since your last turn ended.
2/2
Wings of Fire2RW
Instant R
Creatures you control gain flying, vigilance, lifelink, and haste and until of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Breath of Ice2U
Instant
Whenever a creature you control deals combat damage to a player this turn, tap target creature that player controls. It doesn't untap during its controller's next untap step.
Thoctar-Riders of Qasal4RGW
Sorcery M
Put up to three Beast creature cards from your hand into play. Beasts gain haste, vigilance, and trample until end of turn.
Swifting Synth4
Artifact Creature – Construct R
You may activate abilities of creatures you control as though those creatures had haste. 2, Sacrifice Swifting Synth: Until end of turn, you may activate an ability of a creature you control without paying its cost. To find the giant's tonic, you will need a guide.
3/3
iiw: New creature class and a card that highlights it
Sorcery (U)
Converge — Add CC for each color of mana spent to cast Mana Cleanse.
Draw a card.
iiw: Cat Beast
Creature – Cat Beast R
Haste
Whenever Incensed Arynx attacks, you may have target creature defending player controls untap and block it if able.
Formidable — If creatures you control have total power 8 or greater, Incensed Arynx has first strike.
Instant R
Destroy each Equipment and Aura you don't control. For each permanent destroyed this way, create a 2/2 green Ooze creature token with “When this creature dies, create two 1/1 green Ooze creature tokens.”
Instant R
Slivers gain indestructible until end of turn.
Whenever the fourth Sliver you own enters the battlefield in a turn, you may return Unyielding Swarm from your graveyard to your hand.
Plane — Weirdworld
When you planeswalk to The Realm of No Respite, draw two cards, then each player manifests the cards in their hand.
Whenever you roll , manifest the top two cards of your library.
iiw: creature or spell that represents something about yourself
Legendary Creature – Giant Warrior R
Eminence – Whenever a creature deals combat damage to you or an opponent targets you with a spell or ability, if Targrad is in the command zone or on the battlefield, you get an experience counter.
First strike, trample, haste
Targrad gets +1/+0 and costs 1 less to cast for each experience counter you have.
6/6
"Please "
Do notdisturb."– sign outside cave entrance
iiw: Treat a wedge as if it had be isolated like a shard from the other two colors. Create a legendary creature or from there or a representative mythic spell
Legendary Creature – Human M
When ~ enters the battlefield, create a 2/2 green Hound creature token with haste for each creature that attacked you since your last turn ended.
2/2
Next:
Cat Beast
Instant R
Creatures you control gain flying, vigilance, lifelink, and haste and until of turn.
Fuse (You may cast one or both halves of this card from your hand.)
Instant
Whenever a creature you control deals combat damage to a player this turn, tap target creature that player controls. It doesn't untap during its controller's next untap step.
Sorcery M
Put up to three Beast creature cards from your hand into play. Beasts gain haste, vigilance, and trample until end of turn.
NEXT:
Apex Phorusrhacid
Fatal Throat Shunt
Creature – Human Advisor U
Pay 1 life, Sacrifice another creature: Investigate.
1/1
Use any means necessary!
iiw: Steve Irwin
Artifact Creature – Construct R
You may activate abilities of creatures you control as though those creatures had haste.
2, Sacrifice Swifting Synth: Until end of turn, you may activate an ability of a creature you control without paying its cost.
To find the giant's tonic, you will need a guide.
3/3
iiw: New creature class and a card that highlights it