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  • 1

    posted a message on Why Tron is so hated ?
    Quote from AcademyRuins »


    Exactly. The butthurt in this thread is strong.

    You're just trolling!


    Then report me!!! I'm saying the "hate" for Tron and its variants is based on an irrational dislike for a deck that obviously beats the pet decks of those so offended. Shocker, (gasp) someone has a different viewpoint than you, imagine that.

    Look I hate the Chicago Cubs. I wish they would lose every game until the end of time. I just do. I get it that it doesn't make any sense, its totally irrational but at least I understand I'm irrational and I'm not going to claim everyone should think the same way based on my biased view of them. The same thing is happening in this thread. Its okay to hate a deck but to claim irrational views about it as absolute truths is delusional. I get it you don't like the deck you have to let it go. I will and don't look for a response, I'm done with the thread.


    It's called commiseration. It feels good to know that a deck I hate for both rational and irrational reasons is also hated by others for the same and other reasons. Quit being such a turd in the punch bowl.
    Posted in: Modern
  • 1

    posted a message on 8Rack
    Quote from SirFrancois »
    So with the rising popularity of BW smallpox, I came to a realization, is there a way we can combine the best of both worlds with 8rack? possibly sacrifice some discard/removal for more recurring creatures and lingering souls? Basically attacking from multiple angles?

    Somethings I feel we could add into 8 rack would be cards like
    Flagstones
    Bloodghast
    Collected brutality
    Lingering souls

    With the heavy meta of tron and affinity and other misc decks with artifacts, maybe we can take wrench mind as a 2 of? for more of these cards?

    You can try with souls but the mana curve becomes pretty top heavy. I had great success with Pox + Myth Realized to achieve the effect you are describing. Not to say that souls wont work - you should try both and see what you think.
    Posted in: Control
  • 1

    posted a message on How much luck is involved in Magic?
    ^ were just talking about making the choice with the best odds possible and whiffing". And were really only talking about the extremes. To use an arbitrary number let's say if the odds are 80% or better in your favor, then that is the "right" call. If you hit the 20% fail, you still made the right choice and should make the same choice in the future if it comes up again. The ~20% is variance that is just part of magic. It keeps things interesting.

    Kind of like when the monster rolls a 20 in D&D - PLayer: but wait! That's BS!!!
    Posted in: Modern
  • 1

    posted a message on How much luck is involved in Magic?
    Quote from prismatic elf »
    Quote from damagecase »
    My two cents: First of all we need to define what "luck" is. For a quick and sloppy analysis we'll just associated it to randomness. Then good luck is having the randomness inexplicably tilt in your favor, bad luck is inexplicably against your interest. The randomness of a magic deck is significantly less than that of a deck of playing cards. So, even when putting two competing decks head to head, the amount randomness, purely in card draw would still be less than a deck of playing cards. Now there is another level of "luck" that is relevant and it comes in the form of meta gaming. Decks have good and bad matchups where a deck can be favored purely on design principle. Aggro is favored vs control but is not against tron type decks for example. Going into an unknown meta is a crap shoot. You can mitigate your chances by playing a tiered deck but ultimately until you familiarize yourself with the environment, it is significantly random.

    Overall, I think people attribute way too much of the game to skill and ignore the luck aspect far too often because "being lucky" does very little to the ego...lol. Don't get me wrong: there is a significant amount of skill in the form of game intellect and moxie that the best players possess but ultimately a couple no land opening hands will end their day just as quickly as a novice.
    I agree, I see it like this. You go to a 100 man tournament playing a control deck because aggro has been non existent in the meta, right call. Only 3 people show up playing aggro in that 100 man tournament, again verification you made the right call. Some how your first three Matchups are the Aggro players. I see this as unlucky not just a variance of chance. I guess a lot of this debate comes down to if you believe luck is something that can be measured or it is something more supernatural.


    I agree 100% with this, and it's a real part of the game.
    That said, I'm much more interested to see if Ktk will actually be able to see the light around his anecdote.
    Posted in: Modern
  • 1

    posted a message on How much luck is involved in Magic?
    Quote from ktkenshinx »
    These responses don't make a lot of sense. What does tapping out gain you? Remember, I have Wall to block for one turn, so Angler isn't even connecting until T5. Why open up that T3 to my outs? I didn't even add the two Gideon of the Trials copies which brick Angler forever and buy me even more time. Now we're up to about a 20% chance of me getting the out with no chance for the DS player to interact. By waiting, you only open yourself up to a topdecked Leak. SV into Leak doesn't even get there; you can actually still counter it with Spike-mode Denial! Is one extra swing on T5 worth opening yourself to that 20% chance of a blowout? The cost of waiting is a roughly 8% chance of a straight Leak topdeck.

    Jamming Angler makes very little mathematical sense in this matchup unless you think the extra 5 damage on T5 is worth the extra 12% risk you open yourself to, AND if you think the T5 extra damage is more likely to win you the game than a safer T4 Denial-backup line. Those odds don't line up.

    When I play Modern, I don't want to allow my opponent to play to their outs. I want those outs as improbable as possible. More than doubling the chance of their out from 2/25 to 1/5 is a needlessly risky play.


    So you would do nothing and drag the game out into the turns where i have no chance at all to win? No thanks. Maybe I have a fatal push or terminate for your wall so we are looking at 10 damage off angler. Now you are forced to tap out for supreme verdict, and maybe I play Kommand at your eot and basically win the game right there.

    You have to play to win. Your line of thinking gives the grixis player no chance at all to win. I'm not buying it.
    Posted in: Modern
  • 2

    posted a message on Why Tron is so hated ?
    Quote from MemoryLapse »
    Quote from MemoryLapse »
    Quote from guntius »
    Legend said it perfectly about the balance of the urza lands.

    Memory lapse made a good point too about what people think when they hear "tron" deck, I agree that I don't think of e.tron or mono U tron either even though they both use the tron lands. I played mono U for a long time and assembling tron isn't top priority,its much slower.

    Would tron be so hated if it wasn't for turn 3 karn? For the most part I feel that's what the issue is, not the lands themselves. Ugin, ulamog, emmy, all these huge threats are turn four or more.


    Ban Karn and the deck changes from a polarized nightmare to a perfectly fair deck.
    End result of this thread = BAN KARN!


    I'll do it with a concurrent ban of Liliana of the Veil. Sounds good right? (I already know your answer) Wink


    Why bring up Liliana? We aren't even talking about that. Spam.


    No need to play coy, you know what I'm asking. Would you agree to ban both Karn and LotV at the same time? If Karn is too oppressive as a possible turn 3 play then why isn't Lily too oppressive at a DEFINITE turn 3 play? Simple question and definitely in the bounds of the thread. I'm genuinely curious. Remember I LIKE 8rack and all its variants and still play my 8Rackdos deck on certain occasions. I hate Affinity but I'm not calling for a ban of anything in it. Heck Black has answers to planes walkers as well as discard. Try finding an answer to planeswalkers in colorless and about the only real answer are 7 cmc cards. We are just going to have to agree to disagree on Karn and move on. Smile


    Are you seriously comparing a turn 3 lili to a turn 3 karn? Really? For starters one costs 3 and was designed around being cast on the third turn. The other costs 7 and was never intended to land on turn 3. WOTC designs cards for standard play. Karn coming out on turn 3 is a byproduct of the eternal format where urza lands are still around. So yeah I think karn on turn 3 is a little more obnoxious than a lili on turn 3.
    Posted in: Modern
  • 1

    posted a message on Why Tron is so hated ?
    Quote from MemoryLapse »
    Quote from Stellan72 »
    The critical detail there is that Aegraen was talking about Gx Tron, and you're talking about Eldrazi Tron. Completely missed the point.


    agreed, no one is really complaining about etron. its Gx tron that is hated.


    I feel the need to point out that there are 2 members just on this page of the thread that are complaining about E-Tron. (Look for the ones griping about Eldrazi Temple.)

    I also find it amusing that Tron (all variants) has to wait until turn 3 to do its thing (Tron) and it gets called out when there are a few decks out there that can pull off a win by Turn 2 if the stars align.

    Frankly I find one of the most "unfair" or "unfun" plays is from black on turn 1 on the play with Thoughtseize or Inquisition of Kozilek. Nothing like not even having a card on the board to respond and having your hand picked apart. But hey, its part of the game and I deal with it.
    ...but this isn't a post about black being hated?

    You may be right though that the distinction between what "Tron(tm)" actually is varies a bit. To me when someone uses the generic "Tron" name I assume it to mean Gx tron. Not Blue tron. Not Eldrazi tron. I have no problem with blue tron, and very little problem with eldrazi tron.

    Your mileage may vary.
    Posted in: Modern
  • 2

    posted a message on Why Tron is so hated ?
    Quote from guntius »
    I've said since the release of the new eldrazi's that they were to overpowered with temples and eyes, they banned the eye but it wasn't enough. The deck is a pain to beat soley because of temple, if they had to assemble Tron rather than hit a single temple they wouldn't be nearly as fast. Magic screwed up when they created the eldrazi's, didnt look at the big picture enough IDK.

    People wouldn't hate tron so much right now either if it wasn't for temple, all the "tron" hate is actually temple hate.Eldrazi tron is actually eldrazi temple that happens to use tron lands as backup.

    Eldrazi tron doesn't even care about land tutors, they want a temple in their opener.
    Eldrazi isnt really the problem. They are a pretty fair deck with lots of interaction points. Turn 3 Reality Smasher or Endbringer is way more fair than turn 3 Karn. Eldrazis also have silver bullets that shut them down like Ensnaring Bridge. To stop actual tron with sideboard cards you need 3 pithing needles naming ostone, karn and ugin. Then you need to pray they dont draw ulamog before you can beat them. It's ridiculous. The only way to stop them is to attack their lands, and modern just doesn't have a reliable way to do that outside of RG ponza.

    I still think a strip mine that only hits lands that produce colorless would even the playing field.
    Posted in: Modern
  • 1

    posted a message on Is Black the New Blue?
    Quote from xenob8 »
    control could be made in different ways

    discard, permission(counterspells), prison strategies, land destruction and mana denial
    depending on the meta and the build turns has used all of these different ways to control the board while assembling the combo.

    the ur with 4 bolts and 4 snapcaster is more focused on tempo. a ur version with 4 ssg and 4 cotv main is more a prisonish build.
    the ub turns at gp vegas was more about discard and permission. in some metas turns plays a lot of spreading seas and ghost quarters in addition to gigadrowses and exhaustions and boomerangs to hit lands

    i think we can agree that turn isn't a pure control deck but we should also agree that everything that is not a land or a combo piece is here to provide control elements, be it discard, prison, mana denial, tempo or whatever one prefers to play.
    i don't know f that's enough to call turns a control deck but calling it a combo deck is wrong as well... the right definition is that turns decks have all these characteristics
    See, you didn't read the whole thread. I was literally calling people out for assuming all control strategies are counterspells while ignoring black and white control decks. Sigh. Turns isn't control. Its tempo / combo. We have no mono blue control decks because blue control cannot stand on its own. I have been very clear about white and black being full fledged control bases. The whole point of this thread is to:

    1. Agree that blue control is garbage in modern
    2. Figure out why people can't see black as the control color of modern
    3. Stop saying modern has no control decks just because blue is trash. We have control just not counterspell control.
    Posted in: Modern
  • 1

    posted a message on Why Tron is so hated ?
    Quote from 9talete9 »
    I think the main reason is that is simple and very powerful. It give the impression that a plant can pilot it successfully and the loses tend to be miserable and the game are hopeless. I find that out by playing blue tron, sure is less powerful, but it have its good match up where you crush your opponent, but it looks like a deck that requires skill and give the impression that the game wasn't completely one sided, so the opponents don't get salty. Personally I know several guy who dislike "classic" tron but like blue tron.
    The point is: people don't hate tron in particular, people hate deck that looks dumb and overpowered.
    If all tron was blue tron there would be little to no hate for it. Blue tron is much more fair.
    Posted in: Modern
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