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What I am saying is that they would work, no one has to run anything in their decks.
Never played at a table that frowned on them, more what I find is frowned on is the more general attitude of playing something for spite or anger that probably transferred onto the card used and built a stigma.
You are free to think that but the game being played generally wants to disagree.
Looking at as anything other than a form of control saved for the more direct and aggressive colors is flawed assessment. A Counterspell stops the card the Armageddon stops the fuel for the card, both get the same result. The bigger ones Jokulhaups and Obliterate flatten the progress of ramp of all kinds which EDH tends to drift towards if it is let to.
Sure the better play is playing them with Boros Charm or a bunch of other things now but they are still good answers when you find yourself in a good spot and want to tip the game.
I don't personally see MLD as that high end of a strategy and generally feel that when I see it cast the game doesn't go any slower but generally faster because the turns are greatly accelerated and it is a good counter to certain strategies or board positions.
I play Commander 1 maybe 2 times a week so I keep decks low because I hate having decks together that never get played.
Also the way I built decks at this point has become very reflecting of my collection of cards so if I am building a 3rd deck that shares a color and I don't have certain cards of that color because they are in other decks it is noticable and I don't really like proxies or hot swapping cards between decks.
I didn't want to get bogged down in the actual Kicker part too much so I just built a machine to build a cannon and then you apply Hallar and one of the few cards with Kicker to wipe the board, or other things.
they need to errata Ruhan of the Fomori to attack that player or a planewalker that player controls if able.
Why? He's never been able to attack a planeswalker.
Well you CAN, (if the person you target has a Propaganda and friends.) Or if you build Ruhan the way I did. Where you flicker him after target has been made (And have haste) You can literally have the drunken giant take aim.
I think you are misunderstanding Ruhan is designed so he can not attack a Planeswalker, you actually can't decide to attack them with him.
With Dominaria they are changing how targeting is done so for non Combat spells and abilities you have to designate between Player and Planeswalker and not Redirect from one to the other.
If you would like to see the cards that can and cannot target do Damage to them now this page
Each Opponent
Based on number of +1/+1 counters on Hallar
Triggers on Cast
Kicker....????
Three of those things are incredible and not that hard to do in countless ways in Gruul, however instead of fretting and focusing on having enough cards with Kicker on them I would rather build a weapon and have the trigger and the ammunition saved for the right moment.
This is the first pass of a deck that resulted from that:
Outside of the Ramp and the Draw the basic idea is to build a collection of cards that generate a lot of +1/+1 counters and then feed Hallar into that and then fire off one of three silver bullets 2 of which were chosen because are tutorable by cards in the deck and the third doubles as removal.
The deck is also capable of just turning any creature on board into a monster if for whatever reason the primary Hallar plan becomes unworkable, also Aetherflux Reservoir works as a backup cannon in those cases as well.
It depends on how central having them live is and also how much threat they project and also how much the deck ramps. Most of the time I don't bother any more and will just wait to cast them until the situation is right.
Card Name: Vial Smasher the Fierce
Mana Cost: 1BlackRed
Converted Mana Cost: 3
Types:
Legendary Creature — Goblin Berserker
Card Text:
Whenever you cast your first spell each turn, choose an opponent at random. Vial Smasher the Fierce deals damage equal to that spell's converted mana cost to that player or a planeswalker that player controls.
Partner (You can have two commanders if both have partner.)
P/T:
2 / 3
Blightning Also got extra text to errata it in the most logical way
I think you might have inadvertently hit on exactly how I would use it. Paired with liberal use of the delving power of Tasigur (and Time & Cruise) to selectively limit options opponents have
I got drawn back into the Goat the problem I run into is that Zedruu is both great and there are so many ways to build it and so many cards that play well into how the deck can function and I love reading this thread so thanks for all the dumb(amazing) ideas.
What I ended up with is in the signature and it has already been fun to play.
No it isn't because in one case the possibility for the card to played exists and in other case it doesn't it goes against the whole idea of what a ban list is if that is true.
1. But this isn't the case with how people build Commander decks now, why would that change after CV? (People don't just build goodstuff decks (if CV is even that) or cram full of win conditions)
2. Again assuming that someone coming up against CV leads to a bad experience overall is a huge assumption it is like the same assumptions people make about land destruction.
3. Winning and negating of fun is not the same thing stop conflating them.
If you read this line:
"Why isn't every white deck in Commander running Approach of the Second Sun |this sentence does not end here| if we are going to play on theoretical nonsense parameters of how people build magic decks."
And the takeaway is that I feel you are being disingenuous.
What or what is being disputed in this thread is getting murky so I am going to break it all down and clear what I see as what has been proposed here what is true and what is masquerading as it.
FACTS
1. The card is currently banned
2. CV is an 8 Mana Sorcery that requires at minimum 3 lands and 1 creature to satisfy itself to go off and 13 Mana (the cheapest 5C commanders are 5) probably spread over a couple turns.
3. This is a combo
4. If it resolves you win the game
Things that have been stated as facts in this thread
1. If this card is unbanned it will be in every 5C color deck because why wouldn't you run an easy win.
2. It either will be in every deck or it will be in no deck which is the same as it being banned (hint: it isn't)
3. The casting of an 8 Mana sorcery eradicates the fun of a game of Commander up to and including that point.
The problem I have with the blanket way people talk about that card and the ban list in general is illustrated well right there.
You seem to have built in your head a conception about this boogeyman of a card that will only ever be in every single deck that plays five colors or in none them and are falling into the same traps about reality and not that you accuse others of.
Why isn't every white deck in Commander running Approach of the Second Sun if we are going to play on theoretical nonsense parameters of how people build magic decks.
Or the idea that a game ending at the resolution of an 8 mana spell is a negating effect on the rest of the game of magic to that point is an weird way of looking at a multiplayer game played in a social setting.
If you think that approach of the second sun and CV are even remotely comparable, then you really, truly don't know what you are talking about.
Well thankfully I don't if you actually read the sentence there and not just laser focus onto the card it becomes exceptionally clear I don't actually think they are the same thing at all.
The Zacama, Primal Calamity player about to go off was removed from the game by the Saskia the Unyielding and The Ur-Dragon player who are both tapped out, it is like turn 7.
I have 3 Forests a Reliquary Tower a Geier Reach Sanitarium for lands. An Elfhame Sanctuary & Mirri's Guile in play. I draw the Noxious Revival I know is on top.
Cast Commander for 1GG leaving a Forest and a Geier Reach Sanitarium
Reveal my hand that is 7 lands including some forests an Eye of Ugin the Noxious Revival and Praetor's Counsel
Play Forest from hand
Tap one Forest for GGGG
2 Life cast Noxious Revival targeting Summer Bloom
Activate Geier Reach Sanitarium
Cast Summer Bloom
Play 3 Forests (forest count is now 7)
Tap two forests for 14xG
Cast Praetor's Counsel picking the cards cast this turn and a Regrowth Sylvan Scrying Planar Portal Ulamog, the Ceaseless Hunger
Cast Summer Bloom again play last two forests in hand (forest count 9) and the eye of ugin
Cast Ulamog, the Ceaseless Hunger exiling the two scariest creatures on board.
Cast Planar Portal
Activate Portal finding Rishkar's Expertise
Cast Noxious Revival targetting Summer Bloom
Cast Rishkar's Expertise drawing 10 and then casting Rites of Spring discarding some chaff for more forests
Cast Summer Bloom
Cast Regrowth targeting Rishkar's Expertise
Cast Rishkar's Expertise playing the Aetherflux Reservoir And other things including more ways to draw, get summer bloom and get more basics to keep this all going forward.
At this point both the other players decided they had seen enough and said we should play again and scooped.
Never played at a table that frowned on them, more what I find is frowned on is the more general attitude of playing something for spite or anger that probably transferred onto the card used and built a stigma.
Looking at as anything other than a form of control saved for the more direct and aggressive colors is flawed assessment. A Counterspell stops the card the Armageddon stops the fuel for the card, both get the same result. The bigger ones Jokulhaups and Obliterate flatten the progress of ramp of all kinds which EDH tends to drift towards if it is let to.
Sure the better play is playing them with Boros Charm or a bunch of other things now but they are still good answers when you find yourself in a good spot and want to tip the game.
Also the way I built decks at this point has become very reflecting of my collection of cards so if I am building a 3rd deck that shares a color and I don't have certain cards of that color because they are in other decks it is noticable and I don't really like proxies or hot swapping cards between decks.
https://www.mtgsalvation.com/forums/the-game/commander-edh/multiplayer-commander-decklists/792090-hallars-silver-bullets-artifact-cannon-combo
I didn't want to get bogged down in the actual Kicker part too much so I just built a machine to build a cannon and then you apply Hallar and one of the few cards with Kicker to wipe the board, or other things.
Probably need to add a Comet Storm at least.
I think you are misunderstanding Ruhan is designed so he can not attack a Planeswalker, you actually can't decide to attack them with him.
With Dominaria they are changing how targeting is done so for non Combat spells and abilities you have to designate between Player and Planeswalker and not Redirect from one to the other.
If you would like to see the cards that can and cannot target do Damage to them now this page
https://magic.wizards.com/en/articles/archive/news/dominaria-oracle-changes-2018-04-13
Has a pretty good list.
Each Opponent
Based on number of +1/+1 counters on Hallar
Triggers on Cast
Kicker....????
This is the first pass of a deck that resulted from that:
1x Hallar, The Firefletcher
Artifact (29)
1x Aetherflux Reservoir
1x Animation Module
1x Basalt Monolith
1x Chromatic Sphere
1x Chromatic Star
1x Cloudstone Curio
1x Codex Shredder
1x Contagion Engine
1x Credit Voucher
1x Decoction Module
1x Everflowing Chalice
1x Fabrication Module
1x Gilded Lotus
1x Gruul Signet
1x Helm of Awakening
1x Lightning Greaves
1x Mind Stone
1x Mossfire Egg
1x Paradox Engine
1x Phyrexian Altar
1x Planar Portal
1x Power Conduit
1x Relic of Progenitus
1x Serum Tank
1x Sol Ring
1x Strionic Resonator
1x Thran Dynamo
1x Tormod's Crypt
1x Voltaic Key
1x Daretti, Scrap Savant
Creature (17)
1x Arbor Elf
1x Forgotten Ancient
1x Hangarback Walker
1x Joraga Warcaller
1x Junk Diver
1x Karn, Silver Golem
1x Kuldotha Forgemaster
1x Kurkesh, Onakke Ancient
1x Mold Shambler
1x Neheb, the Eternal
1x Oracle of Mul Daya
1x Reclamation Sage
1x Scrap Trawler
1x Shimmer Myr
1x Voltaic Construct
1x Wirewood Herald
1x Wood Elves
Sorcery (9)
1x Cathartic Reunion
1x Eldritch Evolution
1x Explosive Vegetation
1x Faithless Looting
1x Rampant Growth
1x Regrowth
1x Scrap Mastery
1x Tormenting Voice
1x Trash for Treasure
1x Beast Within
1x Chaos Warp
1x Nature's Claim
Land (35)
1x Buried Ruin
1x Cinder Glade
1x Command Tower
1x Evolving Wilds
1x Eye of Ugin
13x Forest
1x Inventors' Fair
1x Karplusan Forest
1x Mirrorpool
7x Mountain
1x Myriad Landscape
1x Path of Ancestry
1x Rootbound Crag
1x Sheltered Thicket
1x Temple of Abandon
1x Terramorphic Expanse
1x Winding Canyons
Enchantment (5)
1x Evolutionary Escalation
1x Exploration
1x Greater Good
1x Hardened Scales
1x Primeval Bounty
Outside of the Ramp and the Draw the basic idea is to build a collection of cards that generate a lot of +1/+1 counters and then feed Hallar into that and then fire off one of three silver bullets 2 of which were chosen because are tutorable by cards in the deck and the third doubles as removal.
The deck is also capable of just turning any creature on board into a monster if for whatever reason the primary Hallar plan becomes unworkable, also Aetherflux Reservoir works as a backup cannon in those cases as well.
The major combos in there right now:
Animation Module + Decoction Module + Fabrication Module + Phyrexian Altar + A Creature
Kurkesh, Onakke Ancient + Voltaic Key + Gilded Lotus + Any Other Artifact
Karn, Silver Golem + Voltaic Construct + Any Artifact that taps for at least 3 mana
Paradox Engine + Cloudstone Curio + Gilded Lotus + Joraga Warcaller + Arbor Elf
There are probably more that will be revealed as I play with it.
Blightning Also got extra text to errata it in the most logical way
What I ended up with is in the signature and it has already been fun to play.
2. Again assuming that someone coming up against CV leads to a bad experience overall is a huge assumption it is like the same assumptions people make about land destruction.
3. Winning and negating of fun is not the same thing stop conflating them.
If you read this line:
And the takeaway is that I feel you are being disingenuous.
FACTS
1. The card is currently banned
2. CV is an 8 Mana Sorcery that requires at minimum 3 lands and 1 creature to satisfy itself to go off and 13 Mana (the cheapest 5C commanders are 5) probably spread over a couple turns.
3. This is a combo
4. If it resolves you win the game
Things that have been stated as facts in this thread
1. If this card is unbanned it will be in every 5C color deck because why wouldn't you run an easy win.
2. It either will be in every deck or it will be in no deck which is the same as it being banned (hint: it isn't)
3. The casting of an 8 Mana sorcery eradicates the fun of a game of Commander up to and including that point.
Well thankfully I don't if you actually read the sentence there and not just laser focus onto the card it becomes exceptionally clear I don't actually think they are the same thing at all.