I'd say Bant fits that description perfectly. It does mana to dodge one of your favorite colors though. Death and Taxes is also fairly good and is mono-white.
(You can find both primers in the Established Section, i think they're both mostly up to date in the OP, if not they're both fairly active threads, there should be plenty of recent discussion on both)
It won first in the first Lantern IQ iirc. And if it didn't i know it was at least in Top 4.
Does bant need 4 goyfs, because, well, they're a little out of my budget.
I like this build. Is Arc-Slogger good at 5 cmc? Better than Demigod?
Compared to demigod, Arc Slogger is worse, but not by that much, he is a easier to cast since I have the citadels and Slogging opoonents to death is cool, but then again, I have BM out most of the time so I don't know. I'll test him i guess. How many copies of him is the right number?
EDIT: actually Arc-Slogger does nothing to pump magnivore, it exiles. Also, why so many double posts? Just edit
So, I play big red in casual, it's actually very similar, and I really suggest you try boom // bust. First of all, it's great with darksteel citadel and solid without it. Plus you can cast the other mode pretty consistently with Koth's -2 if you want.
The problem is that people try to seal or draft blue is that they draft the UB or UW without 2-3 evolving wilds/duals, because without it the mana doesn´t work¨.
I usually draft my second color by using the first few picks on my main color and when I see a very good card get passed to me I immediatly going to the other one, don´t be afraid to switch colors, there are enough good cards
It might be just me but I'd also pick rancor and Serra Angel over invocation. I also think that if you like RB it is defencible to pick the RB uncommon.
I play this card, it is very good, but it has a different name
Intimidator Initiate
I like intimidator initiate much more because A you don't need use the ability early because there is a lot less blocking,2 it deals damage and III Late game when you can go bolt into can't block is very very good. You also tend to keep your non-creatures for latter since you need to lay down creatures earlier to deal more damage
As for my non creature non burn spells, I only run 2 Act of Treason and Molten Rain, with molten rain erratad to be able to kill and deal dmg for mana artifacts.
When my friend first started his cube, he made us flip the card and we all hated it. It meant that before every draft if you planned on playing it you had to spend 5 mins practicing your tosses. After waisting those five minutes, it was basicly the colorless non-targeting vindicate we play with now. Let's face it you guys, if you are good with it you will only miss with it 1/25th of the time.
Also saying you want to keep your cube clean of errata and then doing stuff to mess with the weight of the card is kinda self-contradicting since that is errata, changing how the card plays
So I haven´t played this deck since last year, back when KCI hadn´t been discovered yet, running a list similar to mistercakes. I´m trying to rebuild this deck and I have some questions:
Is the KCI version considered to be better than the older one, in which ways is it better? Does it dodge more hate? Does it have more opportunities to combo off, or does it combo of more succesfully?
On that note, I'm really excited about potentially getting more B/G playables as that section after Putrid Leech is pretty dry. Also if things go well I might monmentarly expand the respective guild sections for Ravnica, just to go with the guild-festive mood. Also I'll make sure to put the correct support in other sections to reprecent this change. Might not certainly be happening, but we'll see closer to the time when we have spoilers to see the playable.
3 geistflame
4 Avacyn's pilgrim
4 borderland Ranger
3 Elvish visionary
4 darkthicket wolf
4 druid's familiar
3 Searing Spear
3 Sentinel Spider
4 Villagers of Estwald
1 flames of the firebrand
14 forest
9 mountain
1 Sentinel Spider
4 Primal Huntbeast
1 elvish visionary
1 Swamp
4 curse of oblivion
Does bant need 4 goyfs, because, well, they're a little out of my budget.
Favorite colors: white and red but anything goes
I just run Curse of Chains as White and Blue, not multi color since both can play it
EDIT: Thoughts on Balduvian Conjourer, Boreal Centaur, Gelid Shackles, Rimebound Dead, Rimewind Taskmage and Zombie Musher if I made all basics snow lands
Compared to demigod, Arc Slogger is worse, but not by that much, he is a easier to cast since I have the citadels and Slogging opoonents to death is cool, but then again, I have BM out most of the time so I don't know. I'll test him i guess. How many copies of him is the right number?
EDIT: actually Arc-Slogger does nothing to pump magnivore, it exiles. Also, why so many double posts? Just edit
Here would be my list
4 Boom // Bust
4 Faithless Looting
3 Pyroclasm
3 Arc Trail
3 Pyretic Ritual
4 Magma Spray
3 Koth of the Hammer
2 Magus of the Moon
3 Arc Slogger
4 Grim Lavamancer
15 Mountains
4 Darksteel citadel
4 Arid Messa
4 Thorn of Amethyst
3 Flame Slash
4 Shattering Spree
2) You gain double
3) just become
I usually draft my second color by using the first few picks on my main color and when I see a very good card get passed to me I immediatly going to the other one, don´t be afraid to switch colors, there are enough good cards
I play this card, it is very good, but it has a different name
Intimidator Initiate
I like intimidator initiate much more because A you don't need use the ability early because there is a lot less blocking,2 it deals damage and III Late game when you can go bolt into can't block is very very good. You also tend to keep your non-creatures for latter since you need to lay down creatures earlier to deal more damage
As for my non creature non burn spells, I only run 2 Act of Treason and Molten Rain, with molten rain erratad to be able to kill and deal dmg for mana artifacts.
Also saying you want to keep your cube clean of errata and then doing stuff to mess with the weight of the card is kinda self-contradicting since that is errata, changing how the card plays
Is the KCI version considered to be better than the older one, in which ways is it better? Does it dodge more hate? Does it have more opportunities to combo off, or does it combo of more succesfully?
Why 2 win cons? I think one should be enough
I don´t know, Consume Stregnth is pretty solid