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  • posted a message on [[M14]] Return of Slivers


    That doesn't look anything like the slivers we're used to.
    Posted in: The Rumor Mill
  • posted a message on [[M14]] Return of Slivers
    What about Sliver Queen in DotP 14?
    Posted in: The Rumor Mill
  • posted a message on [[GTC]] Miming Slime
    Source: http://twitter.com/maro254

    Maro's been putting out puzzles for a spoiler today, and here's the result:

    Mining Slime - 2G
    Sorcery
    Put an X/X green Ooze creature onto the battlefield, where X is the greatest power among creatures you control.
    Posted in: The Rumor Mill
  • posted a message on [[RTR]] Deadbridge Goliath - Launch Foil
    Quote from Aradon Templar
    In cases like this, */* are 0/0, am I right?
    /justcheckingrules


    No, characteristic-setting abilities work in all zones. A Crusader of Odric in your graveyard still has the P/T = number of creatures you control. It still has it when exiled too (this was relevant in the Cephalid Breakfast combo deck, as it would exile Tarmogoyfs when it reanimated Sutured Ghoul).
    Posted in: The Rumor Mill
  • posted a message on [ISD] DFCs and ISD after real game experience.
    Simple solution for playing with DFC in sleeves. When you play the card, remove it from the sleeve. Set the sleeve aside. When the card enters another zone, resleeve it.
    Posted in: New Card Discussion
  • posted a message on Revamping the PTQ Delivery Model
    Quote from Tom Martell
    Bidding will only be permitted by TOs with a presence in the region and the tournament must be held in the region.

    Sure. The PNW has typically 5 invites (2 in Seattle, Vancouver, Portland, and Boise). Let's say the Boise TO makes the winning bid to get all five slots. How is the region served well then?
    Posted in: Magic General
  • posted a message on Revamping the PTQ Delivery Model
    Quote from Tom Martell
    I'm going to do Mr. Menendian a favor and answer this for him.

    Alternative system:

    Wizards determines how many slots to alot to each region and then allows each TO in the region to bid for the right to host the PTQ. The bidding metric is % of entry fees returned to the player base in the form of prize support.

    This seems to satisfy Mr. Menendian's goal of maximizing prizes.

    There are any number of problems with this system, but I'll give others a chance to engage with it before commenting on its flaws.

    The free market solution? Yeah, that'll work until a TO in Podunk, Wherever bids for all the slots promising absurd returns to the player, just so that TO's player base can get the invites, regardless of value to the region.
    Posted in: Magic General
  • posted a message on Joint Decks — Two players, One deck
    One suggestion for card selection spells - if a spell manipulates the top or the bottom of the deck, those cards are set aside as the top or bottom of that specific player's deck. So if they play Sage Owl, they look at the top 4 and set them aside in order in front of them. When they draw, they draw off that stack until it's depleted. If an effect causes them to shuffle, they shuffle the remaining cards in front of them in. If it's the opponent who shuffles, it doesn't affect any set-aside cards. If there are no cards in the library, but you have cards set aside as the bottom of your library (Hinder, Bant Charm), congrats! You get to draw safely.

    necro.
    blut
    Posted in: Casual & Multiplayer Formats
  • posted a message on New Sealed Format
    Quote from fantsu
    3. Milling is an viable strategy, with 40 cards, not. Never.


    I know someone who didn't play triple Ravnica...
    Posted in: The Rumor Mill
  • posted a message on [ROE] Heat Ray
    If this was Disembowel, it'd be a first pick. That said, removal is removal, but I really like the selection of reprints Wizards has done for this set. Removal that is difficult or onerous to play in a world of extremely high toughness creatures.
    Posted in: The Rumor Mill
  • posted a message on [Official] QUESTIONS, Requests, & Help Thread
    I'm not sure if this is the right place to post this, but I need help creating a logo for my blog, stillhadallthese.com. Please contact me directly via PM or email.
    Posted in: Artwork
  • posted a message on Instant Coffee Game (read the rules please)
    White Wight - very cute, very confusing. Very Un. 7/10

    Next: Make an innovative kind of removal.

    Lonesome Death 2B
    Sorcery
    Destroy target creature that doesn't share a creature type with any other creature on the battlefield.
    Wandering Aphetto at night is dangerous enough in groups. It's deadly alone.

    NEXT: Something playable at instant speed that creates a difficult decision to play as an instant or at sorcery speed.
    Posted in: Custom Card Contests and Games
  • posted a message on Instant Coffee Game (read the rules please)
    Fiery Cairn is very interesting. I'm not sure if WotC would print that effect at uncommon, though. Good engine card for madness decks, though. 8/10

    A baby giant, eh? They have to get bigger over time, they're giants!

    Loamdragger Youth
    3:symrg::symrg:
    Creature - Giant Warrior
    At the end of each combat phase, if ~ attacked or blocked this combat, put a +1/+1 counter on it.
    "They have big shoes to fill."
    2/2

    NEXT: A flavorful Aura that fits in the Rancor cycle (Auras that return to their owner's hand when they die).
    Posted in: Custom Card Contests and Games
  • posted a message on Stuff
    Training Equipment might be absurd as written. The effect isn't a bad scaled as Viridian Longbow was, but it's comparable, and Longbow was a first pick. At 1/3, it compares quite favorably to Dragon Blood, a card that saw play in both limited environments it was printed in.
    Scarhealing Satchel is also absurd in Limited, as it just straight up turns off combat for your opponent in any zone the equipped creature can block in. It compares extremely favorable with Broken Fall/Molting Skin.
    Posted in: Custom Card Creation
  • posted a message on Instant Coffee Game (read the rules please)
    Even at 8, Karn seems way overpowered, and Planeswalkers shouldn't really have tap abilities. I'll give it a 4.

    A goblin that hates enchantments? Does that mean he can't stand to be around them or can't stand to fight someone that has them... how about...

    Skirk Spellsniffers - 2RR
    Creature - Goblin Shaman
    Morph 4RR
    First strike
    Whenever an Enchantment enters the battlefield, turn ~ face down.
    4/4

    Next: A 1CC card that gets better as the game goes longer.
    Posted in: Custom Card Contests and Games
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