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  • posted a message on 2CB 2.09 : Purely Devoured
    Quote from Draco9
    0 points during a backbuild round...does that mean I win? Grin Sweat


    Yep!


    You get a cookie.


    You just have to go to the store and buy it first.
    Posted in: Forum Magic
  • posted a message on Cranial Insertion: Gobbling Bombardment
    Q: At what point before a game do I need to choose to play or draw? Can I wait till I see my opening seven? Wait until after my opponent's done sideboarding?

    A: You can choose at any point before you start drawing from your deck. Both players sideboard, shuffle, present, and shuffle each other's decks simultaneously, even if they actually perform them rather sequentially, so you can wait until after your opponent's done sideboarding.

    Just remember that if you forget to announce a choice and start picking up cards, you're locked into choosing "play."


    Can I, after my opponent and I have presented and shuffled each others' decks, deal 7 cards face down without looking at them, then choose to Play or Draw?
    Posted in: Articles
  • posted a message on 2CB 2.09 : Purely Devoured
    WHAT.
    Posted in: Forum Magic
  • posted a message on 2CB 2.09 : Purely Devoured
    Isn't Devourer a 6th turn 1/1?
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Coup D'etat
    People tend to forget that you can do stuff in your own End Step.
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Coup D'etat
    Quote from Personman
    How about:

    v3 mayor transforms on upkeep, student(4), attack.
    w4 17. master, attack w/Mayor, end step wolf(1),
    v4 17. mountain, student(7), attack. If he blocks with a wolf he can't kill it next turn.
    w5 9. wolf(2), tap wolves to trade one with student (they are 3/3), attack w/ Mayor, wolf(2)
    v5 14. beacon to the face
    w6 4. wolf(3), attack v w 2 wolves, Mayor, and Master, for 12. wolf(4)
    v6 2. Win.


    W5: Wolf (2). Attack with Mayor and wolf (11). Make wolf during end step (3). Tap wolves to kill Student (2 wolves).
    V5: Beacon Mayor
    W6: Wolf (3). Attack with Master and 2 wolves (4). [this turn would be lethal if he beacons to the face]
    V6: Beacon Master
    W7: Swing 3 wolves (-2 win)
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Coup D'etat
    Quote from VikingMetal4L
    Looked over my results and have two suggestions.

    Vs WhammWhamme: down from 6-0 to S-S (outlined below, but I'm not totally sure about this. Maybe I have a better line of play than trying to wait it out and stabilize with Beacon?)

    Vs Benbuzz790: up from 4-1 to 6-0 (at no point can Benbuzz safely block SoW without expending Dromar's Charm for -2/-2 and then losing to Beacon)

    Vs WhammWhamme, WW on play:
    w1
    v1
    w2 mayor
    v2 student(1)
    w3
    v3 mayor transforms on upkeep, student(4)
    w4 master, end step wolf(1)
    v4 mountain, student(7)
    w5 wolf(2), tap wolves to trade one with student (they are 3/3), attack v(17), wolf(2)
    v5 kill mayor
    w6 wolf(3), attack v(10)
    v6 kill master
    w7 attack v(4)
    v7 kill a wolf, still lose


    Seems you are correct about splitting with WW.

    However, vs BB

    B1: Plains, Cenn
    V1: Plains, Student
    B2: Swamp, Cenn=2/2
    V2: Plains, Levelx2 (Student=3/3 FS), swing 3, B=17
    B3: Island, Cenn=3/3
    V3: Plains, Levelx3, swing 3, B=14
    B4: Plains, Cenn=4/4
    V4: Mountain, Levelx3 (Student=4/4 DS), swing 8, B=6
    B5:
    V5: If you swing, he can block, then activate Cenn, making it a 5/5, so they trade. If he doesn't do this, he dies, so he makes the trade. Beacon is countered if it is ever played.
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Coup D'etat
    Quote from Personman
    I do not even slightly believe that VM4L 6-0's me. Let's find out:

    T1: Student
    T1:
    T2: Level twice, swing 3.
    T2: 17, Test Subject
    T3: Level thrice, swing 3.
    T3: 14.
    T4: Level twice, play mountain, swing 6. EOT counter.
    T4: 8.
    T5: Ok, now he hits me to 2, and then casts Beacon which I have to Dissipate, but then I can't level fast enough to not lose.

    On the play:

    T1:
    T1: student
    T2: subject
    T2: level, swing 3
    T3: 17
    T3: level, swing 3, counter
    T4: 14
    T4: level, swing 6, 2x counter
    T5: 8, make Abomination.
    T5: Beacon me to 3, but can't attack.
    T6: Now I have Dissipate up, so Beacon doesn't do anything, and neither of us can attack, so it's a draw.

    1-4 instead of 0-6.

    Might as well check me on the play against WW too:


    T2:
    T2: Mayor
    T3: subject
    T3: no flip
    T4:
    T4: flip, attack 3, 1 wolf, eot 2 counters
    T5: 17
    T5: attack 6, 2 wolves, eot 2 counters
    T6: 11. flip with dissipate mana open, swing 13
    T6: Attack 9, I win.

    hmm but maybe he can do something with blocking

    T6: 7. Have to block 7 power to not die. That means attacking with only mayor.
    T7: 8. Swing 13, he blocks with all 3 wolves, taking 4. (can't quite get the draw by blocking with mayor too)
    T7: 3. Can't kill me, blocking 6 damage next turn isn't enough. I still win.
    3-3 instead of 0-6


    Sure.
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Coup D'etat
    Quote from benbuzz790
    OMG I thought my deck was pretty good!


    Like I said, so did I. It just turns out that Cenn is a 5CB threat, because of limited mana. Charm is fine (not amazing), this just wasn't a good week for it.
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Coup D'etat
    Quote from Feyd_Ruin
    I'll take over for a few weeks until someone else steps forward.
    I won't be able to run this long, and the grid will probably have to be community-calculated.
    So if you're interested in taking over soon, please post or pm me.


    NEXT WEEK

    Next week is Alternate Land Rule Backbuild. (With an abnormal test deck)
    1. If you would draw a card while your library has no cards in it, put a basic land card of your choice from outside the game into your hand instead. (This replaces our normal 2CB land rules)

    2. At the beginning of the match, you and your opponent switch decks. Each player then plays to win with his or her opponent's deck. Thus, the deck you actually build should suck horribly, since it is what you will face.

    3. The deck you submit must be able to beat: Phyrexian Devourer / Forest.
    4. Each deck will have to not lose to a 7th turn 1/1 (with no real ability). This will be a nice change of pace from normal backbuild, since the top decks you are used to playing against in backbuild won't be legal. Everyone will have to actually build something new, which will be a nice fresh look at 2 card backbuild.


    5. PM Your deck to Feyd_Ruin this week


    Super thanks to Feyd for giving time for someone to take over so we aren't left with no 2CB! Also, thanks for running what I was intending on running, and with a better test deck than I would have come up with (I'm not very familiar with backbuild deckbuilding yet).

    Quote from WhammWhamme
    WhammWhamme vs. Tane (0-6 -> 6-0)
    T: Land 1
    W: Land
    T: Land 2
    W: Mayor
    T: Land 3, Mayor flips
    W: Swing for 3, 3/3
    T: Land 4
    W: Swing for 6, 3/3
    T: Land 5
    W: Swing for 9, 3/3
    T: Dread
    W: Alpha Strike FTW
    So, he has to counter Mayor of Avabruck (since that didn't even require me to BOTHER casting MotWH).
    Thing is, this double time-walks him, once for the island and once for the dread:
    T: (draw island)
    W: Land
    T: Land 1
    W: Land, Mayor (gets foiled)
    T: Redraw Dread
    W: Land 3
    T: Land 2
    W: Land 4, Master of the Wild Hunt
    T: Land 3
    W: Token, swing for 3
    T: Land 4
    W: Token, Swing for 5
    T: Land 5
    W: Token, Swing for 7
    T: Land 6, Dread
    W: Alpha Strike (takes 6 damage, he blocks 3/3, 21 total damage ftw)
    Either way, he's too slow. Tokens take him down.

    Same for vs. DragonDart. (flipping another 0-6)


    I forgot he had to redraw Dread. Will Fix.

    Quote from Shogun17
    Are we skipping the play/draw rule?


    I'm going to go ahead and field this question. Alternate Land Rule means the same one we ran this week (Draco9's), and it was mentioned in said rules that you also get a land/draw on your first turn.
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Onederland!
    Quote from Draco9
    Well that sucks. Frown Thanks for reviving and moderating 2CB.


    Quote from Personman
    Yep, you've been doing a great job! Thanks for a fun bunch of weeks, Batman month was really original and awesome.

    I might start having time to run it again in January, though I might move to a more community-driven model if I do.


    Thanks!

    I wish I could, and if it drops off again I might retake it up, I just can't. It was fun, and I hope some of the things I started (Regular Ban Polls for a Dynamic Ban List, This Week's Standings, Theme Months) and things that aren't always in other blinds (Historical standings, funny deck names, minor bonuses that contribute but don't take over PotM) keep going when whoever takes over starts up.
    Posted in: Forum Magic
  • posted a message on Modern 5CB Round 16: Crack the everything
    Quote from knobbodi
    Hey, if it makes you feel any better, the worst I've ever done was my second week hosting this, and I got like 4 points. The week I decided to play ensnaring bridge, literally everyone had ratchet bomb plus mental misstep for my conjurer's bauble, or a deck designed to win without attacking.


    I'm just being a whiner because I've been officially dethroned; I don't even think I'm getting top 3 this month.
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Coup D'etat
    Basic 2CB Rules

    0. Overview

    Two Card Blind (2CB) is a weekly Magic tournament, run entirely within this forum. To compete, players submit two-card decks which are played against each other. Scoring assumes optimal play, without randomness or concealed information.

    1. Game Rules

    1.1. Except for the changes described in these rules, games follow the rules of Magic.

    1.2. Players' decks contain exactly two cards, which begin the game in hand. Players do not mulligan or sideboard.

    1.3. Players' libraries begin the game empty. A player does not lose the game as a result of being unable to draw a card.

    1.4. Each player owns an infinite supply of Basic Lands of each type outside the game. These may be played as if they were in his or her hand.
    1.4b. You may play only one land from your hand in addition to only one land from outside the game during your turn; however, continuous effects may increase these numbers (if a card states that you may play an additional land this turn, you may play one from your hand, one from outside the game and one from either your hand or outside the game).
    1.4b'. Playing lands from your hand will make you a better person. Officially.

    1.5. A random effect produces the result that least benefits the owner of the source of the effect.

    1.6. Each player plays two games (one match) against each other player.
    1.6a. Each player is the starting player once per match.
    1.6b. If no player can win, the game is a draw.
    1.6c. Games are played with perfect information.
    1.6d. Games are played optimally; players attempt to win, draw, or extend the game – in that order.
    2. Tournament Rules

    2.1. Players submit their decks to the 2CB moderator.
    2.1a. A player may submit multiple decks, but only the most recent deck is counted.
    2.1b. An illegal deck is not counted. The removal of an illegal deck does not affect deck distribution (see Rule 2.4).
    2.1b'. If an illegal deck is submitted, the deck may be editted at the moderator's discretion (i.e.: If a deck is submitted with a banned card, but can still be considered a legal deck--such as being able to win against a goldfish deck--without that card, the deck may still be included, but without the offending card).
    2.1c. The moderator determines the result of each match. Players may challenge results, but not after the results of the first round belonging to a new month have been posted (see Rule 2.5a).
    2.1d. A player may name his or her deck. If a player does not, the moderator may name it.
    2.2. Decks are subject to some restrictions.
    2.2a. A player may not submit a deck that can – against any deck – force any card in an opponent's hand to change zones or Win the Game before an opponent's second turn.
    2.2b. A player may not submit a deck that can't win both games of a match against at least one deck satisfying 2.2a and 2.2c.
    2.2c. A deck may include any number of any card legal in Vintage (Type 1), with the exception of the following banned cards:

    BANNED LIST
    Cards to Watch (Not currently banned):
    2.2d. A deck may include any number of any card that will become legal in Vintage upon release of a set that has been revealed fully and officially since the start of the round.
    2.3. Points determine tournament standings.
    2.3a. Players are ranked – first to last – in order of decreasing number of points.
    2.3b. For each match, a player earns 3 points per game win and 1 point per drawn game. However, a player earns only 2 points for a split match (one win, one loss).
    2.3c. A table of match results is posted each round. Its rows represent players and its columns represent opponents. Match results reflect the combined result of both games played in a match; 6 is a match win, 2 a drawn or split game, and 1 or 4 a draw/loss or draw/win respectively. A player's points are listed at the end of his or her row.
    2.5. The player with the most PotM points over the course of a month is the Player of the Month.
    2.5a. A month includes all rounds for which decks are due during that month.
    2.5b. Each round, each player receives PotM points equal to their average match result for that round, rounded down to 1 decimal place. For example, a player scoring 6-6-6-6-X-0-0-0 in a round with 8 decks receives 3.4 points (24/7).
    2.5c. Each week, .5 PotM points will be given to the deck deemed most creative and original.
    2.5d. Each week, after the grid is posted, the first player to able to post a deck that can successfully go 6-0 over every deck in the grid will also receive 1 PotM point.
    Past Blinds

    November 2011- ???
    11/11/11 (1 Week)- Hell if I know

    Batman 1 Week Special- WhamWhamme

    October (Batman) 2011- VikingMetal4L
    10/28/11 (Joker Week)- VikingMetal4L
    10/21/11 (Mr. Freeze Week)- Antonia
    10/15/11 (BANE Week)- DragonDart
    10/9/11 (Two-Face Week)- Feyd_Ruin

    September 2011- VikingMetal4L
    9/30/11 (Innistrad Week)- Benbuzz790
    9/23/11 (Normal Week)- Personman
    9/16/11 (Normal Week)- VikingMetal4L

    Decks:

    1 Heart of Draco- Figure N'Sync
    Syncopate / Figure of Destiny
    It's a lot like the Figure Denial deck which is quite powerful, only it loses to very good, very cheap drops and beats recursion.

    2 WhammWhamme- Wolfpack Tactics*
    Master of the Wild Hunt / Mayor of Avabruck
    Good synergy. You had little disruption, or way around disruption, but were fast, tenacious, and powerful, which made up for it. Way to build a tribal deck.

    3 TANE- Drat! Foiled Again! (even though you submitted before DragonDart)
    Foil / Dread
    Turn 1 counterspell is very solid. The only things that stopped that were faster threats with exile counters and a deck with 2 must-counter cards.

    4 Draco9- I'd Like to Buy a Bowel* (I love this name...)
    Wheel of Fortune / Zombie Infestation
    Very, very creative...but not effective this week. There were a lot of counters and also some recursion, both of which turn you into a 2/2 every other turn starting on turn 3 (compare: Howlpack Alpha). Even when you go off, you make 3 zombies, and then another every other turn. Amusingly though, you actually were the only one to beat the winning deck, which, along with the last place deck, were your only wins. I'll take the creative point bonus for .5 points, Alex.

    5 LSK- I am going to keep submitting this deck until you ban it.dec*
    Time Walk / Anurid Scavenger
    You did alright, but didn't take 1st, 2nd, 3rd, 4th, 5th or 6th out of 11, so you aren't making a good arguement for this deck being banworthy. What the hell, let's ban it anyway, it's boring.

    6 Antonia- Hitmonchan and Moltres
    Flame Jab / Chandra's Phoenix
    Exile counters and faster decks made this a poor meta for this fairly elegant deck. Good synergy both between the cards and with the special.

    7 Benbuzz790- Shahrazad is Illegal?*
    Dromar's Charm / Cenn's Tactician
    Dromar's Charm was actually kind of dissapointing. It was essentially a counterspell. The shrink effect rarely came up, and the life even less. Tactician was even more dissapointing, because he was ungodly slow. What looked really good to me when I received it ended up being pretty weak. That makes me sad. The illegal deck was cooler.

    NOTE: While most know that Physical Manipulation cards (like Chaos Orb) and Ante cards (Like Demonic Attorney) are banned in Vintage, fewer know that cards that involve "Subgames" are also banned. This includes Shahrazad...and I guess Enter the Dungeon. PM me if you'd like to know why (For more ridiculousness, please see Raging River).


    8 DragonDart- Foilophobia*
    Foil / Dread
    Good choice! See TANE's deck for more.

    9 VikingMetal4L- DESTRUCTION! WAR! RAWR!!!
    Beacon of Destruction / Student of Warfare
    While White Sun's Zenith is a weaker Beacon of Creation that gets better later, Beacon of Destruction is a weaker RSZ at instant speed. That was actually relevant a couple times, and it's going straight on the watch list, and I could see it getting banned. Student got down with his bad self as usual. Way to play 2 great threats and congrats!

    10 Feyd_Ruin- Some sort of clever reference to Gambit from X-Men throwing super-powered cards at people and Emrakul kinda being a super-powered card and this deck having a Gambit that throws Emrakul at people.
    Stronghold Gambit / Emrakul the Aeon's Torn
    Gambit, while clever, seems just weaker than Show and Tell is. Turn 1 counterspells don't care about the 1 turn difference, and any deck with 2 threats beats this, and many decks with counters can beat this. This is slightly better against certain counters, and that's about it. That said, Emrakul is big. No, like REALLY big.

    11 Personman- Block Constructed Budget Deck
    Dissipate / Ludevic's Abomination
    This did surprisingly well, literally losing only to decks that had 2 good threats. You had to counter their second one, allowing them more time to race with their first one. Dissipate was a little slow, but the exile was good, and slipping a 13/13 down before it seems good.


    THE GRID:


    X | 1 2 3 4 5 6 7 8 9 0 1

    1 | X 0 4 6 6 6 2 4 0 2 2 32 3.2
    2 | 6 X 6 6 1 0 6 6 2 6 2 41 4.1
    3 | 1 6 X 6 6 2 6 2 0 6 1 30 3.0
    4 | 0 0 0 X 0 0 6 0 6 0 0 12 1.2
    5 | 0 4 0 6 X 6 4 0 2 6 2 30 3.0
    6 | 0 6 2 6 0 X 6 2 0 0 0 22 2.2
    7 | 2 0 0 0 1 0 X 0 1 0 0 04 0.4
    8 | 1 6 2 6 6 2 6 X 0 6 1 30 3.0
    9 | 6 2 6 0 2 6 4 6 X 6 4 42 4.2
    0 | 2 0 0 6 0 6 6 0 0 X 0 20 2.0
    1 | 2 2 4 6 2 6 6 4 1 6 X 39 3.9


    VikingMetal4L Overthrew This Mostly Normal Week!

    This Weeks's Standings:
    VikingMetal4L.......42 4.2
    WhammWhamme...41 4.1
    Personman...........39 3.9
    Heart of Draco......32 3.2
    TANE..................30 3.0
    DragonDart..........30 3.0
    LSK....................30 3.0
    Antonia...............22 2.2
    Feyd_Ruin............20 2.0
    Draco9................12 1.2
    BenBuzz790..........04 0.4

    Card Frequencies:


    This week was...

    Normal Week With The Exception of Using Draco9's Land Rule Week

    Quote from Draco9

    Alternate Land Rule
    If you would draw a card while your library has no cards in it, put a basic land card of your choice from outside the game into your hand instead.


    Note: You draw on your first turn even when on the play.

    This essentially negates the Extra Land Rule, as both lands from outside the game and in your deck would both be from your hand. This is instead of the land rules normally used.


    Last Week's md5:
    Figure N'Sync


    Important Changes:

    I quit! Someone else do it!


    Quote from Heart of Draco
    I have an unfortunate announcement.

    Things have been pretty hectic IRL (nothing drastic, but very stressful and time-consuming), which is why I haven't been updating as promptly. I have come to the conclusion that I simply don't have time for the commitment of moderating this right now. I'd be happy to post the grid sometime today, but after that, I'm hoping someone steps forward to take the mantel. Perhaps if that person takes the things I started doing at peoples' requests and of my own volition, and adds more of each, this thread can be even better for the change.


    Also, I revamped the Ban and Watch lists and Banned the 4 cards mentioned in the Ban Poll.
    Posted in: Forum Magic
  • posted a message on Modern 5CB Round 16: Crack the everything
    This is easily the worst I've done since Modern 5CB started.

    What sucks is I was just sitting there thinking...

    "What beats this besides crack? Maybe I should just run crack...nah...this is my pet deck and I don't have time to make a good one..."
    Posted in: Forum Magic
  • posted a message on Vintage 2CB: Discard and Recursion
    Unless there are hearty objections, my last act besides posting the grid will be to BAN these four cards.
    Posted in: Forum Magic
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