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  • posted a message on Let's design the missing green mythic miracle.
    Quote from gmail
    Overer Run4GG
    Sorcery
    Creatures you control gain vigilance, trample, and +3/+3 until end of turn.
    This turn creatures may attack as though they had haste.
    Miracle 2GG (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)


    LOL, didn't read this till after.

    I sincerely don't think "gain 15 life" costs 6 green mana. :/ I could see a biorythm variant, but I'd still be unpleased.

    But yeah, when I think green mythic miracle, I think over run.


    But do we need another power/toughness-increasing miracle when Blessings of Nature and Revenge of the Hunted exist?
    Posted in: Custom Card Creation
  • posted a message on Let's design the missing green mythic miracle.
    Quote from void_nothing
    Victory of Vitality is the best idea here.


    I like it a lot too. It's a much more interesting take on lifegain than conventional stuff.
    Posted in: Custom Card Creation
  • posted a message on Why no ELO system?
    Quote from Valarin
    Variance at least effects everyone the same so no single person is at a disadvantage.


    Now that's flat-out untrue.

    http://en.wikipedia.org/wiki/Law_of_averages

    The "law of averages" doesn't exist.
    Posted in: Magic General
  • posted a message on Let's design the missing green mythic miracle.
    Reclaim the Realm :4mana::symg::symg:
    Sorcery
    Put two target lands on top of their owner's library.
    Miracle :1mana::symg: (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    Hmm? :3
    Posted in: Custom Card Creation
  • posted a message on Let's design the missing green mythic miracle.
    Quote from movexig
    And more importantly, even when miracles, all you get from Awaken The Watcher is still just Green Sun's Zenith. The other mythic miracles offer a substantial discount; an extra turn usually costs way more than 1U, a bunch of 4/4s is more than one mana a piece, etc. But in this case, even the discount ends up no better than what you'd expect to get anyway.


    I completely see what you're saying.
    Posted in: Custom Card Creation
  • posted a message on Let's design the missing green mythic miracle.
    I'm just really smitten with miracle as a mechanic. It's splashy and definitely shouldn't be seen all the time, but I like the excitement and high level of variance it creates.

    It's also surprisingly fun in Commander.
    Posted in: Custom Card Creation
  • posted a message on Let's design the missing green mythic miracle.
    I see your point about Awaken the Watcher. The difference between that and, for example, Entreat the Angels or Temporal Mastery is that their mana costs (not their miracle costs) are only slightly more than what their abilities usually cost (as seen in Decree of Justice or Time Warp), while Awaken the Watcher's mana cost is substantially more than Chord of Calling or Green Sun's Zenith.

    Someone suggested Plow Under as a good miracle ability, too. Like Banishing Stroke, Vanishment, and Terminus, it doesn't actually destroy anything, it just puts it into the library in some way.
    Posted in: Custom Card Creation
  • posted a message on Let's design the missing green mythic miracle.
    The other eleven miracles all follow a consistent design theme: they are on-cost or slightly overcosted for their ability, but massively undercosted for their miracle trigger. My question is, what kind of ability deserves to be a mythic miracle for green?

    I floated this idea in a different thread, but how about...

    Awaken the Watcher :xmana::xmana::symg::symg:
    Sorcery M
    Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
    Miracle :xmana::symg: (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    It also did not escape my attention that several of the miracles seem to affect board position very directly and very strongly, and that none of them actually "destroy" anything, which fits well with the flavor concept of a "miracle".

    I also considered this...

    Victory of Vitality :4mana::symg::symg:
    Sorcery M
    Target player's life total becomes his or her starting life total.
    Miracle :1mana::symg: (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    I think something similar to Overrun would be kind of boring, especially because the other two green miracles are pump spells already.

    Thoughts?
    Posted in: Custom Card Creation
  • posted a message on Why no ELO system?
    ELO is, quite frankly, a place that nobody dares to go as far as Magic is concerned.
    Posted in: Magic General
  • posted a message on The twelfth miracle and an homage to Yu-Gi-Oh.
    Awaken the Watcher :xmana::xmana::symg::symg:
    Sorcery (Mythic)
    Search your library for a creature card with converted mana cost X or less and put it onto the battlefield. Then shuffle your library.
    Miracle :xmana::symg: (You may cast this card for its miracle cost when you draw it if it's the first card you drew this turn.)

    I really like the ability, but I think it could use a better name.

    Destiny Draw :symw::symu::symb::symr::symg:
    Enchantment (Rare)
    When Destiny Draw enters the battlefield, search your library for five cards and exile them face down.
    At the beginning of your upkeep, you may exile Destiny Draw. If you do, choose a card at random exiled with Destiny Draw and put it into your hand. Skip your next draw step.
    Posted in: Custom Card Creation
  • posted a message on Most convoluted rules cases?
    I was always a fan of Neurok Transmuter and March of the Machines making typeless permanents.
    Posted in: Magic General
  • posted a message on Should Scientology be recognized as a religion anywhere?
    Quote from Taylor
    I think the issue is whether or not illegal things are part of the general practices and teachings of the organization, or something members do without authorization.

    If baby sacrifice is a mandatory part of the doctrine of an organization, it should would be classified as an illegal organization.
    If some of the members of that organization happens to sacrifice babies, and that practice isn't endorsed by the organization, then it wouldn't be criminal.

    The question really is how much the organization endorses or condones illegal activity AS POLICY.


    All of it.

    http://en.wikipedia.org/wiki/Fair_Game_(Scientology)
    Posted in: Religion
  • posted a message on Ben Stark "What does Thundermaw do?" How would you respond?
    "Stuuuuuuuuff. :3"

    Please Refrain from Spamming- Kirin
    Posted in: Magic General
  • posted a message on Should Scientology be recognized as a religion anywhere?
    Quote from Zaphrasz
    Quote from Ral Zarek
    It's not a religion. It's a complete fabrication. LRH made it all up. He got lucky with the Dianetics serials in Amazing Science Fiction and people actually believed his nonsense.
    As far as I am concerned, "being made up" doesn't mean it doesn't qualify as a religion. Religion is about beliefs and practices, and does not require any grounding in reality to qualify as one.


    Well, Scientology's beliefs and practices are wildly inconsistent and nonsensical. At first glance, when you're reading Dianetics and starting through auditing, it makes sense. You really feel like you're making wins and blowing charge. And there are certain aspects of Dianetics therapy that are legitimately helpful, like the ARC triangle and the time track. But after a while, you start to realize that there is absolutely no basis for the analytical mind, engrams, thetans, etc.

    Also, Scientology is the only religion in the United States that has its scriptures copyrighted.
    Posted in: Religion
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