I've been testing this deck out and it's been winning way more than I expected. It's basically a normal Jund deck that uses Bring to Light for a utility toolbox. It's a sweeper vs aggro, a big threat of some kind in board stalls, or Eternal Witness rebuy Bring to Light for Kolaghan's Command in grindy matchups. Also once you hit 7 lands you win the game. Courser of Kruphix helps you get to that point while also slowing down the popular Nacatl decks. It's also generally an okay card in Jund. Someone else try this out please.
vs normal meleria pod i go -11 combo -2 dispel +everything but 1 moon and and negate
vs kiki pod i have been doing the same but i don't side in as many moons and bring in the negate.
my question is should I be SB out the combo vs kiki? I'm just not 100% sure on the board plans and would love to get some input on the matter.
I generally leave in 2 copies of splinter twin and all of the creatures vs pod. You need the combo but you can't afford to have multiple copies of twin in your hand in the early turns. You probably shouldn't board out that many pestermite when you board out the combo either, you still need to kill them somehow.
That's overkill. Cut the vandalblasts and you still have an excellent affinity matchup. Illness in the ranks is absolutely the worst hate card I've ever seen btw. Postboard you're far more beatdown even in this matchup.
i didn't fit it into the deck, but the idea of utilizing twitch seemed plossible for tapping down disciple so as to avoid losing her in the combat step. plus twitch cantrips unlike other options i've seen. at this point the deck just seems to tight to add it in.
Another card you might consider for that deck that does the same thing is Pestermite
It's hard for them to tap out for Lili with the threat of Twin killing them. Thoughtseize is forced to take a certain 4-mana enchantment too. Regardless, I may have to add that Sword back to the sideboard, as much as I hate it vs Abrupt Decay.
Exactly what pg8 said. You can add much more stuff to the list like Spellskite, Slaughter Pact, Suppression Field and so on. Problem is you only have 1 Plan and this is a combo plan that needs creatures to go off. As Twin is a tier 1 deck you have to expect that everyone has hate in their 75 in addition to the regular creature removal. There are probably only a hand full decks that dont have any interaction with you. So I prefer the Tempovariant with a strong Plan B (Tarmo Twin), where Plan B is sometimes Plan A or you can even switch to Plan C.
In regard to Electrolyze: I can see why some of you want to board it out. I still have far more moments in my memory, where Electrolyze was awesome (like 1 to Bird, 1 to Kitchen Finks with Persist Counter) and literaly won me the game. I will keep it in my main 60 for now. Though I have cut a Flame Slash and Remand for 2x Spell Snare currently.
How has Spell Snare worked out for you? I love that card way too much and need an excuse to cut a Remand since I hate that card. I'm also considering bringing Dispel back to the maindeck, since a lot of decks only have 4 Path to Exile as their only way to beat both of our main gameplans.
Basically, the name says it all. All-in means that if you can't combo off, you can't really win. And when you choose to play a deck with a huge target on its head, you're going to get into a lot of situations where you can't combo off.
3 Courser of Kruphix
2 Scavenging Ooze
1 Huntmaster of the Fells
1 Sakura-Tribe Elder
1 Eternal Witness
4 Bring to Light
4 Inquisition of Kozilek
1 Thoughtseize
3 Lightning Bolt
3 Abrupt Decay
2 Kolaghan's Command
2 Terminate
1 Scapeshift
1 Painful Truths
1 Cultivate
1 Damnation
2 Blood Crypt
1 Smoldering Marsh
4 Stomping Ground
2 Cinder Glade
1 Mountain
3 Forest
1 Swamp
1 Wooded Foothills
4 Verdant Catacombs
1 Bloodstained Mire
1 Overgrown Tomb
1 Watery Grave
1 Breeding Pool
1 Island
1 Duress
1 Olivia Voldaren
1 Keranos, God of Storms
1 Fulminator Mage
1 Crumble to Dust
1 Anger of the Gods
1 Kitchen Finks
1 Surgical Extraction
1 Obstinate Baloth
1 Engineered Explosives
1 Deglamer
1 Shatterstorm
1 Slaughter Games
1 Ancient Grudge
1 Feed the Clan
I generally leave in 2 copies of splinter twin and all of the creatures vs pod. You need the combo but you can't afford to have multiple copies of twin in your hand in the early turns. You probably shouldn't board out that many pestermite when you board out the combo either, you still need to kill them somehow.
Another card you might consider for that deck that does the same thing is Pestermite
How has Spell Snare worked out for you? I love that card way too much and need an excuse to cut a Remand since I hate that card. I'm also considering bringing Dispel back to the maindeck, since a lot of decks only have 4 Path to Exile as their only way to beat both of our main gameplans.
Torpor Orb, Combust, Counterflux, Linvala, Dismember, Path to Exile, Negate, Thoughtseize, Swan Song, Abrupt Decay, Nature's Claim, Ghostly Prison, Soul Warden, Rakdos Charm
Basically, the name says it all. All-in means that if you can't combo off, you can't really win. And when you choose to play a deck with a huge target on its head, you're going to get into a lot of situations where you can't combo off.