I think more FRF will be opened than a lot of second sets since it will also be drafted with DTK. Normally people start getting tired of a set by the time the 3rd one rolls around and so not as much second and even less third get opened. But with a new large set being drafted with it right away, it should keep up interest.
"When Ojutai attacked, I had just begun appreciating mastery of the [something][School, perhaps?]." Shun Yin
My friend isn't 100% on his translation, but it should be something like "When I fought Ojutai, I understood that my own training had only just begun." - Shu Yun, the Silent Tempest"
Found the quote from Doug Beyer: "Kolaghan is female (that’s just a typo in the article), although gender is a bit of an interesting issue when it comes to Tarkir dragons, as we’ll see when we learn more about their life cycle."
This creature is most excellent, but I do believe that, for 7 mana, it could have been a 6/6 and still have been balanced, or that it could have been a 5/6 for 6 mana and be balanced.
Has it been confirmed that all five legendary dragons are female? Everyone here is referring to Ojutai as "she," but I not recall her having been stated to be such.
Kolaghan is definitely female, and I'm pretty sure Atarka was female in the DailyMTG story. I don't think the others have been specifically stated, but I'm pretty sure I recall MaRo saying something about gender being interesting with the dragons.
This card is quite good for limited. T2 this, T3 morph gives you the magical number of 5 mana on T4, which is big game in Khans limited. This can either put you very far ahead on the play, being able to flip something like a Snowhorn Rider or Abzan Guide when your opponent has just tapped out for a morph, or it lets you actually unmorph your guy first on the draw, which can take back tempo in your favor.
It still doesn't work, both are legendary. Also, Flamerush exiles the token at the end of combat, not of the turn.
From Sarkhan, the Dragonspeaker's rulings:
9/20/2014: After the first ability resolves, Sarkhan won’t be a planeswalker until the end of the turn. Later that turn, if you cast another Sarkhan, the Dragonspeaker, neither permanent will be put into its owner’s graveyard. The “legend rule” sees only the original Sarkhan and the “planeswalker uniqueness rule” sees only the new Sarkhan. However, if you activate the first ability of the new Sarkhan, you would then control two legendary permanents with the same name. You’d choose one to remain on the battlefield and the other would be put into its owner’s graveyard. If you don’t activate the first ability of the new Sarkhan, the original Sarkhan will return to being a planeswalker during the cleanup step. You would then control two planeswalkers with the same planeswalker type. You’d choose one to remain on the battlefield and the other would be put into its owner’s graveyard. There would then be another cleanup step before the turn ended.
9/20/2014: If a permanent enters the battlefield as a copy of Sarkhan after his first ability has resolved, the copy will be a Sarkhan planeswalker. It will enter the battlefield with four loyalty counters, no matter how many loyalty counters are on the original Sarkhan. You’ll then find yourself in the same situation described above.
So if you use Flamerush to copy an attacking Sarkhan, you get a Sarkhan planeswalker token. Now because the token is exiled at end of combat this isn't very useful as you'd have no opportunity to activate a loyalty ability of the token, but it does work without destroying the original Sarkhan.
If an instant or sorcery would be turned face up it is exiled instead. "Turn face up" has a specific rules meaning; you reveal face down cards when they move to a different zone, but you don't turn them face up.
If you bounce a manifested instant or sorcery, it will return to your hand.
"A few older cards turn a face-down creature face up. If you manifest an instant or sorcery card, and one of these older cards tries to turn it face up, reveal the card and it stays on the battlefield face down."
That's correct, though I thought there was something about exile.
Either way, the point was that bouncing a Manifested instant or sorcery will return it to its owner's hand, which is true.
EDIT: Ah, it seems the article has already been edited. The first version that went up did say instants and sorceries turned face up would be exiled. It probably did exile at some point but was changed, and someone forgot to update the article.
I think they said when a non-creature card is revealed/turned face-up it is exiled, and you would have to reveal it before you put it in your hand. So you would not be able to get the instant/sorcery back.
If an instant or sorcery would be turned face up it is exiled instead. "Turn face up" has a specific rules meaning; you reveal face down cards when they move to a different zone, but you don't turn them face up.
If you bounce a manifested instant or sorcery, it will return to your hand.
and if something else turns them face up, they are exiled
I didn't read that in the article. What I read answers the problem about Ixidor though.
But an exile clause would be really logic with Ghostly Flicker, I mean you can't put them back face-down either. Would the same thing happen with persist? Do I get to keep my Counterspell in the graveyard or is it getting exiled when the Persist/Undying trigger resolves?
If an effect would put an instant or sorcery onto the battlefield, it stays in its previous zone instead. So if you gave persist/undying to a Manifested Counterspell, the ability would trigger, and resolve, but Counterspell would stay in your graveyard.
When I played at my college campus, games consisted of whoever was around at the moment, so experience levels would greatly vary. To prevent people manipulating newer players, I made it a point that if a new asked me what the most threatening player, creature, artifact, etc was, that I would honestly tell them, even if it was mine, and explain why as well. This helped them get better at threat assessment while keeping manipulation at bay.
It does work with Kolaghan's Dash though.
He said you might be mistaking 自/ji for 白/shiro. 自身 is jishin/oneself.
My friend isn't 100% on his translation, but it should be something like "When I fought Ojutai, I understood that my own training had only just begun." - Shu Yun, the Silent Tempest"
Kolaghan is definitely female, and I'm pretty sure Atarka was female in the DailyMTG story. I don't think the others have been specifically stated, but I'm pretty sure I recall MaRo saying something about gender being interesting with the dragons.
The flavor text seems to be attributed to Shu Yun.
Now if you happened to have a Teferi, Temporal Archmage Emblem in play, that's a different story.
From Sarkhan, the Dragonspeaker's rulings:
9/20/2014: After the first ability resolves, Sarkhan won’t be a planeswalker until the end of the turn. Later that turn, if you cast another Sarkhan, the Dragonspeaker, neither permanent will be put into its owner’s graveyard. The “legend rule” sees only the original Sarkhan and the “planeswalker uniqueness rule” sees only the new Sarkhan. However, if you activate the first ability of the new Sarkhan, you would then control two legendary permanents with the same name. You’d choose one to remain on the battlefield and the other would be put into its owner’s graveyard. If you don’t activate the first ability of the new Sarkhan, the original Sarkhan will return to being a planeswalker during the cleanup step. You would then control two planeswalkers with the same planeswalker type. You’d choose one to remain on the battlefield and the other would be put into its owner’s graveyard. There would then be another cleanup step before the turn ended.
9/20/2014: If a permanent enters the battlefield as a copy of Sarkhan after his first ability has resolved, the copy will be a Sarkhan planeswalker. It will enter the battlefield with four loyalty counters, no matter how many loyalty counters are on the original Sarkhan. You’ll then find yourself in the same situation described above.
So if you use Flamerush to copy an attacking Sarkhan, you get a Sarkhan planeswalker token. Now because the token is exiled at end of combat this isn't very useful as you'd have no opportunity to activate a loyalty ability of the token, but it does work without destroying the original Sarkhan.
That's correct, though I thought there was something about exile.
Either way, the point was that bouncing a Manifested instant or sorcery will return it to its owner's hand, which is true.
EDIT: Ah, it seems the article has already been edited. The first version that went up did say instants and sorceries turned face up would be exiled. It probably did exile at some point but was changed, and someone forgot to update the article.
If an instant or sorcery would be turned face up it is exiled instead. "Turn face up" has a specific rules meaning; you reveal face down cards when they move to a different zone, but you don't turn them face up.
If you bounce a manifested instant or sorcery, it will return to your hand.
If an effect would put an instant or sorcery onto the battlefield, it stays in its previous zone instead. So if you gave persist/undying to a Manifested Counterspell, the ability would trigger, and resolve, but Counterspell would stay in your graveyard.