I'm glad they are making cards like these to appeal Timmies instead of cEDH players.
This card is what EDH is about. Good but not stellar power level, lot of sinergies, potential to do really crazy things: saheeli's artistry+Brudiclad, anyone?
if you can ramp them out easier, you can also run ways to protect them or buff them more easily. it frees up mana for your own counterspells, or your own give them all trample, or whatever you need to actually get there. its easy to say counterspell trumps all, but it really doesn't. if you can outrace them, or play more efficiently, you'll win. i'll take getting my tribe into play more easily over a lord any day because it frees up so much space for more advantage. you don't need 30 krakens to stick, they're huge, you just need like 2.
And if you ramp you can just better threats, like agent of treachery and craterhoof behemoth, or other simic goodstuff.
Ramping is just enabling (and a thing you could do even before) and enabling a strategy that has no mechanical payoff is still bad.
There is no in-game reason for playing sea monster tribal besides whelming wave and "i really like them".
Even the fact this big oracle of mul daya is a serpent doesn't matter that much. With sea monster "tribal" you can't even use classic generic tribal cards like kindred discovery or descendants' path because you are using multiple creature types.
Meanwhile a dragon deck can have fun and smash faces with things like utvara hellkite+crucible of fire.
This Aesi enables sea monster tribal as well as it enables craw wurm tribal.
Geez, you're right. Thinking about it, I shouldn't play EDH at all because my opponent might have a deck full of counterspells to stop anything I could do. Since we're looking at the worst case scenario for a deck and all that.
Maybe strawmanning an heavy hitter but competent tribe like dragons or dinosaurs into a cutthroath counterspell control deck is not the best way to prove your point.
What would you rather have as a sea monster lord, a creature that gives them a buff, or a creature that makes it easier to get them into play?
Uhm... the first one? Everyone can ramp. Good luck winning with your bunch of tidal krakens and jokulmorders while your opponents is playing a supported tribe like dragon, where they have ramp, game-winning threats and game changing lords.
I want my fire elemental pirate
phyrexian zombies are very clean... if they want
And now you can add Belbe to this list
war's toll
magus of the vineyard
Honestly i don't think that a monoblue creature that exiles on etb and can do it multiple times already on its own is bad. It's also a pirate!
I love the flavor of him having diplomatic immunity
And that salamander is a pirate! Amazing!
I'm glad they are making cards like these to appeal Timmies instead of cEDH players.
This card is what EDH is about. Good but not stellar power level, lot of sinergies, potential to do really crazy things: saheeli's artistry+Brudiclad, anyone?
And if you ramp you can just better threats, like agent of treachery and craterhoof behemoth, or other simic goodstuff.
Ramping is just enabling (and a thing you could do even before) and enabling a strategy that has no mechanical payoff is still bad.
There is no in-game reason for playing sea monster tribal besides whelming wave and "i really like them".
Even the fact this big oracle of mul daya is a serpent doesn't matter that much. With sea monster "tribal" you can't even use classic generic tribal cards like kindred discovery or descendants' path because you are using multiple creature types.
Meanwhile a dragon deck can have fun and smash faces with things like utvara hellkite+crucible of fire.
This Aesi enables sea monster tribal as well as it enables craw wurm tribal.
Maybe strawmanning an heavy hitter but competent tribe like dragons or dinosaurs into a cutthroath counterspell control deck is not the best way to prove your point.
Uhm... the first one? Everyone can ramp. Good luck winning with your bunch of tidal krakens and jokulmorders while your opponents is playing a supported tribe like dragon, where they have ramp, game-winning threats and game changing lords.
How many rares are there per pack_