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  • posted a message on Terranova: Technosupremacy
    Red uncommons 12/12

    Boon of the Storm-Feather 2R
    Enchantment
    Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.
    Whenever a Griffin enters the under your control, it deals X damage to any target, where X is the number of Griffins you control.

    Catcher Griffin 4R
    Creature - Griffin
    Flying
    When Catcher Griffin enters, gain control of target creature an opponent controls until end of turn. Untap that creature. It gains haste until end of turn
    3/2

    Corsair Ransacker 3RR
    Creature - Human Pirate Mercenary
    Islandwalk.
    When Corsair Ransacker enters, gain control of target artifact for as long as you control Corsair Ransacker.If you targeted a Fortication, you may attach it to target land you control.
    4/2

    Firecaster Novice 1RR
    Creture - Human Pirate Wizard
    When Firecaster Novice enters, choose one at random. If you control another Wizard, choose two at random instead.
    • Firecaster Novice deals 3 damage to target creature.
    • Firecaster Novice deals 1 damage to each creature.
    • Discard two cards, then draw that many cards.
    2/1

    Flames of Destiny XR
    Sorcery
    Each player chooses up to one creature. Then Flames of Destiny deals X damage to each creature not chosen this way and to each player who chose a creature this way.

    Landslide Elemental 5RR
    Creature - Elemental
    Haste
    When Landslide Elemental enters, it deals damage equal to the number of lands you control to target creature.
    5/4

    Mineral Recycler RR
    Artifact Creature - Golem
    At beginning of your precombat main phase, return target land card from your graveyard to the battlefield. Sacrifice it at the beginning of the next end step.
    1/2

    Mirage Matrix 2R
    Artifact - Fortification
    At beginning of your precombat main phase, create a token that’s a copy of fortified land, except it’s a Desert in addition to its other types. Sacrifice it at the end of turn.
    Fortify 2

    Mirror-Spear Hunter 1RR
    Creature - Human Warrior Shaman
    Heroic — Whenever you cast a spell that targets Mirror-Spear Mentor, exile the top card of your library. Until the end of your next turn, you may play that card.
    At beginning of your precombat main phase, you may have target creature you control become a copy of Mirror-Spear Mentor until end of turn.
    3/2

    Oasis Treasure Coven 2RR
    Enchantment - Aura
    Enchant land
    Pirate creatures you control have haste.
    Whenever enchanted land becomes tapped, create a 2/2 red Sand Pirate Mercenary creature token with first strike.

    Spawn of Daruda 1RR
    Creature - Sand Elemental
    Trample, Haste, myriad
    Spawn of Daruda’s power is equal to the number of Deserts on the battlefield.
    At the beginning of the end step, sacrifice Spawn of Daruda.
    Escape— 4RR, Exile a Desert cards from your graveyard.
    */1

    Titanic Walker 5R
    Artifact - Vehicle
    Whenever you cast a Fortification spell, Titanic Walker becomes an artifact creature until end of turn.
    Whenever Titanic Walker attacks, it deals 4 damage to each opponent.
    Crew 4
    7/5
    Posted in: Custom Set Creation and Discussion
  • posted a message on Terranova: Technosupremacy
    Black uncommons 12/12

    Cultist of the Pitch Black 3B
    Creature - Cephalid Warlock
    Ward—Pay 3 life.
    Krakens, Leviathans, Octopuses, and Serpents spells you cast have delve.
    3/3

    Cursed Burial Site 4U
    Enchantment - Aura
    Enchant land
    Whenever enchanted land becomes tapped, create a 1/1 black Skeleton creature token with “B: Regenerate this creature.”

    Cursed Relic 1B
    Artifact
    When Cursed Relic enters, create a Treasure token.
    At the beginning of your upkeep, put a drought counter on target non-Desert land you control.
    Whenever an opponent deals combat damage to you, they gain control of Cursed Relic.

    Dune Ambusher 2B
    Creature - Human Pirate
    Haste, Menace
    Whenever Dune Ambusher attacks, you may remove a drought counter from a land you control. If you do, it gains myriad until end of turn.
    3/2

    Essence of Famine 2B
    Enchantment Creature - Spirit
    Lifelink
    When Essence of Famine enters, each player sacrifices a creature.
    2/2

    Ferry to the Underworld 2BB
    Artifact - Vehicle
    Whenever Ferry to the Underworld deals combat damage to a player, you may sacrifice a creature crewing it. If you do, return target creature card from your graveyard to the battlefield.
    Crew 2
    4/2

    Floating Carcass 3BB
    Creature - Skeleton Leviathan
    Menace
    When Floating Carcass dies, create create three 0/1 green Plant creature tokens.
    6/4

    Plague of Sands 1BB
    Sorcery
    All creatures get -2/-2 until end of turn. Each player puts a drought counter on a land they control.

    Port Collector 1BB
    Creature - Human Pirate Mercenary
    Menace
    When Port Collector enters, each opponent discards a card. You create a treasure token for every land discarded this way
    3/2

    Priestess of the Forgotten 1B
    Creature - ZOmbie Shaman
    Lifelink
    Desert lands you control have “T, Pay 1 life: Add one mana of any color.”
    2/2

    Profane Outcast 4BB
    Creature - Elf Horror Warlock
    Constellation — Whenever an enchantment enters under your control, each opponent loses life equal to the number of Elves you control.
    Cycling 2B (2B, Discard this card: Draw a card.)
    When you cycle Profane Outcast, create two 1/1 green Elf Warrior creature tokens.
    4/6

    Usurp Power 2BB
    Instant
    Exile target creature or land. Move all counters from that permanent onto another target permanent of the same type.
    Posted in: Custom Set Creation and Discussion
  • posted a message on Help with wording: Plague of Sands
    The current wording will only place one stun counter on a land if a creature died.


    It's the intended effect. You can get only 1 counter from this card and only if a creature you control died this way
    Posted in: Custom Card Creation
  • posted a message on Help with wording: Plague of Sands
    Plague of Sands 1BB
    Sorcery
    All creatures get -2/-2 until end of turn. Each player who had a creature die this way puts a stun counter on a land they control.


    Is this the correct wording?
    Posted in: Custom Card Creation
  • posted a message on Terranova: Technosupremacy
    Blue uncommons 12/12

    Deep Immersion 1U
    Instant
    Target creature gains hexproof and gets +0/+X until end of turn, where X is the number of Islands on the battlefield. Until end of turn, you may have that creature assigns combat damage equal to its toughness rather than its power.

    Flood of Ideas 4U
    Sorcery
    Choose one:
    • Draw a card for each Island you control.
    • Draw a card for each Island you don’t control.

    Fortress Mage 2U
    Creature - Human Wizard
    When Fortress Mage enters, you may search your library for a Fortification card, reveal that card, put it into your hand, then shuffle.
    2/2

    Glittering Mirage 1UU
    Enchantment - Aura
    Enchant land.
    As Glittering Mirage enters the battlefield, choose a basic land type. Enchanted land is the chosen type and loses every other basic land type it has. Whenever enchanted land becomes tapped, you create a Treasure token.

    Inundator Serpent 3UU
    Creature - Serpent
    Flash
    Landmass 7 — When Inundator Serpent enters, if you control seven or more lands, tap all other creatures.
    4/4

    Man-of-War Sacker 2U
    Creature - Merfolk Pirate
    When Man-of-War Sacker enters, return target permanent to its owner’s hand. If that permanent was a land, its owner may put a land card from their hand onto the battlefield.
    2/2

    Manaponic Cultivator 3U
    Creature - Merfolk Druid Wizard
    Whenever you cast a spell, create a 0/1 green Plant creature token.
    2/4

    Perilous Seas 1U
    Enchantment
    Whenever you draw a card, put a foreshadow counter on Perilous Seas.
    Remove four foreshadow counters from Perilous Seas: Put a flood counter on target land.
    Remove eight foreshadow counters from Perilous Seas: Create an 9/9 blue Kraken creature token.

    Progressborn 6UU
    Creature - Weird Incarnation
    Improvise
    Flying
    Progressborn’s power and toughness are each equal to the number of Fortification you control plus the number of fortified lands you control.
    */*

    River Hippocamp 1UU
    Creature - Horse Fish
    Islandwalk
    Whenever River Hippocamp attacks, another target attacking creature gains islandwalk until end of turn
    2/2

    Seize Properties 3UU
    Enchantment - Aura
    Enchant permanent
    Whenever Seize Properties enters the battlefield, enchanted permanent’s owner draws a card and create a Treasure token.
    You control enchanted permanent.

    Thwarting Will 1UU
    Instant
    Counter target spell.
    Landmass 7 — You may pay 0 instead of paying this spell’s mana cost if you control seven or more lands.
    Posted in: Custom Set Creation and Discussion
  • posted a message on MH3 -Modern Horizons 3 Lore
    Is MH3 set in an alternate reality where the eldrazi are free? Or is it just the past?
    Posted in: Magic Storyline
  • posted a message on Terranova: Technosupremacy
    I'm back with white uncommons! 12/12

    Banish the Invader 3W
    Instant
    This spell costs 3 less to cast if it targets a creature attacking you.
    Exile target creature.

    Cover Watchpost 1WW
    Artifact - Fortification
    When Cover Watchpost enters, if an opponent controls more lands than you, you may search your library for a Plains card, put it onto the battlefield tapped, attach Cover Watchpost to it, then shuffle.
    Fortified land has: “T: Target creature gets +X/+X until end of turn, where X is the number of Fortifications you control.”
    Fortify 2W

    Farseek Griffin 2WW
    Creature - Griffin
    Flying
    Whenever Farseek Griffin attacks, if defending player controls more lands than you, search your library for a Plains card, put it onto the battlefield tapped, then shuffle.
    2/2

    Griffin Nest 3W
    Enchant land
    Whenever enchanted land becomes tapped, create a 2/2 white Griffin creature token with flying.

    Lifebringer Mystic 1W
    Creature - Human Shaman
    Aura spells you cast cost 1 less to cast.
    Whenever you enchant a permanent you control, proliferate.
    1/2

    Mantis-Strike Slayer 2W
    Creature - Human Warrior
    Untainted (Spend only mana produced by basic lands to cast this spell.)
    Vigilance
    W, T: Destroy target creature with power 4 or greater. If a creature is destroyed this way, create a Food token.
    1/1

    Perimeter Defender 2W
    Artifact Creature - Golem
    You may cast Fortification spells as though they had flash.
    Fortified lands you control have ward 1.
    1/4

    Predatory Supremacy 3WW
    Enchantment - Aura
    Enchant creature
    Enchanted creatures you control have melee. (Whenever that creature attacks, it gets +1/+1 until end of turn for each opponent you attacked with a creature this combat.)
    Totem armor (If enchanted permanent would be destroyed, instead remove all damage from it and destroy this Aura.)

    Puresouls Duelist 1WW
    Creature - Elf Warrior
    Puresoul Duelist has double strike as long as it’s enchanted.
    Constellation — Whenever an enchantment enters under your control, put a +1/+1 counter on Puresoul Duelist.
    0/1

    Venerable Lieutenant 3W
    Enchantment Creature - Elf Noble
    Lifelink
    Whenever you gain life, create a 1/1 green Elf Warrior creature token.
    2/2

    Windchaser Prodigy 3W
    Creature - Human Wizard Artificer
    Flying
    T: Attach target Fortification you control to target land you control.
    2/4

    And for last, a weird and spicy new card subtype: an Incursions! Incursions are simple Battles made for multiplayer. You play them and give them to an opponenet exactly as Sieges, but every other player can attack them and gain a benefit. They also don't flip and don't give a bonus for being defeated, just for being damage.

    Colonization of Umyuk Savannah 5W
    Battle - Incursion
    (As an Incursion enters, choose an opponent to protect it. You and others can attack it.)
    Whenever a creature deals combat damage to this Battle, that creature’s controller may search their library for a Fortification card, put it onto the battlefield, then shuffle.
    4
    Posted in: Custom Set Creation and Discussion
  • posted a message on [PIP] Colonel Autumn, Battle of Hoover Dam, and more — IGN previews
    "Battle of Hover Dam"... is not a battle
    Posted in: The Rumor Mill
  • posted a message on [PIP] Mothership 2/21 — Scrappy Survivors Precon Complete
    Fortifications are back!
    Posted in: The Rumor Mill
  • posted a message on [PIP] Preston Garvey, Minuteman — Bethesda Game Studios preview
    Quote from Dontrike »
    Just a faster Estrid. I know nothing about Fallout outside of bottlecaps and 76 being atrocious, but having two abilities of a planeswalker without having to pick between them just seems a bit much.


    This card is extremely fair. He is basically a glorified bear umbra
    Posted in: The Rumor Mill
  • posted a message on [PIP] T-45 Power Armor — @Bethesda_jpn preview
    Quote from Simto »
    I can't get over the commander energy cards are going to be ******* Fallout and not Kaladesh themed... ******* hell.


    Lmao. Universe beyoooooooond.

    But seriously we will return to Kaladesh in 2025/2026, right?
    Posted in: The Rumor Mill
  • posted a message on [OTJ] packaging of Thunder junction — Leak

    That's basically what I assumed until a Wizards employee outright said he's dead. Unfortunately I didn't bother keeping the source. Might have been a miscommunication either internally (not everyone will be kept updated on story plans) or by the employee at the time, but it wasn't a phrasing of the "looks like he's dead" kind.

    As a "never found the body" situation the scene is far less awful, but as a final send-off it was severely lacking since Tibalt didn't even got to be a particular prominent Phyrexian 'walker throughout the rest of the final.

    If he shows up here that will resolve one of the twenty things wrong with the MOM story.


    Wizards employee writing Karlov Manor didn't know the existance of Amalia. I guess it's not to far fetched to think that miscommunication happened again and the guys making Thunder Junction didn't know Tibalt was dead.
    Posted in: The Rumor Mill
  • posted a message on [OTJ] packaging of Thunder junction — Leak
    Quote from Simto »
    Is it just me, or are sets beginning to look like video games with seasonal skins? Like it's all just a costume party for characters.


    There was this great conspiracy theory that the great desparking and the omenpath were made to cash on commander players, truth is they wanted to be able to do seasonal skin for every legendary creature (like Olivia and Gonti) and not only for Elspeth and other PWs.
    Posted in: The Rumor Mill
  • posted a message on Terranova: Technosupremacy
    Here is the gallery for the commons:
    https://imgur.com/gallery/1lpYI78
    Posted in: Custom Set Creation and Discussion
  • posted a message on Terranova: Technosupremacy
    Multicolor commons
    5/5

    Garden of the Dead 1BG
    enchantment
    At beginning of your upkeep, surveil 1. Then, you may exile a card from your graveyard. If you do, create a 0/1 green Plant creature token.

    Heroic Strike RW
    instant
    Target creature gets +1/+1 and gains double strike until end of turn.

    Might of the Land GW
    enchantment - aura
    Enchanted creature gets +2/+2.
    Basic landmass 6 — Enchanted creature has trample, vigilance and lifelink as long as you control six or more basic lands.

    Mindslicer Octopus 3UB
    creature - octopus
    Whenever Mindslicer Octopus deals combat damage to a player, that player discards a card.
    5/4

    Shattering Backlash UUR
    instant
    Counter target creature spell. Shattering Backlash deals damage equal to that spell’s power to its controller.

    Posted in: Custom Set Creation and Discussion
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