- Registered User
Member for 9 years, 9 months, and 22 days
Last active Wed, Apr, 14 2021 10:36:41
- 0 Followers
- 1,002 Total Posts
- 405 Thanks
Apr 8, 2021ilovesaprolings posted a message on [C21] Lorehold Legacies— The Command Zone previewsI wonder if the other white precon will spawn another sterile discussion like this onePosted in: The Rumor Mill
Apr 5, 2021Posted in: The Rumor MillQuote from Werewolf_Rawr »You're wrong.
Nice attitude. Plenty of mythics that are worthless in competitive but are still fun cards (even in this set, look at body of research). This one (and rowdy crew too) isn't. Claiming that a card is automatically good and fun in casual just because it's not strong only makes you look clueless.
This card is crappy and boring, everyone will forget about it like they forgot about rowdy crew and archangel's light.
Apr 4, 2021ilovesaprolings posted a message on [STX] Jadzi, Oracle of Arcavios // Journey to the Oracle— r/magicTCG previewPosted in: The Rumor MillQuote from HighHolder »I'm very happy there was no phyrexian to pollute yet another new plane. Unfortunately the 'big baddie' was a 3/6 turd demon for this set, easily handled by yet another lame gatewatch team.
Millenial eldrazi? Kill them with big flame
Blood avatar? Kill it with big bolt
I wonder what big spell will kill the next villain
Apr 3, 2021ilovesaprolings posted a message on [STX] Mothership 4/3— Ingenious Mastery, Rushed Rebirth, and the full setYeah but snow day isn't a snow instant. 0/10Posted in: The Rumor Mill
Apr 2, 2021ilovesaprolings posted a message on [STX] Daemogoth Titan and Containment Breach— r/MagicArena previewsThat demon is giving me doomgape vibesPosted in: The Rumor Mill
Apr 1, 2021Posted in: The Rumor MillQuote from Werewolf_Rawr »The set's mythics aren't game breaking staples. This is a good thing. Why are you folks always upset at the rare situation that the lowest supply cards aren't the most powerful?
This is good for the game.
No it isn't. One thing is not breaking the game, one thing is being garbage. rowdy crew isn't good for the game.
We already have a vanilla mythic in this set. But that's a 50/50 vanilla at least. This one is 9/7 worthy of stats for 7. That's it.
- To post a comment, please login or register a new account.
Sep 9, 2020Posted in: Commander (EDH)
I'm going to jump in and suggest it may have to do with the dismissive assumptions you state as fact. There is nothing "more inherently interesting" about your preferred playstyle over another person's preferred way, and the fact that you assume it is inherent means you are blind to your own bias.Quote from Cranky »As to your second point, I'm not sure why you're being so combative.
...New players enjoy the RC's style..., and for the most part very quickly evolve their play into something more inherently interesting as they grow.
Now, I happen to agree that new players don't appreciate things like watching their mana curve and running less-splashy utility cards. I also think that they can grow through experience and speaking with more experienced players. But growing does not equate to changing playstyle. You can grow and build better decks that are still intended to achieve more casual fun. It's all a matter of what you want to get out of the game.
I've been playing EDH since 2009, and I've seen it go both ways. I've seen people try to go more competitive, and I've seen people get sick of competitive and just want to have fun and be social. I myself have fluctuated multiple times, whether to match an evolving group's power level (down and then back up as they got better) or simply because I found combo decks super boring and linear.Quote from Cranky »Not everyone gets to the point where they find a cEDH level of interaction and complexity enjoyable, but I've been playing EDH for a decade and watched new players slowly lose interest in the stale ramp>dragon>swing format the RC advocates and move into more complicated, interactive decks with more engaging play patterns and knobs to turn.
Interaction and complicated gameplay is a spectrum, not a binary state. Your rather dismissive opinion of the RC's playstyle makes it sound like there isn't any way to play casually and be interactive, but that's just a disingenuous strawman.
One of the great things about Magic is it can be played different ways. The RC likes one pattern of play - great! The format has grown steadily under their supervision. Wizards started promoting it, and it grew more - great again! You know what hasn't had the same consistent growth? Standard, a format entirely under WOTC control, with so many bans that players get whiplash. I've seen lots of players leave standard because they got sick of the format when it was dominated by one deck/playstyle or because they got sick of cards they bought not being usable anymore either due to bans or rotation.
Personally, I tend to side with the RC even when I don't always agree with them. I'd rather see a conservative approach to managing the format than a meddling, micro-managing one. You can't please all the people all the time, and even attempting to do so would be a disaster. The format has been doing well under their purview, and I hope to see it continue.
Mar 14, 2020sleeper agent 2.0 posted a message on Chandra's Spellbook and Secret Lair Ultimate Edition (Enemy fetches) announced.Wotc is currently printing about two thousand new products a year, but is acting like it would just be *impossible* to print fetches in a (reasonably priced) booster product without forcing them into standard/pioneer. We get it, you think fetches shouldn't be in standard, that's fine, that doesn't mean they have to be kept $50+ per card forever.Posted in: The Rumor Mill
Mar 10, 2020TheSlickBandito posted a message on Color Identities and Why Commander Is The Best Magic the Gathering FormatSince 1993 when Magic the Gathering first opened our hearts to the world of wonder and mystery of the planes they explore, Magic has evolved and changed to adapt to its growing player base and explored the design space it lives in. The backbone of Magic is it’s color identities, giving each color in the universe it creates a purpose in the worlds they inhabit.Posted in: Commander (EDH)
White is the color of peace and order
Blue is the color of opportunity and knowledge
Black is the color of death and betrayal
Red is the color of freedom and emotion
Green is the color of nature and interdependence
Each color represents a basic human principle which draws us to the respective colors: a feeling of belonging, and understanding. I, as a person, am a fiery and passionate person, but I also believe in the understanding of ourselves as imperfect and evil we can strive towards excellence. And possibly these principles are what draw me to two specific colors in Magic, black and red. Magic is more than just a game, it is the embodiment of our own values and using your wit, cunning, and strength to best your opponent. And commander, acts as the perfect outlet to express the color identities of Magic.
Commander is a format that was created by the Magic the Gathering community, and not sanctioned by MTG as an official competitive format. Originally, Magic the gathering had no legendary permanents but that all changed with the introduction of Magic’s seventh set: Legends. With the introduction of Legends came legendary creatures in the form of the Elder Dragons like Nicol Bolas and Chromium and rules that only one of each legend could be on the players field at a time. Quickly after the release of Legends, came the format of Elder Dragon Highlander, where players would play decks with the Elder Dragons at the helm of their armies. Judges and players would often play games of EDH in between matches at PTQ and Grand Prix events, and thus, the format was born. Since the set of Legends, many more Legendary creatures have been printed, in fact 955 legendary creatures exist as of 2020 and allow for some of the wackiest and creative decks available.
And this is what leads me into Commander, and why it is the best format in Magic the Gathering. Commander (or also known as EDH) is a format where you play with all the cards printed in Magic’s history (minus a short list of cards too powerful to see play) in a deck with 99 cards. You must only play with one copy of each card in your deck (with the exception of basic land cards) and one Legendary creature must act as your commander. The commander in your deck acts as the embodiment of the leader in your army. It gives way for many different types of decks due to the sheer size of design space created over 20 years by Magic the Gathering. All the way from mages like Kess who use the knowledge of blue mixed with the reanimation of black to use her spells over again to gain value over opponents, to orc warriors like Zurgo Helmsmasher who use powerful weapons to overrun their opponents with an unstoppable force!
Commander as a format allows the player to essentially BECOME the leader of their army and immerses them with all the cards available in Magic to execute a unique strategy often akin to something their commander might do. Commander is an extension of the Magic philosophy, that the player is in fact the leader of an army and the colors that they play in allow for different manners of executing a win.
With our previous examples of Kess and Zurgo, although their gameplans are extremely different and how they plan to win is very different, they still share a color identity of red. With wedge decks (3 color decks) oftentimes they will lean on a specific pairing and dip into a third color to complement the existing colors. With Kess, she leans more into blue-black while using red in its other color pairings (red-black, red-blue) to compliment a spell slinging mage’s arsenal. While Zurgo might focus more on the red-white identity for aggressive spells and creatures to quickly close out a game while using black to fill out the weaknesses of the other two colors: mainly drawing cards. With wedge decks and multi-color decks, color pairings become more a part of the identity of a commander but having enough versatility to function in different ways.
This does differ from other forms of magic like standard and modern because oftentimes, the color identities do not offer much differentiation in deck building.
Let's look at Red, the color of freedom and emotion. Mono red decks often are aggressive and enemies feel the pressure from turn one, often getting burned out by high damage spells and well stated early game threats. Despite what the gamestate is, it seems like mono red aggro is always prevalent in standard and modern as it’s been in the top 8 for PTQ and Grand Prix events for decades. The problem is that although the cards may change, the game plan doesn’t change: Play threats early, close out the game by approx turn 5-6.
Of course, the same can be said for any color but the difference in commander is the variety it brings in the design space it occupies. Let’s look at mono red now in commander in 3 examples of possible commanders:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 1 Ilharg, the Raze-Boar
1 Daretti, Scrap Savant
1 Neheb, the Eternal
Each red commander offers an exploration of a design space created for red.
Ilahrg is a boar god, prophesied by the Gruul clans to bring about the eradication of Ravnica. His hooves will trample the bricks of the towering skylines of Ravnica and bring about the end of all things. His triggered ability of summoning creatures to attack with him is a very red theme. He uses the monstrous creatures available to red like the many dragons and orcs/giants available in their arsenal to crumble an opponent's defences.
Daretti is a goblin mage of the Fiora plane who’s considered a master artificer. Where others see trash, Daretti sees gold, and an opportunity to exploit others' ignorance. He has the incredible ability to transform the likes of a useless Ornithopter into a terrifying Wurmcoil Engine with the snap of his fingers. He is one with artifacts, and they bend to his will to do his bidding and destroy his opponents.
Neheb is an initiate who worships the Ammonket god Hazoret who is the embodiment of inspiration before being corrupted by the planeswalker Nicol Bolas. Neheb died in the trials of the five gods, and was eternalized by Nicol Bolas to do his bidding. His spear is emblazoned with fire, and he uses the fiery powers obtained through his trials to channel mana by inflicting pain on his enemies. The pain he inflicts only furthers his own power, and enables him to encompass his enemies in a world of fire.
Each of these commanders for red offer vastly different game designs and allow for gameplay that is non comparable to each other. A Daretti deck will seldom win through a massive fireball like a Neheb deck would, and a Neheb spell slinger deck wouldn’t win through smashing an enemy with a Blightsteel Colossus like Ilharg would.
With the introduction to more commander products than ever before in the coming year, it’s easy to see that Wizard’s of the Coast understand how important commander is to the evolution of Magic and to further explore the design space that’s given with each color identity and pairing. Maybe one day, we can watch our favorite commanders go face to face in 4 player competitive play… but until that day, we’ll keep dreaming up new ways to break the rules of magic and bend the color identities to create unique and inventive ways to play Magic the Gathering.
Mar 9, 2020Due to this long wait, my updated wishlist:Posted in: Speculation
[Dominaria][Thran Civil War][-4795 AR]
Dyfed, Mistress of Portals (Planeswalker)
Glacian, Thran Artificer
Rebbec, Thran Architect
Xod, Thran Healer
[Dominaria][Antiquities War][63 AR]
Ashnod, Mishra’s Apprentice
Hurkyl of Lat-Nam
Mishra, Argivian Artificer (Version 2)
Ratepe, Son of Mideah
Tocasia, Argivian Archeologist
[Dominaria][Dark Age][64 AR - 450 AR]
Jherana Rure, Commander of the Order
Oliver Farrel, Icatian Priest
Tourach, the Dark One
Vervamon, the Elder
[Dominaria][Ice Age][450 AR - 2934 AR]
Hurn of Clan Pearl
Leshrac, Walker of Night (Planeswalker)
Miko, King of Storgard
[Dominaria][Legends][3000 AR - 4150 AR]
Hazezon, Governor of Bryce (Version 2)
Jedit Ojanen, Tiger Warrior (Version 2)
Johan, Tyrant of Tirras (Version 2)
Jorgan Hage, Ærathi Berserker
Kolo Meha, Bogarden Seismicmage
Marhault, General of the Kentsu (Version 2)
Ramses, Imperial Regent (Version 2)
Tetsuo, Imperial Champion (Version 2)
[Dominaria][Planeswalker War][4195 AR]
Altair of Coloni, White Mage (Planeswalker)
Caliphear, the Nightmare
Dakkon, Shadow Slayer (Planeswalker) (Version 2)
Embereck, Ash Warlord (Planeswalker)
Faralyn of the Shard (Planeswalker)
Geyadrone Dihada (Planeswalker)
Greensleeves, Archdruid (Planeswalker)
Grenfell Mor of Golthonor (Planeswalker)
Jared Carthalion, Shadow Mage (Planeswalker)
Liana of Minorad (Planeswalker)
Piru, Elder Dragon
Ravidel, the Battlemage (Planeswalker)
Valthus, Segovian Leviathan
[Dominaria][Nine Titans][4205 AR]
Bo Levar, Interplanar Smuggler (Planeswalker)
Commodore Guff (Planeswalker)
Daria of Ulgrotha (Planeswalker)
Kristina of the Woods (Planeswalker)
Taysir of Rabiah (Planeswalker)
Tevesh Szat, Doom of Fools (Planeswalker)
Urza, Academy Master (Planeswalker) (Version 2)
Afari, Jamuraan Writer
Agnate and Thaddeus
Crovax of Windgrace (Version 3)
Fiers, God of Dwarves (Legendary Enchantment Creature - Dwarf)
Gaea, Dominaria’s Protector (Legendary Enchantment Creature - Elemental)
Gatha, Keld Researcher
Grizzlegom, Hurloon Minotaur
Jeska Ascended (Planeswalker)
Karona, Dominaria’s Avatar (Version 2)
Kreig, Witch King of Keld
Lyna, Emissary of the Soltari
Nevinyrral, Urborg Necromancer
Orim, Weatherlight Healer (Version 2)
Skellum, Dementia Master
Unnamed demonic leviathan (Planeswalker)
Vincent, Lord of the Pit (Token from Asmoranomardicadaistinaculdacar)
Asha, Bant Hero
Sifa Grent of Grixis (Planeswalker)
Nakht, Acolyte of Tah-Crop
Corliss the Wanderer
Marawen, Barrow Witch
Princess Hazel Kenrith
Syr Alora, knight of Garenbrig
Syr Bragi, knight of Garenbrig
Syr Branigan, knight of Ardenvale
Syr Grenphir, knight of Garenbrig
Syr Layne, knight of Embereth
Syr Roki, knight of Garenbrig
Syr Tasdale, knight of Ardenvale
Alena, Trapper of Kessig
Halana, Kessig Ranger
Unnamed fourth angel sister
Vronos, the Grey Fencer (Planeswalker)
Adrian Adanto of Luijo
Captain Brandis Thorn
Emperor Apatzec Intli III
Itzama, the Crested
Queen Miralda, the Pious
O-Kagachi, the Great Old Serpent (Version 2)
Sisters of Flesh and Spirit
Snow-Fur, Kitsune Poet
Colfenor, the Last Yew
Illulia of Nighthearth
Ushanti, Leonin Seer
Azax-Azog, Demon Thane
Kraynox, Deep Thane
Malcator, Executor of Synthesis
Roxith, Thane of Rot
Thrissik, Writhing Thane
Vraan, Thane of Blood
Abcal-dro, the Overseer
Belbe, Phyrexian Princess
Croag of Phyrexia
Gix, Yawgmoth Praetor
Kirril, Phyrexian Priest
Sitrik, Birth Priest
Yawgmoth, Father of Machines (Legendary Enchantment Creature - Horror) (Version 2)
Davvol, First Evincar
Azor, Parun (Planeswalker) (Version 2)
Cisarzim, the Lord of Chaos
Kallist Rhoka, Blademaster
Ritjit, Ogre Jailbreaker
Ruzi and Kuma
Senka, Stealer of Secrets
Unknown, Lotleth Troll
Bani Bakur of Ardestan
Kenan Sahrmal (Planeswalker)
Arel, the Whisperer
Gvar Barzeel, Krumar Commander
Unnamed third Titan
Unnamed fourth Titan
Feroz, Ulgrotha’s Protector (Planeswalker)
Ravi, Grandmother Sengir (Planeswalker) (Version 2)
Sengir, Dark Baron (Version 2)
Numa, Joraga Chieftain
Baltrice of the Consortium (Planeswalker)
Ramaz, Shamanic Human (Planeswalker)
The Raven Man (Planeswalker)
The Unluckiest (Planeswalker)
Unnamed creator of Phyrexia (Planeswalker)
Jul 25, 2018Posted in: Commander (EDH)
These cards do work well together. While you are correct that "attacks" means "declared as an attacker" (which means it triggers during the act of being declared an attacker), "attacks and isn't blocked" actually triggers during the Declare Blockers Step. This is out of necessity as it needs to wait until players get a chance to block in order to trigger. So, while the copy of Guiltfeeder is not declared as an attacker, it is attacking and (potentially) not blocked which does allow it to trigger in this case.
You would assume correctly. No matter how we look at Arixmethes (as a land or creature), Solemnity prevents counters from being added. Since it has no counters, it will be a 12/12 right away.
Jul 17, 2018Posted in: The Rumor MillQuote from Tiro of Meletis »Essentially. Incidental and conflicting. When the first reaction to more info is dread (RE: Serra?), eh.
I agree with Autumn that the decks will likely be very good, if not the best we've gotten now that color restrictions have been lifted. They may even meet a vast number of our expectations. But even relative to past protocol, not the best management. And I'm saying this as someone who is bursting at the seams to see Theros art.
I think many people are missing that last year, we knew next to nothing for ages. We knew tribal, but not colours. We didn't know that Wizards was confirmed as one of the tribes until right before Inalla was spoiled. We had a fuzzy pic of the precon box that was leaked, and we couldn't be certain that the deck was Wizards. I remember UB Rogues being a strong contender for the last slot.I'm really happy that we have the themes. This means we have something to speculate on.
I understand your points. I wish they would go back to spoiling a card early. But they didn't. They gave us the themes, and I'm happy with that.
The product page said there would be walkers. Verhy mentioned Kamigawa. We were told that the stream would give us some art and the themes.
The stream gave us some art and the themes.
People in this thread have taken these 5 images to mean that WoTC lied about there being walkers in the product. Do you see why that's ridiculous? 5 images. No information about cards at all. They never said that they were not doing walkers. They never said that there would be no Kamigawa cards. They never said that that stream would reveal cards. They never said that they were going to give more information on the stream except for the art and the themes.
Your disappointment is from conflating three separate sources of information. Neither discounts the other. You (and others) took three separate sources of information and expected more than what they were given. That's on you.
Again, I wish they had given us more. A face card, a full card, a mechanic, a returning/new to paper character, but they didn't. They never said they were going to. Me expecting them to give that information in stream when they had told us the information they were giving us is completely unreasonable.
Also, expecting Gavin's comment to directly translate to the COMM decks is assuming too much as well. Who's to say they're not doing a Global Series: Japan and rehashing Kamigawa? Maybe a Spellbook: Tamiyo? Maybe a new supplemental product based on Kamigawa itself? Gavin doesn't only deal with Commander.
Jul 2, 2018Posted in: Magic Storyline
Jhiora wasn't captian of the Weatherlight 300 years ago during the phyrexian invasion. She was the first captain, Sisay the captain at the time of the invasion was like the 6th or something. It actually being a millennium since she last captained the weatherlight is debatable but mostly pointless as almost no one would like it if they said "As she took the wheel of the Weatherlight for the first time in a 861 years, Jhoira knew she'd been right to restore the ship"first time in a millennium, Jhoira knew she'd been right to restore the ship"? Didn't the phyrexian invasion happened like 300 years ago?
Feb 27, 2018It's also arguably the best pirate for admiral beckett brass. Dude has a solid type line.Posted in: Commander (EDH)
I like this sort of effect in multiplayer. Unless you're significantly ahead, it's probably enough deterrence to send that targeted removal at someone else's creature, rather than actually absorb removal itself. But it's not lightning greaves where it becomes a problem that must be dealt with.
- To post a comment, please login or register a new account.