- ilovesaprolings
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Member for 12 years, 9 months, and 27 days
Last active Fri, Apr, 19 2024 17:51:52
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pierrebai posted a message on [OTJ] Raucous Entertainer — Nile Joan Rivers previewCactus -> spikes -> spike feeder -> +1/+1 countersPosted in: The Rumor Mill -
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rowanalpha posted a message on Terranova: TechnosupremacyUnfortunately, UX03 doesn't work the way you want it to for "Commander Damage". From a rules standpoint, there is no such thing as "commander damage", but rather a rule that "a player who has been dealt 21 damage by any commander loses the game". While the intention of your card is understandable, the templating for it to work doesn't exist outside of it being a silver/acorn type design.Posted in: Custom Set Creation and Discussion
On a larger scale, if your intention is designing for a commander draft, you should be fine basing your plans on the 20 draft pack model. There's not a new commander draft set in the expected future, so no indication how the draft/set/play booster model would effect those types of products.
My only concern for you is that fortifications (even with a reconfigure type riff) are incredibly narrow for usable and game relevant design space. I think you will likely have a difficult time finding enough depth to make a full theme for your set around them. -
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HighHolder posted a message on [WOE] [WOT][WHO] The Preview Panel at MagicCon: BarcelonaI for one support a new world with no walkers.Posted in: The Rumor Mill
I was never a fan of the type -
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Grixh posted a message on Eight pictures from eight different products to be announced/previewed in next 2 weeks (source: MaRo at SDCC)Posted in: The Rumor MillQuote from ilovesaprolings »7) Everyone is saying Old Rutstein but i'm not seeing it. Also Innistrad AGAIN? I think it's wild west plane
Same lantern, same scar, same beard, carries bones around. -
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FirstSwordOfBant posted a message on Commander Banned and unbanned announcemntPosted in: The Rumor Mill
I absolutely don't follow that reasoning. Golos is the essence of 5 color goodstuff and pretty much the opposite of a build-around commander.Quote from Card Slinger J »Quote from Autumn Phoenix »[...] many people have spent their hard earned money and time to build decks around this card. Being the most important card in decks that use it as a commander, it is unfair to ban it. In some cases, the banning of this card may even result in making a deck virtually useless. [...]
Sure, it's probably not viable to simply make a 1:1 swap to Jodah or a similar replacement, since you now have to actually run some amount of ramp/color fixing in the deck, but that should be solvable and imo brings back an essential part of deckbuilding that was just circumvented by simply tacking it onto your value engine...
Or, if it's not even complicated or much work, the cEDH people could just create that second list themselves instead of complaining forever?Quote from TheOnlyOne652089 »The existence of an "official" banned list for the format is what produces this issue of having only 1 list.
If they realized that, they could certainly have 2 lists, with both directions in mind and thats not even complicated or much work, its just that you have to do it, or you dont and people will rightfully forever critique that problem.
Why would it be on the RC to create a second banlist for the people that play their decidedly casual format in an unintended way? Don't get me wrong, everyone absolutely can and should play the game the way they like, but if that warps a format so much that the original rules and restrictions don't fit it anymore, that's on you. -
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boombox_smk posted a message on [AFC] Reckless EndeavorI got it. After you buy your Moutain Dew and Reese's Peanut Butter Cups, save 4 coins. Then flip them all at the same time. Heads = 1. Tails = 0.Posted in: The Rumor Mill
12 is represented as `1100` in binary. Read them from left to right, and if the first two are both 1's (i.e. heads) and the last two are not 0, "roll" again.. If you get four tails, flip again, because you cannot roll a 0.
Handy chart for this not-at-all complex solution:
T - T - T - T => "Roll again" (0)
T - T - T - H => 1
T - T - H - T => 2
T - T - H - H => 3
T - H - T - T => 4
T - H - T - H => 5
T - H - H - T => 6
T - H - H - H => 7
H - T - T - T => 8
H - T - T - H => 9
H - T - H - T => 10
H - T - H - H => 11
H - H - T - T => 12
H - H - T - H => "Roll again" (13)
H - H - H - T => "Roll again" (14)
H - H - H - H => "Roll again" (15)
There is only 75% chance that you will "roll" a number that represents 1 - 12, thusly only a 25% change to have to "re-roll".
Easy! -
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FunkyDragon posted a message on Rules committee narrow minded?Posted in: Commander (EDH)
I'm going to jump in and suggest it may have to do with the dismissive assumptions you state as fact. There is nothing "more inherently interesting" about your preferred playstyle over another person's preferred way, and the fact that you assume it is inherent means you are blind to your own bias.Quote from Cranky »As to your second point, I'm not sure why you're being so combative.
...New players enjoy the RC's style..., and for the most part very quickly evolve their play into something more inherently interesting as they grow.
Now, I happen to agree that new players don't appreciate things like watching their mana curve and running less-splashy utility cards. I also think that they can grow through experience and speaking with more experienced players. But growing does not equate to changing playstyle. You can grow and build better decks that are still intended to achieve more casual fun. It's all a matter of what you want to get out of the game.
I've been playing EDH since 2009, and I've seen it go both ways. I've seen people try to go more competitive, and I've seen people get sick of competitive and just want to have fun and be social. I myself have fluctuated multiple times, whether to match an evolving group's power level (down and then back up as they got better) or simply because I found combo decks super boring and linear.Quote from Cranky »Not everyone gets to the point where they find a cEDH level of interaction and complexity enjoyable, but I've been playing EDH for a decade and watched new players slowly lose interest in the stale ramp>dragon>swing format the RC advocates and move into more complicated, interactive decks with more engaging play patterns and knobs to turn.
Interaction and complicated gameplay is a spectrum, not a binary state. Your rather dismissive opinion of the RC's playstyle makes it sound like there isn't any way to play casually and be interactive, but that's just a disingenuous strawman.
One of the great things about Magic is it can be played different ways. The RC likes one pattern of play - great! The format has grown steadily under their supervision. Wizards started promoting it, and it grew more - great again! You know what hasn't had the same consistent growth? Standard, a format entirely under WOTC control, with so many bans that players get whiplash. I've seen lots of players leave standard because they got sick of the format when it was dominated by one deck/playstyle or because they got sick of cards they bought not being usable anymore either due to bans or rotation.
Personally, I tend to side with the RC even when I don't always agree with them. I'd rather see a conservative approach to managing the format than a meddling, micro-managing one. You can't please all the people all the time, and even attempting to do so would be a disaster. The format has been doing well under their purview, and I hope to see it continue. -
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sleeper agent 2.0 posted a message on Chandra's Spellbook and Secret Lair Ultimate Edition (Enemy fetches) announced.Wotc is currently printing about two thousand new products a year, but is acting like it would just be *impossible* to print fetches in a (reasonably priced) booster product without forcing them into standard/pioneer. We get it, you think fetches shouldn't be in standard, that's fine, that doesn't mean they have to be kept $50+ per card forever.Posted in: The Rumor Mill -
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TheSlickBandito posted a message on Color Identities and Why Commander Is The Best Magic the Gathering FormatSince 1993 when Magic the Gathering first opened our hearts to the world of wonder and mystery of the planes they explore, Magic has evolved and changed to adapt to its growing player base and explored the design space it lives in. The backbone of Magic is it’s color identities, giving each color in the universe it creates a purpose in the worlds they inhabit.Posted in: Commander (EDH)
White is the color of peace and order
Blue is the color of opportunity and knowledge
Black is the color of death and betrayal
Red is the color of freedom and emotion
Green is the color of nature and interdependence
Each color represents a basic human principle which draws us to the respective colors: a feeling of belonging, and understanding. I, as a person, am a fiery and passionate person, but I also believe in the understanding of ourselves as imperfect and evil we can strive towards excellence. And possibly these principles are what draw me to two specific colors in Magic, black and red. Magic is more than just a game, it is the embodiment of our own values and using your wit, cunning, and strength to best your opponent. And commander, acts as the perfect outlet to express the color identities of Magic.
Commander is a format that was created by the Magic the Gathering community, and not sanctioned by MTG as an official competitive format. Originally, Magic the gathering had no legendary permanents but that all changed with the introduction of Magic’s seventh set: Legends. With the introduction of Legends came legendary creatures in the form of the Elder Dragons like Nicol Bolas and Chromium and rules that only one of each legend could be on the players field at a time. Quickly after the release of Legends, came the format of Elder Dragon Highlander, where players would play decks with the Elder Dragons at the helm of their armies. Judges and players would often play games of EDH in between matches at PTQ and Grand Prix events, and thus, the format was born. Since the set of Legends, many more Legendary creatures have been printed, in fact 955 legendary creatures exist as of 2020 and allow for some of the wackiest and creative decks available.
And this is what leads me into Commander, and why it is the best format in Magic the Gathering. Commander (or also known as EDH) is a format where you play with all the cards printed in Magic’s history (minus a short list of cards too powerful to see play) in a deck with 99 cards. You must only play with one copy of each card in your deck (with the exception of basic land cards) and one Legendary creature must act as your commander. The commander in your deck acts as the embodiment of the leader in your army. It gives way for many different types of decks due to the sheer size of design space created over 20 years by Magic the Gathering. All the way from mages like Kess who use the knowledge of blue mixed with the reanimation of black to use her spells over again to gain value over opponents, to orc warriors like Zurgo Helmsmasher who use powerful weapons to overrun their opponents with an unstoppable force!
Commander as a format allows the player to essentially BECOME the leader of their army and immerses them with all the cards available in Magic to execute a unique strategy often akin to something their commander might do. Commander is an extension of the Magic philosophy, that the player is in fact the leader of an army and the colors that they play in allow for different manners of executing a win.
With our previous examples of Kess and Zurgo, although their gameplans are extremely different and how they plan to win is very different, they still share a color identity of red. With wedge decks (3 color decks) oftentimes they will lean on a specific pairing and dip into a third color to complement the existing colors. With Kess, she leans more into blue-black while using red in its other color pairings (red-black, red-blue) to compliment a spell slinging mage’s arsenal. While Zurgo might focus more on the red-white identity for aggressive spells and creatures to quickly close out a game while using black to fill out the weaknesses of the other two colors: mainly drawing cards. With wedge decks and multi-color decks, color pairings become more a part of the identity of a commander but having enough versatility to function in different ways.
This does differ from other forms of magic like standard and modern because oftentimes, the color identities do not offer much differentiation in deck building.
Let's look at Red, the color of freedom and emotion. Mono red decks often are aggressive and enemies feel the pressure from turn one, often getting burned out by high damage spells and well stated early game threats. Despite what the gamestate is, it seems like mono red aggro is always prevalent in standard and modern as it’s been in the top 8 for PTQ and Grand Prix events for decades. The problem is that although the cards may change, the game plan doesn’t change: Play threats early, close out the game by approx turn 5-6.
Of course, the same can be said for any color but the difference in commander is the variety it brings in the design space it occupies. Let’s look at mono red now in commander in 3 examples of possible commanders:
DeckMagic OnlineOCTGN2ApprenticeBuy These Cards 1 Ilharg, the Raze-Boar
1 Daretti, Scrap Savant
1 Neheb, the Eternal
Each red commander offers an exploration of a design space created for red.
Ilahrg is a boar god, prophesied by the Gruul clans to bring about the eradication of Ravnica. His hooves will trample the bricks of the towering skylines of Ravnica and bring about the end of all things. His triggered ability of summoning creatures to attack with him is a very red theme. He uses the monstrous creatures available to red like the many dragons and orcs/giants available in their arsenal to crumble an opponent's defences.
Daretti is a goblin mage of the Fiora plane who’s considered a master artificer. Where others see trash, Daretti sees gold, and an opportunity to exploit others' ignorance. He has the incredible ability to transform the likes of a useless Ornithopter into a terrifying Wurmcoil Engine with the snap of his fingers. He is one with artifacts, and they bend to his will to do his bidding and destroy his opponents.
Neheb is an initiate who worships the Ammonket god Hazoret who is the embodiment of inspiration before being corrupted by the planeswalker Nicol Bolas. Neheb died in the trials of the five gods, and was eternalized by Nicol Bolas to do his bidding. His spear is emblazoned with fire, and he uses the fiery powers obtained through his trials to channel mana by inflicting pain on his enemies. The pain he inflicts only furthers his own power, and enables him to encompass his enemies in a world of fire.
Each of these commanders for red offer vastly different game designs and allow for gameplay that is non comparable to each other. A Daretti deck will seldom win through a massive fireball like a Neheb deck would, and a Neheb spell slinger deck wouldn’t win through smashing an enemy with a Blightsteel Colossus like Ilharg would.
With the introduction to more commander products than ever before in the coming year, it’s easy to see that Wizard’s of the Coast understand how important commander is to the evolution of Magic and to further explore the design space that’s given with each color identity and pairing. Maybe one day, we can watch our favorite commanders go face to face in 4 player competitive play… but until that day, we’ll keep dreaming up new ways to break the rules of magic and bend the color identities to create unique and inventive ways to play Magic the Gathering.
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illidqn posted a message on Commander legends speculationDue to this long wait, my updated wishlist:Posted in: Speculation
[Dominaria][Thran Civil War][-4795 AR]
Dyfed, Mistress of Portals (Planeswalker)
Glacian, Thran Artificer
Rebbec, Thran Architect
Xod, Thran Healer
[Dominaria][Antiquities War][63 AR]
Ashnod, Mishra’s Apprentice
Hurkyl of Lat-Nam
Mishra, Argivian Artificer (Version 2)
Ratepe, Son of Mideah
Tocasia, Argivian Archeologist
[Dominaria][Dark Age][64 AR - 450 AR]
Jherana Rure, Commander of the Order
Maeveen O'Donagh
Oliver Farrel, Icatian Priest
Tourach, the Dark One
Vervamon, the Elder
[Dominaria][Ice Age][450 AR - 2934 AR]
Avram Garrison
Gerda Äagesdotter
Gustha Ebbasdotter
Hurn of Clan Pearl
Jason Carthalion
Leshrac, Walker of Night (Planeswalker)
Miko, King of Storgard
[Dominaria][Legends][3000 AR - 4150 AR]
Adira Strongheart
Hazezon, Governor of Bryce (Version 2)
Jedit Ojanen, Tiger Warrior (Version 2)
Johan, Tyrant of Tirras (Version 2)
Jorgan Hage, Ærathi Berserker
Kolo Meha, Bogarden Seismicmage
Marhault, General of the Kentsu (Version 2)
Ramses, Imperial Regent (Version 2)
Tetsuo, Imperial Champion (Version 2)
[Dominaria][Planeswalker War][4195 AR]
Adam Carthalion
Altair of Coloni, White Mage (Planeswalker)
Caliphear, the Nightmare
Dakkon, Shadow Slayer (Planeswalker) (Version 2)
Embereck, Ash Warlord (Planeswalker)
Faralyn of the Shard (Planeswalker)
Geyadrone Dihada (Planeswalker)
Greensleeves, Archdruid (Planeswalker)
Grenfell Mor of Golthonor (Planeswalker)
Gull, Woodcutter
Jared Carthalion, Shadow Mage (Planeswalker)
Liana of Minorad (Planeswalker)
Piru, Elder Dragon
Ravidel, the Battlemage (Planeswalker)
Sandruu (Planeswalker)
Valthus, Segovian Leviathan
[Dominaria][Nine Titans][4205 AR]
Bo Levar, Interplanar Smuggler (Planeswalker)
Commodore Guff (Planeswalker)
Daria of Ulgrotha (Planeswalker)
Kristina of the Woods (Planeswalker)
Taysir of Rabiah (Planeswalker)
Tevesh Szat, Doom of Fools (Planeswalker)
Urza, Academy Master (Planeswalker) (Version 2)
[Dominaria]
Afari, Jamuraan Writer
Agnate and Thaddeus
Asmoranomardicadaistinaculdacar
Crovax of Windgrace (Version 3)
Fiers, God of Dwarves (Legendary Enchantment Creature - Dwarf)
Gaea, Dominaria’s Protector (Legendary Enchantment Creature - Elemental)
Gatha, Keld Researcher
Grizzlegom, Hurloon Minotaur
Jeska Ascended (Planeswalker)
Karona, Dominaria’s Avatar (Version 2)
Kreig, Witch King of Keld
Lady Ana
Lyna, Emissary of the Soltari
Nevinyrral, Urborg Necromancer
Orim, Weatherlight Healer (Version 2)
Skellum, Dementia Master
Tymolin Loneglade
Unnamed demonic leviathan (Planeswalker)
Vincent, Lord of the Pit (Token from Asmoranomardicadaistinaculdacar)
[Alara]
Asha, Bant Hero
Crucius
Sifa Grent of Grixis (Planeswalker)
[Amonkhet]
Nakht, Acolyte of Tah-Crop
[Eldraine]
Corliss the Wanderer
Marawen, Barrow Witch
Princess Hazel Kenrith
Syr Alora, knight of Garenbrig
Syr Bragi, knight of Garenbrig
Syr Branigan, knight of Ardenvale
Syr Grenphir, knight of Garenbrig
Syr Layne, knight of Embereth
Syr Roki, knight of Garenbrig
Syr Tasdale, knight of Ardenvale
[Innistrad]
Alena, Trapper of Kessig
Halana, Kessig Ranger
Unnamed fourth angel sister
Vronos, the Grey Fencer (Planeswalker)
[Ixalan]
Adrian Adanto of Luijo
Captain Brandis Thorn
Emperor Apatzec Intli III
Itzama, the Crested
Queen Miralda, the Pious
[Kaladesh]
Vatti, Shadowblayde
[Kamigawa]
O-Kagachi, the Great Old Serpent (Version 2)
Sisters of Flesh and Spirit
Snow-Fur, Kitsune Poet
[Lorwyn-Shadowmoor]
Colfenor, the Last Yew
Illulia of Nighthearth
[Mercadia]
The Magistrate
[Mirrodin]
Ushanti, Leonin Seer
[New Phyrexia]
Azax-Azog, Demon Thane
Kraynox, Deep Thane
Malcator, Executor of Synthesis
Roxith, Thane of Rot
Thrissik, Writhing Thane
Vraan, Thane of Blood
[Phyrexia]
Abcal-dro, the Overseer
Belbe, Phyrexian Princess
Croag of Phyrexia
Gix, Yawgmoth Praetor
Kirril, Phyrexian Priest
Sitrik, Birth Priest
Yawgmoth, Father of Machines (Legendary Enchantment Creature - Horror) (Version 2)
[Rath]
Davvol, First Evincar
Takara en-Dal
[Ravnica]
Araithia Shokta
Azor, Parun (Planeswalker) (Version 2)
Bori Andon
Cisarzim, the Lord of Chaos
Damir, Voidwielder
Kallist Rhoka, Blademaster
Mat'Selesnya, Parun
Ritjit, Ogre Jailbreaker
Ruzi and Kuma
Senka, Stealer of Secrets
Simic, Parun
Svogthir, Parun
The Cozen
Unknown, Lotleth Troll
[Shandalar]
Bani Bakur of Ardestan
Kenan Sahrmal (Planeswalker)
[Tarkir]
Arel, the Whisperer
Gvar Barzeel, Krumar Commander
[Theros]
Unnamed third Titan
Unnamed fourth Titan
[Ulgrotha]
Feroz, Ulgrotha’s Protector (Planeswalker)
Ravi, Grandmother Sengir (Planeswalker) (Version 2)
Sengir, Dark Baron (Version 2)
[Zendikar]
Numa, Joraga Chieftain
Turi
[Multiverse]
Baltrice of the Consortium (Planeswalker)
Ramaz, Shamanic Human (Planeswalker)
The Raven Man (Planeswalker)
The Unluckiest (Planeswalker)
Unnamed creator of Phyrexia (Planeswalker)
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Lmao. Universe beyoooooooond.
But seriously we will return to Kaladesh in 2025/2026, right?
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There was this great conspiracy theory that the great desparking and the omenpath were made to cash on commander players, truth is they wanted to be able to do seasonal skin for every legendary creature (like Olivia and Gonti) and not only for Elspeth and other PWs.
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What is native to Ravnica gets retconned with every set
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Lol i thought the same.
This is also the first proper jeskai artifact commander and it's a ******* UB
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Bro your EDH meta sounds terribly boring. Must be really tiresome to hear "dies to doom blade" even when playing EDH.
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Half of these new planes are set on Earth...
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Other UB products are still fantasy related and are not 30% of all the existing magic cards.
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It breaks my immersion to jump between mtg's historic places like the Talon Gates, Phrav or Sanctum of Serra... only to go to someone's house here on Earth. Wow there is a swing in the garden, cool.
And it's not like there are a couple of them. 40 planes like this. 30% of the planes available will not be mtg-related. I can't believe someone tought this was a good idea.