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  • posted a message on Where to find Strixhaven and Commander 2021 previews
    Quote from desruprot »
    The Professor not getting to reveal a card about a school, thats a low blow WotC.


    I agree, this is missing the perfect chance
    Posted in: The Rumor Mill
  • posted a message on [STX] Gavin’s teasers for commander decks part 2 and face legends of Silverquil and Quandrix
    Hint #1: There is a permanent with an ability that begins, "Whenever a Kraken, Leviathan, Octopus, or Serpent..."


    Oh please print a proper sea monster legend...


    Hint #4: There is a card which gives named counters that act like a popular multiplayer cycle.


    kindred counters?
    Posted in: The Rumor Mill
  • posted a message on [STX] Professor Onyx— Danny Trejo preview
    Quote from boombox_smk »
    There are easier/better infinite combos. Ral, Storm Conduit could also let you win with two Twincasts in hand and it was meme, at best. I believe you are putting way too much confidence in Magecraft at this juncture. Seeing one six-drop card and calling shenanigans is definitely premature.


    Unless there will be only 5 magecraft cards in this set, there are not. Ral is a single card, almost useless without the other combo pieces.
    If magecraft will be one of the main mechanic of the set (and i think it will be) there will 10+ cards to combo with twincast (and variants), making it extremely more versatile than the Ral combo.
    Really it is so hard to understand that consistency is also what makes a combo strong?
    And all of this without even considering storm, bitter ordeal and chain of smog.

    Quote from NeedAMedic »

    None of that stuff goes infinite without relying on a fragile combo costing 4+ mana, no disruption, an untap after casting the magecraft card, 3+ cards, and season's blessings. None of the cards in the combo are playable until you're comboing.

    twincast is an unplayable card?
    having whatever magecraft permanent on the board is hard?
    paying 4 mana is hard?
    not everyone is playing vintage sweetie

    Quote from NeedAMedic »
    I mean, heck, the card that started this discussion is a six mana planeswalker that can't generate card advantage her first turn on board. If you have a 6 mana permanent, and 3 other specific cards, and access to the mana, you should just be able to win the game. It's not broken.

    Feel free to post the decklist you have in mind that seems to be illiciting such an extreme reaction to such a bad card

    don't worry, after the spoilers i'll surely will
    Posted in: The Rumor Mill
  • posted a message on [STX] Professor Onyx— Danny Trejo preview
    Quote from boombox_smk »
    I wouldn't go around calling combo players dumb. That's highly unfair. Whether you play aggro, combo, control, or midrange — it's hard to call any deck out for being less intellectual than others. Sure math is more complicated for some decks, but you always need to know your outs, know what to play around, and know when to mulligan. If you dislike combo, don't hate the players—pack some deck tech.

    Never said all combo players are dumb. I just said that magecraft combo decks will be dumb because even a 5 years old will be able to pull of those combos

    Quote from boombox_smk »

    Secondly, its an ability word. Note the italics. It's like Metalcraft, Addendum, or Channel, for instance. Magecraft is just whenever you cast/copy an instant/sorcery, then do something. The effect could be anything:

    • Gain 1 life.
    • You discard a card.
    • Rampant growth.
    • Whatever hyperbolic doom scenario someone thinks of.

    That doesn't exactly put the fear of Heliod in me.

    1)You really believe wotc balanced the mechanic around the combo possibilities? Ahahahah. Well in a week we'll see who's right
    2)Things that easily go infinite with magecraft:
    - draw a card
    - put a token
    - deal 1 damage
    - gain 1 life
    - give +1/+0 to creature

    Hardly an hyperbolic doom scenario. Gaining infinite life, drawing infinite cards, putting infinite tokens or attacking with an infinite/1 just for having played two twincasts in a row seems excessive to me and "put the fear of Heliod in me".
    Posted in: The Rumor Mill
  • posted a message on [STX] Professor Onyx— Danny Trejo preview
    Quote from Grixh »
    Because obviously they are going to make all the magecraft cards be things that directly kill your opponent instead of reserving those effects for more easily answered or expensive cards. It's a game ending combo if the trigger is "deal some damage to players," but not if it's scrying, dealing damage to creatures, or any number of other effects.


    Do you have faith that wotc understood the combo implications of magecraft and will make all the other magecraft cards specifically non-infinite? Ah! Rolleyes
    Really i hope the spoiler season will prove you right, i really wish so.

    I won't comment on the "you need 4 mana for the combo so it's totally balanced" because i don't think it need to be commented
    Posted in: The Rumor Mill
  • posted a message on [STX] Professor Onyx— Danny Trejo preview
    Quote from user_938036 »
    Ral, Storm Conduit was never a significant card on any table. So while I expect this mechanic to be good there's no need to doomsay.

    Also its a 4 card combo. Original spell, first copy spell, second copy spell, magecraft card. Its not an impressive combo by any stretch.


    Ral is just a single card. If you don't draw Ral you don't get the combo. Suddenly you can substitute Ral with any card with magecraft. Why shouldn't this be relevant?
    Your 4th piece "original spell" can be literally anything, even a spell cast by an opponent.
    It is an impressive combo because of its consistency. It is a mechanic were every card with it is a combo piece. Before magecraft it only happened with persist/undying, which required way more specific combo pieces to work and were still very popular.
    Number of cards required isn't the only way to evaluate a combo. When 12% of the cards in your deck can be combo piece A, 12% combo piece B and 12% combo piece C that 3 card combo becomes way more consistent than any 2 card combo.
    Posted in: The Rumor Mill
  • posted a message on [STX] Kasmina, Enigma Sage— Sean Plott preview
    Quote from Ryperior74 »
    yep there was a guys theory she’s Basicly this eras urza and gathering for the phyrexians


    Talking about downgrades...
    Posted in: The Rumor Mill
  • posted a message on [STX] Gavin’s teasers for the Commander decks and pictures of commanders for prismari, lorehold, and witherbloom
    Quote from Pokerkingdave »
    I’m calling it now. Colorshifted wily goblin


    Uehuehuehuehueh
    Wait, wait, it's actually trove of tempation but it makes your opponent attack another player!
    ... that may actually be good...
    Posted in: The Rumor Mill
  • posted a message on [STX] Professor Onyx— Danny Trejo preview
    Quote from ccggenius12 »

    Isn't magecraft completely broken? You can copy your copy spell with itself and keep going

    A spell can never target itself, so no. It works if you have 2, but then it's a 3 card combo that requires a 6 mana permanent, so whatever.


    3 card combo where...
    Piece one can be almost everything including double vision, swarm intelligence, dual strike and so on. Basically your first combo piece can be 10+ different cards
    Piece two need to be a little more specific but still there are at least three different cards working with it: twincast, reverberate, fork... i'm sure i can find one
    Piece three can be ANY magecraft card, not just the 6 mana ones. I higly doubt we'll see this new mechanic only on Liliana

    So yeah, seems like a dumb mechanic for dumb combos for dumb players.
    Posted in: The Rumor Mill
  • posted a message on [STX] Professor Onyx— Danny Trejo preview
    Quote from Xcric »
    Easily couldve been any other walker whose storyline HASNT been concluded.


    Technically her story is anything but concluded because she has the whole raven man thing going

    Isn't magecraft completely broken? You can copy your copy spell with itself and keep going
    Posted in: The Rumor Mill
  • posted a message on [STX] Gavin’s teasers for the Commander decks and pictures of commanders for prismari, lorehold, and witherbloom
    Quote from Ryperior74 »
    as you can see the commanders are professors not the dragons


    The dragons will be there don't worry
    Posted in: The Rumor Mill
  • posted a message on Release dates for every set in 2021
    Oh well...
    ... do we know anything about 2022 sets?
    Posted in: The Rumor Mill
  • posted a message on Modern Horizons 2 release schedule - Contains Set, Collector, and pre-release packs
    Nice that they’re including the enemy fetches. Of course, they should have been reprinted a dozen times by now, but I guess we just have to take what we can get.


    Where they said there will be fetches?
    Posted in: The Rumor Mill
  • posted a message on Read this announcement at your own risk (it involves mtg)
    Quote from LeyShade »
    See above, as when the word of god officially lists it in it's copyrights and trademarks as a mechanical system to facilitate gameplay across multiple IP's (the same filing that has existed from origin to now), that it consistently crosses over with other IP's (self confessing you're ignoring those because you like those IP's doesn't make them less of a crossover), and directly plans crossovers with other IP's (which it's done since it's inception). The ONLY thing Wizards ever made clear wasn't part of the crossover was it's own story canon, which admittely would be terrible if they tried to canonise other IP's into their own. But they've never, not in the history of the games publication, ever said that the mechanical focus can't be crossed over into other games, other IP's or other media.




    I mean one thing is liking tha change, one thing is bull*****ting that magic was about crossovers all along
    Posted in: The Rumor Mill
  • posted a message on [TSR] The Tokens
    That is the zombiest goblin i have ever seen
    Posted in: The Rumor Mill
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