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  • posted a message on Terranova: Technosupremacy
    Green commons
    12/12

    Adept of the Stars 2G
    Enchantment creature - elf druid
    When Adept of the Stars enters the battlefield, you may put a +1/+1 counter on target creature and a storage counter on one target land.
    Enchanted landmass 3 — 2G: Put a storage counter on target land. Activate this ability only if you control three or more enchanted lands.
    2/3

    Defend your kin 1G
    Instant
    Until end of turn target creature you control gains “ If this creature dies, you may return all the permanents attached to it to your hand and you may distribute the counters on it among any number of creatures you control”. Then it fights target creature you don’t control.

    Depths Follower 1G
    Creature - merfolk cleric
    Islandwalk
    When Depths Follower enters the battlefield, you may choose another target creature. If that creature is the creature with the greatest power or tied for the greatest power, put a +1/+1 counter and a shield counter on it.
    2/1

    Elvish Landchanneler 1G
    creature - elf druid
    T: Add one mana of any color.
    T: Untap target basic land.
    1/2

    Hydroponic Colture 1G
    enchantment - aura
    Enchant Forest or Island.
    When Hydroponic Colture enters the battlefield, create a 0/1 green Plant creature token.
    Whenever you tap enchanted land, it produces one additional mana of any color.

    Motherbloom Flower 3G
    creature - plant
    When Motherbloom Flower enters the battlefield, create two 0/1 green Plant creature tokens.
    1/2

    Predator's Dominance 1G
    Instant
    Choose one. If you control the creature with the greatest power or tied for the greatest power as you cast this spell, you may choose two instead.
    • Destroy target artifact or enchantment.
    • Destroy target creature with flying.
    • Exile target card from a graveyard.
    • Surveil 3.

    Quallinar Vanguard G
    creature - elf warrior
    Trample
    Constellation — Whenever an enchantment enters the battlefield under your control, you may have Quallinar Vanguard becomes an X/X until end of turn, where X is the mana value of that enchantment.

    Splendid Blooming 1GG
    sorcery
    Untainted (Spend only mana produced by basic lands to cast this spell.)
    Search your library for up to two land cards and reveal them. You may put a basic land card revealed this way onto the battlefield tapped. Put the rest into your hand, then shuffle.

    Stalking Creodonta 4GG
    creature - cat beast
    This spell can’t be countered.
    Trample
    Basic landmass 8 — Stalking Creodonta gets +4/+4 as long as you control eight or more basic lands.
    4/4

    Vigor Guardian 4G
    enchantment creature - spirit
    Constellation — Whenever Vigor Guardian or another enchantment enters the battlefield under your control, target creature gains trample until end of turn. That creature must be blocked this turn if able.
    4/4

    Viper-Fang Hunter 1GG
    creature - human warrior archer
    Untainted (Spend only mana produced by basic lands to cast this spell.)
    Reach
    When Viper-Fang Hunter enters the battlefield, you may have it fight target creature you don’t control.
    3/2
    Posted in: Custom Set Creation and Discussion
  • posted a message on Terranova: Technosupremacy
    Red Commons
    12/12

    Blast Surveyor 1R
    Creature - Human Wizard Artificer
    Whenever an artifact enters the battlefield under your control, Blast Surveyor deals 1 damage to each opponent. If that artifact was a Fortification, Blast Surveyor deals 2 damage instead.
    1/1

    Charging Lithosaur 3RR
    creature - dinosaur
    Untainted (Spend only mana produced by basic lands to cast this spell.)
    Whenever Charging Lithosaur attacks, other creatures you control get +2/+0 until end of turn.
    5/3

    Desert Landlord 3R
    creature - human pirate noble
    First strike
    At the beginning of your end step, if you spent mana produced from a Desert this turn, create a Treasure token.
    2/4

    Gold-Inlaid Golem R
    artifact creature - golem treasure
    T: Add R. Spend this mana only to cast artifact spells or activate an ability of an artifact source.
    T, Sacrifice Gold-Inlaid Golem: Add one mana of any color.
    1/1

    Lightning-Strike Huntress 1R
    Haste
    Lightning-Strike Huntress gets +1/+1 for each Aura and Equipment attached to it.
    When Lightning-Strike Huntress dies, it deals damage equal to the number of Auras and Equipments attached to it to target player.
    1/1

    Nimble Plunderer 2R
    creature - monkey pirate mercenary
    Haste
    Whenever Nimble Plunderer deals combat damage to a player, create a Treasure token
    2/1

    Umyuk FIresinger RR
    creature - human shaman
    Untainted (Spend only mana produced by basic lands to cast this spell.)
    T: Umyuk Firesinger deals damage equal to its power to any target.
    1/2

    Level 3R
    sorcery
    Destroy target nonbasic land and every permanent attached to it.

    Risky Expedition 3R
    Instant
    As an additional cost to cast this spell, discard a card.
    Draw two cards and create a Treasure token for every land card in your graveyard.

    Sandstorm Blast 2RR
    sorcery
    Sandstorm Blast deals X damage to each creature and each player, where X is the number of Deserts on the battlefield.

    Song of Fire 1RR
    instant
    Untainted (Spend only mana produced by basic lands to cast this spell.)
    Choose one:
    • Song of Fire deals 4 damage to target creature. If that creature would die this turn, exile it instead.
    • Exile target artifact.

    Umyuk Macuahuitl 1R
    artifact - equipment
    Flash
    When Umyuk Macuahuitl enters the battlefield, attach it to target creature you control.
    Equipped creature has +1/+1 and has trample.
    Equip 2
    Posted in: Custom Set Creation and Discussion
  • posted a message on Terranova: Technosupremacy
    Black cards
    Common 12/12

    Barrenness Invoker 1BB
    Creature - Zombie Wizard
    When Barrennes Invoker enters the battlefield, put a drought counter on target land. Then if you control a desert, draw a card. (A land with a drought counter is a Desert with "T: Add C." and loses all its other types and abilities.)
    1/1

    Bloodflow Channeler 2B
    Creature - Merfolk Vampire
    B, T, Sacrifice another creature: Add BBB. Spend this mana only to cast creature spells.
    2/2

    Calamity Bonds BB
    Enchantment - Aura
    Flash
    Enchant creature
    When a nontoken creature dies, enchanted creature's controller sacrifice it.

    Deathbloom Sprout B
    Creature - Plant
    Reach
    Landmass 5 — Deathbloom Sprout has deathtouch has long as you control five or more lands.
    1/2

    Decomposing B
    Instant
    Exile up to three target cards from graveyards. Create a 0/1 green Plant creature token for each land card exiled this way.

    Draining Ritual 2B
    Instant
    As an additional cost to play this spell, put a drought counter on target land you control.
    Destroy target creature.

    Past Reincarnated 3BB
    Sorcery
    Return target creature or land card from your graveyard to the battlefield.

    Quallinar Exhumer 3B
    Creature - Elf Cleric
    When Quallinar Ritualist enters the battlefield, you may return target Elf or enchantment card from your graveyard to your hand.
    2/2

    Quicksand Runner 1BB
    Creature - Human Pirate
    Desertmass 1 — Quicksand Runner has menace, deathtouch and lifelink as long as you control one or more Deserts.
    2/3

    Repurposing Resources 1B
    Instant
    As an additional cost to cast this spell, sacrifice a creature or land.
    Draw two cards. Put a storage counter on target land you control

    Rotten Guardian 4B
    Enchantment Creature - Spirit
    Deathtouch
    Constellation — Whenever Rotten Guardian or another enchantment enters the battlefield under your control, choose one:
    • Target creature gets +1/+1 until end of turn.
    • Target creature gets -1/-1 until end of turn.
    4/4

    Sandstream Ferryman 2B
    Creature - Human Pirate
    T: Target creature gains desertwalk until end of turn.
    2/1
    Posted in: Custom Set Creation and Discussion
  • posted a message on Terranova: Technosupremacy
    Blue Common cards
    12/12

    Arctic Ichthyosaur 3UUU
    Snow Creature - Lizard Leviathan
    2U: discard Arctic Ichthyosaur: put a flood counter on target land and an islandwalk counter on target creature.
    6/6

    Battlefield Shift UU
    Sorcery
    Return target permanent and all permanents attached to it to its owner's hand

    Brilliant Development 2U
    Instant
    Draw three cards. Then discard two cards unless you discard a nonbasic land or Fortification card.

    Dreadful Octopus 3U
    Creature - Octopus
    Islandmass 4 -- As long as you control four or more Islands, whenever Dreadful Octopus attacks, tap target creature
    Landmass 8 --Dreadful Octopus gets +5/+5 as long as you control eight or more lands.
    3/3

    Herald of Aragus 1U
    Creature - Merfolk
    Islandmass 1 -- Herald of Aragus has flying as long as you control one or more Islands
    T: put a flood counter on target land
    1/1

    Innovation Researcher 1U
    Creature - Human Artificer Wizard
    Fortification spells you cast cost 1 less to cast.
    Activated abilities of Fortifications you control cost 1 less to cast. This effect can't reduce the mana in that cost to less than one mana.
    1/2

    Makeshift Longboat U
    Artifact - Vehicle
    Crew 3
    Whenever one or more creature crew Makeshift Longboat, put an islandwalk counter on one of them
    3/3

    Plancton Mulching 1U
    Sorcery
    Surveil 3. Then, for each creature card you put into your graveyard, create a 0/1 green Plant creature token.
    Draw a card.

    Repulsive Feedback UU
    Instant
    As an additional cost to cast this spell, remove a counter from a land you control or pay 1.
    Counter target spell.

    River Serpent 4UUU
    Creature - Serpent
    Islandmass 7 -- River Serpent gets hexproof as long as you control seven or more Islands.
    7/7

    Staunch Corsair 2U
    Creature - Human Pirate
    When Staunch Corsair enters the battlefield, look at the top five cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
    2/3

    Streams Manipulator 2U
    Creature - Human Pirate Wizard
    When Stream Manipulator enters the battlefield, choose one:
    - Untap target permanent
    - Tap target creature. Put a stun counter on it.
    2/2
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MKC] Revenant Recon precon — LoadingReadyRun preview
    or they were just answering your question?


    They explained to me how Counterpoint is better than Reinterpret. Good, i could already see that.
    Too bad that Reinterpret is overcosted and played by nobody because of that. Same will happen for Counterpoint. It was fine for 4 mana.
    Posted in: The Rumor Mill
  • posted a message on [MKC] Revenant Recon precon — LoadingReadyRun preview
    Quote from zoboso »
    Because Reinterpret grabs from a small subset (your hand) while counterpoint grabs from the graveyard, in a graveyard deck that makes the new card automatically tailored for the current situation as compared to Reinterpret as you can oly work with what is in your hand and mostly could have cast anyways.


    You starting with the premise that Reinterpret is a good card... which is not.
    Posted in: The Rumor Mill
  • posted a message on [MKC] Revenant Recon precon — LoadingReadyRun preview
    Why Reinterpret costs 4 and Counterpoint costs 5?
    Posted in: The Rumor Mill
  • posted a message on Terranova: Technosupremacy
    White Common cards
    12/12

    Ancestor Guidance 1W
    Enchantment - Aura
    Flash
    Enchant creature
    Enchanted creature gets +1/+2 and has first strike.

    Banishment Matrix 2W
    Enchantment - Aura
    Enchant fortified land you control
    When Banishment Matrix enters the battlefield, exile target creature an opponent controls until Banishment Matrix leaves the battlefield.

    Exterminator Valkirye 6WW
    Snow Creature - Angel Warrior
    Flying, double strike, vigilance
    4/4

    Fortress Technician 1W
    Creature - Human Artificer
    When Fortress Technician enters the battlefield, if you control a fortified land, draw a card.
    Nonbasic landmass 3 — 2W: Put a +1/+1 counter on target creature. Activate this ability only if you control three or more nonbasic lands.
    1/2

    Kramite Demystifier 3W
    Creature - Human Cleric
    When Kramite Demystifier enters the battlefield, destroy target artifact or enchantment.
    2/2

    Mystic Embrace W
    Enchantment - Aura
    Enchant basic land or creature
    Whenever enchanted permanent becomes tapped, you gain 2 life and scry 1.

    Prey-Slay Maneuver 1W
    Instant
    When you cast Prey-Slay Maneuver, you may tap an untapped creature you control. If you do, tap target creature.
    Destroy target tapped creature with power 4 or greater.

    Purity Guardian 4W
    Enchantment Creature - Spirit
    Lifelink
    Constellation — Whenever an enchantment enters the battlefield under your control, you gain 4 life.

    Quallinar Ancestor 2W
    Enchantment Creature - Spirit Elf
    At the beginning of yout upkeep, you may reveal any number of land cards from your hand. You gain 3 life for every card revealed this way.
    Landmass 5 — Quallinar Ancestor has vigilance and lifelink as long as you control five or more lands.
    2/2

    Umyuk Lionheart 1W
    Creature - Human Warrior
    Untainted (Spend only mana produced by basic lands to cast this spell.)
    Protection from mana value 3 or greater
    2/2

    Vale Griffin 2W
    Creature - Griffin
    Flying, protection from lands
    Basic landmass 6 — Vale Griffin gets +3/+3 as long as you control six or more basic lands.
    2/2

    Windswept Griffin 3WW
    Creature - Griffin
    Flying
    Return a land you control to its owner hand: Exile Windswept Griffin, then return it to the battlefield under your control.
    3/3
    Posted in: Custom Set Creation and Discussion
  • posted a message on [MKM] Mothership 1/24 — Story Spotlight: Murders at Karlov Manor and more commons
    Quote from pierrebai »
    That green rare is stupendously bad. If it were any tokens, then yeah, sure super strong, but only creatures? Yikes. Meanwhile, blue gets a reanimate-spell spells for four mana. Any spells. Worldsoul rage is pretty good in fetch-land formats.


    Yeah that rare is extremely bad. Should have been an instant.
    Posted in: The Rumor Mill
  • posted a message on [MKM] Sample Collector — @defiantcathar preview
    This is not a Ravnican troll. This is a Strixhaven troll. This set is ***** creatively speaking.
    Posted in: The Rumor Mill
  • posted a message on [MKM] Ezrim, Agency Chief — YawgGoth preview
    They turned Ravnica into world of hats. Literally.
    Posted in: The Rumor Mill
  • posted a message on [MKM] Gearbane Orangutan — MtG Tiktok preview
    Quote from Ryperior74 »
    had No idea Orangutan's are native to ravnica


    What is native to Ravnica gets retconned with every set
    Posted in: The Rumor Mill
  • posted a message on [MKM] Intrude on the Mind — StarCityGames preview
    So, the guy is Jace?
    Posted in: The Rumor Mill
  • posted a message on [MKC] The Commanders of Murders at Karlov Manor Commander — Weekly MTG previews
    Damn, Vedalken Fish... i can't believe wizard trolled us so hard
    Posted in: The Rumor Mill
  • posted a message on Terranova: Technosupremacy
    Update the previous post with lands.
    Now colorless commons, the fortifications plus a creature

    COMMON 8/8

    Animating Matrix 1
    Artifact - Fortification
    XX: Fortified land become a X/X creature until end of turn. It’s still a land.
    Fortify 1

    Bustling Port 2
    Artifact - Fortification
    Fortified land has “2, T: Put a Storage counter on this land.”
    Fortify 2

    City SHield 1
    Artifact - Fortification
    Fortified land has hexproof.
    Fortify 3

    Landscape Accelerator 1
    Artifact - Fortification
    Whenever you tap fortified land, choose one —
    • Remove a counter from fortied land.
    • Choose a counter on fortified land. Add another counter of that type on fortified land.
    Fortify 3

    Mana Refinery 2
    Artifact - Fortification
    Fortified land has “T: Add one mana of any color”.
    Fortify 1

    Ore Extractor 3
    Artifact - Fortification
    Whenever Ore Extractor becomes assigned to a land, put a drought counter on that land. (A land with a drought counter is a Desert with “T: Add C.” and loses all its other types and abilities.)
    Fortified land gains “T: Create a Treasure token.”
    Fortify 2

    Self-Assembling Arsenal 2
    Artifact - Fortification
    Fortified land has “T: Choose a kind of counter among flying, first strike, deathtouch, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on fortified land.” and “T: Move a counter from fortified land to another target permanent.”
    Fortify 2

    Outpost Reinforcer 3
    Artifact Creature - Golem
    When Outpost Reinforcer enters the battlefield, put a storage counter on target land.
    Whenever you cast a Fortification spell, put a +1/+1 counter on target creature.
    2/2
    Posted in: Custom Set Creation and Discussion
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