Adept of the Stars2G
Enchantment creature - elf druid
When Adept of the Stars enters the battlefield, you may put a +1/+1 counter on target creature and a storage counter on one target land.
Enchanted landmass 3 — 2G: Put a storage counter on target land. Activate this ability only if you control three or more enchanted lands.
2/3
Defend your kin1G
Instant
Until end of turn target creature you control gains “ If this creature dies, you may return all the permanents attached to it to your hand and you may distribute the counters on it among any number of creatures you control”. Then it fights target creature you don’t control.
Depths Follower1G
Creature - merfolk cleric
Islandwalk
When Depths Follower enters the battlefield, you may choose another target creature. If that creature is the creature with the greatest power or tied for the greatest power, put a +1/+1 counter and a shield counter on it.
2/1
Elvish Landchanneler1G
creature - elf druid
T: Add one mana of any color.
T: Untap target basic land.
1/2
Hydroponic Colture1G
enchantment - aura
Enchant Forest or Island.
When Hydroponic Colture enters the battlefield, create a 0/1 green Plant creature token.
Whenever you tap enchanted land, it produces one additional mana of any color.
Motherbloom Flower3G
creature - plant
When Motherbloom Flower enters the battlefield, create two 0/1 green Plant creature tokens.
1/2
Predator's Dominance1G
Instant
Choose one. If you control the creature with the greatest power or tied for the greatest power as you cast this spell, you may choose two instead.
• Destroy target artifact or enchantment.
• Destroy target creature with flying.
• Exile target card from a graveyard.
• Surveil 3.
Quallinar VanguardG
creature - elf warrior
Trample
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Quallinar Vanguard becomes an X/X until end of turn, where X is the mana value of that enchantment.
Splendid Blooming1GG
sorcery
Untainted (Spend only mana produced by basic lands to cast this spell.)
Search your library for up to two land cards and reveal them. You may put a basic land card revealed this way onto the battlefield tapped. Put the rest into your hand, then shuffle.
Stalking Creodonta4GG
creature - cat beast
This spell can’t be countered.
Trample
Basic landmass 8 — Stalking Creodonta gets +4/+4 as long as you control eight or more basic lands.
4/4
Vigor Guardian4G
enchantment creature - spirit
Constellation — Whenever Vigor Guardian or another enchantment enters the battlefield under your control, target creature gains trample until end of turn. That creature must be blocked this turn if able.
4/4
Viper-Fang Hunter1GG
creature - human warrior archer
Untainted (Spend only mana produced by basic lands to cast this spell.)
Reach
When Viper-Fang Hunter enters the battlefield, you may have it fight target creature you don’t control.
3/2
Blast Surveyor1R
Creature - Human Wizard Artificer
Whenever an artifact enters the battlefield under your control, Blast Surveyor deals 1 damage to each opponent. If that artifact was a Fortification, Blast Surveyor deals 2 damage instead.
1/1
Charging Lithosaur3RR
creature - dinosaur
Untainted (Spend only mana produced by basic lands to cast this spell.)
Whenever Charging Lithosaur attacks, other creatures you control get +2/+0 until end of turn.
5/3
Desert Landlord3R
creature - human pirate noble
First strike
At the beginning of your end step, if you spent mana produced from a Desert this turn, create a Treasure token.
2/4
Gold-Inlaid GolemR
artifact creature - golem treasure T: Add R. Spend this mana only to cast artifact spells or activate an ability of an artifact source. T, Sacrifice Gold-Inlaid Golem: Add one mana of any color.
1/1
Lightning-Strike Huntress1R
Haste
Lightning-Strike Huntress gets +1/+1 for each Aura and Equipment attached to it.
When Lightning-Strike Huntress dies, it deals damage equal to the number of Auras and Equipments attached to it to target player.
1/1
Nimble Plunderer2R
creature - monkey pirate mercenary
Haste
Whenever Nimble Plunderer deals combat damage to a player, create a Treasure token
2/1
Umyuk FIresingerRR
creature - human shaman
Untainted (Spend only mana produced by basic lands to cast this spell.) T: Umyuk Firesinger deals damage equal to its power to any target.
1/2
Level3R
sorcery
Destroy target nonbasic land and every permanent attached to it.
Risky Expedition3R
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token for every land card in your graveyard.
Sandstorm Blast2RR
sorcery
Sandstorm Blast deals X damage to each creature and each player, where X is the number of Deserts on the battlefield.
Song of Fire1RR
instant
Untainted (Spend only mana produced by basic lands to cast this spell.)
Choose one:
• Song of Fire deals 4 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Umyuk Macuahuitl1R
artifact - equipment
Flash
When Umyuk Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature has +1/+1 and has trample.
Equip 2
Barrenness Invoker1BB
Creature - Zombie Wizard
When Barrennes Invoker enters the battlefield, put a drought counter on target land. Then if you control a desert, draw a card. (A land with a drought counter is a Desert with "T: Add C." and loses all its other types and abilities.)
1/1
Bloodflow Channeler2B
Creature - Merfolk Vampire B, T, Sacrifice another creature: Add BBB. Spend this mana only to cast creature spells.
2/2
Calamity BondsBB
Enchantment - Aura
Flash
Enchant creature
When a nontoken creature dies, enchanted creature's controller sacrifice it.
Deathbloom SproutB
Creature - Plant
Reach
Landmass 5 — Deathbloom Sprout has deathtouch has long as you control five or more lands.
1/2
DecomposingB
Instant
Exile up to three target cards from graveyards. Create a 0/1 green Plant creature token for each land card exiled this way.
Draining Ritual2B
Instant
As an additional cost to play this spell, put a drought counter on target land you control.
Destroy target creature.
Past Reincarnated3BB
Sorcery
Return target creature or land card from your graveyard to the battlefield.
Quallinar Exhumer3B
Creature - Elf Cleric
When Quallinar Ritualist enters the battlefield, you may return target Elf or enchantment card from your graveyard to your hand.
2/2
Quicksand Runner1BB
Creature - Human Pirate
Desertmass 1 — Quicksand Runner has menace, deathtouch and lifelink as long as you control one or more Deserts.
2/3
Repurposing Resources1B
Instant
As an additional cost to cast this spell, sacrifice a creature or land.
Draw two cards. Put a storage counter on target land you control
Rotten Guardian4B
Enchantment Creature - Spirit
Deathtouch
Constellation — Whenever Rotten Guardian or another enchantment enters the battlefield under your control, choose one:
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.
4/4
Sandstream Ferryman2B
Creature - Human Pirate
T: Target creature gains desertwalk until end of turn.
2/1
Arctic Ichthyosaur3UUU
Snow Creature - Lizard Leviathan 2U: discard Arctic Ichthyosaur: put a flood counter on target land and an islandwalk counter on target creature.
6/6
Battlefield ShiftUU
Sorcery
Return target permanent and all permanents attached to it to its owner's hand
Brilliant Development2U
Instant
Draw three cards. Then discard two cards unless you discard a nonbasic land or Fortification card.
Dreadful Octopus3U
Creature - Octopus
Islandmass 4 -- As long as you control four or more Islands, whenever Dreadful Octopus attacks, tap target creature
Landmass 8 --Dreadful Octopus gets +5/+5 as long as you control eight or more lands.
3/3
Herald of Aragus1U
Creature - Merfolk
Islandmass 1 -- Herald of Aragus has flying as long as you control one or more Islands T: put a flood counter on target land
1/1
Innovation Researcher1U
Creature - Human Artificer Wizard
Fortification spells you cast cost 1 less to cast.
Activated abilities of Fortifications you control cost 1 less to cast. This effect can't reduce the mana in that cost to less than one mana.
1/2
Makeshift LongboatU
Artifact - Vehicle
Crew 3
Whenever one or more creature crew Makeshift Longboat, put an islandwalk counter on one of them
3/3
Plancton Mulching1U
Sorcery
Surveil 3. Then, for each creature card you put into your graveyard, create a 0/1 green Plant creature token.
Draw a card.
Repulsive FeedbackUU
Instant
As an additional cost to cast this spell, remove a counter from a land you control or pay 1.
Counter target spell.
River Serpent4UUU
Creature - Serpent
Islandmass 7 -- River Serpent gets hexproof as long as you control seven or more Islands.
7/7
Staunch Corsair2U
Creature - Human Pirate
When Staunch Corsair enters the battlefield, look at the top five cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Streams Manipulator2U
Creature - Human Pirate Wizard
When Stream Manipulator enters the battlefield, choose one:
- Untap target permanent
- Tap target creature. Put a stun counter on it.
2/2
They explained to me how Counterpoint is better than Reinterpret. Good, i could already see that.
Too bad that Reinterpret is overcosted and played by nobody because of that. Same will happen for Counterpoint. It was fine for 4 mana.
Because Reinterpret grabs from a small subset (your hand) while counterpoint grabs from the graveyard, in a graveyard deck that makes the new card automatically tailored for the current situation as compared to Reinterpret as you can oly work with what is in your hand and mostly could have cast anyways.
You starting with the premise that Reinterpret is a good card... which is not.
Ancestor Guidance1W
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has first strike.
Banishment Matrix2W
Enchantment - Aura
Enchant fortified land you control
When Banishment Matrix enters the battlefield, exile target creature an opponent controls until Banishment Matrix leaves the battlefield.
Fortress Technician1W
Creature - Human Artificer
When Fortress Technician enters the battlefield, if you control a fortified land, draw a card.
Nonbasic landmass 3 — 2W: Put a +1/+1 counter on target creature. Activate this ability only if you control three or more nonbasic lands.
1/2
Kramite Demystifier3W
Creature - Human Cleric
When Kramite Demystifier enters the battlefield, destroy target artifact or enchantment.
2/2
Mystic EmbraceW
Enchantment - Aura
Enchant basic land or creature
Whenever enchanted permanent becomes tapped, you gain 2 life and scry 1.
Prey-Slay Maneuver1W
Instant
When you cast Prey-Slay Maneuver, you may tap an untapped creature you control. If you do, tap target creature.
Destroy target tapped creature with power 4 or greater.
Purity Guardian4W
Enchantment Creature - Spirit
Lifelink
Constellation — Whenever an enchantment enters the battlefield under your control, you gain 4 life.
Quallinar Ancestor2W
Enchantment Creature - Spirit Elf
At the beginning of yout upkeep, you may reveal any number of land cards from your hand. You gain 3 life for every card revealed this way.
Landmass 5 — Quallinar Ancestor has vigilance and lifelink as long as you control five or more lands.
2/2
Umyuk Lionheart1W
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Protection from mana value 3 or greater
2/2
Vale Griffin2W
Creature - Griffin
Flying, protection from lands
Basic landmass 6 — Vale Griffin gets +3/+3 as long as you control six or more basic lands.
2/2
Windswept Griffin3WW
Creature - Griffin
Flying
Return a land you control to its owner hand: Exile Windswept Griffin, then return it to the battlefield under your control.
3/3
That green rare is stupendously bad. If it were any tokens, then yeah, sure super strong, but only creatures? Yikes. Meanwhile, blue gets a reanimate-spell spells for four mana. Any spells. Worldsoul rage is pretty good in fetch-land formats.
Yeah that rare is extremely bad. Should have been an instant.
Update the previous post with lands.
Now colorless commons, the fortifications plus a creature
COMMON 8/8
Animating Matrix1
Artifact - Fortification XX: Fortified land become a X/X creature until end of turn. It’s still a land.
Fortify 1
Bustling Port2
Artifact - Fortification
Fortified land has “2, T: Put a Storage counter on this land.”
Fortify 2
City SHield1
Artifact - Fortification
Fortified land has hexproof.
Fortify 3
Landscape Accelerator1
Artifact - Fortification
Whenever you tap fortified land, choose one —
• Remove a counter from fortied land.
• Choose a counter on fortified land. Add another counter of that type on fortified land.
Fortify 3
Mana Refinery2
Artifact - Fortification
Fortified land has “T: Add one mana of any color”.
Fortify 1
Ore Extractor3
Artifact - Fortification
Whenever Ore Extractor becomes assigned to a land, put a drought counter on that land. (A land with a drought counter is a Desert with “T: Add C.” and loses all its other types and abilities.)
Fortified land gains “T: Create a Treasure token.”
Fortify 2
Self-Assembling Arsenal2
Artifact - Fortification
Fortified land has “T: Choose a kind of counter among flying, first strike, deathtouch, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on fortified land.” and “T: Move a counter from fortified land to another target permanent.”
Fortify 2
Outpost Reinforcer3
Artifact Creature - Golem
When Outpost Reinforcer enters the battlefield, put a storage counter on target land.
Whenever you cast a Fortification spell, put a +1/+1 counter on target creature.
2/2
12/12
Adept of the Stars 2G
Enchantment creature - elf druid
When Adept of the Stars enters the battlefield, you may put a +1/+1 counter on target creature and a storage counter on one target land.
Enchanted landmass 3 — 2G: Put a storage counter on target land. Activate this ability only if you control three or more enchanted lands.
2/3
Defend your kin 1G
Instant
Until end of turn target creature you control gains “ If this creature dies, you may return all the permanents attached to it to your hand and you may distribute the counters on it among any number of creatures you control”. Then it fights target creature you don’t control.
Depths Follower 1G
Creature - merfolk cleric
Islandwalk
When Depths Follower enters the battlefield, you may choose another target creature. If that creature is the creature with the greatest power or tied for the greatest power, put a +1/+1 counter and a shield counter on it.
2/1
Elvish Landchanneler 1G
creature - elf druid
T: Add one mana of any color.
T: Untap target basic land.
1/2
Hydroponic Colture 1G
enchantment - aura
Enchant Forest or Island.
When Hydroponic Colture enters the battlefield, create a 0/1 green Plant creature token.
Whenever you tap enchanted land, it produces one additional mana of any color.
Motherbloom Flower 3G
creature - plant
When Motherbloom Flower enters the battlefield, create two 0/1 green Plant creature tokens.
1/2
Predator's Dominance 1G
Instant
Choose one. If you control the creature with the greatest power or tied for the greatest power as you cast this spell, you may choose two instead.
• Destroy target artifact or enchantment.
• Destroy target creature with flying.
• Exile target card from a graveyard.
• Surveil 3.
Quallinar Vanguard G
creature - elf warrior
Trample
Constellation — Whenever an enchantment enters the battlefield under your control, you may have Quallinar Vanguard becomes an X/X until end of turn, where X is the mana value of that enchantment.
Splendid Blooming 1GG
sorcery
Untainted (Spend only mana produced by basic lands to cast this spell.)
Search your library for up to two land cards and reveal them. You may put a basic land card revealed this way onto the battlefield tapped. Put the rest into your hand, then shuffle.
Stalking Creodonta 4GG
creature - cat beast
This spell can’t be countered.
Trample
Basic landmass 8 — Stalking Creodonta gets +4/+4 as long as you control eight or more basic lands.
4/4
Vigor Guardian 4G
enchantment creature - spirit
Constellation — Whenever Vigor Guardian or another enchantment enters the battlefield under your control, target creature gains trample until end of turn. That creature must be blocked this turn if able.
4/4
Viper-Fang Hunter 1GG
creature - human warrior archer
Untainted (Spend only mana produced by basic lands to cast this spell.)
Reach
When Viper-Fang Hunter enters the battlefield, you may have it fight target creature you don’t control.
3/2
12/12
Blast Surveyor 1R
Creature - Human Wizard Artificer
Whenever an artifact enters the battlefield under your control, Blast Surveyor deals 1 damage to each opponent. If that artifact was a Fortification, Blast Surveyor deals 2 damage instead.
1/1
Charging Lithosaur 3RR
creature - dinosaur
Untainted (Spend only mana produced by basic lands to cast this spell.)
Whenever Charging Lithosaur attacks, other creatures you control get +2/+0 until end of turn.
5/3
Desert Landlord 3R
creature - human pirate noble
First strike
At the beginning of your end step, if you spent mana produced from a Desert this turn, create a Treasure token.
2/4
Gold-Inlaid Golem R
artifact creature - golem treasure
T: Add R. Spend this mana only to cast artifact spells or activate an ability of an artifact source.
T, Sacrifice Gold-Inlaid Golem: Add one mana of any color.
1/1
Lightning-Strike Huntress 1R
Haste
Lightning-Strike Huntress gets +1/+1 for each Aura and Equipment attached to it.
When Lightning-Strike Huntress dies, it deals damage equal to the number of Auras and Equipments attached to it to target player.
1/1
Nimble Plunderer 2R
creature - monkey pirate mercenary
Haste
Whenever Nimble Plunderer deals combat damage to a player, create a Treasure token
2/1
Umyuk FIresinger RR
creature - human shaman
Untainted (Spend only mana produced by basic lands to cast this spell.)
T: Umyuk Firesinger deals damage equal to its power to any target.
1/2
Level 3R
sorcery
Destroy target nonbasic land and every permanent attached to it.
Risky Expedition 3R
Instant
As an additional cost to cast this spell, discard a card.
Draw two cards and create a Treasure token for every land card in your graveyard.
Sandstorm Blast 2RR
sorcery
Sandstorm Blast deals X damage to each creature and each player, where X is the number of Deserts on the battlefield.
Song of Fire 1RR
instant
Untainted (Spend only mana produced by basic lands to cast this spell.)
Choose one:
• Song of Fire deals 4 damage to target creature. If that creature would die this turn, exile it instead.
• Exile target artifact.
Umyuk Macuahuitl 1R
artifact - equipment
Flash
When Umyuk Macuahuitl enters the battlefield, attach it to target creature you control.
Equipped creature has +1/+1 and has trample.
Equip 2
Common 12/12
Barrenness Invoker 1BB
Creature - Zombie Wizard
When Barrennes Invoker enters the battlefield, put a drought counter on target land. Then if you control a desert, draw a card. (A land with a drought counter is a Desert with "T: Add C." and loses all its other types and abilities.)
1/1
Bloodflow Channeler 2B
Creature - Merfolk Vampire
B, T, Sacrifice another creature: Add BBB. Spend this mana only to cast creature spells.
2/2
Calamity Bonds BB
Enchantment - Aura
Flash
Enchant creature
When a nontoken creature dies, enchanted creature's controller sacrifice it.
Deathbloom Sprout B
Creature - Plant
Reach
Landmass 5 — Deathbloom Sprout has deathtouch has long as you control five or more lands.
1/2
Decomposing B
Instant
Exile up to three target cards from graveyards. Create a 0/1 green Plant creature token for each land card exiled this way.
Draining Ritual 2B
Instant
As an additional cost to play this spell, put a drought counter on target land you control.
Destroy target creature.
Past Reincarnated 3BB
Sorcery
Return target creature or land card from your graveyard to the battlefield.
Quallinar Exhumer 3B
Creature - Elf Cleric
When Quallinar Ritualist enters the battlefield, you may return target Elf or enchantment card from your graveyard to your hand.
2/2
Quicksand Runner 1BB
Creature - Human Pirate
Desertmass 1 — Quicksand Runner has menace, deathtouch and lifelink as long as you control one or more Deserts.
2/3
Repurposing Resources 1B
Instant
As an additional cost to cast this spell, sacrifice a creature or land.
Draw two cards. Put a storage counter on target land you control
Rotten Guardian 4B
Enchantment Creature - Spirit
Deathtouch
Constellation — Whenever Rotten Guardian or another enchantment enters the battlefield under your control, choose one:
• Target creature gets +1/+1 until end of turn.
• Target creature gets -1/-1 until end of turn.
4/4
Sandstream Ferryman 2B
Creature - Human Pirate
T: Target creature gains desertwalk until end of turn.
2/1
12/12
Arctic Ichthyosaur 3UUU
Snow Creature - Lizard Leviathan
2U: discard Arctic Ichthyosaur: put a flood counter on target land and an islandwalk counter on target creature.
6/6
Battlefield Shift UU
Sorcery
Return target permanent and all permanents attached to it to its owner's hand
Brilliant Development 2U
Instant
Draw three cards. Then discard two cards unless you discard a nonbasic land or Fortification card.
Dreadful Octopus 3U
Creature - Octopus
Islandmass 4 -- As long as you control four or more Islands, whenever Dreadful Octopus attacks, tap target creature
Landmass 8 --Dreadful Octopus gets +5/+5 as long as you control eight or more lands.
3/3
Herald of Aragus 1U
Creature - Merfolk
Islandmass 1 -- Herald of Aragus has flying as long as you control one or more Islands
T: put a flood counter on target land
1/1
Innovation Researcher 1U
Creature - Human Artificer Wizard
Fortification spells you cast cost 1 less to cast.
Activated abilities of Fortifications you control cost 1 less to cast. This effect can't reduce the mana in that cost to less than one mana.
1/2
Makeshift Longboat U
Artifact - Vehicle
Crew 3
Whenever one or more creature crew Makeshift Longboat, put an islandwalk counter on one of them
3/3
Plancton Mulching 1U
Sorcery
Surveil 3. Then, for each creature card you put into your graveyard, create a 0/1 green Plant creature token.
Draw a card.
Repulsive Feedback UU
Instant
As an additional cost to cast this spell, remove a counter from a land you control or pay 1.
Counter target spell.
River Serpent 4UUU
Creature - Serpent
Islandmass 7 -- River Serpent gets hexproof as long as you control seven or more Islands.
7/7
Staunch Corsair 2U
Creature - Human Pirate
When Staunch Corsair enters the battlefield, look at the top five cards of your library. You may reveal an artifact or Pirate card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
2/3
Streams Manipulator 2U
Creature - Human Pirate Wizard
When Stream Manipulator enters the battlefield, choose one:
- Untap target permanent
- Tap target creature. Put a stun counter on it.
2/2
They explained to me how Counterpoint is better than Reinterpret. Good, i could already see that.
Too bad that Reinterpret is overcosted and played by nobody because of that. Same will happen for Counterpoint. It was fine for 4 mana.
You starting with the premise that Reinterpret is a good card... which is not.
12/12
Ancestor Guidance 1W
Enchantment - Aura
Flash
Enchant creature
Enchanted creature gets +1/+2 and has first strike.
Banishment Matrix 2W
Enchantment - Aura
Enchant fortified land you control
When Banishment Matrix enters the battlefield, exile target creature an opponent controls until Banishment Matrix leaves the battlefield.
Exterminator Valkirye 6WW
Snow Creature - Angel Warrior
Flying, double strike, vigilance
4/4
Fortress Technician 1W
Creature - Human Artificer
When Fortress Technician enters the battlefield, if you control a fortified land, draw a card.
Nonbasic landmass 3 — 2W: Put a +1/+1 counter on target creature. Activate this ability only if you control three or more nonbasic lands.
1/2
Kramite Demystifier 3W
Creature - Human Cleric
When Kramite Demystifier enters the battlefield, destroy target artifact or enchantment.
2/2
Mystic Embrace W
Enchantment - Aura
Enchant basic land or creature
Whenever enchanted permanent becomes tapped, you gain 2 life and scry 1.
Prey-Slay Maneuver 1W
Instant
When you cast Prey-Slay Maneuver, you may tap an untapped creature you control. If you do, tap target creature.
Destroy target tapped creature with power 4 or greater.
Purity Guardian 4W
Enchantment Creature - Spirit
Lifelink
Constellation — Whenever an enchantment enters the battlefield under your control, you gain 4 life.
Quallinar Ancestor 2W
Enchantment Creature - Spirit Elf
At the beginning of yout upkeep, you may reveal any number of land cards from your hand. You gain 3 life for every card revealed this way.
Landmass 5 — Quallinar Ancestor has vigilance and lifelink as long as you control five or more lands.
2/2
Umyuk Lionheart 1W
Creature - Human Warrior
Untainted (Spend only mana produced by basic lands to cast this spell.)
Protection from mana value 3 or greater
2/2
Vale Griffin 2W
Creature - Griffin
Flying, protection from lands
Basic landmass 6 — Vale Griffin gets +3/+3 as long as you control six or more basic lands.
2/2
Windswept Griffin 3WW
Creature - Griffin
Flying
Return a land you control to its owner hand: Exile Windswept Griffin, then return it to the battlefield under your control.
3/3
Yeah that rare is extremely bad. Should have been an instant.
What is native to Ravnica gets retconned with every set
Now colorless commons, the fortifications plus a creature
COMMON 8/8
Animating Matrix 1
Artifact - Fortification
XX: Fortified land become a X/X creature until end of turn. It’s still a land.
Fortify 1
Bustling Port 2
Artifact - Fortification
Fortified land has “2, T: Put a Storage counter on this land.”
Fortify 2
City SHield 1
Artifact - Fortification
Fortified land has hexproof.
Fortify 3
Landscape Accelerator 1
Artifact - Fortification
Whenever you tap fortified land, choose one —
• Remove a counter from fortied land.
• Choose a counter on fortified land. Add another counter of that type on fortified land.
Fortify 3
Mana Refinery 2
Artifact - Fortification
Fortified land has “T: Add one mana of any color”.
Fortify 1
Ore Extractor 3
Artifact - Fortification
Whenever Ore Extractor becomes assigned to a land, put a drought counter on that land. (A land with a drought counter is a Desert with “T: Add C.” and loses all its other types and abilities.)
Fortified land gains “T: Create a Treasure token.”
Fortify 2
Self-Assembling Arsenal 2
Artifact - Fortification
Fortified land has “T: Choose a kind of counter among flying, first strike, deathtouch, lifelink, menace, reach, trample, vigilance, and +1/+1. Put a counter of that kind on fortified land.” and “T: Move a counter from fortified land to another target permanent.”
Fortify 2
Outpost Reinforcer 3
Artifact Creature - Golem
When Outpost Reinforcer enters the battlefield, put a storage counter on target land.
Whenever you cast a Fortification spell, put a +1/+1 counter on target creature.
2/2