2019 Holiday Exchange!
 
A New and Exciting Beginning
 
The End of an Era
  • posted a message on MTGSalvation Eternal Masters Prediction Contest - Winner: Zephyr_Scarlet!
    Will be reprinted
    Damnation
    Inquisition of Kozilek
    Marsh Flats
    Serum Visions
    Chain Lightning

    Won’t be reprinted
    Mother of Runes
    Infernal Tutor
    Rest in Peace
    Grove of the Burnwillows
    Wear // Tear
    Posted in: The Rumor Mill
  • posted a message on Commander 2015
    How about this for black white?

    Selik, Unholy Champion
    2BW
    Legendary Cleric Knight

    Indestructible

    Whenever a creature dies, put a +1/+1 counter on ~.

    1/1

    The screams of the fallen fuel my righteousness.
    (design by TheDrB, Sorry I don't know how to put that heading on the quote)

    I really like this design! I think you could get away with a little more on a flashy commander for a new product though. If you add pro black and white it ties it back to the original Knights and protects it from pesky paths and dismember effects. I think it could have that and keep the same stats.
    Posted in: The Rumor Mill
  • posted a message on Commander Cube Draft Fail Custom Generals: Feedback Wanted!
    Hey, I haven't done much posting on here but I just finished the first draft of a little project and thought I'd throw it up here for some feed back. I have a commander cube and I didn't know what to do if people failed to draft a general that would work for their deck (I did do drafts with "general packs" but I wanted to mix them in to better simulate an actual draft).

    Anyway, I came up with the idea to create some "Draft Fail" generals. These would be one of each color combo and would be something that would hurt you a little for not drafting a general for your deck but not so much that it wouldn't be fun to play with, and maybe even find a way to put to good use in some cases.

    Mainly I want feedback on if they feel like they fit color wise for the most part. If I got the rules and wording right. If any of theme feel to mean, or not mean enough. And just any other general feedback people want to give. Just let me know what you think. There are renders with links to the art in the spoilers under each text version (I personally can't grok cards without the image). Anyway, thanks for taking a look.

    All the text files are in this spoiler below, to save on space. Sorry there are a lot of cards, just figured I'd post them all at once. Feel free to just look at the color combos that seem interesting to you.

    Ely, "Come at me" Sabra 1WWUU
    Legendary Creature — Wizard Brager (M)
    If Ely starts the game in the command zone each opponent may search his or her library for a card. Shuffle each of those libraries then put the card on top of it before he or she draws a card on their first turn.
    Players who mulligan can’t search their library this way.
    7/7

    Haus, "Draw Cards!" Jones UB
    Legendary Creature — Human Accountant (M)
    Hexproof
    As long as Haus is in your command zone you can’t cast other creature spells.
    When Haus enters the battlefield, draw a card.
    1/1

    Krix, Imp of Pain 1BR
    Legendary Creature — Imp Beast (M)
    If Krix is your commander, it starts the game on the battlefield under your control.
    At the beginning of your upkeep put a +1/+1 counter on Krix then it deals two damage to you for each counter on it.
    3: Gain control of Krix and loose 1 life for each counter on it. Any player may activate this ability except during combat.
    0/1

    https://lanternhollow.files.wordpress.com/2011/04/little_demon.jpg (all image searches turn up uncredited wallpaper sites)

    Fred, the Fiesty Satyr RG
    Legendary Creature — Goat Satyr (M)
    Haste
    When Fred enters the battlefield he fights the creature with the highest power on the battlefield.
    You can’t cast Fred during your first, or second turns of the game.
    If Fred started the game in the command zone you cannot win the game if Fred hasn’t dealt damage to each opponent.
    4/3

    Cindy, Wife of D. Hermit GW
    Legendary Creature — Crazy Druid (M)
    As long as Cindy, Wife of D. Hermit is in the command zone at the start of the game, each of your opponents starts the game with a 1/1 green and white squirrel token on the battlefield.
    When Cindy dies, each player may populate.
    2/2

    http://cs7056.vk.me/c540102/v540102259/1eb0d/nxE0IhKhInA.jpg (couldn’t find artist, all sites in russian)

    Bob, Lightning Growler 2UR
    Legendary Creature — Bear Wizard (M)
    Hexproof
    At the beginning of your upkeep, if Bob is in the command zone, she deals 3 damage to a creature or player chosen at random. If an opponent or an opponents creature is chosen this way choose a random creature or player a second time instead.
    6/3

    Fera, Incompetent Necromage BG
    Legendary Creature — Elf Wizard (M)
    Deathtouch
    At the end of each opponents turn, if Fera is in the command zone, he or she may return a creature or a land from his or her graveyard to the battlefield.
    She’s bad at this.
    2/4

    Fib, the Over Zelious RRWW
    Legendary Creature — Goblin Fanatic (M)
    Lifelink
    As long as Fib is in your command zone creatures you control can’t activate abilities with T in their cost, have haste and must attack each turn if able, and can’t attack players who don’t control creatures.
    5/5

    V. Fu, Daughter of Dr. Moreau GU
    Legendary Creature — Human Wizard (M)
    As long as V. Fu is in the command zone at the end of your turn put three blue green creature tokens onto the battlefield under your control that are a 1/1 Elk Frog, a 3/3 Dog Bird with flying, and a 5/5 Ox Crab with trample. Each of the tokens has “at end of turn a player chosen at random gains control of this creature.”
    2/2

    The Big’un 5RGW
    Legendary Creature — Monster Beast (M)
    If The Big’un is in the command zone or on the battlefield, and another creature with power 6 or greater enters the battlefield, that creature gains Haste, Trample, and First Strike until end of turn.
    10/7

    Ed, Who Shoots then Looks RWU
    Legendary Creature — Crazy Wizard (M)
    2: Choose a player at random. That player either draws 2 cards, gains 3 life, or takes 4 damage chosen at random. Any player may activate this ability from any zone other than the library.
    Did I get’um?
    4/4

    Fillbip, Snails Bane GWU
    Legendary Creature — Squirrel Fungus (M)
    At the end of your turn if Fillbip is in the command zone, and you didn’t cast a spell this turn, each opponent may reveal his or her hand and cast any spells with the lowest converted mana cost of spells in his or her hand without paying their mana cost.
    He preys on the slow.
    2/6

    Oreo, Oloro’s Smaller Brother WUB
    Legendary Creature — Pigmy Giant (M)
    At the beginning of your upkeep, Each opponent gains 1 life.
    Whenever any player gains life, he or she may pay 5. If he or she does he or she may draw a card.
    At the beginning of your upkeep, if Oreo is in the command zone, Each opponent gains 3 life.
    3/4

    The Paco 7UUUBRRRRR
    Legendary Creature — Paco Beast (M)
    At the beginning of your upkeep if The Paco is in your graveyard or command zone, and there are 13 lands on the battlefield, put The Paco onto the battlefield under target players control chosen at random.
    No one summons the Paco!
    7/4

    Po, the Army Infector 3BGW
    Legendary Creature — Slime Beast (M)
    Trample
    If Po is in your command zone at the start of the game you gain, “if you take 14 damage from any one commander you lose the game.”
    Creatures your opponents control have Lifelink.
    7/8

    She-La, the Giving Queen 3GUB
    Legendary Creature (M)
    If She-La is in your command zone at the start of the game you gain, “Whenever you play a land any player may put a land from their hand onto the battlefield, when you cast an instant target player draws a card, and when you loose life target opponent gains that much life.”
    7/7

    Sinner Triplets 2BRG
    Legendary Creature — Angel Demon Other (M)
    If Sinner Triplets is your commander it starts the game on the battlefield under your control.
    At the beginning of each of your opponents upkeeps he or she gains “you may play cards from Sinner Triplets owners hand this turn.”
    When a player plays a card from your hand, you may draw a card.
    3/9

    Surrak, Bear Puncher 1URG
    Legendary Creature — Human Puncher (M)
    If Surrak is on the battlefield or in the command zone and a creature with power 4 or less enters the battlefield, under your control, Surrak deals 2 damage to it.
    As long as Surrak is on the battlefield or in the command zone, creature spells your opponents cast can’t be countered.
    6/6

    Trip, Tounge Grabber WBR
    Legendary Creature — Human Wrangler (M)
    Vigilance, First Strike
    As long as Trip, Tongue Grabber is in the command zone or graveyard creatures your opponents control have Haste, Vigilance, and First Strike.
    I sure ain’t no cat.
    4/2

    Carlston, the Pesky Ghost (W/B)
    Legendary Creature — Pesky Spirit (M)
    Fear
    As long as Carlston is in your graveyard or command zone, and the mana in your mana pool could cast Carlston, you can’t cast other spells.
    You can’t win the game and your opponents can’t lose the game.
    3/2
    Posted in: Custom Card Creation
  • posted a message on The Alphabetical Card Game
    Yagmoth, Lord of the Wastes 2BBB
    Planeswalker
    +2: Sacrifice an artifact then each opponent looses 3 life
    -1: Return a creature from a graveyard to the battlefield under your control. It's an artifact in addition to its other types.
    -7: Yagmouth becomes a horror creature with power and toughness equal to the number of artifacts you control and gains "when Yagmouth attacks destroy all creatures defending player controls."
    5
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Twisted Mind Caps 1
    Artifact
    If a player would draw a card that player puts the bottom card of his or her library into his or her hand instead.
    Now let's see what kind of ideas we have!
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Uneven the Odds GW
    Enchantment
    Whenever you cast Uneven the Odds you may have target opponent gain 5 life, if you don't it costs 3 more to cast.
    All creatures gain vigilance and trample.
    Creatures you control get +1/+1
    Posted in: Custom Card Contests and Games
  • posted a message on Commander Game
    Karnak, Herald of Bolas 1UBR
    Legendary Creature - Human Wizard
    Spells with converted mana cost seven you cast cost 2 less to cast.
    UBR, Exile Karnak: You may search your library for a Bolas Planeswalker card and put it onto the battlefield.

    Design a Legendary based on this art work, or art description if you can't see the image:

    A Dark Wizard stands in a pool that surrounding a very large, dead, tree. Faintly, from the branches of the tree, figures can be seen hanging from their necks. The focus should be the Wizard. Then the Tree as a strong second. The Wizard is in dark robes, but not black. The robes cover his hole body. We can't see his face or even his arms. There is a very faint ring of light in the background sky creating a halo around the wizards body, but other then that the sky is dark and gloomy.
    Mood: Mysterious and creepy.
    Posted in: Custom Card Contests and Games
  • posted a message on The "I Like You" game
    Experience Breads Readiness GG
    Enchantment
    Whenever a +1/+1 counter is placed on a creature you control untap that creature and it gains trample until end of turn.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Presence of the Shusher (R/G)(R/G)(R/G)
    Enchantment
    Flash
    All spells have protection from other spells and abilities. (After spells are cast and are on the stack, they can't be the target of spells or abilities.)

    I'm pretty sure that would work in the rules. Also I love the previous entry. It's simple, and really sticks it to the previous card in a very fitting way:)
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Too Slow UR
    Instant
    Counter target sorcery spell. Too Slow deals 2 damage to that spells controller for each of its colors.
    Posted in: Custom Card Contests and Games
  • posted a message on "I Don't Like You" game.
    Auramancers Bain 1UUG
    Instant
    Gain control of all enchanted permanents. Then destroy all auras.
    Posted in: Custom Card Contests and Games
  • posted a message on Lets Make a New Commander Land
    I think letting everyone be able to cast their commander for the base price forever could be a little broken, and skirts what I feel is one of the main appeals of commander. Although I didn't like Derevi at first and now I'm ok with it. I think I still only like it to be a rare occurrence. I think something like this would be fine and cool though:

    Commanders-R-Us

    [T]: add 1 to your mana pool.

    [T], Sacrifice Commanders-R-Us add X mana of any color in your commanders color identity to your many pool, where X is your commanders converted mana cost. You may play your commander this turn as though it had never been cast from the command zone this game.


    I think this meets your request in a cool way without making it an over and over again thing. You could change it to exile instead of sac to avoid Crucible shenanigans.
    I think this is more of a multicolored land though, as far as the original idea of the post I thought of this yesterday:

    Commander's Tomb

    As long as there is only one color in your commanders color identity Commander's Tomb has "[T]: add two mana of that color to your mana pool."
    Posted in: Custom Card Creation
  • posted a message on [DOM] Skybreen Monolith
    In a heavy snow set, this isn't much work for a lot of mana. EOT tap two creatures untap this. That will happen a lot and the person doing it won't be behind at all. Still might be fine, but something to think about.

    EDIT- Also on turn 4 if you already have two snow cretures you can easily generate 6 mana (tap this, tap the creatures, tap this, play expensive artifact). Then on turn 5 it's a super easy 10 or 11 total mana.
    Posted in: Custom Card Creation
  • posted a message on Lets Make a New Commander Land
    Yeah, it was just the first idea off the top of my head, probably would be super annoying. @Withengar I like yours. I also thought of:

    Commander's Hideout

    [T]: Add 1 to your mana pool.

    2, [T]: Exile target legendary permanent or planswalker, return it to the battlefield at the beginning of your next upkeep.


    This may still be pretty annoying, but I think a little less so then just strait up shroud. Added planswalker to mine because of BaronVonGrixis's Command Spire (also a cool card)
    Posted in: Custom Card Creation
  • posted a message on Lets Make a New Commander Land
    With the new Commander product being around the corner and it being mono colored I thought it would be fun to take a stab at designing a land that could take Command Towers spot in such a deck. Here's the card that I thought of:

    Commander's Hideout

    {T}: Add 1 to your mana pool.

    As long as your commander is on the battlefield it has shroud.


    I know it would be hexproof under new world order, but this makes it a little less powerful this way and I don't really like hexproof. I figured in a monocolored deck they could afford a cool colorless land. Anyway there's my stab at it what are everyone elses ideas?
    Posted in: Custom Card Creation
  • To post a comment, please or register a new account.