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  • posted a message on Flicker Force 4 (Mono Green Izzet) - Infinite Combo Deck
    Acidic Slime definitely isn't win more. It's a great card, and will win you quite a few games. Seems almost better than Conscipts, believe it or not.
    Posted in: Standard Archives
  • posted a message on Overload Mechanic
    I just had an mws with a rather arrogant player. After i thought i had him in lockdown, he kind of raged and quit. Was I just playing wrong?

    My question is, if you have, say, a Cyclonic Rift (just an example of an overload card, it's not on magiccards.info yet), in you graveyard, can you cast its overload over and over again? Because it never says anywhere you can't. Oh also the dialog just for reference:

    [MTGS]Deringer puts Cyclonic Rift to Graveyard from Play
    It is now the Combat Phase, Declare Attackers Step
    [MTGS]Deringer taps Augur of Bolas
    [MTGS]Deringer taps Augur of Bolas
    <themandotcom> um
    <[MTGS]Deringer> ?
    <themandotcom> where is the rift?
    <themandotcom> did it go to your hand?
    <[MTGS]Deringer> gy
    <themandotcom> ...you cast 2
    <themandotcom> i only see one
    <[MTGS]Deringer> it doesnt exile right
    <[MTGS]Deringer> overload
    <themandotcom> what about overload>
    <[MTGS]Deringer> you can cast from gy as much as you want
    <themandotcom> ....
    <themandotcom> LOL
    <themandotcom> are you ****ing kidding me?
    <themandotcom> you think its flashback?
    <themandotcom> you're a huge moron
    <[MTGS]Deringer> no
    <themandotcom> WOW
    <themandotcom> cheat someone else
    <themandotcom> seriously
    <System> Player Lost
    Posted in: Magic Rulings Archives
  • posted a message on BR BloodFling
    Culling Dias is a personal favorite of mine, and seems to push creature-heavy decks over the top if the place is right. Your deck is perfect.
    Posted in: Standard Archives
  • posted a message on Which deck to play for FNM??
    Is there really enough mill in the mill deck? Dream Twist could help you out there, unless that was your intention. Between G/R Aggro and U/R Control, I would go U/R, but it's up to meta call and personal preference.
    Posted in: Standard Archives
  • posted a message on Consistency Issues with R/G Artifact Agro
    Your problem is you have no reason to go artifact. You are using mediocre cards to replace cards that are tested and proven, for the sake of flavor. I would say, ditch the artifacts and play R/G aggro. There's a thread in competitive right here.
    Posted in: Standard Archives
  • posted a message on Infinite Turns
    I would like a Rewind in a Tamiyo combo deck…god this deck I going to be awesome.
    Posted in: Standard Archives
  • posted a message on Relentless Rats in EDH
    The current ruling, according to the Wizards forums, is that the wording on the Relentless Rats card supercedes any card number restrictions that would otherwise apply in deckbuilding.

    That means, go ahead, and have your EDH deck with 66 Relentless Rats and 33 Swamps.


    Haha, thanks. Hmm, this is interesting. Maybe Marrow-Gnawer a my General. Anyways, thanks to you both.
    Posted in: Magic Rulings Archives
  • posted a message on Relentless Rats in EDH
    Can I have more than one Relentless Rats in a Commander deck? Thanks.
    Posted in: Magic Rulings Archives
  • posted a message on B/U Shimian Specter
    Gitaxian Probe turns the Specter into a full-on control monster. Especially when they're not expecting it. Also, targeted discard such as Despise could be good for when you don't have the Specter, or simply as another way to see their hand.
    Posted in: Standard Archives
  • posted a message on [Primer] Mono Black Control


    My deck is based off the idea that Whispering Specter on a Mimic Vat is a complete house. The same goes for playing a Specter, and then the next turn, completely surprising them with a Lashwrithe and making them discard 5, as well as having half of their poison threshold fillled. If you lose pretty much your whole hand on turn 4, you're gonna have a bad time. As well as that, an Inky with a Lashwrithe is still a bomb, and a Massacre Wurm on a Vat just devastates aggro (although if you're playing aggro and you lived to play a Wurm the game is pretty much over already).
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Grenadier (RW Sweeper Abuse)
    Quote from EspeciallyEspe
    I've only played this deck at Friday night magic nights and for fun against friends. I played it many times against friends, but at this point they will refuse to go against it, because it's that good (against their decks anyway).

    I think I've used it at Friday night magic 4 times. I have never lost. I've placed first every time I've used it. I've been against a wide variety of decks. From what I can remember...

    A white death and taxes deck (I think I've lost one game against this one)
    another w/r grenadier deck (never lost)
    a zombie deck (never lost)
    a goblin deck (never lost)
    a g/u infect (never lost)
    a b/u infect (lost one game because special rules gave creatures you control +1/+0 that night... so the blighted agents were 2/1s to begin with)
    another g/u infect (never lost)
    a b/g dredge deck (never lost)
    a werewolf deck (never lost)
    and many others

    The main idea began with an act of treason and fling. I looked at those two cards and wanted to make a deck out of that whole idea and this is what it has become.

    About the infernal plunge... it can be very useful. After a while when people started learning what my deck does (because to begin with they thought a culling dais or a skirsdag cultist were useless) they would usually target the culling dais and skirsdag cultists right away to get rid of them. So just having that one card to be able to sacrifice a roc egg or whatnot to start dealing damage can really help. Because the birds are one of the biggest threats in this deck (besides the permanents that sacrifice).

    Also if you don't have a culling dais, skirsdag cultist or demonmail hauberk after gaining control of one of their creatures then you can use this for easy removal so you don't have to give it back.

    also the infernal plunge gives you 3 red mana which is perfect for the gain control until end of turn spells

    One time I act of treason'd one of my opponent's weaker creatures that they had left to bock for three mana... i had one mountain left... i infernal plunged their weaker creature, then used the mana from the infernal plunge to act of treason their stronger creature (who was also untapped) and kill them. It was great.

    It does seem like their are not enough creatures, but so many of them make tokens after dying, plus you will be gaining control of a lot of their creatures as well and using the sacrifice on them as well... so it's pretty well balanced.


    Alright, seems good. Is your manabase fine without Clifftop Retreat?
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Grenadier (RW Sweeper Abuse)
    Quote from EspeciallyEspe
    Holy Balls have I got a deck for you. This is my own original idea. I made this all by myself... I didn't even know it was considered a grenadier deck until a few minutes ago.

    anyway here it is... be AMAZED!



    Gain control of one of their creatures, attack and then fling for double the damage and creature removal.

    Roc egg... demonmail hauberk... gain control of their creature... sacrifice the roc egg to equip the demonmail to their creature... attack for +4 more then sacrifice their creature and equip the demonmail to the bird.

    Have a Culling Dais or skisdag cultist out... chump block as much as you want... then anytime you draw a gain control card... gain control and then sacrifice that b*tch.

    Then make tokens every turn, deal damage every turn, exile every turn, play a land/draw every turn combo-ing the mimic vat, skirdag cultist and or culling dais with any of your creatures.

    In trouble? ... Just play a slagstorm or day of judgement and reap the benefits of all your dead creatures... which all
    do something when they die (except the skirsdag cultists).

    Need to do one last bit of damage but don't have the creatures? Artillerize them right in the face by sacrificing a demonmail/culling dais/or sylvok life staff (but can also be used to sacfrifice creatures)... or slagstorm each player for the win.

    And with all the sacrificing going on furnace celebration will come in very handy as well. Now your doing 4 damage everytime with your skirsdag cultist... plus you can even activate it when you sacrifice the culling dais to draw cards... or when sacrificing your buried ruin to bring an artifact back to your hand.


    Well, this seems…ridiculously interesting. How are results going? Does the Infernal Plunge do much? It seems like there's a lot of sacrificing going around for not a ton of creatures. I think it looks good, though. Testing been faring well?
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Grenadier (RW Sweeper Abuse)
    Quote from orangeglacier
    How can this deck possibly beat control? You spend your first 3-4 turns playing 1/1 creatures while they build up their hand and mana, then they start dropping planeswalkers and bombs and you basically have no answer.

    Also, it definitely does not have a 60% or higher matchup with every major deck. If that were true, the pros would be playing it or at least someone would have heard of it other than this topic.


    Haven't updated the start of the thing since DKA came out. Sorry about that.
    Posted in: Standard Archives
  • posted a message on [[Official]] [Developing] Grenadier (RW Sweeper Abuse)
    Quote from b00kwurm
    So I've been running this deck for a while now, and a few cards I really like are Red Sun Zenith (2 in MB) and pillar of flame (replaces incinerate in my list). These guys will smoke Strangleroot Geist and undying zombies all day (blood artist is really popular in my meta). I havent done any testing with any of the M13 sweepers, how about you guys?


    Just starting my testing. I think M13 is promising, but I'm not sure if it will bring a huge amount. One thing, though- we still can be competitive with M13. We'll do fine, and wait to see what Ravinca brings.
    Posted in: Standard Archives
  • posted a message on Ertai's Meddling
    Can Ertai's Meddling target itself? If so, could it constantly keep delaying itself?

    Thanks.
    Posted in: Magic Rulings Archives
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