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  • posted a message on Are the lands that turn to creatures good
    Quote from Taleran »
    I find a lot of Azorius decks I play against are lacking in a lot of concrete win conditions so they fall back on control the board while hitting you with a Colonnade
    in a multiplayer 40 life game? I think if that's your plan, you need a better plan. Not to mention paying that much restricts your ability to hold up answers.

    I mean compare to ub. 2 mana cheaper (well, pseudo 1 mana cheaper) and strictly unblockable. Miles better imo. Man lands are mostly good for sword triggers anyway, I'd rather pay 3 than 5.

    Think about it this way: for 5 mana arch of orazca lets you draw a whole card. I know what I'd rather be doing, especially in a control deck where I can eot it.
    Posted in: Commander (EDH)
  • posted a message on Are the lands that turn to creatures good
    Quote from cryogen »
    Yep, Inkmoth, Creeping Tar, Colonnade, and Conclave are solid. The rest not so much. But even the good ones are only situational, because it isn't an efficient use of your mana just to swing for a couple of damage. You're running them in control decks that constantly wipe the board and then swing with swords and stuff.
    i think I'd consider colonnade among the worst of all of them. 5 mana activation is atrocious, it doesn't block particularly well and is hard to hold up, it's hard to equip while paying the high activation cost, it can't hit lethal damage like br or wr, and just generally has a low ceiling in its capacity imo since it does nothing super well.

    Conclave seems much worse than blinkmoth. Extra cost of activation and etbt for 1 more power? Ew, no. And no fixing either.

    Surprised people don't respect rb more. Sometimes it can do surprise lethal from like 15 in a long game.

    Inkmoth is easy #1 though unless you care a lot about fixing.
    Posted in: Commander (EDH)
  • posted a message on Are the lands that turn to creatures good
    Inkmoth is miles better than mutavault. Under most circumstances (I.e. non-tribal deck not playing vs slivers) I'd say blinkmoth is too.
    Posted in: Commander (EDH)
  • posted a message on Random Card of the Day: Chandra Flamecaller
    Is he reanimating that woman? Otherwise I have no clue what she's doing here. Her position and proportions don't look right either. She looks almost copy-pasted in there.

    Not all old art is good art.
    Posted in: Commander (EDH)
  • posted a message on Are the lands that turn to creatures good
    I think they're decent. Wouldn't usually be my first dual land choice but they have reasonable upside, especially if you're playing a lot of equipment.

    Of the duals imo best ones are the black ones. Ub is great for triggering swords. Gb is a rattlesnake blocker. Rb can one-shot people after board wipes or rattlesnake block w/ enough mana. Wb is just ok, but having a way to gain life that fixes mana is pretty solid, especially in wrath-happy wb.
    Posted in: Commander (EDH)
  • posted a message on Can EDH be 'Almost (or somewhat, even minimally) solved'?
    Quote from 3drinks »
    It's already solved.

    Edric "de pisse", Derevi STAX, food chain Tazri (nowadays I suppose you swap Tazri for Najeela as it's just a better card, but I digress), Tymna/Thrasios Flash-Hulk (with cephalid breakfast backup, typically), and then Breya with Auriok Salvagers.

    Everything else is just falling in line far behind these.
    how would food chain combo work with najeela? She doesn't have an etb.
    Posted in: Commander (EDH)
  • posted a message on Combos, Conceding and Answers
    That's what I'm saying - I don't think there's a reasonable way for the opponent to weasel out of it, as per OPs concerns.

    Maybe if, say, you had annul in hand and mike trike has a counter but only 12 mana to cast the combo and just dumps it all at once. Then you kinda need to rewind and if they cast trike first they could counter your annul or something? Or say they had 14 mana and second guess in hand?
    Posted in: Commander (EDH)
  • posted a message on Combos, Conceding and Answers
    If someone said "I've got mike trike in play so...gg?" And I said "play it out" because I had grave hate in hand, and they said "ummm...you know what, imma wait until next turn so I can keep up a counterspell" I'd be pretty pissed off. Declaring your combo is the same as performing it imo.
    Posted in: Commander (EDH)
  • posted a message on Can EDH be 'Almost (or somewhat, even minimally) solved'?
    I think a lot of people in this thread aren't using the same definition of "solvable" that I would. Just because there are a lot of factors doesn't make it unsolvable. Even if, to have a definitive result, you had to compare every legal combination of 100 cards - a number I wouldn't want to calculate - pitted against every other combination for a billion games each match - that still doesn't make it unsolvable. Maybe unsolvable to our current level of technology, but theoretically some computer could do it.

    1v1 EDH I would assume is as solvable as any other 1v1 format.

    Multiplayer gets a lot trickier. I think you could theoretically write an algorithm for "optimal play" and pit different combinations of decks against each other until you found the decks that won the most matches. But there are a lot of factors that are hard to take into consideration that can matter in multiplayer a lot moreso than 1v1. For example, niv mizzet is a strong commander when combined with curiosity (or at least, let's say). But, because this knowledge is widely known among the edh community, the table is likely to be more scrutinizing of this player and be especially vigilant for that combo. By contrast, some less powerful deck might attract less attention, and thus increase its chances of winning. Presentation becomes important. Sometimes strictly worse cards can be better, because they attract less attention.

    If you wanted to make a bot to replicate this effect, it would have to have some sort of learning involved - as one deck or card shows itself to be particularly potent in testing, the other simulated decks would need to take this into consideration and focus more attention on that deck or card. So the format becomes somewhat self-correcting.

    Saying X deck is the best multiplayer EDH deck is a bit like saying X is the best guild in draft - it may well be the best in a vacuum, but these things don't exist in a vacuum (except in arena draft, lel). If everyone knows X is the best guild, it'll be overdrafted and might lose to worse guilds that were open. If everyone knows X is the best EDH deck, that deck will draw attention and might lose to decks that aren't as threatening. Theoretically it should flatten out quite a bit, at least among the decks of reasonable power level. I would expect that among perfectly-played games, many decks are at essentially the same tier.

    So is it solvable? I think there may be a way to determine some optimal metagame, but I think the "solution" is that all decks power levels are known and the game becomes almost perfectly balanced, with power being perfectly equalized by attention.
    Posted in: Commander (EDH)
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Pretty sure my collection is worth 200-400% more than when I paid for it. Doesn't get much more pragmatic than that.

    If I sold everything now I might have netted money from playing magic. Crazy to think.
    Posted in: Commander (EDH)
  • posted a message on What Card Do You Wish You Owned for a Deck?
    Hmm, I have all those cards and I never play them. I've ran my timetwister in...I think 1 deck.

    Except shichifikujin dragon. If I had that I'd stick it in zirilan for lulz.
    Posted in: Commander (EDH)
  • posted a message on The Zirilan of the Claw Compendium
    I haven't played scourge in recent versions, but skarrgan hellkite looks disappointing to me. It's really weak off zirilan, albeit passable when hardcast. There are so many dragons that do better damage when fetched off zirilan, if I'm never going to fetch it off zirilan I don't see the point of including it.

    Mono-red dragons keep being 5 drops these days. Ugh.
    Posted in: Multiplayer Commander Decklists
  • posted a message on Which Azorius Commander?
    The main reason i'd go for Rasputin Dreamweaver is that he's such a rare sight and if i had such unusual, yet workable, commanders i'd brew the ***** out of them - looking at you 100€ Hazezon Tamar Love . A CMC 6 commander is always steep, but one that carries 7 can make up for himself unless hit by Sudden Death or Wipe Away.
    manA abilities dodge split second. Although ofc if he's removed when you have no use for the mana then it doesn't matter.
    Posted in: Commander (EDH)
  • posted a message on Which Azorius Commander?
    All strong and fun choices.

    Raff seems like draw go control

    Ojutai similar, but more voltron focused

    Rasputin tends to be ramp and blink

    Ephara tends to be token focused although it goes well with flash too.

    I think Rasputin will be the most unique. Raff seems like the most fun to me, though. I've played ephara and ojutai and they're also both good and fun too, though.

    Shrugs
    Posted in: Commander (EDH)
  • posted a message on Is it too Early to discuss c19?
    Quote from tstorm823 »
    I think you may have misspelled terrifying. Karona is terrifying. It's like 5-color command zone craterhoof.
    I'm assuming you're mostly kidding, but I'll take the bait:
    -+3/+3 is a far cry from +x/+x
    -not trample is a far cry from trample
    -needing same type creatures is a far cry from not needing that
    -attack triggers are a far cry from Etbs
    -dying to any sac outlet or bad attacks on enemy turns is a far cry from not
    -getting killed by your own commander is a far cry from not

    That or you misspelled jazal goldmane.
    Posted in: Commander (EDH)
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