Quote from veritoanimusBOOOOOOOOOO JANKY!!!!! I'll take what works any day of the week. This deck has no other way of dealing with a resolved Titan than Pyre and Dismember is just solid removal that you tend to need. I'd run more dismember in the board too.
Pyre still isn't guaranteed to toast a titan, plus you've still got the zombies, lands, or cheap perms going against you. This deck's best strategy against a resolved titan, imo, is to avoid letting it happen in the first place. Race to kill them before it ever happens, or at least leave counter mana open when they're getting into that much mana. If they've got 8 mana open for a titan with counter backup, you've probably already lost anyway. Also titans aren't much good at air defense, so you're guaranteed at least a turn or 2 of air and burn to kill them before the titan kills you. Should be enough unless you've already lost. Finally, you can swing and dismember after blockers, if they block with the titan.
Anyway, pyre doesn't stop a wurmcoil effectively, which is worse anyway since lifelink wrecks aggro. Play your creatures early, keep counter mana open late, if it comes to that. Once they're dropping titans successfully and they're mattering (i.e. you can't finish them next turn), the game's over.
dismember is definitely rockin' though. Clears out anything worrisome pretty effectively for very little mana. 3x volley is definitely too many, it should be used against players most of the time anyway.