Was anyone really saying legends is a bad set? It's iconic as hell and has tons of powerful cards, maybe only second to alpha (although urza's saga puts up a good fight).
Not sure I'm convinced the legends rule is good (I don't even really see an argument that it is). Flavor-wise, it is (or at least used to be) a big win. These days...idk man. Having both versions of jhoira is fine, but having 2 of the same version isn't? Maybe it's supposed to be a multiple timelines thing, but then why can you and your opponent have one, but one poofs as soon as one switches sides? It feels like a top-down rule that's proven to be bad for gameplay, and at this point wotc is just trying to pay lip service to the flavor motivations while essentially destroying everything mechanically important about it.
I don't mind the change, it's preferrable to the race against the clock to stop the game-winning ultimate.
The RC has stated that they don't give a crap about the monetary consequences of the banlist, and I agree that it's not a good reason to ban/not ban cards. It's a ridiculous reason to keep the format unbalanced and shouldn't even be brought up. Magic is a game, not an investment.
I would see no problem with banning a few choice combo cards as well, and I don't think most people would.
if you've already got a 6-cmc permanent, then either 1) you had the mana available without lake of the dead, or 2) you sacked 3 swamps, in which case you almost (could have) had the mana available without lake of the dead. And especially if it's the latter case, instant-speed removal obliterates you.
You're really going to have to explain this math better.
Then the people you play against must be exceptionally light in answers. I've run spawning pool before and always cut it. blinkmoth is decent but only if you're running a lot of equipment. You're running 2 relevant pieces of equipment by my count. I'd cut it. Especially in mono-black, most of your mana-doublers want swamps only, so the cost of running a nonbasic is a lot higher than the usual colorless/etbt and potential weakness to nonbasic hate. I would keep my utility land count as low as possible.
Again, this is meta-dependent, but I'd much rather have some recursion/tutor that can hit strip mine if needed than GQ. I'd also run dust bowl over GQ.
Sorry it's not EASY, but playing without a homogenized banlist in multiple groups with changing people is IMPOSSIBLE.
I didn't say it did, I'm just jumping into the middle of this conversation. but as long as I am, ban sol ring! ban mana crypt!
I'm sort of ok with the banlist being non-competitive, but I don't see why having a crappy banlist is necessary for the format to be casual. Is the format greatly improved by keeping mana crypt legal? I would argue no. By comparison, I think recurring nightmare can be really fun if used responsibly. So I don't think the banlist is great for any particular purpose, but whatever, I don't care enough to really raise hell about it.
But seriously, if you don't want homogenization in the first place, why do you even give a crap what the RC says? just play however you want to play with your little buddies.
Anyway, I don't understand your statement - EDH already HAS a homogenized banlist that nearly everyone plays with, no change necessary. If you want to use a different one, go nuts, but it's you that's changing the format, not anyone else. If the banlist changes -as it already frequently does - then you can keep using the same banlist, no one's making you change.
how is a banlist not a rule about deck construction? I don't know much about T4, but if I wanted to play T4 with people I didn't know, then yes, I would want a standardized banlist. If the rules are nebulous enough that I can't expect a certain sort of game, then I simply wouldn't play, because I think that's a waste of time. That's why I quit playing 60-card-casual.
This argument is a bit self-defeating. If you've got an established local group, then why do you care if the banlist changes? You can just house-rule the banlist however you like.
The banlist exists for people who play with multiple/changing groups and need homogenized rules so that people know what to expect.
If you want a format that's not homogenized, make your own format for your own playgroup that only exists there, be it modfieid EDH, or some crazy thing you create on your own. Homogenization is sort of what makes a format a format.
I fail to see why casting cabal conditioning would be worth much if you've only had a few turns to put stuff on the board. And in general I wouldn't trade early-game explosiveness for late-game mana in a control deck, especially not mana that's likely to be doubled by coffers/guantlet/ghast/etc.
Spawning pool is a wincon in your wildest dreams. Normally it's an etbt land with a rarely-used upside that's harder to exploit with mana doublers. Blinkmoth is slightly more likely but still mediocre imo, especially with your low equip count, I'm only counting two relevant ones, and only 1 that has much chance of making it a real wincon. using it with sofaf is ok, but it's not like geth is a bad holder for the sword himself, and he doesn't require reequiping every turn. I'd be surprised if it was really worth equipping it to blinkmoth very often.
GQ depends on how prevalent gaea's cradle and the like are in your meta, but there aren't a lot of lands i'd want to lose CA and tempo to kill. Personally I usually don't run it.
I'd drop lake of the dead over vesuva, any day of the week.
but yeah, definitely run it imo. I'll probably slot it into any monocolor deck. esp with the new legend rules the downside is nil and the upside is potentially huge, especially for a mana-sink like geth.
EDIT: I'd also cut blinkmoth, spawning pool, ghost quarter, and probably boseiju.
the only circumstance i can think of where boots is preferable is when it's a close-to-zero creatures deck that really needs to target the general with stuff. otherwise you can just move it around.
coffers doesn't tap for mana without conditions. same with cradle. That makes it way easier to slot in, even if you can't guarantee it being effective. While it probably won't be as much of an auto-include as coffers for mono-black, I think a lot more decks will run it. Even in a 2 color deck it'll probably be plenty playable.
yeah, ok, that's fair. I definitely think it's going to be explosive in blue and black with some of the strong high-devotion cards they already run.
elspeth's nice too but nothing compared to that land.
you know what tokens are, right?
huh? none of those are really one-card combos at all.
tooth and nail is a one-card-combo. survival of the fittest is a one-card combo. Pretty much all of those require a pretty big build-around to get any "combo" out of them.
what kind of idiot is going to play it without a sac outlet ready to go?
my comparison to fool's demise would be:
+++only costs 3
+++++recurs for free
++++can recur on each person's turn
-can't be used multiple times in a turn
--can't be used on enemy creatures (well)
-doesn't protect itself from removal
certainly it has downsides, but the recur for free is the nuts. It really makes my child of alara build ecstatic because i can easily cast it with counter mana up, and then keep counter mana up on subsequent turns. fool's demise was sort of a mana hog. Both cards' biggest weaknesses are instant-speed grave hate, and instant-speed removal, i don't see it being significantly weaker in any meaningful way. Sure, it's not great without a sac outlet, but any deck that wants to play this will have a reliable sac out. Who cares if it's mediocre for decks that weren't built to use it?